Sorry for the edit. Forgot to move the infantry from Norway over.
L24 PTV Adam514 (Axis+11) vs 666 (Allies)
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 marine and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Marianas to 23 Sea Zone 1 infantry and 1 transport moved from 23 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 3 fighters moved from Caroline Islands to Queensland 1 destroyer moved from 56 Sea Zone to 55 Sea Zone 1 carrier, 1 cruiser and 1 fighter moved from 35 Sea Zone to 55 Sea Zone 1 fighter moved from New South Wales to 55 Sea Zone 1 destroyer moved from 64 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from Queensland to New South Wales 1 infantry moved from Baluchistan to Central India 1 infantry moved from Southern Persia to Baluchistan 1 fighter moved from Southern Persia to Iraq 1 destroyer and 1 transport moved from 82 Sea Zone to 74 Sea Zone Place Units - ANZAC 1 marine placed in New South Wales 1 destroyer and 1 transport placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 55 Sea Zone: 1 cruiser EDIT: Adding units owned by ANZAC to 64 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode Combat Move - French 1 destroyer moved from 82 Sea Zone to 74 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Marshall Islands : 1 infantry Marianas : 1 flag Scotland : 1 infantry United Kingdom : 1 infantry Central India : 2 infantry New South Wales : 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 marine Queensland : 2 aaGuns, 1 airfield, 3 fighters and 1 harbour New Zealand : 1 airfield and 1 harbour 64 Sea Zone : 1 cruiser, 1 destroyer and 1 transport Iraq : 1 fighter 32 Sea Zone : 1 transport Northeast Persia : 1 flag Baluchistan : 1 infantry 74 Sea Zone : 2 destroyers and 1 transport 55 Sea Zone : 1 carrier, 2 destroyers and 2 fighters
Production/PUs Summary :
Germans : 51 / 89 Russians : 32 / 34 Japanese : 56 / 82 Americans : 51 / 82 Chinese : 11 / 13 British : 36 / 42 UK_Pacific : 6 / 9 Italians : 22 / 30 ANZAC : 12 / 20 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 2 artilleries, 1 fighter, 7 infantry and 5 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Kazakhstan to Urals 4 armour and 4 mech_infantrys moved from Kazakhstan to Urals 3 infantry moved from Stalingrad to Rostov 1 fighter and 1 tactical_bomber moved from Northern Caucasus to Rostov 1 bomber moved from Western Germany to Vologda 1 infantry moved from Archangel to Vologda 1 infantry moved from Kazakhstan to Western Sinkiang 2 armour and 2 mech_infantrys moved from Kazakhstan to Western Sinkiang 5 fighters, 1 submarine and 1 tactical_bomber moved from 115 Sea Zone to 113 Sea Zone 1 armour, 1 infantry and 1 mech_infantry moved from Leningrad to Novgorod 1 armour and 1 mech_infantry moved from Northern Belarus to Novgorod 1 armour and 1 mech_infantry moved from Vyborg to Novgorod 1 fighter moved from France to 113 Sea Zone Combat - Germans Battle in Novgorod Germans attack with 3 armour, 1 infantry and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 armour, 1 infantry and 3 mech_infantrys in Novgorod, round 2 : 2/7 hits, 2.67 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 3 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 3 infantry Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 4/5 hits, 1.67 expected hits Russians roll dice for 3 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in Urals Germans attack with 4 armour, 1 infantry and 4 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 4 armour, 1 infantry and 4 mech_infantrys in Urals, round 2 : 7/9 hits, 3.50 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Urals Germans win, taking Urals from Russians with 4 armour, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Sinkiang Germans attack with 2 armour, 1 infantry and 2 mech_infantrys Chinese defend with 1 infantry Germans roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Western Sinkiang, round 2 : 1/5 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Western Sinkiang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Western Sinkiang Germans win, taking Western Sinkiang from Chinese with 2 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 113 Sea Zone Germans attack with 6 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 6 fighters and 1 tactical_bomber in 113 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits Americans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 113 Sea Zone Germans win with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Vologda Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda 1 bomber owned by the Germans retreated Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Trigger Germans Destroy Factories Urals: has removed 1 factory_minor owned by Germans in Urals Non Combat Move - Germans Trigger Urals Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Urals_Factory_May_Be_Destroyed attached to Germans 1 bomber moved from Vologda to Leningrad 1 aaGun moved from Archangel to Leningrad 2 armour and 2 mech_infantrys moved from Northern Belarus to Leningrad 1 mech_infantry moved from Poland to Bessarabia 1 armour and 1 mech_infantry moved from Germany to Eastern Poland 1 armour moved from Poland to Eastern Poland 2 armour and 1 mech_infantry moved from Northern Belarus to Eastern Poland 2 fighters moved from Western Germany to Leningrad 4 infantry moved