@Elrood Edit made, thank you!
NML 1914 team game 14
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@dawgoneit I am very sorry to hear your terrible news Wayne. My deepest condolences.
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@Witt By saying this game will by over on G5, you mean you will take Paris on G5, thus winning the game. You did move all 12 infantry in Holstein, Meckle and Brandenburg westward on G1. But F got propaganda on F1, which will give him 12 infantry in Paris by F4. And on turn 2, Italy also got Propaganda, while T took Mecca. So, I say this game is wide open, with Paris likely to hold, but Cairo at greater than normal risk. So, I think this game will be won outside the Paris theater of operation.
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Looking at the map, I see this similar to past games I’ve played as turks. Turkey strong but CPs losing ground elsewhere. But I can volunteer as alternate if you want one to replace dawg. Also, condolences to one of the most active players.
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@Colt45554 That would be great to have you back as T & C, starting with C2.
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@Colt45554 thanks Colt, for jumping in and helping out! :-)
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@Colt45554 Welcome back Colt!
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Errrr? Are waiting for @Witt to finish Turkey?
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@Private-Panic I will be posting UK shortly
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@FMErwinRommel Ahh - okay - I will look later with a view to doing Russia
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We need to replace Dawg as the email recipient. Who wants to volunteer to join Witt to receive Marti dice?
I will use my email so as not to hold up my turn, but I don’t want to continue receiving them. -
@FMErwinRommel you can use mine: BretHawkeye@gmail.com
it is registered, but I do not receive these emails anymore… for some reason… so…
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@Private-Panic UK 2 team game 14.tsvg
Round: 2Research Technology - Britain Britain spend 5 on tech rolls Britain rolls : 0/1 hits, 0.00 expected hits Combat Move - Britain 1 field_gun and 1 infantry moved from Hong Kong to Sea Zone 129 South China Sea 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 129 South China Sea to Sea Zone 137 Yellow Sea 1 field_gun and 1 infantry moved from Sea Zone 137 Yellow Sea to Shanghai 2 2 infantry moved from Shanghai 3 to Shanghai 2 1 battlecruiser and 1 transport moved from Sea Zone 123 Banda Sea to Sea Zone 120 Arafura Sea 1 infantry moved from Papua to Sea Zone 120 Arafura Sea 1 battlecruiser, 1 infantry and 1 transport moved from Sea Zone 120 Arafura Sea to Sea Zone 121 Coral Sea 1 infantry moved from Sea Zone 121 Coral Sea to Solomon Islands 1 colonial moved from Guadalcanal to Solomon Islands 2 cavalrys moved from German Southwest Africa to Congo Britain take Northern Rhodesia from Germany 1 field_gun and 1 infantry moved from German Southwest Africa to Sea Zone 98 South Atlantic 1 battlecruiser, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 98 South Atlantic to Sea Zone 99 South Atlantic 1 field_gun and 1 infantry moved from Sea Zone 99 South Atlantic to Congo Purchase Units - Britain Britain buy 2 cruisers, 2 destroyers, 3 infantry, 3 submarines, 1 transport and 2 trenchs; Remaining resources: 0 PUs; 1 techTokens; Combat - Britain Battle in Congo Britain attack with 2 cavalrys, 1 field_gun and 1 infantry Germany defend with 1 cavalry and 2 infantry Britain roll dice for 1 battlecruiser in Congo, round 2 : 0/1 hits, 0.67 expected hits Britain roll dice for 2 cavalrys, 1 field_gun and 1 infantry in Congo, round 2 : 1/4 hits, 1.00 expected hits Germany roll dice for 1 cavalry and 2 infantry in Congo, round 2 : 0/3 hits, 0.83 expected hits 1 cavalry owned by the Germany lost in Congo Britain roll dice for 2 cavalrys, 1 field_gun and 1 infantry in Congo, round 3 : 2/4 hits, 1.00 expected hits Germany roll dice for 2 infantry in