• 2024 '23 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Try this again :)

    Game History

    Round: 3
    
        Purchase Units - Russians
            Note to players Russians: <body><b>It is Early 1941 and The Soviet Union has Formed 2 Tank Armies.<br />You may purchase 1 Tank General per turn.<b></body>
            Note to players Russians: <body><b>It is Early 1941 and The Soviet Union has Tankograd Up and Running !<br />Russia receives 1 Free Tank per turn as long as they control the Urals.<b></body>
            Trigger TankGeneral: buyTank_General added to productionRussians
            Russians buy 1 Tank_General, 2 armour, 1 artillery, 1 elite, 1 infantry and 9 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
    
        Combat Move - Russians
            Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Editing Political Relationship for Russians and Germans from Neutrality to War
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Editing Political Relationship for Russians and Germans from War to Neutrality
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Rails owned by Russians in Bryansk
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail owned by Russians in Novgorod
            1 submarine moved from 123 Sea Zone to 125 Sea Zone
            1 infantry moved from Novgorod to Karelia
            1 artillery moved from Novgorod to Karelia
            1 armour moved from Novgorod to Bryansk
            5 mine_unarmeds moved from Bryansk to Western Ukraine
            5 mine_unarmeds moved from Bryansk to Ukraine
            1 artillery and 4 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Ukraine to Bryansk
            1 aaGun and 1 artillery moved from Belarus to Bryansk
            8 infantry moved from Belarus to Bryansk
            1 infantry moved from Rostov to Bryansk
            1 elite moved from Bryansk to Rostov
            5 mine_unarmeds moved from Russia to Bryansk
            1 elite moved from Russia to Bryansk
            2 Rails moved from Russia to Yakut S.S.R.
            2 Rails and 2 infantry moved from Yakut S.S.R. to Bryansk
            1 infantry moved from Yenisey to Timguska
            1 Europe_Rail moved from Russia to Yakut S.S.R.
            1 Europe_Rail and 1 infantry moved from Yakut S.S.R. to Novgorod
            EDIT: 1 2ndCorps moved from Russia to 2nd Corps
            EDIT: 1 Soviet_Commisar_3 and 3 armour moved from 2nd Corps to Russia
            EDIT: 1 1stCorps moved from Caucasus to 1st Corps
            EDIT: 1 Soviet_Commisar_3, 2 armour and 1 mech_infantry moved from 1st Corps to Caucasus
            EDIT: 1 Soviet_Commisar_3 and 1 armour moved from Caucasus to Bryansk
            EDIT: 1 Soviet_Commisar_3 and 1 armour moved from Russia to Bryansk
            1 armour moved from Urals to Russia
            EDIT: 1 Soviet_Commisar_3, 2 armour and 1 mech_infantry moved from Bryansk to 1st Corps
            EDIT: 1 1stCorps moved from 1st Corps to Bryansk
            EDIT: 1 Soviet_Commisar_3, 1 armour, 1 artillery and 1 infantry moved from Bryansk to 2nd Corps
            EDIT: 1 2ndCorps moved from 2nd Corps to Bryansk
            EDIT: 1 1stCorps, 1 2ndCorps, 1 artillery, 1 elite and 8 infantry moved from Bryansk to 1st Army Group
            EDIT: 1 1stSovietAG moved from 1st Army Group to Bryansk
    
        Place Units - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Western Ukraine: 5 mine_unarmeds
            EDIT: Adding units owned by Changer to Western Ukraine: 5 R_mine_WUKR_BESSs
            EDIT: Removing units owned by Russians from Ukraine: 5 mine_unarmeds
            EDIT: Adding units owned by Changer to Ukraine: 5 R_mine_UKR_BESSs
            EDIT: Turning off Edit Mode
            1 infantry placed in Ukraine
            1 artillery placed in Novgorod
            1 Tank_General, 2 armour, 1 elite and 9 mine_unarmeds placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Russia: 1 Tank_General and 5 armour
            EDIT: Adding units owned by Russians to Russia: 1 1stTankArmy
            EDIT: Removing units owned by Russians from 1st Tank: 1 1stTankArmy
            EDIT: Adding units owned by Russians to 1st Tank: 1 Tank_General3 and 5 armour
            EDIT: Removing units owned by Russians from 2nd Corps: 1 Soviet_Commisar_3
            EDIT: Adding units owned by Russians to 2nd Corps: 1 Soviet_Commisar
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    EXP Game 5 Stahl R 3.tsvg

  • 2024 '23 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Took a while but I tracked down a sub pen.

    sub-pen-example.png

    Hepps not active these days, but I doubt he’d mind us using it. He did the LCVs and some others. :)

    Also, i think I may have fixed the Dutch Islands. Need to test more.