from Germany to Slovakia Hungary 1 fighter and 1 tactical_bomber moved from Rostov to Stalingrad 2 armour and 2 mech_infantrys moved from Northern Caucasus to Stalingrad 1 armour and 1 mech_infantry moved from Kazakhstan to Stalingrad 1 armour moved from Kazakhstan to Stalingrad 1 fighter moved from Western Germany to Southern Italy 1 fighter moved from 113 Sea Zone to France 5 fighters and 1 tactical_bomber moved from 113 Sea Zone to Western Germany 2 infantry moved from Western Germany to Germany 1 fighter moved from Western Germany to Leningrad 1 armour and 1 mech_infantry moved from Western Germany to Slovakia Hungary 1 fighter moved from Western Germany to France Place Units - Germans 1 fighter placed in Western Germany 2 artilleries, 7 infantry and 1 mech_infantry placed in Germany 4 armour and 4 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 56 PUs; end with 57 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 60 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.33 Russians regular : -1.00 Germans regular : 1.67
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TripleA Move Summary: Russians round 8
TripleA Move Summary for game: WW2 Path to Victory
Game History
Round: 8 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Germans 1 infantry moved from Ukraine to Western Ukraine Russians take Western Ukraine from Italians 1 fighter and 1 tactical_bomber moved from Russia to Rostov 1 infantry moved from Tambov to Rostov 2 infantry moved from Ukraine to Rostov 1 infantry moved from Smolensk to Northern Belarus Russians take Northern Belarus from Germans 1 armour, 3 artilleries, 25 infantry and 1 mech_infantry moved from Ukraine to Bessarabia 1 fighter moved from Tula to Rostov 1 submarine moved from 94 Sea Zone to 100 Sea Zone
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Germans 1 infantry moved from Ukraine to Western Ukraine Russians take Western Ukraine from Italians 1 fighter and 1 tactical_bomber moved from Russia to Rostov 1 infantry moved from Tambov to Rostov 2 infantry moved from Ukraine to Rostov 1 infantry moved from Smolensk to Northern Belarus Russians take Northern Belarus from Germans 1 armour, 3 artilleries, 25 infantry and 1 mech_infantry moved from Ukraine to Bessarabia 1 fighter moved from Tula to Rostov 1 submarine moved from 94 Sea Zone to 100 Sea Zone Combat - Russians Battle in 100 Sea Zone Russians attack with 1 submarine Italians defend with 2 transports 2 transports owned by the Italians lost in 100 Sea Zone Russians win, taking 100 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 12 Casualties for Italians: 2 transports Battle in Rostov Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 3 infantry Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 3/6 hits, 2.17 expected hits Germans roll dice for 3 infantry in Rostov, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Rostov 3 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 3 infantry Battle in Bessarabia Russians attack with 1 armour, 3 artilleries, 25 infantry and 1 mech_infantry Germans defend with 1 mech_infantry Russians roll dice for 1 armour, 3 artilleries, 25 infantry and 1 mech_infantry in Bessarabia, round 2 : 7/30 hits, 6.50 expected hits Germans roll dice for 1 mech_infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia 1 mech_infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 armour, 3 artilleries, 24 infantry and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 aaGuns moved from Ukraine to Bessarabia 2 fighters and 1 tactical_bomber moved from Rostov to Bryansk 1 infantry moved from Tula to Tambov 1 infantry moved from Penza to Samara 1 infantry moved from Russia to Yaroslavl 1 infantry moved from Russia to Smolensk 2 aaGuns moved from Tula to Russia 19 infantry moved from Tula to Russia 2 infantry moved from Penza to Tula 2 aaGuns, 2 artilleries and 13 infantry moved from Siberia to Amur 1 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Amur to Buryatia 1 infantry moved from Gorky to Komi 2 artilleries and 3 infantry moved from Gorky to Russia 2 infantry moved from Bryansk to Kursk 2 infantry moved from Russia to Bryansk Place Units - Russians 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 3,3 Russians collect 28 PUs (4 lost to blockades); end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans regular : 1.67 Russians regular : 1.33
Territory Summary for Russians :
Komi : 1 infantry Western Ukraine : 1 infantry Kazakhstan : 1 infantry Southern Belarus : 1 infantry Nenetsia : 1 infantry Siberia : 1 factory_minor Bryansk : 2 fighters, 4 infantry and 1 tactical_bomber Smolensk : 1 infantry Yakut S.S.R. : 1 infantry Tambov : 1 infantry Russia : 2 aaGuns, 1 airfield, 2 armour, 11 artilleries, 1 factory_major, 36 infantry and 2 mech_infantrys Kursk : 2 infantry Yaroslavl : 1 infantry Bessarabia : 2 aaGuns, 1 armour, 3 artilleries, 24 infantry and 1 mech_infantry Samara : 1 infantry Buryatia : 1 infantry Vologda : 1 infantry Penza : 5 infantry Saratov : 1 infantry Northern Belarus : 1 infantry Rostov : 1 infantry Tula : 2 infantry Amur : 2 aaGuns, 2 artilleries and 13 infantry 100 Sea Zone : 1 flag, 1 submarine 117 Sea Zone : 1 cruiser 118 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 53 / 88 Russians : 32 / 30 Japanese : 56 / 82 Americans : 51 / 82 Chinese : 10 / 13 British : 36 / 42 UK_Pacific : 6 / 9 Italians : 