barnee vs VictoryFirst EXP Boxes Game 3

  • 2025

    @barnee

    I was doing a test round of the American turn and it looks like my subs have first strike in the battle of SZ 6, even though you have a defending escort.

    How should we fix this? Should we roll manually or am I missing something?

  • 2025

    Yeah just checked again and my subs have first strike for sure. Weird, because it says in the unit help that escorts have Anti-Stealth
    e15ad517-8132-4295-b2a8-4e8d0d38494f-image.png

  • 2025

    @barnee

    Actually, never mind. During the battle it looked like the casualties from the subs were immediately removed, but according to the history, they did get to roll.

    So I guess nothing was wrong after all lol. Sorry, false alarm!

  • 2025

    Game History

    Round: 6
    
        Purchase Units - Americans
            Trigger AlliesFtrAceUSA: buyFighterAceUSA added to productionAmericans
            Americans buy 1 Heavy_BB, 1 artillery, 3 carriers, 1 destroyer, 1 elite, 1 marine, 1 transport and 1 usa_fighter; Remaining resources: 5 PUs; 
    
        Place Units - Americans
            Units in Western United States being upgraded or consumed: 1 infantry
            1 marine placed in Western United States
    
        Combat Move - Americans
            Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
            1 submarine moved from 21 Sea Zone to 6 Sea Zone
            3 carriers, 6 submarines, 5 usa_fighters and 1 usa_tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
            1 bomber moved from Midway to 6 Sea Zone
            2 infantry and 1 marine moved from Western United States to 10 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery, 2 infantry, 1 marine and 2 transports moved from 10 Sea Zone to 3 Sea Zone
            1 artillery, 2 infantry and 1 marine moved from 3 Sea Zone to Soviet Far East
            1 artillery, 2 infantry, 1 marine and 2 transports moved from 7 Sea Zone to 17 Sea Zone
            1 artillery, 2 infantry and 1 marine moved from 17 Sea Zone to Iwo Jima
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in Soviet Far East
                Americans attack with 1 artillery, 2 infantry and 1 marine
                Japanese defend with 1 elite
                    Americans roll dice for 1 artillery, 2 infantry and 1 marine in Soviet Far East, round 2 : 2/4 hits, 1.17 expected hits
                    Japanese roll dice for 1 elite in Soviet Far East, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Soviet Far East
                    1 elite owned by the Japanese lost in Soviet Far East
                Americans win, taking Soviet Far East from Japanese with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 elite
            Battle in Iwo Jima
                Changer loiter and taunt; Americans attack with 1 artillery, 2 infantry and 1 marine
                Changer defend; Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery, 2 infantry and 1 marine in Iwo Jima, round 2 : 2/4 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Iwo Jima
                    1 infantry owned by the Japanese lost in Iwo Jima
                Americans win, taking Iwo Jima from Japanese with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 6 Sea Zone
                Americans attack with 1 bomber, 3 carriers, 7 submarines, 5 usa_fighters and 1 usa_tactical_bomber
                Japanese defend with 1 Escort_Convoy, 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 1 pacific_cruiser, 3 tactical_bombers and 2 transports
                    Americans roll dice for 7 submarines in 6 Sea Zone, round 2 : 3/7 hits, 2.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 1 bomber, 3 carriers, 5 usa_fighters and 1 usa_tactical_bomber in 6 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
                    Japanese roll dice for 1 Escort_Convoy, 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 1 pacific_cruiser, 3 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 6/14 hits, 6.67 expected hits
                    3 carriers owned by the Americans lost in 6 Sea Zone
                    2 carriers owned by the Japanese, 1 pacific_cruiser owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 7 submarines in 6 Sea Zone, round 3 : 3/7 hits, 2.33 expected hits
                    Americans roll dice for 1 bomber, 5 usa_fighters and 1 usa_tactical_bomber in 6 Sea Zone, round 3 : 6/7 hits, 3.83 expected hits
                    Japanese roll dice for 1 Escort_Convoy, 1 battleship, 3 fighters, 3 tactical_bombers and 2 transports in 6 Sea Zone, round 3 : 3/10 hits, 5.00 expected hits
                    3 submarines owned by the Americans lost in 6 Sea Zone
                    3 fighters owned by the Japanese, 3 tactical_bombers owned by the Japanese, 1 transport owned by the Japanese, 1 Escort_Convoy owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 4 submarines in 6 Sea Zone, round 4 : 3/4 hits, 1.33 expected hits
                    1 transport owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 4 submarines, 5 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 69
                Casualties for Americans: 3 carriers and 3 submarines
                Casualties for Japanese: 1 Escort_Convoy, 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 1 pacific_cruiser, 3 tactical_bombers and 2 transports
    