Congo, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germany lost in Congo Britain win, taking Congo from Germany with 2 cavalrys, 1 field_gun and 1 infantry remaining. Battle score for attacker is 10 Casualties for Germany: 1 cavalry and 2 infantry Battle in Solomon Islands Britain attack with 1 colonial and 1 infantry Germany defend with 1 infantry Britain roll dice for 1 battlecruiser in Solomon Islands, round 2 : 1/1 hits, 0.67 expected hits Germany roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germany lost in Solomon Islands Britain win, taking Solomon Islands from Germany with 1 colonial and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germany: 1 infantry Battle in Shanghai 2 Britain attack with 1 field_gun and 3 infantry Germany defend with 1 infantry and 1 trench Britain roll dice for 1 field_gun and 3 infantry in Shanghai 2, round 2 : 0/4 hits, 1.00 expected hits Germany roll dice for 1 infantry and 1 trench in Shanghai 2, round 2 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 field_gun and 3 infantry in Shanghai 2, round 3 : 0/4 hits, 1.00 expected hits Germany roll dice for 1 infantry and 1 trench in Shanghai 2, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Britain lost in Shanghai 2 Britain roll dice for 1 field_gun and 2 infantry in Shanghai 2, round 4 : 2/3 hits, 0.83 expected hits Germany roll dice for 1 infantry and 1 trench in Shanghai 2, round 4 : 0/1 hits, 0.33 expected hits 1 trench owned by the Germany lost in Shanghai 2 Britain roll dice for 1 field_gun and 2 infantry in Shanghai 2, round 5 : 0/3 hits, 0.83 expected hits Germany roll dice for 1 infantry in Shanghai 2, round 5 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 field_gun and 2 infantry in Shanghai 2, round 6 : 1/3 hits, 0.83 expected hits Germany roll dice for 1 infantry in Shanghai 2, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germany lost in Shanghai 2 Britain win, taking Shanghai 2 from Germany with 1 field_gun and 2 infantry remaining. Battle score for attacker is 3 Casualties for Britain: 1 infantry Casualties for Germany: 1 infantry and 1 trench Non Combat Move - Britain 2 infantry moved from Sea Zone 15 English Channel to Normandy 1 battlecruiser, 1 battleship and 1 cruiser moved from Sea Zone 24 Irish Sea to Sea Zone 15 English Channel 6 infantry moved from England to Sea Zone 15 English Channel 6 infantry moved from Sea Zone 15 English Channel to Normandy 1 cavalry, 1 field_gun and 3 infantry moved from England to London 1 field_gun and 1 infantry moved from Normandy to Paris 1 infantry moved from Gold Coast to Upper Volta 1 colonial moved from Kamerun to Gabon 1 infantry moved from Southern Rhodesia to German Southwest Africa 1 infantry moved from Eritrea to Port Sudan 1 battlecruiser and 1 destroyer moved from Sea Zone 79 Arabian Sea to Sea Zone 74 Gulf of Aden 1 battlecruiser and 1 cruiser moved from Sea Zone 80 Indian Ocean to Sea Zone 74 Gulf of Aden 1 infantry moved from Orissa to Madras 1 transport moved from Sea Zone 123 Banda Sea to Sea Zone 126 Java Sea 1 colonial moved from New South Wales to Queensland 1 cavalry moved from New South Wales to Queensland 1 cavalry moved from Sydney-Canberra to Queensland 2 colonials and 1 field_gun moved from Sydney-Canberra to New South Wales 1 colonial moved from Oregon to New Mexico 1 colonial moved from Montana to New Mexico 1 colonial moved from Dakota to Great Plains 2 colonials moved from Missouri to Louisiana 1 field_gun moved from Quebec to Nova Scotia 1 colonial moved from Newfoundland to Quebec 1 infantry moved from Florida to Arkansas Place Units - Britain 1 destroyer and 1 transport placed in Sea Zone 73 Arabian Sea 2 cruisers placed in Sea Zone 73 Arabian Sea 2 submarines placed in Sea Zone 70 Eastern Mediterranean 2 trenchs placed in Cairo-Suez 3 infantry placed in London 1 destroyer and 1 submarine placed in Sea Zone 15 English Channel Turn Complete - Britain Britain collect 84 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germany regular : -2.50 Britain rolls : 0.00 Britain regular : -0.83
I reserve the right to NCM move transport & cruiser in Carib in sz35 and sz36 after consulting with USA, before G’s turn.