    Anyway, i can do the xml stuff. Just can’t draw worth a shit lol

  • 2024 '23 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    hmm … maybe I should try and step on it a bit. Make it a tad gray. Probably just screw it up lol


  • @barnee

    The pen looks cool! Gives the game another twist!
    But no need to hustle and program it into the game right away! Take your time and relax!

    Regarding operation Heinrich Felix - the advantage I see is, that Germany can put pressure on it in case it is occupied by the Allies. Gibraltar is a strategically important piece of rock…

    J3 will follow later on today. I am in the Office today.

    Br


  • @Panzerstahl-Helm

    right arm :) Lets play with felix and after I dbl check the dutch, I’ll move on to the sub pens.

    The Captain says they use them in there group. Especially with a heavy Atlantic focus early.

    I could see themm being badass off Normandy. Give the blokes something else to bomb too, although, I think I’d be hesitant todo that.
    The Fctry and Harbor be better targets imo.

    Anyway, as Hepps Image Says, Rock On !

  • 2024 '23 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    hmm Rock On didn’t post. wwtf I can’t open it uggh lol

  • 2024 '23 '22 '21 '20 '19 '18


  • @Panzerstahl-Helm said in EXP Panzer vs barnee Game 5:

    But no need to hustle and program it into the game right away! Take your time and relax!

    heh heh I get kinda obsessive about stuff sometimes :)

    Idk how much longer I got, so I’m gonna open the throtlle up a bit and

    Rock On !!!.png

    lol

  • 2024 '23 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    I erased the background and hacked together a damaged one. Maybe Victory or somebody will do a better one :)

    Screenshot from 2024-06-06 00-06-01.png

    Will have to Player enforce and use some edit, but we’re already used to that program :)

    Anyway, just a visual update. Still a bit todo :)

  • 2024 '23 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    So, for now, I’m just trying to get a working model. Hopefully can improve in the future, but it gets quite involved pretty quick.

    Anyway, I made a “UBoatPen” unit for Changer. He’ll work like the LMs and can’t be attacked.
    One will have to edit them in and out as needed. So, a bit of a hassle but at least it’ll work lol

    I’m thinking those Type XXI boats gonna be even more deadly. Attack out of the Pen then retreat back to it. Wtf ! lol

    The Hvy Bmbrs can hammer the Pens without getting shot down but that means they can’t be doing something else. Plus only 3 bucks to repair.

    If the yanks go in first and bomb it, then the blokes can hopefully take advantage and sink those powerful bastards :)

    Best thing is to probably just conquer the TTy there in :)

    Anyway, I got to do a XXI and dick with a couple other things and then it’ll be ready for a test drive lol

    Screenshot from 2024-06-06 02-04-03.png

  • 2024 '23 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Felix almost done. Just need to fine tune when Strict Neutral Nations aren’t at play.
    We can still use it now. Just need to edit more.

    The Neutrals will remove before combat, if G buys a 6 dollar Take Over Spain Token, which they can only do, if they’ve conquered the necessary soviet TTys.

    Then the Neutral Spainards will remove before combat and replace with Neutral Axis after.

    Still have to Player Enforce the Take Over Force, but that’s not worth messing with :)

    Screenshot from 2024-06-06 06-27-53.png

  • 2024 '23 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Put a couple subpens there and see how the allies like that shit lol

  • 2024 '23 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Right arm Felix is dialed in :) I still need to do game notes for him. Think I’ll add a couple LMs for Archangel and Tambov too, since you had some some dinner plates there last game :)

    Anyway, later today or tomorrow I’ll update. See how much staying power I have lol. Got some chores i need to tend to. :)

    Won’t work for our game, but it’s D-Day for Victory. Should be his last day of school. You can guys can give it a test run. Here’s hoping I didn’t jack anything up too bad lol

    There’s a new triplea out now also. Hope that doesn’t dick anything up either :)
    Can always DL direct from git if needed.


  • @barnee

    Howdy,

    the U-Boat bunkers look awesome! I love them and will make the XX! Type a beast!
    And also the Wolfsrudel! Fantastic!
    Regarding Heinrich-Felix - is th efigter, tank and art. also staying after the German take over? I haven´t found a reply from the Captain regarding that…

    BR

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 elite, 10 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
            2 infantry moved from Chahar to Hopei
            1 fighter and 2 infantry moved from Anhwe to Hopei
            2 bombers and 1 tactical_bomber moved from Kwangsi to Hopei
            4 infantry moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
            2 infantry moved from Hunan to Kweichow
            1 fighter moved from Kwangsi to Yunnan
    