        Non Combat Move - Americans
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
            5 usa_fighters and 1 usa_tactical_bomber moved from 6 Sea Zone to Midway
            1 bomber moved from 6 Sea Zone to Midway
            1 destroyer moved from 10 Sea Zone to 3 Sea Zone
            4 destroyers, 1 pacific_cruiser and 1 pacific_submarine moved from 10 Sea Zone to 7 Sea Zone
            3 mech_infantrys and 1 usa_armour moved from Western United States to Alaska
            1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 Heavy_BB, 1 carrier, 1 cruiser, 4 destroyers, 1 infantry, 1 mech_infantry, 1 transport and 2 usa_fighters moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 Heavy_BB and 2 carriers placed in 10 Sea Zone
            1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
            1 usa_fighter placed in 101 Sea Zone
            1 artillery and 1 elite placed in Eastern United States
    
        Turn Complete - Americans
            Note to players Americans: It is Late 1942 and Our Shipyards are Hard at Work.  1 Carrier with 2 Naval Fighters is placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
            Trigger PacificFleetJPNRD6: Japanese has 2 NavyFighters and 1 pacific_carrier placed in 6 Sea Zone
            Trigger PacificFleetRD6: Americans has 2 NavyFighters and 1 pacific_carrier placed in 10 Sea Zone
            Americans collect 53 PUs; end with 58 PUs
            Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 72 PUs
            Trigger USA Controls IwoJima Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 6.00
    Japanese regular : -1.67
    

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
            1 infantry moved from Kansu to Suiyuyan
            1 infantry moved from Shensi to Suiyuyan
            1 fighter moved from Sikang to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
            1 fighter moved from Suiyuyan to Sikang
            1 infantry moved from Szechwan to Shensi
    
        Place Units - Chinese
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
            Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.50
    Japanese regular : 0.33
    

    Game History

    Round: 6
    
        Purchase Units - Americans
            Trigger AlliesFtrAceUSA: buyFighterAceUSA added to productionAmericans
            Americans buy 1 Heavy_BB, 1 artillery, 3 carriers, 1 destroyer, 1 elite, 1 marine, 1 transport and 1 usa_fighter; Remaining resources: 5 PUs; 
    
        Place Units - Americans
            Units in Western United States being upgraded or consumed: 1 infantry
            1 marine placed in Western United States
    
        Combat Move - Americans
            Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
            1 submarine moved from 21 Sea Zone to 6 Sea Zone
            3 carriers, 6 submarines, 5 usa_fighters and 1 usa_tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
            1 bomber moved from Midway to 6 Sea Zone
            2 infantry and 1 marine moved from Western United States to 10 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery, 2 infantry, 1 marine and 2 transports moved from 10 Sea Zone to 3 Sea Zone
            1 artillery, 2 infantry and 1 marine moved from 3 Sea Zone to Soviet Far East
            1 artillery, 2 infantry, 1 marine and 2 transports moved from 7 Sea Zone to 17 Sea Zone
            1 artillery, 2 infantry and 1 marine moved from 17 Sea Zone to Iwo Jima
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in Soviet Far East
                Americans attack with 1 artillery, 2 infantry and 1 marine
                Japanese defend with 1 elite
                    Americans roll dice for 1 artillery, 2 infantry and 1 marine in Soviet Far East, round 2 : 2/4 hits, 1.17 expected hits
                    Japanese roll dice for 1 elite in Soviet Far East, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Soviet Far East
                    1 elite owned by the Japanese lost in Soviet Far East
                Americans win, taking Soviet Far East from Japanese with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 elite
            Battle in Iwo Jima
                Changer loiter and taunt; Americans attack with 1 artillery, 2 infantry and 1 marine
                Changer defend; Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery, 2 infantry and 1 marine in Iwo Jima, round 2 : 2/4 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Iwo Jima
                    1 infantry owned by the Japanese lost in Iwo Jima
                Americans win, taking Iwo Jima from Japanese with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 6 Sea Zone
                Americans attack with 1 bomber, 3 carriers, 7 submarines, 5 usa_fighters and 1 usa_tactical_bomber
                Japanese defend with 1 Escort_Convoy, 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 1 pacific_cruiser, 3 tactical_bombers and 2 transports
                    Americans roll dice for 7 submarines in 6 Sea Zone, round 2 : 3/7 hits, 2.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 1 bomber, 3 carriers, 5 usa_fighters and 1 usa_tactical_bomber in 6 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
                    Japanese roll dice for 1 Escort_Convoy, 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 1 pacific_cruiser, 3 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 6/14 hits, 6.67 expected hits
                    3 carriers owned by the Americans lost in 6 Sea Zone
                    2 carriers owned by the Japanese, 1 pacific_cruiser owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 7 submarines in 6 Sea Zone, round 3 : 3/7 hits, 2.33 expected hits
                    Americans roll dice for 1 bomber, 5 usa_fighters and 1 usa_tactical_bomber in 6 Sea Zone, round 3 : 6/7 hits, 3.83 expected hits
                    Japanese roll dice for 1 Escort_Convoy, 1 battleship, 3 fighters, 3 tactical_bombers and 2 transports in 6 Sea Zone, round 3 : 3/10 hits, 5.00 expected hits
                    3 submarines owned by the Americans lost in 6 Sea Zone
                    3 fighters owned by the Japanese, 3 tactical_bombers owned by the Japanese, 1 transport owned by the Japanese, 1 Escort_Convoy owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 4 submarines in 6 Sea Zone, round 4 : 3/4 hits, 1.33 expected hits
                    1 transport owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 4 submarines, 5 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 69
                Casualties for Americans: 3 carriers and 3 submarines
                Casualties for Japanese: 1 Escort_Convoy, 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 1 pacific_cruiser, 3 tactical_bombers and 2 transports
    