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@Entek @Colt45554 @Witt Not sure who is doing the Commies?
Game History
Round: 2 Research Technology - Russia Russia spend 5 on tech rolls Russia rolls : 0/1 hits, 0.00 expected hits Combat Move - Russia 1 conscript, 2 field_guns and 6 infantry moved from Finland to Norway Purchase Units - Russia Russia buy 2 cavalrys, 18 conscripts, 3 heavy_guns and 7 trenchs; Remaining resources: 12 PUs; 1 techTokens; Combat - Russia Battle in Norway Russia attack with 1 conscript, 2 field_guns and 6 infantry Neutral defend with 2 infantry Russia roll dice for 1 conscript, 2 field_guns and 6 infantry in Norway, round 2 : 5/9 hits, 2.00 expected hits Neutral roll dice for 2 infantry in Norway, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russia, 1 conscript owned by the Russia and 2 infantry owned by the Neutral lost in Norway Russia loses 0 PUs for violating Norways neutrality. Russia win, taking Norway from Neutral with 2 field_guns and 5 infantry remaining. Battle score for attacker is 1 Casualties for Russia: 1 conscript and 1 infantry Casualties for Neutral: 2 infantry Non Combat Move - Russia 2 conscripts moved from Latvia to Belarus 1 conscript moved from Pskov to Latvia 1 heavy_gun moved from Minsk to Belarus 2 conscripts moved from Minsk to Belarus 1 field_gun moved from Moscow to Don 2 infantry moved from Moscow to Don 1 conscript and 1 heavy_gun moved from Moscow to Don 1 field_gun moved from Odessa to Belarus 1 conscript moved from Kiev to Odessa 3 conscripts moved from Dnieper to Belarus 2 conscripts moved from Kiev to Dnieper 1 cavalry moved from Caucasus to Novosibirsk 3 cavalrys moved from Moscow to Kazakhstan 5 conscripts, 1 field_gun and 1 infantry moved from Kazakhstan to Novosibirsk 1 conscript and 1 field_gun moved from Kazan to Novosibirsk 1 conscript moved from Krasnoyarsk to Bratsk 3 conscripts moved from Irkutsk to Bratsk 1 conscript moved from Novosibirsk to Bratsk 1 conscript moved from Western Siberian Lowlands to Norilsk 1 conscript moved from Western Siberian Lowlands to Krasnoyarsk 1 conscript moved from Vologda to Western Siberian Lowlands 2 conscripts moved from Naryan-Mar to Western Siberian Lowlands 2 conscripts moved from Khabarovsk to Primorsky 3 conscripts moved from Vladivostok to Primorsky 2 conscripts moved from Magadan to Koryak 1 cruiser moved from Sea Zone 64 Sea of Azov to Sea Zone 67 Black Sea Place Units - Russia 2 conscripts and 1 heavy_gun placed in Minsk 3 trenchs placed in Belarus 3 conscripts placed in Kiev 3 conscripts placed in Moscow 6 conscripts placed in St. Petersburg 3 trenchs placed in Bratsk 2 cavalrys placed in Omsk 2 conscripts and 1 heavy_gun placed in Irkutsk 1 trench placed in Primorsky 2 conscripts and 1 heavy_gun placed in Vladivostok Turn Complete - Russia Russia collect 92 PUs; end with 104 PUs
Combat Hit Differential Summary :
Russia rolls : 0.00 Russia regular : 3.00 Neutral regular : 1.33
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@Colt45554 Dawg was playing T & C, so you should take them both., starting with Commies now.