        Combat - Japanese
            Battle in Kweichow
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits, 1,50 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Japanese attack with 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber
                Chinese defend with 4 infantry
                    Japanese roll dice for 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in Hopei, round 2 : 6/8 hits, 3,17 expected hits
                    Chinese roll dice for 4 infantry in Hopei, round 2 : 4/4 hits, 1,33 expected hits
                    4 infantry owned by the Japanese lost in Hopei
                    4 infantry owned by the Chinese lost in Hopei
                Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 4 infantry
                Casualties for Chinese: 4 infantry
            Battle in Yunnan
                Japanese attack with 2 fighters, 4 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/7 hits, 2,33 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    1 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/6 hits, 2,17 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Hunan
            1 fighter and 1 tactical_bomber moved from Kweichow to Hunan
            2 bombers moved from Hopei to Kwangsi
            1 fighter moved from Hopei to Hunan
            1 tactical_bomber moved from Hopei to Anhwe
            4 infantry moved from Jehol to Chahar
            3 infantry moved from Shantung to Anhwe
            3 infantry moved from Kiangsu to Kiangsi
            1 fighter moved from Okinawa to Anhwe
            1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
            1 fighter moved from Yunnan to Kwangsi
            1 elite and 5 infantry moved from Japan to 6 Sea Zone
            1 Japan_destroyer, 1 battleship, 1 cruiser, 1 elite, 5 infantry, 2 submarines and 3 transports moved from 6 Sea Zone to 36 Sea Zone
            1 elite and 5 infantry moved from 36 Sea Zone to Kwangsi
            2 Rails moved from Kiangsu to Korea
            2 Rails, 1 elite and 1 infantry moved from Korea to Hunan
            1 artillery moved from Hunan to Kwangsi
    
        Place Units - Japanese
            3 infantry placed in Shantung
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            3 infantry placed in Kiangsu
            1 artillery, 1 elite and 4 infantry placed in Japan
            2 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 31 PUs; end with 31 PUs
            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 39 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 3,33
    Japanese regular : 0,83
    

    exp-game-5-stahl-J-3_.tsvg


  • @Panzerstahl-Helm

    yea he didn’t reply, so if strict neutrals activated, they will. Seems logical they would. Also makes it more enticing todo :)


  • @Panzerstahl-Helm

    Holy bongwater Batman ! Those musta been some seriously committed communists in Hopei lol

  • 2024 '23 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    hmm … I’m going to test something. I noticed the saved game has an underscore at the end of it now and it didn’t save on USA test run.

    I’m gonna see if it works on pbem.

  • 2024 '23 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    ok it fired up ok. Must be the triplea change. Idk. I’ve a few other saves showing that as well now

  • 2024 '23 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 Fortification, 1 Heavy_BB, 1 NavyFighter, 1 artillery, 1 carrier, 1 elite and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
    
        Non Combat Move - Americans
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 5 Rails owned by Americans in Eastern United States
            1 artillery and 1 elite moved from Western United States to 10 Sea Zone
            1 Heavy_BB, 1 artillery, 1 destroyer, 1 elite, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 elite moved from 26 Sea Zone to Hawaiian Islands
            1 transport moved from 8 Sea Zone to 10 Sea Zone
            1 Rail and 1 elite moved from Eastern United States to Western United States
    
        Place Units - Americans
            1 Fortification placed in Aleutian Islands
            1 carrier placed in 10 Sea Zone
            1 NavyFighter placed in 10 Sea Zone
            1 Heavy_BB and 1 transport placed in 101 Sea Zone
            1 elite placed in Eastern United States
            1 artillery placed in Central United States
    
        Turn Complete - Americans
            Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body>
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
            1 fighter and 4 infantry moved from Shensi to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 2 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                    Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 3 : 0/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 4 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
            1 fighter moved from Kweichow to Sikang
    
        Place Units - Chinese
            1 infantry placed in Hopei
            1 infantry placed in Szechwan
            2 infantry placed in Shensi
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 1 UndrgroundFctry, 1 factory_minor, 4 infantry, 1 submarine, 4 uk_armours and 3 uk_paras; Remaining resources: 0 PUs; 
    
        Place Units - British
            Units in India being upgraded or consumed: 1 factory_major
            1 UndrgroundFctry placed in India
    