        Non Combat Move - Americans
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
            5 usa_fighters and 1 usa_tactical_bomber moved from 6 Sea Zone to Midway
            1 bomber moved from 6 Sea Zone to Midway
            1 destroyer moved from 10 Sea Zone to 3 Sea Zone
            4 destroyers, 1 pacific_cruiser and 1 pacific_submarine moved from 10 Sea Zone to 7 Sea Zone
            3 mech_infantrys and 1 usa_armour moved from Western United States to Alaska
            1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 Heavy_BB, 1 carrier, 1 cruiser, 4 destroyers, 1 infantry, 1 mech_infantry, 1 transport and 2 usa_fighters moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 Heavy_BB and 2 carriers placed in 10 Sea Zone
            1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
            1 usa_fighter placed in 101 Sea Zone
            1 artillery and 1 elite placed in Eastern United States
    
        Turn Complete - Americans
            Note to players Americans: It is Late 1942 and Our Shipyards are Hard at Work.  1 Carrier with 2 Naval Fighters is placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
            Trigger PacificFleetJPNRD6: Japanese has 2 NavyFighters and 1 pacific_carrier placed in 6 Sea Zone
            Trigger PacificFleetRD6: Americans has 2 NavyFighters and 1 pacific_carrier placed in 10 Sea Zone
            Americans collect 53 PUs; end with 58 PUs
            Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 72 PUs
            Trigger USA Controls IwoJima Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
            1 infantry moved from Kansu to Suiyuyan
            1 infantry moved from Shensi to Suiyuyan
            1 fighter moved from Sikang to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
            1 fighter moved from Suiyuyan to Sikang
            1 infantry moved from Szechwan to Shensi
    
        Place Units - Chinese
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
            Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 1 factory_minor, 5 infantry, 3 uk_armours, 1 uk_fighter and 2 uk_paras; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
            1 infantry and 1 uk_armour moved from Iraq to 80 Sea Zone
            1 infantry and 1 uk_armour moved from 80 Sea Zone to Persia
            1 artillery and 2 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Egypt to Anglo Egyptian Sudan
            2 uk_fighters moved from French West Africa to Anglo Egyptian Sudan
            5 infantry moved from Burma to Yunnan
            1 uk_armour moved from India to Yunnan
            1 infantry and 1 uk_armour moved from French Indo China to Kwangsi
            1 uk_tactical_bomber moved from Burma to Yunnan
            1 uk_fighter moved from Burma to Yunnan
            1 uk_fighter moved from India to Yunnan
    
        Combat - British
            Battle in Persia
                British attack with 1 infantry and 1 uk_armour
                Italians defend with 1 italian_para and 1 italian_paraBoost
                    British roll dice for 1 battleship and 1 cruiser in Persia, round 2 : 1/2 hits, 1.17 expected hits
                    Italians roll dice for 1 italian_para and 1 italian_paraBoost in Persia, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the British lost in Persia
                    1 italian_para owned by the Italians lost in Persia
                    1 italian_paraBoost owned by the Italians lost in Persia
                British win, taking Persia from Italians with 1 uk_armour remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Italians: 1 italian_para and 1 italian_paraBoost
            Battle in Anglo Egyptian Sudan
                British attack with 1 infantry and 2 uk_fighters
                Italians defend with 1 italian_para and 1 italian_paraBoost
                    British roll dice for 1 infantry and 2 uk_fighters in Anglo Egyptian Sudan, round 2 : 2/3 hits, 1.17 expected hits
                    Italians roll dice for 1 italian_para and 1 italian_paraBoost in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.50 expected hits
                    1 italian_para owned by the Italians lost in Anglo Egyptian Sudan
                    1 italian_paraBoost owned by the Italians lost in Anglo Egyptian Sudan
                British win, taking Anglo Egyptian Sudan from Italians with 1 infantry and 2 uk_fighters remaining. Battle score for attacker is 4
                Casualties for Italians: 1 italian_para and 1 italian_paraBoost
            Battle in Yunnan
                British attack with 5 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber
                Japanese defend with 4 armour and 1 elite
                    British roll dice for 5 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber in Yunnan, round 2 : 2/9 hits, 3.00 expected hits
                    Japanese roll dice for 4 armour and 1 elite in Yunnan, round 2 : 4/6 hits, 2.67 expected hits
                    4 infantry owned by the British lost in Yunnan
                    2 armour owned by the Japanese lost in Yunnan
                    British roll dice for 1 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber in Yunnan, round 3 : 3/5 hits, 2.33 expected hits
                    Japanese roll dice for 2 armour and 1 elite in Yunnan, round 3 : 1/4 hits, 1.67 expected hits
                    1 infantry owned by the British lost in Yunnan
                    1 elite owned by the Japanese and 2 armour owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 8
                Casualties for British: 5 infantry
                Casualties for Japanese: 4 armour and 1 elite
            Battle in Kwangsi
                British attack with 1 infantry and 1 uk_armour
                Japanese defend with 1 infantry
                    British roll dice for 1 infantry and 1 uk_armour in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kwangsi
                    1 infantry owned by the Japanese lost in Kwangsi
                British win, taking Kwangsi from Japanese with 1 uk_armour remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Northwest Persia
                British attack with 1 artillery and 2 infantry
                Italians defend with 1 italian_para and 1 italian_paraBoost
                    British roll dice for 1 artillery and 2 infantry in Northwest Persia, round 2 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 italian_para and 1 italian_paraBoost in Northwest Persia, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the British lost in Northwest Persia
                    1 italian_para owned by the Italians lost in Northwest Persia
                    1 italian_paraBoost owned by the Italians lost in Northwest Persia
                British win, taking Northwest Persia from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Italians: 1 italian_para and 1 italian_paraBoost
    