21 / 30 ANZAC : 12 / 20 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 airfield, 1 carrier, 1 destroyer, 1 fighter, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour, 8 artilleries, 15 infantry and 1 mech_infantry moved from Burma to Eastern India 1 marine moved from Sumatra to 42 Sea Zone 1 cruiser and 1 marine moved from 42 Sea Zone to 40 Sea Zone 1 marine moved from 40 Sea Zone to Eastern India 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 40 Sea Zone 2 infantry moved from 40 Sea Zone to Eastern India 2 bombers, 1 fighter and 1 tactical_bomber moved from Shan State to Eastern India 2 fighters and 2 tactical_bombers moved from Shan State to Kwangsi 1 fighter and 1 tactical_bomber moved from Anhwe to Kwangsi 1 fighter moved from 36 Sea Zone to Kwangsi 1 infantry moved from Paulau to 36 Sea Zone 1 infantry moved from Davao to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Kwangsi Combat - Japanese Battle in Eastern India Japanese attack with 1 armour, 8 artilleries, 2 bombers, 1 fighter, 17 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber British defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 cruiser in Eastern India, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 armour, 8 artilleries, 2 bombers, 1 fighter, 17 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber in Eastern India, round 2 : 11/32 hits, 10.17 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Eastern India, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Eastern India Japanese destroys 9PUs while taking UK_Pacific capital Japanese win, taking Eastern India from UK_Pacific with 1 armour, 8 artilleries, 2 bombers, 1 fighter, 17 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in Kwangsi Japanese attack with 4 fighters, 2 infantry and 3 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 4 fighters, 2 infantry and 3 tactical_bombers in Kwangsi, round 2 : 3/9 hits, 4.33 expected hits Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 4 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 aaGun moved from Burma to Eastern India 1 destroyer moved from 42 Sea Zone to 81 Sea Zone 1 carrier and 1 destroyer moved from 42 Sea Zone to 40 Sea Zone 1 fighter moved from 42 Sea Zone to 40 Sea Zone 1 fighter moved from 36 Sea Zone to 40 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern India to Burma 2 bombers moved from Eastern India to Burma 3 fighters moved from Kwangsi to Burma 2 tactical_bombers moved from Kwangsi to Burma 1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China 1 transport moved from 42 Sea Zone to 38 Sea Zone 2 infantry moved from Malaya to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to Burma 1 destroyer moved from 36 Sea Zone to 56 Sea Zone 1 destroyer moved from 36 Sea Zone to 47 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to Burma 1 infantry moved from Malaya to Shan State 1 aaGun moved from Hunan to Kwangsi 3 infantry moved from Anhwe to Kiangsi 3 infantry moved from Jehol to Anhwe 3 infantry moved from Southern Manchuria to Jehol 2 transports moved from 36 Sea Zone to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 4 infantry moved from 6 Sea Zone to Korea 1 aaGun, 1 artillery and 9 infantry moved from Northern Manchuria to Korea 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 submarine moved from 7 Sea Zone to 36 Sea Zone Place Units - Japanese 1 airfield placed in Burma 1 carrier and 1 destroyer placed in 6 Sea Zone 1 submarine placed in 7 Sea Zone 1 fighter placed in Japan 3 infantry placed in Malaya 6 infantry placed in Japan Japanese undo move 6. 3 infantry placed in Southern Manchuria 3 infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 17 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 0.00 UK_Pacific regular : -0.67
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TripleA Move Summary: Americans round 8
TripleA Move Summary for game: WW2 Path to Victory
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 5 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 93 Sea Zone to 96 Sea Zone 1 submarine moved from 93 Sea Zone to 95 Sea Zone 1 submarine moved from 94 Sea Zone to 95 Sea Zone 3 fighters moved from 94 Sea Zone to 95 Sea Zone 1 destroyer moved from 94 Sea Zone to 96 Sea Zone 1 destroyer moved from 94 Sea Zone to 96 Sea Zone 1 destroyer moved from 93 Sea Zone to 96 Sea Zone 1 fighter moved from 94 Sea Zone to 96 Sea Zone 2 carriers moved from 94 Sea Zone to 96 Sea Zone 1 bomber moved from Algeria to 95 Sea Zone 1 infantry moved from Gibraltar to 94 Sea Zone 2 infantry moved from Algeria to 94 Sea Zone 1 infantry moved from Morocco to 94 Sea Zone 1 armour moved from Algeria to 94 Sea Zone 1 infantry moved from Algeria to 94 Sea Zone 2 infantry moved from Algeria to 94 Sea Zone 1 armour, 7 infantry and 4 transports moved from 94 Sea Zone to 96 Sea Zone 1 armour and 7 infantry moved from 96 Sea Zone to Malta 1 submarine moved from 55 Sea Zone to 56 Sea Zone 1 submarine moved from 55 Sea Zone to 47 Sea Zone 3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 56 Sea Zone 1 fighter moved from 55 Sea Zone to 56 Sea Zone 1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 47 Sea Zone 1 fighter moved from 55 Sea Zone to 56 Sea Zone 4 fighters moved from 55 Sea Zone to 47 Sea Zone