Do you want to receive the Marti emails. -
@Colt45554 please use the old AAA , as I can’t upgrade to the new one .
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Game History
Round: 2 Research Technology - Communists Communists spend 0 on tech rolls Communists rolls : 0/1 hits, 0.00 expected hits Combat Move - Communists 1 conscript moved from Sakhe to Chukotka Communists take Chukotka from Russia 1 conscript moved from Sakhe to Magadan Communists take Magadan from Russia 1 conscript moved from Aldan to Khabarovsk Communists take Khabarovsk from Russia 1 conscript moved from Aldan to Amur Communists take Amur from Russia 1 conscript moved from Aldan to Chita Communists take Chita from Russia 1 conscript moved from Tiksi to Evenkia Communists take Evenkia from Russia Purchase Units - Communists Communists buy 8 conscripts, 1 field_gun and 1 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat - Communists Non Combat Move - Communists 4 conscripts, 2 field_guns, 2 heavy_guns and 3 infantry moved from Yakutsk to Aldan 1 cavalry moved from Sakhe to Aldan 3 cavalrys and 1 field_gun moved from Tiksi to Aldan Place Units - Communists 8 conscripts, 1 field_gun and 1 infantry placed in Yakutsk Turn Complete - Communists Communists collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Communists rolls : 0.00
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@VictoryFirst your US2. Enjoy it !
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Game History
Round: 2 Research Technology - USA USA spend 5 on tech rolls USA roll 6,4 and gets 1 hit USA removing all Technology Tokens after successful research. USA discover merchantmarine Combat Move - USA 1 cavalry and 3 infantry moved from New Mexico to Chihuahua Purchase Units - USA USA buy 1 Factory, 1 battlecruiser, 1 cruiser, 1 destroyer and 1 transport; Remaining resources: 1 PUs; 0 techTokens; Combat - USA Battle in Chihuahua USA attack with 1 cavalry and 3 infantry Neutral defend with 2 infantry USA roll dice for 1 cavalry and 3 infantry in Chihuahua, round 2 : 1/4 hits, 0.67 expected hits Neutral roll dice for 2 infantry in Chihuahua, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the USA lost in Chihuahua 1 infantry owned by the Neutral lost in Chihuahua USA roll dice for 1 cavalry and 2 infantry in Chihuahua, round 3 : 0/3 hits, 0.50 expected hits Neutral roll dice for 1 infantry in Chihuahua, round 3 : 0/1 hits, 0.33 expected hits USA roll dice for 1 cavalry and 2 infantry in Chihuahua, round 4 : 1/3 hits, 0.50 expected hits Neutral roll dice for 1 infantry in Chihuahua, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Chihuahua USA loses 0 PUs for violating Chihuahuas neutrality. USA win, taking Chihuahua from Neutral with 1 cavalry and 2 infantry remaining. Battle score for attacker is 3 Casualties for USA: 1 infantry Casualties for Neutral: 2 infantry Non Combat Move - USA Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Louisiana to Texas 3 gass moved from Charleston to Louisiana 2 infantry moved from New York to Hudson-Delaware EDIT: 1 cruiser moved from Sea Zone 35 Mid Atlantic to Sea Zone 30 Mid Atlantic EDIT: 1 transport moved from Sea Zone 36 Straits of Florida to Sea Zone 30 Mid Atlantic Place Units - USA 1 battlecruiser, 1 cruiser, 1 destroyer and 1 transport placed in Sea Zone 30 Mid Atlantic 1 Factory placed in Washington D.C. Activate Technology - USA USA activating merchantmarine Turn Complete - USA USA collect 67 PUs; end with 68 PUs
Combat Hit Differential Summary :
USA regular : 0.33 Neutral regular : -0.33
This is the US turn summary. I did it on the wrong version though (again 😫), by accident, so I will edit everything on 2.5. I got Merchant Marines tech.
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This is the correct file (on 2.5 version)
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@Witt Your Germans are up 😀