        Non Combat Move - British
            Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Union of South Africa
            Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in French Equatorial Africa
            2 uk_fighters and 1 uk_tactical_bomber moved from Yunnan to India
            2 uk_fighters moved from Anglo Egyptian Sudan to Egypt
            3 uk_fighters moved from Egypt to Caucasus
            2 uk_armours moved from Union of South Africa to Belgian Congo
            1 Rail moved from Union of South Africa to French West Africa
            1 Rail and 1 infantry moved from French West Africa to French Equatorial Africa
            1 air_transport moved from Egypt to French West Africa
            1 transport moved from 83 Sea Zone to 86 Sea Zone
            1 carrier, 1 cruiser and 1 destroyer moved from 83 Sea Zone to 91 Sea Zone
            2 uk_fighters moved from United Kingdom to 91 Sea Zone
            4 destroyers moved from 106 Sea Zone to 91 Sea Zone
            1 bomber moved from Gibraltar to Egypt
            1 destroyer moved from 39 Sea Zone to 36 Sea Zone
            1 uk_fighter moved from United Kingdom to French West Africa
            3 infantry moved from India to Burma
            2 infantry moved from India to Burma
    
        Place Units - British
            5 infantry and 1 uk_armour placed in India
            1 factory_minor placed in Egypt
            2 uk_armours placed in Union of South Africa
            1 uk_fighter and 2 uk_paras placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,6
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1
            British collect 52 PUs (1 lost to blockades); end with 52 PUs
            Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.50
    Americans regular : 6.00
    Italians regular : 0.50
    Japanese regular : 0.00
    British regular : 0.83
    

    UK6.tsvg

    Lol those Americans really want to end the war quickly 😂


  • @VictoryFirst said in barnee vs VictoryFirst EXP Boxes Game 4:

    Yeah I believe ANZAC should get an extra buck as well. It got -1 because it lost Formosa.

    yea this is correct unless i totally don’t understand how the islands work. If it is, it’s needlessly complex.

    I’ll reread the rules yet again

    Oh the Tac flew around and ran out of gas lol That’s what happens when I overachieve lol

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst

    Well islands are still fckd up. GD it. So ANZAC takes Formosa, they get a buck. They lose it, they no longer get the buck, that is the negative. Shouldn’t also get a another -1 on top of it and JPN gets the buck back, which is basically a minus 1 for losing it and plus 1 for getting it back that cancel each other out. So for JPN, it would be zero.

    So only the Dutch islands are worth anything to everyone. Otherwise, just your enemy gets the bonus.

    Is that how you see it ?


  • @VictoryFirst said in barnee vs VictoryFirst EXP Boxes Game 4:

    Lol those Americans really want to end the war quickly 😂

    cheese and rice ! Nimitz and Halsey are kickin the livin dogshit out of Yamamoto lol

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst

    hmm … things looking kinda bleak for the Axis of Evil lol

    Might need to execute a few Commanders. Motivate the rest to do better :)

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst

    Looks as if UK should get there 5 buck bonus too. Dam I’m getting my ass kicked lol I’ll give ANZAC there buck too

    At least the UK bonus should work right in your game with Panzer :)

    I’ll fix the Islands yet again. Hopefully for the last time :)


  • @VictoryFirst

    Game History

    Round: 6
    
        Purchase Units - Italians
            Turning on Edit Mode
            EDIT: Changing PUs for ANZAC from 35 to 36
            EDIT: Changing PUs for British from 58 to 63
            EDIT: Turning off Edit Mode
            COMMENT: Add 1 PU to ANZAC for Formosa loss and 5 PUs to UK for Euorpe Original Objective
            Italians buy 2 armour, 3 infantry and 3 italian_paras; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 bomber moved from Alexandria to Anglo Egyptian Sudan
            EDIT: 1 italian_para moved from Alexandria to Anglo Egyptian Sudan
            1 infantry moved from Syria to Iraq
                  Italians take Iraq from British
    