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 5 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 93 Sea Zone to 96 Sea Zone 1 submarine moved from 93 Sea Zone to 95 Sea Zone 1 submarine moved from 94 Sea Zone to 95 Sea Zone 3 fighters moved from 94 Sea Zone to 95 Sea Zone 1 destroyer moved from 94 Sea Zone to 96 Sea Zone 1 destroyer moved from 94 Sea Zone to 96 Sea Zone 1 destroyer moved from 93 Sea Zone to 96 Sea Zone 1 fighter moved from 94 Sea Zone to 96 Sea Zone 2 carriers moved from 94 Sea Zone to 96 Sea Zone 1 bomber moved from Algeria to 95 Sea Zone 1 infantry moved from Gibraltar to 94 Sea Zone 2 infantry moved from Algeria to 94 Sea Zone 1 infantry moved from Morocco to 94 Sea Zone 1 armour moved from Algeria to 94 Sea Zone 1 infantry moved from Algeria to 94 Sea Zone 2 infantry moved from Algeria to 94 Sea Zone 1 armour, 7 infantry and 4 transports moved from 94 Sea Zone to 96 Sea Zone 1 armour and 7 infantry moved from 96 Sea Zone to Malta 1 submarine moved from 55 Sea Zone to 56 Sea Zone 1 submarine moved from 55 Sea Zone to 47 Sea Zone 3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 56 Sea Zone 1 fighter moved from 55 Sea Zone to 56 Sea Zone 1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 47 Sea Zone 1 fighter moved from 55 Sea Zone to 56 Sea Zone 4 fighters moved from 55 Sea Zone to 47 Sea Zone Combat - Americans Battle in 96 Sea Zone Americans attack with 2 carriers, 3 destroyers, 1 fighter, 1 submarine and 4 transports Italians defend with 2 cruisers Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 carriers, 3 destroyers, 1 fighter and 4 transports in 96 Sea Zone, round 2 : 2/4 hits, 1.50 expected hits Italians roll dice for 2 cruisers in 96 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Units damaged: 2 carriers owned by the Americans 2 cruisers owned by the Italians lost in 96 Sea Zone Americans win with 2 carriers, 3 destroyers, 1 fighter, 1 submarine and 4 transports remaining. Battle score for attacker is 22 Casualties for Italians: 2 cruisers Battle in Malta Americans attack with 1 armour and 7 infantry Italians defend with 1 airfield and 1 infantry Americans roll dice for 1 armour and 7 infantry in Malta, round 2 : 0/8 hits, 1.67 expected hits Italians roll dice for 1 infantry in Malta, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Malta Americans roll dice for 1 armour and 6 infantry in Malta, round 3 : 1/7 hits, 1.50 expected hits Italians roll dice for 1 infantry in Malta, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Malta Americans win, taking Malta from Italians with 1 armour and 6 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Battle in 95 Sea Zone Americans attack with 1 bomber, 3 fighters and 2 submarines Italians defend with 1 battleship and 1 destroyer Americans roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 bomber and 3 fighters in 95 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship and 1 destroyer in 95 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 submarine owned by the Americans lost in 95 Sea Zone 1 destroyer owned by the Italians lost in 95 Sea Zone Americans roll dice for 1 submarine in 95 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 battleship owned by the Italians lost in 95 Sea Zone Americans win, taking 95 Sea Zone from Neutral with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 20 Casualties for Americans: 1 submarine Casualties for Italians: 1 battleship and 1 destroyer Battle in 47 Sea Zone Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 fighters and 1 tactical_bomber in 47 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits Japanese roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 47 Sea Zone Americans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 56 Sea Zone Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 56 Sea Zone 1 destroyer owned by the Japanese lost in 56 Sea Zone Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 aaGun, 1 artillery and 4 infantry moved from Hawaiian Islands to 27 Sea Zone 1 aaGun, 1 artillery, 1 carrier, 2 destroyers, 4 infantry, 2 submarines and 3 transports moved from 27 Sea Zone to 55 Sea Zone 1 aaGun, 1 artillery and 4 infantry moved from 55 Sea Zone to Queensland 1 fighter moved from 56 Sea Zone to Queensland 4 fighters and 1 tactical_bomber moved from 56 Sea Zone to 55 Sea Zone 5 fighters and 1 tactical_bomber moved from 47 Sea Zone to 55 Sea Zone 2 destroyers and 6 submarines moved from 11 Sea Zone to 27 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 bomber moved from 95 Sea Zone to Tunisia 3 fighters moved from 95 Sea Zone to Tunisia 1 fighter moved from 96 Sea Zone to Tunisia 1 aaGun moved from Gibraltar to 93 Sea Zone 1 aaGun and 1 transport moved from 93 Sea Zone to 96 Sea Zone 1 aaGun moved from 96 Sea Zone to Malta 2 infantry and 1 mech_infantry moved from Algeria to Tunisia 1 mech_infantry moved from Morocco to Tunisia 1 aaGun moved from Algeria to Tunisia 1 destroyer moved from 104 Sea Zone to 107 Sea Zone Place Units - Americans 1 carrier, 2 destroyers and 5 submarines placed in 11 Sea Zone 1 fighter and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : -1.83 Japanese regular : 0.33 Italians regular : 1.33
Territory Summary for Americans :
