@mike64 I had edited that tank out of Denmark on Japan’s turn, but it’s back in Denmark. When I do Germany I’m going to edit back to W Germany.
TGC (Allies) vs VictoryFirst (Germans), D-Day Game 2
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I guess I should have said “times” not “games” 😂
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@VictoryFirst I use the same term - I like to say “games” as well. And yes this was not a good turn for the Allies at all. Your math is correct except the total strafes for this turn was 20 as you had two infantry move earlier that also passed the strafe so very lucky:
Round 1 - Allies Actual: -1, LL: -3.5, +0 Reinforcement // German Actual: +3.11, LL: +2.66, +4 Reinforcement
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bomber at armor in Cherbourg [dice 1d6]
bomber at infantry in G9 [dice 1d6] -
1d6: 4
1d6: 4 -
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The movement of tanks is sometimes really weird. When I move a tank out of a zone with a fighter and want to move two spaces, the game sometimes forces the path to go through another zone with a fighter, while I can actually avoid going through that zone and go via other zones that don’t have fighters. An example is the tank moving from G32 to G20. When I set the path myself with ctrl+click, it only moves me to the first zone, not the second…
So when I moved two tanks from G40 to G28, the game made me move through G36 so you were able to roll two air strikes on me. What should I do to avoid this?
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@VictoryFirst I say just use the EDIT mode as needed.
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Alright, thanks. You are up for A2-final by the way, you might have missed my save file ^^
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@VictoryFirst oops, I definitely missed that
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A2 Reinforcements:
USA [dice 2d6]
UK [dice 2d6] -
2d6: 2, 5
2d6: 1, 5 -
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TripleA finally officially released the 2.6 version: https://triplea-game.org/download/, it’s no longer a pre-release.
Are you OK with upgrading to 2.6?
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@VictoryFirst sure thing!
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G2 Reinf.
Rennes: [dice 2d6]
Rouen: [dice 2d6] -
2d6: 5, 5
2d6: 2, 5 -
Rennes/Chartres: 7 inf, 3 art
Rouen/Chartres: 2 inf, 3 art, 2 tanks -
G34: 4 inf, 2 art
G32: 3 inf, 1 art
G42: 2 tanks
G36: 2 inf, 3 art -