        Combat - Italians
            Battle in Anglo Egyptian Sudan
                Italians attack with 1 bomber and 1 italian_para
                British defend with 1 infantry
                    Italians roll dice for 1 bomber and 1 italian_para in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Anglo Egyptian Sudan
                Italians win, taking Anglo Egyptian Sudan from British with 1 bomber and 1 italian_para remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Greece
            1 bomber moved from Anglo Egyptian Sudan to Alexandria
            EDIT: 1 Italian_LCV, 1 artillery and 1 infantry moved from Greece to Syria
            EDIT: 2 Italian_LCVs, 2 armour and 2 mech_infantrys moved from Southern Italy to Syria
            2 fighters moved from Northern Italy to Southern Italy
            1 Rail moved from Southern Italy to Southern France
            1 Rail and 1 armour moved from Southern France to Greece
            1 mech_infantry moved from Northern Italy to Romania
            3 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 armour and 3 italian_paras placed in Southern Italy
            1 armour and 3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2
            Italians collect 18 PUs (2 lost to blockades); end with 18 PUs
            Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 21 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.17
    British regular : -0.33
    

    EXP Game 4 Victory I 6.tsvg

    I gave 5 bucks to the blokes and a buck to ANZAC

  • 2025

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 3 infantry and 3 transports; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            3 submarines moved from 54 Sea Zone to 37 Sea Zone
            3 submarines moved from 17 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
            1 cruiser moved from 22 Sea Zone to 17 Sea Zone
            1 destroyer moved from 35 Sea Zone to 19 Sea Zone
                  ANZAC take 20 Sea Zone from Japanese
            1 submarine moved from 34 Sea Zone to 20 Sea Zone
            1 submarine moved from 36 Sea Zone to 19 Sea Zone
    
        Combat - ANZAC
            Battle in Okinawa
            Battle in 6 Sea Zone
                Americans loiter and taunt; ANZAC attack with 3 submarines
                Japanese defend with 2 NavyFighters and 1 pacific_carrier
                Units damaged: 1 pacific_carrier owned by the Japanese
                Japanese and ANZAC reach a stalemate
                , taking Okinawa from Japanese. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 pacific_carrier
            Battle in 37 Sea Zone
                ANZAC attack with 3 submarines
                Japanese defend with 1 transport
                ANZAC win, taking 37 Sea Zone from Neutral with 3 submarines remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
                2 NavyFighters owned by the Japanese forced to land in Japan
    
        Non Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            1 destroyer, 2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 fighter moved from Eastern Persia to Egypt
            2 fighters moved from Eastern Persia to Persia
            2 fighters moved from Persia to Egypt
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
            2 infantry placed in New South Wales
            2 transports placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 23 PUs
            Trigger ANZAC Liberates DNG Turn6: ANZAC met a national objective for an additional 2 PUs; end with 25 PUs
            Trigger ANZAC Controls Marianas Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 26 PUs
            Trigger ANZAC Controls Okinawa Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 27 PUs
            Trigger ANZAC Liberates Celebes Turn6: ANZAC met a national objective for an additional 1 PUs; end with 28 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
    

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 3 infantry and 3 transports; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            3 submarines moved from 54 Sea Zone to 37 Sea Zone
            3 submarines moved from 17 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
            1 cruiser moved from 22 Sea Zone to 17 Sea Zone
            1 destroyer moved from 35 Sea Zone to 19 Sea Zone
                  ANZAC take 20 Sea Zone from Japanese
            1 submarine moved from 34 Sea Zone to 20 Sea Zone
            1 submarine moved from 36 Sea Zone to 19 Sea Zone
    
        Combat - ANZAC
            Battle in Okinawa
            Battle in 6 Sea Zone
                Americans loiter and taunt; ANZAC attack with 3 submarines
                Japanese defend with 2 NavyFighters and 1 pacific_carrier
                    ANZAC roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 pacific_carrier owned by the Japanese
                    Japanese roll dice for 1 pacific_carrier in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 pacific_carrier in 6 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 6 Sea Zone
                    ANZAC roll dice for 2 submarines in 6 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
                    1 pacific_carrier owned by the Japanese lost in 6 Sea Zone
                Japanese and ANZAC reach a stalemate
                , taking Okinawa from Japanese. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 pacific_carrier
            Battle in 37 Sea Zone
                ANZAC attack with 3 submarines
                Japanese defend with 1 transport
                    ANZAC roll dice for 3 submarines in 37 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 3 submarines in 37 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                    1 transport owned by the Japanese lost in 37 Sea Zone
                ANZAC win, taking 37 Sea Zone from Neutral with 3 submarines remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
                2 NavyFighters owned by the Japanese forced to land in Japan
    