Marshall Islands : 1 flag Caroline Islands : 1 flag, 1 airfield and 1 harbour Western United States : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber Midway : 1 airfield Eastern United States : 1 airfield, 1 factory_major and 1 harbour Central United States : 1 factory_major Guam : 1 airfield and 1 infantry Wake Island : 1 airfield Hawaiian Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber Malta : 1 aaGun, 1 armour and 6 infantry Queensland : 1 aaGun, 2 artilleries, 1 fighter, 5 infantry and 2 marines Tunisia : 1 aaGun, 1 bomber, 4 fighters, 2 infantry and 2 mech_infantrys French West Africa : 1 flag 23 Sea Zone : 1 flag 107 Sea Zone : 1 destroyer 47 Sea Zone : 1 submarine Dutch New Guinea : 1 flag 95 Sea Zone : 1 flag, 1 submarine 32 Sea Zone : 1 destroyer 96 Sea Zone : 2 carriers, 3 destroyers, 1 submarine and 5 transports 11 Sea Zone : 1 carrier, 2 destroyers and 5 submarines 27 Sea Zone : 2 destroyers and 6 submarines 55 Sea Zone : 1 battleship, 6 carriers, 3 cruisers, 4 destroyers, 9 fighters, 2 submarines, 2 tactical_bombers and 3 transports
Production/PUs Summary :
Germans : 53 / 88 Russians : 32 / 30 Japanese : 60 / 73 Americans : 51 / 81 Chinese : 9 / 13 British : 36 / 42 UK_Pacific : 3 / 0 Italians : 21 / 30 ANZAC : 12 / 20 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0
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TripleA Move Summary: Chinese round 8
TripleA Move Summary for game: WW2 Path to Victory
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 8 infantry moved from Szechwan to Yunnan 1 fighter and 4 infantry moved from Kweichow to Yunnan
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 8 infantry moved from Szechwan to Yunnan 1 fighter and 4 infantry moved from Kweichow to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 12 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 12 infantry in Yunnan, round 2 : 4/13 hits, 2.50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 12 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Tsinghai Place Units - Chinese 1 infantry placed in Eastern Sinkiang 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : 1.50 Japanese regular : -0.33
Territory Summary for Chinese :
Tsinghai : 1 fighter and 3 infantry Honan : 1 infantry Eastern Sinkiang : 1 infantry Inner Mongolia : 1 infantry Yunnan : 12 infantry
Production/PUs Summary :
Germans : 53 / 88 Russians : 32 / 30 Japanese : 59 / 73 Americans : 51 / 81 Chinese : 10 / 11 British : 36 / 42 UK_Pacific : 3 / 0 Italians : 21 / 30 ANZAC : 12 / 20 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0
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TripleA Move Summary: British round 8
TripleA Move Summary for game: WW2 Path to Victory
Game History
Round: 8 Purchase Units - British British buy 1 factory_minor, 6 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 94 Sea Zone to 113 Sea Zone 2 fighters moved from United Kingdom to 113 Sea Zone 1 fighter moved from 94 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Kenya to Anglo-Egyptian Sudan 1 fighter and 1 tactical_bomber moved from Iraq to Anglo-Egyptian Sudan 1 armour moved from Northwest Persia to Southern Caucasus Russians take Southern Caucasus from Italians 1 armour moved from Southern Caucasus to Northwest Persia 1 infantry moved from Iraq to Syria British take Syria from Italians 1 artillery and 3 infantry moved from Iraq to Trans-Jordan 3 fighters moved from Iraq to Trans-Jordan
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 5 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 93 Sea Zone to 96 Sea Zone 1 submarine moved from 93 Sea Zone to 95 Sea Zone 1 submarine moved from 94 Sea Zone to 95 Sea Zone 3 fighters moved from 94 Sea Zone to 95 Sea Zone 1 destroyer moved from 94 Sea Zone to 96 Sea Zone 1 destroyer moved from 94 Sea Zone to 96 Sea Zone 1 destroyer moved from 93 Sea Zone to 96 Sea Zone 1 fighter moved from 94 Sea Zone to 96 Sea Zone 2 carriers moved from 94 Sea Zone to 96 Sea Zone 1 bomber moved from Algeria to 95 Sea Zone 1 infantry moved from Gibraltar to 94 Sea Zone 2 infantry moved from Algeria to 94 Sea Zone 1 infantry moved from Morocco to 94 Sea Zone 1 armour moved from Algeria to 94 Sea Zone 1 infantry moved from Algeria to 94 Sea Zone 2 infantry moved from Algeria to 94 Sea Zone 1 armour, 7 infantry and 4 transports moved from 94 Sea Zone to 96 Sea Zone 1 armour and 7 infantry moved from 96 Sea Zone to Malta 1 submarine moved from 55 Sea Zone to 56 Sea Zone 1 submarine moved from 55 Sea Zone to 47 Sea Zone 3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 56 Sea Zone 1 fighter moved from 55 Sea Zone to 56 Sea Zone 1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 47 Sea Zone 1 fighter moved from 55 Sea Zone to 56 Sea Zone 4 fighters moved from 55 Sea Zone to 47 Sea Zone Combat - Americans Battle in 96 Sea Zone Americans attack with 2 carriers, 3 destroyers, 1 fighter, 1 submarine and 4 transports Italians defend with 2 cruisers Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 carriers, 3 destroyers, 1 fighter and 4 transports in 96 Sea Zone, round 2 : 2/4 hits, 1.50 expected hits Italians roll dice for 2 cruisers in 96 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Units damaged: 2 carriers owned by the Americans 2 cruisers owned by the Italians lost in 96 Sea Zone Americans win with 2 carriers, 3 destroyers, 1 fighter, 1 submarine and 4 transports remaining. Battle score for attacker is 22 Casualties for Italians: 2 cruisers Battle in Malta Americans attack with 1 armour and 7 infantry Italians defend with 1 airfield and 