@dawgoneit pretty good opening for Germany…
barnee vs VictoryFirst EXP Boxes Game 3
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well at least none of the Bmbrs got shot down. Didn’t roll very good lol
Think they were a little timid. There first mission and all :)
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uh oh the wolfpack didn’t remove in 104. Hmm I guess I better fix that too lol
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I think they remove if less than 3 but not zero, so shouldn’t be too big of a issue
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Uggh I wanted to put the bunker in Norway not Normandy. You mind ? :)
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lol the AA guns from Belarus were supposed to move too :)
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V VictoryFirst referenced this topic on
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@Barnee There was this rule right where Strategic Bombers in G40 do +2 damage. You rolled 7 and you did 7 damage, but that should be 11 I think.
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Yeah here is this from the OOB rules:
So unless The Captain changed this in the expansion, you should be dealing 11 damage.
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yea triplea allows for that. Basically I rolled a 1 and a 2 :)
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@barnee said in barnee vs VictoryFirst EXP Boxes Game 4:
lol the AA guns from Belarus were supposed to move too :)
Where did you want to move the AA guns to?
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@VictoryFirst to AG Center
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Hi Victory
If you decide to attack Smolensk, keep 1st Panzer intact as long as possible. Just a couple reminders as it’s been a while since we had a big land battle :)
You need to move all the Defending Deutche units from there boxes first. You will also need to add a “Inactive” AG Flag for the soviets to counter the hp for AG Center.
Don’t take as casualty until after AG Flag dies, which will be the first rd lol.
Keep 1 Oberst alive and lastly the badass Waffen Pnzr :)
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@barnee said in barnee vs VictoryFirst EXP Boxes Game 4:
Still gotta the edit guys in and out though :)
Isn’t there a way to make those UK fighters directly converted to Russian units? That would be really cool!
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there kinda is but it doesn’t do it at the right time. I’ll take a look at it again later today when i start dickin with the islands.
If I remember right, it wasn’t changing until after combat. I’ll see if I can add a “when” to the trigger. Pretty sure I tried it, but it was a while ago.
Maybe some new inspiration will hit lol
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yea i took a look and you can’t do it. You can do part of it but not all of it :)
So, you can have the units remove and turn russian, but then all units of that type for UK would remove anytime they were in russia and turn russian.
Otherwise, you can only remove the UK units on UK’s turn, which obviously doesn’t work either :)
It doesn’t happen often and we can keep track of how many are changed, so we’ll have to stick with the edit game :)
The Para Boost, can be improved to auto place and that’s something that will get used a fair amount.
Anyway, I’m gonna take some magic pills so my hands will work and do some work on it today :)
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Just wondering, when you have a battle between Armies and Army Groups and one of the formations is lost due to combat losses, how do you make sure this will update during mid-battle? For example, in round 1 I have a full tank army, but in round 2 I have three tanks left, so no tank army anymore, but the “tank general active” is still in battle. Should you roll these battles with the die roller from A&A?