        Non Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            1 destroyer, 2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 fighter moved from Eastern Persia to Egypt
            2 fighters moved from Eastern Persia to Persia
            2 fighters moved from Persia to Egypt
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
            2 infantry placed in New South Wales
            2 transports placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 23 PUs
            Trigger ANZAC Liberates DNG Turn6: ANZAC met a national objective for an additional 2 PUs; end with 25 PUs
            Trigger ANZAC Controls Marianas Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 26 PUs
            Trigger ANZAC Controls Okinawa Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 27 PUs
            Trigger ANZAC Liberates Celebes Turn6: ANZAC met a national objective for an additional 1 PUs; end with 28 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
    
        Purchase Units - French
            Note to players French: <body><br /><font size="5"><b> NOTE</b><br /></font><font size="3"><br /></font><font size="5">If Using Tech Save Game Now and Select in Game Options and Restart</b></body>
    
        Combat Move - French
            1 infantry moved from Trans-Jordan to Iraq
            1 fighter moved from Egypt to Iraq
    
        Combat - French
            Battle in Iraq
                French attack with 1 fighter and 1 infantry
                Italians defend with 1 infantry
                    French roll dice for 1 fighter and 1 infantry in Iraq, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Iraq
                    1 infantry owned by the Italians lost in Iraq
                French win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for French: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - French
            1 fighter moved from Iraq to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians regular : 0.67
    French regular : 0.33
    Japanese regular : 0.17
    ANZAC regular : -1.67
    

    A6-F6.tsvg

  • 2025

    @barnee said in barnee vs VictoryFirst EXP Boxes Game 4:

    Is that how you see it ?

    Well I believe they function as normal territories, so if you take them over your income goes up by that new amount, and your opponent’s one goes down by the same amount. The only different thing is that the starting income for each nation doesn’t change. So essentially you could dust the old IPC values and replace them with the new ones, but you give a negative bonus to the nations to make sure their starting income doesn’t change.

    So for example if all Japanese islands have the new IPC value from The Captain, Japan will have a total income of 35. But then you give them a negative bonus of -9 so that their starting income is 26. Once islands start getting captured, it will always work correctly. For example if Japan loses Formosa to ANZAC, their income goes down by 2, while ANZACs goes up by 2, according to the rules.

    This might be easier than giving each powers numerous positive and negative bonuses for each island because that might become really complex 😀


  • @VictoryFirst

    Hi Victory

    Would you like to Intercept ?

    49e5d3d3-295f-4e1c-8745-d798bf16ec5a-image.png EXP Game 4 Victory G 7 Intercept.tsvg

    Yea I think I got it figured. I don’t want to mess up how convoy works

    IJN taking a hiding this game :) Idk if the reich can save the day or not :)

  • 2025

    @barnee

    Nah, I think I will save my fighters for later. You can let your bombers go loose!

    Also, those 3 UK Fighters are designated for Lend-Lease, forgot to tell you that 😅


  • @VictoryFirst

    hee hee here’s hoping the Luftwaffe comes through :)

    Yea, in case you didn’t notice, there LL units you buy now. They cost a buck and keep track of how many have been used.
    So ussr will but them on there turn.

    Still gotta the edit guys in and out though :)

  • 2025

    8f2233b0-6613-474e-877d-a8faf358f3d7-image.png

    Lol 😂


  • @VictoryFirst

    that’s exactly what it means lol

    I forget your Dutch sometimes. Everbody is the same to me on the internet lol

  • 2025

    @barnee

    Yeah I rarely have to look up words but every now and then I am reminded of the fact that English is not my native language lol 😂


  • @VictoryFirst

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Note to players Germans: <body><b>It is Early 1943 and the 5 Major Powers have Committed to Total War. Total War Rules are Now in Effect.<b></body>
            Note to players Germans: <body><b>It is Early 1943 and The Waffen SS have Formed 2 Paratrooper Battalions. They are Now Available for Purchase.<b></body>
            Note to players Germans: <body><b>It is Early 1943 and our Armament Industry has Produced Another Wonder Weapon ! You may now purchase Rockets.<b></body>
            Trigger GermansTotalWarMechInf: buyTotalWarMechInf added to productionGermans
            Trigger GermansTotalWarInf: buyTotalWar_Inf added to productionGermans
            Trigger GermansTotalWarTank: buyTotalWar_Tank added to productionGermans
            Trigger Rockets: buyGerman_Rockets added to productionGermans
            Trigger GermansTotalWarFighter: buyTotalWarFighter added to productionGermans
            Trigger GermansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionGermans
            Trigger GermansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionGermans
            Trigger GermansTotalWarArty: buyTotalWar_Arty added to productionGermans
            Trigger GermansTotalWar Bomber: buyTotalWar_Bomber added to productionGermans
            Trigger WaffenPara: buyWaffen_Para added to productionGermans
            triggerAttachmenLate1942: has removed 1 Late1942_red owned by Changer in Late 1942
            triggerAttachmenEarly1943Red: has removed 1 Early1943 owned by Changer in Early 1943
            triggerAttachmenLate1942: Changer has 1 Late1942 placed in Late 1942
            triggerAttachmenEarly1943Red: Changer has 1 Early1943_red placed in Early 1943
            Germans buy 1 Atlantic_Wall, 1 Escort, 6 TotalWarMechInfs, 6 TotalWar_Tanks, 2 Waffen_Paras, 1 elite, 5 infantry and 1 waffen_panzer; Remaining resources: 0 PUs; 
    