1 infantry Americans roll dice for 1 armour and 7 infantry in Malta, round 2 : 0/8 hits, 1.67 expected hits Italians roll dice for 1 infantry in Malta, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Malta Americans roll dice for 1 armour and 6 infantry in Malta, round 3 : 1/7 hits, 1.50 expected hits Italians roll dice for 1 infantry in Malta, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Malta Americans win, taking Malta from Italians with 1 armour and 6 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Battle in 95 Sea Zone Americans attack with 1 bomber, 3 fighters and 2 submarines Italians defend with 1 battleship and 1 destroyer Americans roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 bomber and 3 fighters in 95 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship and 1 destroyer in 95 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 submarine owned by the Americans lost in 95 Sea Zone 1 destroyer owned by the Italians lost in 95 Sea Zone Americans roll dice for 1 submarine in 95 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 battleship owned by the Italians lost in 95 Sea Zone Americans win, taking 95 Sea Zone from Neutral with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 20 Casualties for Americans: 1 submarine Casualties for Italians: 1 battleship and 1 destroyer Battle in 47 Sea Zone Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 fighters and 1 tactical_bomber in 47 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits Japanese roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 47 Sea Zone Americans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 56 Sea Zone Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 56 Sea Zone 1 destroyer owned by the Japanese lost in 56 Sea Zone Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 aaGun, 1 artillery and 4 infantry moved from Hawaiian Islands to 27 Sea Zone 1 aaGun, 1 artillery, 1 carrier, 2 destroyers, 4 infantry, 2 submarines and 3 transports moved from 27 Sea Zone to 55 Sea Zone 1 aaGun, 1 artillery and 4 infantry moved from 55 Sea Zone to Queensland 1 fighter moved from 56 Sea Zone to Queensland 4 fighters and 1 tactical_bomber moved from 56 Sea Zone to 55 Sea Zone 5 fighters and 1 tactical_bomber moved from 47 Sea Zone to 55 Sea Zone 2 destroyers and 6 submarines moved from 11 Sea Zone to 27 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 bomber moved from 95 Sea Zone to Tunisia 3 fighters moved from 95 Sea Zone to Tunisia 1 fighter moved from 96 Sea Zone to Tunisia 1 aaGun moved from Gibraltar to 93 Sea Zone 1 aaGun and 1 transport moved from 93 Sea Zone to 96 Sea Zone 1 aaGun moved from 96 Sea Zone to Malta 2 infantry and 1 mech_infantry moved from Algeria to Tunisia 1 mech_infantry moved from Morocco to Tunisia 1 aaGun moved from Algeria to Tunisia 1 destroyer moved from 104 Sea Zone to 107 Sea Zone Place Units - Americans 1 carrier, 2 destroyers and 5 submarines placed in 11 Sea Zone 1 fighter and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 8 infantry moved from Szechwan to Yunnan 1 fighter and 4 infantry moved from Kweichow to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 12 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 12 infantry in Yunnan, round 2 : 4/13 hits, 2.50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 12 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Tsinghai Place Units - Chinese 1 infantry placed in Eastern Sinkiang 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUs Purchase Units - British British buy 1 factory_minor, 6 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 94 Sea Zone to 113 Sea Zone 2 fighters moved from United Kingdom to 113 Sea Zone 1 fighter moved from 94 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Kenya to Anglo-Egyptian Sudan 1 fighter and 1 tactical_bomber moved from Iraq to Anglo-Egyptian Sudan 1 armour moved from Northwest Persia to Southern Caucasus Russians take Southern Caucasus from Italians 1 armour moved from Southern Caucasus to Northwest Persia 1 infantry moved from Iraq to Syria British take Syria from Italians 1 artillery and 3 infantry moved from Iraq to Trans-Jordan 3 fighters moved from Iraq to Trans-Jordan Combat - British Battle in 98 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 98 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Italians: 1 transport Battle in 113 Sea Zone British attack with 1 destroyer and 2 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 2 fighters in 113 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 113 Sea Zone British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Trans-Jordan British attack with 1 artillery, 3 fighters and 3 infantry Italians defend with 4 infantry British roll dice for 1 artillery, 3 fighters and 3 infantry in Trans-Jordan, round 2 : 2/7 hits, 2.50 expected hits Italians roll dice for 4 infantry in Trans-Jordan, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the British lost in Trans-Jordan 2 infantry owned by the Italians lost in Trans-Jordan British roll dice for 1 artillery, 3 fighters and 2 infantry in Trans-Jordan, round 3 : 1/6 hits, 2.33 expected hits Italians roll dice for 2 infantry in Trans-Jordan, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Trans-Jordan British roll dice for 1 artillery, 3 fighters and 2 infantry in Trans-Jordan, round 4 : 4/6 