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Game History
Round: 7 Purchase Units - Russians Trigger RussiansTotalWarArty: buyTotalWar_Arty added to productionRussians Trigger RussiansTotalWarInf: buyTotalWar_Inf added to productionRussians Trigger RussiansTotalWar Bomber: buyTotalWar_Bomber added to productionRussians Trigger RussiansTotalWarFighter: buyTotalWarFighter added to productionRussians Trigger RussiansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionRussians Trigger RussiansTotalWarTank: buyTotalWar_Tank_2 added to productionRussians Trigger RussiansTotalWarMechInf: buyTotalWarMechInf added to productionRussians Trigger RussiansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionRussians Russians repair damage of 2x factory_major; Remaining resources: 21 PUs; 3 AirLendLease; 3 TankLendLease; Russians buy 3 AirLLs, 1 Russian_Rockets, 1 elite, 3 guard_infantrys, 1 russian_para and 2 russian_paraBoosts; Remaining resources: 0 PUs; 0 AirLendLease; 3 TankLendLease; Place Units - Russians 3 AirLLs and 2 russian_paraBoosts placed in Caucasus Combat Move - Russians Trigger Russians RemoveLendLeaseFee: has removed 3 AirLLs owned by Russians in Caucasus Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Rostov: 1 1stSovietAG EDIT: Adding units owned by Russians to Rostov: 3 Soviet_Commisars, 1 Tank_General3, 11 armour, 1 guard_infantry, 2 infantry and 2 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to Caucasus: 3 fighters EDIT: Removing units owned by British from Caucasus: 3 uk_fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 Tank_General3 and 5 armour moved from Rostov to Ukraine 1 guard_infantry moved from Rostov to Ukraine 2 mech_infantrys moved from Rostov to Ukraine 7 infantry moved from Rostov to Ukraine 2 infantry moved from Russia to Bryansk 1 elite moved from Russia to Bryansk 2 infantry moved from Russia to Tambov EDIT: 2 russian_paras and 2 russian_paraBoosts moved from Caucasus to Bessarabia 1 fighter moved from Caucasus to Bryansk 1 fighter moved from Caucasus to Bryansk 1 fighter moved from Caucasus to Tambov 12 infantry moved from Timguska to Yenisey 1 armour moved from Urals to Yenisey 2 fighters and 1 tactical_bomber moved from Russia to Yenisey 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Bryansk Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Bessarabia Russians attack with 2 russian_paras and 2 russian_paraBoosts Germans defend with 1 infantry Russians roll dice for 2 russian_paras and 2 russian_paraBoosts in Bessarabia, round 2 : 2/2 hits, 1.00 expected hits Italians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bessarabia 2 russian_paraBoosts owned by the Russians lost in Bessarabia Russians win, taking Bessarabia from Italians with 2 russian_paras remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 russian_paraBoosts Battle in Yenisey Russians attack with 1 armour, 2 fighters, 12 infantry and 1 tactical_bomber Japanese defend with 1 armour, 4 artilleries and 7 infantry Russians roll dice for 1 armour, 2 fighters, 12 infantry and 1 tactical_bomber in Yenisey, round 2 : 6/16 hits, 4.17 expected hits Japanese roll dice for 1 armour, 4 artilleries and 7 infantry in Yenisey, round 2 : 4/12 hits, 4.17 expected hits 4 infantry owned by the Russians lost in Yenisey 6 infantry owned by the Japanese lost in Yenisey Russians roll dice for 1 armour, 2 fighters, 8 infantry and 1 tactical_bomber in Yenisey, round 3 : 5/12 hits, 3.50 expected hits Japanese roll dice for 1 armour, 4 artilleries and 1 infantry in Yenisey, round 3 : 1/6 hits, 2.17 expected hits 1 infantry owned by the Russians lost in Yenisey 1 infantry owned by the Japanese and 4 artilleries owned by the Japanese lost in Yenisey Russians roll dice for 1 armour, 2 fighters, 7 infantry and 1 tactical_bomber in Yenisey, round 4 : 3/11 hits, 3.33 expected hits Japanese roll dice for 1 armour in Yenisey, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Yenisey 1 armour owned by the Japanese lost in Yenisey Russians win, taking Yenisey from Japanese with 1 armour, 2 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 24 Casualties for Russians: 6 infantry Casualties for Japanese: 1 armour, 4 artilleries and 7 infantry Battle in Bryansk Russians attack with 1 elite, 2 fighters and 3 infantry Germans defend with 1 artillery and 1 elite Russians roll dice for 1 elite, 2 fighters and 3 infantry in Bryansk, round 2 : 2/7 hits, 1.83 expected hits Germans roll dice for 1 artillery and 1 elite in Bryansk, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Bryansk 1 elite owned by the Germans and 1 artillery owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 elite, 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 1 elite Battle in Ukraine Russians attack with 1 Tank_General3, 5 armour, 1 guard_infantry, 7 infantry and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 1 Tank_General3, 5 armour, 1 guard_infantry, 7 infantry and 2 mech_infantrys in Ukraine, round 2 : 7/20 hits, 6.83 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 Tank_General3, 5 armour, 1 guard_infantry, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 1 fighter and 3 infantry Germans defend with 1 german_para Russians roll dice for 1 fighter and 3 infantry in Tambov, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 german_para in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov 1 german_para owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 german_para Non Combat Move - Russians Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 1 Rail owned by Russians in Volgograd Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Rail owned by Russians in Caucasus 2 fighters moved from Bryansk to Russia 1 fighter moved from Tambov to Russia 1 infantry moved from Rostov to Volgograd 1 aaGun moved from Rostov to Ukraine 1 Soviet_Commisar and 3 armour moved from Rostov to Russia 1 Soviet_Commisar and 3 armour moved from Rostov to Russia 1 Soviet_Commisar moved from Rostov to Russia 1 Europe_Rail moved from Russia to Vologda 1 Europe_Rail and 1 elite moved from Vologda to Volgograd 1 Rail moved from Russia to Vologda 1 Rail and 1 infantry moved from Vologda to Volgograd 1 infantry moved from Rostov to Ukraine 1 Rail moved from Russia to Vologda 1 Rail and 1 infantry moved from Vologda to Caucasus 2 infantry moved from Vologda to Russia 2 aaGuns moved from Vologda to Russia 2 fighters and 1 tactical_bomber moved from Yenisey to Timguska 2 aaGuns moved from Timguska to Novosibirsk Place Units - Russians 1 Russian_Rockets, 1 elite, 3 guard_infantrys and 1 russian_para placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Ukraine: 1 Tank_General3 and 5 armour EDIT: Adding units owned by Russians to Ukraine: 1 1stTankArmy EDIT: Adding units owned by Russians to Russia: 1 1stCorps, 1 2ndCorps and 1 3rdCorps EDIT: Removing units owned by Russians from Russia: 3 Soviet_Commisars EDIT: Removing units owned by Russians from Russia: 6 armour and 3 guard_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from 2nd Corps: 1 guard_infantry EDIT: Adding units owned by Russians to 2nd Corps: 1 armour EDIT: Removing units owned by Russians from 3rd Corps: 2 mech_infantrys EDIT: Adding units owned by Russians to 3rd Corps: 2 armour EDIT: Removing units owned by Russians from 2nd Tank: 1 BoxFctry EDIT: Adding units owned by Russians to 2nd Tank: 1 Tank_General3 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 1stCorps, 1 2ndTankArmy and 1 3rdCorps EDIT: Removing units owned by Russians from Russia: 2 guard_infantrys EDIT: Adding units owned by Russians to Russia: 1 1stSovietAG EDIT: Removing units owned by Russians from Russia: 1 2ndCorps EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from 1st Army Group: 2 infantry EDIT: Adding units owned by Russians to 1st Army Group: 2 guard_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from 1st Corps: 1 1stCorps EDIT: Removing units owned by Russians from 1st Tank: 1 1stTankArmy EDIT: Removing units owned by Russians from 2nd Corps: 1 2ndCorps EDIT: Removing units owned by Russians from 2nd Tank: 1 2ndTankArmy EDIT: Removing units owned by Russians from 3rd Corps: 1 3rdCorps EDIT: Removing units owned by Russians from 1st Army Group: 1 1stSovietAG EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Japanese regular : -0.83 Italians regular : -0.33 Germans regular : 1.33 Russians regular : 4.33
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Friendly observation on the German turn: you left your DD in SZ 114, and you also didn’t move your Air Transport. If you would like to move any of these, let me know, that’s no problem for me.
If you move the German DD in range of SZ 125, then I will retreat the Russian sub to SZ 123 😀 -
Lol this turn was an edit party. Had to restructure my armies a bit 😂
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yea so you need to take the TG as a hit instead of the Tank. Then if it survives, you edit the TG back in at NCM.
yea there is a lot edit moving the guys from there boxes. You also have to deactivate any before moving if you’d have too many active TG Corps etc …
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yea I woulda moved the DD to 112 and the Air Trprt and Pnzrgrndr to Alexandria.