        Place Units - Germans
            Units in Germany being upgraded or consumed: 1 armour and 2 german_paras
            2 Waffen_Paras and 1 waffen_panzer placed in Germany
    
        Combat Move - Germans
            Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
            Turning on Edit Mode
                EDIT: Germans takes Tambov from Russians
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 german_para moved from Western Ukraine to Tambov
            EDIT: 1 german_para moved from Western Ukraine to Smolensk
            1 german_para moved from Syria to Trans-Jordan
                  Germans take Trans-Jordan from British
            2 fighters moved from Belarus to Russia
            1 bomber moved from Eastern Poland to Russia
            1 bomber moved from Romania to Russia
            1 tactical_bomber moved from Romania to Bryansk
            1 tactical_bomber moved from Belarus to Archangel
            1 tactical_bomber moved from Belarus to Archangel
            1 tactical_bomber moved from Belarus to Bryansk
            1 artillery, 1 elite and 1 infantry moved from Belarus to Archangel
            EDIT: 1 ArmyGroupCentre moved from Belarus to Army Group Centre
            EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy, 1 2ndWaffenArmy and 6 infantry moved from Army Group Centre to Belarus
            EDIT: 2 infantry moved from Belarus to Archangel
            EDIT: 2 infantry moved from Belarus to Bryansk
            EDIT: 1 infantry moved from Belarus to Bryansk
            EDIT: 1 infantry moved from Belarus to Archangel
            EDIT: 1 1stPanzerArmy moved from Belarus to 1st Panzer
            EDIT: 1 Panzer_General3 and 5 armour moved from 1st Panzer to Smolensk
            EDIT: 1 1stWaffenArmy moved from Belarus to 1st Waffen
            EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from 1st Waffen to Smolensk
            EDIT: 1 2ndWaffenArmy moved from Belarus to 2nd Waffen
            EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from 2nd Waffen to Smolensk
            1 artillery, 1 elite and 1 infantry moved from Western Ukraine to Bryansk
            2 GermanUBoats moved from 104 Sea Zone to 109 Sea Zone
            2 GermanUBoats moved from 104 Sea Zone to 119 Sea Zone
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Air Battle in Russia
                Germans attacks with 4 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits
                Bombing raid in Russia rolls: 3,4 and causes: 7 damage to unit: factory_major
                Bombing raid in Russia causes 7 damage total. 
            Battle in Smolensk
                Germans attack with 1 Panzer_General3, 2 Waffen_Artys, 2 Waffen_Obersts, 5 armour, 1 german_para and 4 waffen_infantrys
                Russians defend with 3 infantry
                    Germans roll dice for 1 Panzer_General3, 2 Waffen_Artys, 2 Waffen_Obersts, 5 armour, 1 german_para and 4 waffen_infantrys in Smolensk, round 2 : 6/19 hits, 8.50 expected hits
                    Russians roll dice for 3 infantry in Smolensk, round 2 : 2/3 hits, 1.00 expected hits
                    1 waffen_infantry owned by the Germans and 1 german_para owned by the Germans lost in Smolensk
                    3 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 Panzer_General3, 2 Waffen_Artys, 2 Waffen_Obersts, 5 armour and 3 waffen_infantrys remaining. Battle score for attacker is 1
                Casualties for Germans: 1 german_para and 1 waffen_infantry
                Casualties for Russians: 3 infantry
            Battle in Archangel
                Germans attack with 1 artillery, 1 elite, 4 infantry and 2 tactical_bombers; Changer loiter and taunt
                Changer defend; Russians defend with 1 artillery and 3 infantry
                    Germans roll dice for 1 artillery, 1 elite, 4 infantry and 2 tactical_bombers in Archangel, round 2 : 3/9 hits, 2.67 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 0/4 hits, 1.33 expected hits
                    3 infantry owned by the Russians lost in Archangel
                    Germans roll dice for 1 artillery, 1 elite, 4 infantry and 2 tactical_bombers in Archangel, round 3 : 2/9 hits, 2.67 expected hits
                    Russians roll dice for 1 artillery in Archangel, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                    1 artillery owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 artillery, 1 elite, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for Russians: 1 artillery and 3 infantry
                Casualties for Germans: 1 infantry
            Battle in Bryansk
                Germans attack with 1 artillery, 1 elite, 4 infantry and 2 tactical_bombers
                Russians defend with 1 artillery, 1 elite and 2 infantry
                    Germans roll dice for 1 artillery, 1 elite, 4 infantry and 2 tactical_bombers in Bryansk, round 2 : 2/9 hits, 2.67 expected hits
                    Russians roll dice for 1 artillery, 1 elite and 2 infantry in Bryansk, round 2 : 3/5 hits, 1.67 expected hits
                    3 infantry owned by the Germans lost in Bryansk
                    2 infantry owned by the Russians lost in Bryansk
                    Germans roll dice for 1 artillery, 1 elite, 1 infantry and 2 tactical_bombers in Bryansk, round 3 : 3/6 hits, 2.17 expected hits
                    Russians roll dice for 1 artillery and 1 elite in Bryansk, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                    1 artillery owned by the Russians and 1 elite owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 artillery, 1 elite and 2 tactical_bombers remaining. Battle score for attacker is 1
                Casualties for Germans: 4 infantry
                Casualties for Russians: 1 artillery, 1 elite and 2 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 2nd Panzer: 1 Panzer_General3
            EDIT: Adding units owned by Germans to 2nd Panzer: 1 Panzer_General
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Romania
            Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Belarus
            Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
            2 bombers moved from Russia to Belarus
            2 fighters moved from Russia to Belarus
            1 tactical_bomber moved from Bryansk to Belarus
            1 fighter moved from Alexandria to Romania
            1 tactical_bomber moved from Bryansk to Romania
            1 infantry moved from Eastern Poland to Belarus
            2 tactical_bombers moved from Archangel to Belarus
            1 2ndPanzerArmy and 1 3rdWaffenArmy moved from Ukraine to Smolensk
            EDIT: 1 Panzer_General3 and 5 armour moved from Smolensk to 1st Panzer
            EDIT: 1 1stPanzerArmy moved from 1st Panzer to Smolensk
            EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Smolensk to 1st Waffen
            EDIT: 1 1stWaffenArmy moved from 1st Waffen to Smolensk
            EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy, 1 2ndPanzerArmy and 1 3rdWaffenArmy moved from Smolensk to Army Group Centre
            EDIT: 1 ArmyGroupCentre moved from Army Group Centre to Smolensk
            1 artillery moved from Bessarabia to Western Ukraine
            EDIT: 1 german_para moved from Syria to Alexandria
            3 GermanUBoats moved from 104 Sea Zone to 117 Sea Zone
            7 GermanUBoats moved from 104 Sea Zone to 112 Sea Zone
            1 Panzer_Grndrs and 1 WaffenPnzrGrndr moved from Holland Belgium to Western Germany
            1 transport moved from 112 Sea Zone to 113 Sea Zone
            1 elite moved from Germany to 113 Sea Zone
            1 elite and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            1 elite moved from 112 Sea Zone to Denmark
            1 WaffenPnzrGrndr moved from Western Germany to Denmark
            1 Panzer_Grndrs moved from Western Germany to Germany
            1 LuftwaffeAce moved from Germany to Belarus
            2 Waffen_Paras moved from Germany to Romania
            1 Rail and 1 waffen_panzer moved from Germany to Belarus
            1 German_LCV and 1 Rail moved from Germany to Romania
            1 infantry moved from Germany to Poland
            1 GermanUBoat moved from 104 Sea Zone to 112 Sea Zone
    