hits, 2.33 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 9 Casualties for British: 1 infantry Casualties for Italians: 4 infantry Battle in Anglo-Egyptian Sudan British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 2 infantry British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Anglo-Egyptian Sudan, round 2 : 2/4 hits, 1.83 expected hits Italians roll dice for 2 infantry in Anglo-Egyptian Sudan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Anglo-Egyptian Sudan British win, taking Anglo-Egyptian Sudan from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Non Combat Move - British 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 transports moved from 82 Sea Zone to 74 Sea Zone 1 fighter and 1 tactical_bomber moved from Anglo-Egyptian Sudan to 74 Sea Zone 3 fighters moved from Trans-Jordan to Iraq 3 infantry moved from Northwest Persia to Iraq 1 tactical_bomber moved from Ukraine to Iraq 3 fighters moved from Ukraine to Southern Persia 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 2 transports moved from 94 Sea Zone to 96 Sea Zone 1 armour and 4 infantry moved from Algeria to Tunisia 1 fighter moved from 98 Sea Zone to Malta 2 fighters moved from 113 Sea Zone to United Kingdom 3 aaGuns, 7 artilleries, 1 fighter and 16 infantry moved from Central India to Baluchistan 1 fighter moved from Baluchistan to Iraq Place Units - British 1 factory_minor placed in Iraq 3 infantry placed in Southern Persia 3 infantry placed in Union of South Africa 2 submarines placed in 109 Sea Zone Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 1.50 Americans regular : -1.83 Japanese regular : 0.00 Italians regular : -0.67 Germans regular : -0.17 British regular : -0.33
Territory Summary for Americans, British, Chinese and UK_Pacific :
Marshall Islands : 1 flag Caroline Islands : 1 flag, 1 airfield and 1 harbour Western United States : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber Midway : 1 airfield Eastern United States : 1 airfield, 1 factory_major and 1 harbour Central United States : 1 factory_major Guam : 1 airfield and 1 infantry Wake Island : 1 airfield Hawaiian Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber Tsinghai : 1 fighter and 3 infantry Honan : 1 infantry Eastern Sinkiang : 1 infantry Inner Mongolia : 1 infantry Yunnan : 12 infantry Gibraltar : 1 harbour Iceland : 1 airfield Scotland : 1 airfield Quebec : 1 factory_minor and 1 harbour Trans-Jordan : 1 artillery and 2 infantry Anglo-Egyptian Sudan : 1 artillery and 1 infantry Union of South Africa : 1 factory_minor, 1 harbour and 3 infantry United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 16 infantry and 1 mech_infantry Malta : 1 aaGun, 1 airfield, 1 armour, 1 fighter and 6 infantry Libya : 1 flag Ethiopia : 1 flag Italian Somaliland : 1 flag Queensland : 1 aaGun, 2 artilleries, 1 fighter, 5 infantry and 2 marines Syria : 1 flag, 1 infantry Tunisia : 1 flag, 1 aaGun, 1 armour, 1 bomber, 4 fighters, 6 infantry and 2 mech_infantrys Algeria : 1 flag Morocco : 1 flag French West Africa : 1 flag French Central Africa : 1 flag 23 Sea Zone : 1 flag Northwest Persia : 1 flag, 1 armour Southern Persia : 1 flag, 1 factory_minor, 3 fighters and 3 infantry Brazil : 1 flag 107 Sea Zone : 1 destroyer 113 Sea Zone : 1 destroyer 47 Sea Zone : 1 submarine Iraq : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 4 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber Dutch New Guinea : 1 flag 95 Sea Zone : 1 flag, 1 submarine 32 Sea Zone : 1 destroyer 96 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 7 transports 109 Sea Zone : 1 flag, 2 submarines 11 Sea Zone : 1 carrier, 2 destroyers and 5 submarines 27 Sea Zone : 2 destroyers and 6 submarines Baluchistan : 3 aaGuns, 7 artilleries and 16 infantry 74 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports 55 Sea Zone : 1 battleship, 6 carriers, 3 cruisers, 4 destroyers, 9 fighters, 2 submarines, 2 tactical_bombers and 3 transports
Production/PUs Summary :
Germans : 53 / 88 Russians : 34 / 30 Japanese : 59 / 73 Americans : 51 / 81 Chinese : 10 / 11 British : 39 / 42 UK_Pacific : 3 / 0 Italians : 16 / 30 ANZAC : 12 / 20 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8 Purchase Units - Italians Italians buy 1 fighter and 6 infantry; Remaining resources: 2 PUs; Combat Move - Italians Combat - Italians Non Combat Move - Italians 2 fighters moved from Southern Italy to Egypt 1 infantry moved from Slovakia Hungary to Romania 3 infantry moved from Northern Italy to Southern Italy 2 infantry moved from Yugoslavia to Slovakia Hungary 1 infantry moved from Germany to Slovakia Hungary 4 infantry moved from Normandy Bordeaux to Southern France Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 4 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 6,5 Italians collect 14 PUs (2 lost to blockades); end with 16 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 64 Sea Zone 1 infantry and 1 transport moved from 64 Sea Zone to 59 Sea Zone 1 infantry moved from 59 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 marine moved from New South Wales to Queensland 1 fighter moved from Queensland to 55 Sea Zone 1 cruiser and 1 destroyer moved from 64 Sea Zone to 55 Sea Zone 1 infantry moved from Marshall Islands to 32 Sea Zone 1 infantry and 1 transport moved from 32 Sea Zone to 27 Sea Zone 1 infantry moved from 27 Sea Zone