        Place Units - Germans
            1 Escort placed in 110 Sea Zone
            6 TotalWar_Tanks, 1 elite and 1 infantry placed in Germany
            6 TotalWarMechInfs and 1 infantry placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Romania: 2 German_Engineers and 1 factory_minor
            EDIT: Adding units owned by Germans to Eastern Poland: 2 German_Engineers and 1 factory_minor
            EDIT: Turning off Edit Mode
            1 infantry placed in Eastern Poland
            1 Atlantic_Wall and 2 infantry placed in Normandy Bordeaux
            Trigger GermansTotalWarTankPlaceGermany6: has removed 6 TotalWar_Tanks owned by Germans in Germany
            Trigger GermansTotalWarMechInfPlaceWesternGermany6: has removed 6 TotalWarMechInfs owned by Germans in Western Germany
            Trigger GermansTotalWarTankPlaceGermany6: Germans has 6 armour placed in Germany
            Trigger GermansTotalWarMechInfPlaceWesternGermany6: Germans has 6 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Trigger Germans RemoveInvertWolfpackSZ109: Germans has 1 Wolfpack placed in 109 Sea Zone
            Trigger Germans RemoveInvertWolfpackSZ117: Germans has 1 Wolfpack placed in 117 Sea Zone
            Trigger Germans RemoveInvertWolfpackSZ119: Germans has 1 Wolfpack placed in 119 Sea Zone
            Trigger Germans RemoveInvertWolfpackSZ112: Germans has 1 Wolfpack placed in 112 Sea Zone
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
            Germans collect 54 PUs; end with 54 PUs
            Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 66 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1.67
    Germans regular : -2.67
    Russians AA : -0.33
    

    EXP Game 4 Victory G 7.tsvg

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst

    well at least none of the Bmbrs got shot down. Didn’t roll very good lol

    Think they were a little timid. There first mission and all :)

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