to Hawaiian Islands 1 infantry moved from Central India to Western India 1 destroyer and 1 transport moved from 74 Sea Zone to 73 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 64 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 15 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French 1 destroyer moved from 74 Sea Zone to 73 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Marianas : 1 flag Hawaiian Islands : 1 infantry Scotland : 1 infantry United Kingdom : 1 infantry Western India : 1 infantry Central India : 1 infantry New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Queensland : 2 aaGuns, 1 airfield, 2 fighters, 1 harbour and 1 marine New Zealand : 1 airfield and 1 harbour 64 Sea Zone : 1 destroyer and 1 transport Java : 1 flag, 1 infantry Iraq : 1 fighter 73 Sea Zone : 2 destroyers and 1 transport 59 Sea Zone : 1 transport Northeast Persia : 1 flag 27 Sea Zone : 1 transport Baluchistan : 1 infantry 55 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers and 3 fighters
Production/PUs Summary :
Germans : 53 / 88 Russians : 34 / 30 Japanese : 56 / 73 Americans : 51 / 81 Chinese : 10 / 11 British : 39 / 42 UK_Pacific : 3 / 0 Italians : 16 / 21 ANZAC : 15 / 24 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 fighters, 18 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Vologda 1 bomber and 3 fighters moved from Leningrad to Vologda 5 fighters and 1 tactical_bomber moved from Western Germany to Northern Belarus 1 armour and 1 mech_infantry moved from Slovakia Hungary to Northern Belarus 1 fighter and 1 tactical_bomber moved from Stalingrad to Kazakhstan 1 infantry moved from Urals to Kazakhstan 1 infantry moved from Western Sinkiang to Kazakhstan Combat - Germans Battle in Vologda Germans attack with 1 bomber, 3 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber, 3 fighters and 1 infantry in Vologda, round 2 : 3/5 hits, 2.17 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kazakhstan Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Northern Belarus Germans attack with 1 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber in Northern Belarus, round 2 : 3/8 hits, 4.00 expected hits Russians roll dice for 1 infantry in Northern Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Northern Belarus Germans win, taking Northern Belarus from Russians with 1 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 5 fighters and 1 tactical_bomber moved from Northern Belarus to Leningrad 1 bomber and 3 fighters moved from Vologda to Leningrad 4 armour and 2 mech_infantrys moved from Eastern Poland to Slovakia Hungary 1 infantry moved from Slovakia Hungary to Eastern Poland 1 mech_infantry moved from Germany to Slovakia Hungary 2 artilleries and 9 infantry moved from Germany to Slovakia Hungary 3 armour and 3 mech_infantrys moved from Novgorod to Leningrad 1 fighter and 1 tactical_bomber moved from Kazakhstan to Stalingrad 4 armour and 4 mech_infantrys moved from Urals to Stalingrad 2 armour and 2 mech_infantrys moved from Western Sinkiang to Stalingrad 3 fighters and 1 tactical_bomber moved from France to Western Germany 4 armour and 4 mech_infantrys moved from Western Germany to Slovakia Hungary Place Units - Germans 2 fighters and 1 tactical_bomber placed in Western Germany 3 infantry placed in Leningrad 1 artillery and 9 infantry placed in Germany 6 infantry placed in Western Germany Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 59 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 72 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Russians regular : -1.00 Germans regular : 0.33
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It’ll have been 1 full round since Axis control 13 victory cities globally on Japan’s turn, and it’s one of the victory conditions in PTV (game notes):
“Global Victory: In addition to achieving a theater-specific victory, Axis can win the game by capturing and holding for one complete turn 13 victory cities, globally.”
Did you know about this?
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@Adam514 No, I thought it was theater specific. Axis’s had to hold 7 in the Pacific theater or 8 in the Euro theater. Oh boy, that changes things considerably. I have been playing PTV forever and I wasn’t aware of this.!?!
That is why you are parked in EGY and Stalingrad. I was thinking you had to move on either Russia or London and/or Queensland/HAW.
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@Adam514 just read the game notes…feeling pretty stupid, I have a lot of PTV games under my belt, played them all wrong. This hasn’t come up before, I bet others aren’t aware. I’ll notate this to my opponents in future games. This really changes the allies game I think, they can’t keep backing up forever, makes the game a bit quicker too, as the allies will have to commit, stand and fight. It might even make PTV more balanced.
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Damn it’s unfortunate that you didn’t know.
I think it’s a good rule to make both sides of the board matter for longer. Typically games don’t last until the victory condition, but the combined VC condition makes it a bit more likely (and something they Allies need to keep in mind as you said).
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6 666 referenced this topic on
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