        Politics - British
            British takes Political Action: Political Action British To War With Japanese
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Concordant to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Combat Move - British
            Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
            Turning on Edit Mode
                EDIT: British takes Normandy Bordeaux from Germans
                EDIT: British takes Holland Belgium from Germans
                EDIT: Turning off Edit Mode
            1 artillery and 3 infantry moved from Burma to Yunnan
            1 uk_fighter moved from India to Yunnan
            1 uk_fighter and 1 uk_tactical_bomber moved from India to Siam
            1 infantry moved from Shan State to Siam
            1 transport moved from 41 Sea Zone to 38 Sea Zone
            2 infantry moved from Burma to 38 Sea Zone
            2 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Siam
            1 destroyer moved from 41 Sea Zone to 37 Sea Zone
            1 infantry moved from Burma to Yunnan
            1 artillery and 1 uk_armour moved from Kenya to 72 Sea Zone
            1 artillery, 1 cruiser, 1 transport and 1 uk_armour moved from 72 Sea Zone to 80 Sea Zone
            1 artillery and 1 uk_armour moved from 80 Sea Zone to Iraq
            1 bomber moved from Egypt to Iraq
            1 uk_fighter and 1 uk_tactical_bomber moved from Syria to Iraq
            2 infantry moved from Persia to Iraq
            2 uk_armours moved from Egypt to Iraq
            1 transport moved from 91 Sea Zone to 102 Sea Zone
            1 destroyer moved from 106 Sea Zone to 109 Sea Zone
            2 uk_fighters moved from United Kingdom to 109 Sea Zone
            EDIT: 1 UK_LCV, 1 elite and 1 infantry moved from United Kingdom to Normandy Bordeaux
            EDIT: 1 uk_para moved from United Kingdom to Holland Belgium
    
        Combat - British
            Battle in Siam
                British attack with 3 infantry, 1 uk_fighter and 1 uk_tactical_bomber
                Japanese defend with 2 infantry
                    British roll dice for 3 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Siam, round 2 : 2/5 hits, 1.67 expected hits
                    Japanese roll dice for 2 infantry in Siam, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Siam
                    2 infantry owned by the Japanese lost in Siam
                British win, taking Siam from Japanese with 2 infantry, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in Yunnan
                British attack with 1 artillery, 4 infantry and 1 uk_fighter
                Japanese defend with 2 infantry
                    British roll dice for 1 artillery, 4 infantry and 1 uk_fighter in Yunnan, round 2 : 1/6 hits, 1.67 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    British roll dice for 1 artillery, 4 infantry and 1 uk_fighter in Yunnan, round 3 : 3/6 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 1 artillery, 4 infantry and 1 uk_fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Battle in Iraq
                British attack with 1 artillery, 1 bomber, 2 infantry, 3 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 cruiser in Iraq, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 artillery, 1 bomber, 2 infantry, 3 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber in Iraq, round 2 : 5/9 hits, 4.17 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the British lost in Iraq
                    3 infantry owned by the Neutral_Axis lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 artillery, 1 bomber, 3 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 2 infantry
                Casualties for Neutral_Axis: 3 infantry
            Battle in 109 Sea Zone
                British attack with 1 destroyer and 2 uk_fighters
                Germans defend with 1 GermanUBoat
                    British roll dice for 1 destroyer and 2 uk_fighters in 109 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
                    Germans roll dice for 1 GermanUBoat in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 GermanUBoat owned by the Germans lost in 109 Sea Zone
                British win, taking 109 Sea Zone from Neutral with 1 destroyer and 2 uk_fighters remaining. Battle score for attacker is 4
                Casualties for Germans: 1 GermanUBoat
    
        Non Combat Move - British
            Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt
            2 uk_fighters moved from 109 Sea Zone to United Kingdom
            1 transport moved from 86 Sea Zone to 66 Sea Zone
            1 mech_infantry moved from Kenya to Egypt
            2 Rails and 2 infantry moved from Union of South Africa to Egypt
            2 uk_armours moved from Union of South Africa to Belgian Congo
            1 bomber, 1 uk_fighter and 1 uk_tactical_bomber moved from Iraq to Egypt
            1 infantry moved from Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 battleship moved from 41 Sea Zone to 39 Sea Zone
            1 uk_fighter moved from Yunnan to India
            1 uk_fighter and 1 uk_tactical_bomber moved from Siam to Burma
            4 infantry and 1 uk_armour moved from India to Burma
    
        Place Units - British
            2 infantry and 2 uk_armours placed in India
            2 infantry and 2 uk_armours placed in Union of South Africa
            1 factory_minor placed in Egypt
            1 submarine placed in 106 Sea Zone
            3 uk_paras placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,3
            British collect 60 PUs (2 lost to blockades); end with 60 PUs
            Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 66 PUs
            Objective British 2 Kwangtung And Malaya: British met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.50
    Japanese regular : -2.00
    Germans regular : -0.17
    Neutral_Axis regular : 1.00
    British regular : 4.00
    

    EXP Game 5 Stahl UK 3.tsvg

    added 5 bucks for UK europe original ipc tty control.

  • 2024 '23 '22 '21 '20 '19 '18

    @Panzerstahl-Helm @VictoryFirst

    updated to 2.163

    You can dl normally from triplea. I want to add a “Home Defense” Token that will boost the appropriate unist 1st combat rd and add the two JPN Inf

    but I didn’t want to overachieve lol. Anyway that’s next, so depending on when you start I might bust it out too lol

    Probaly not :) hands starting to wear out :)

    I got some magic pills if i really need em though lol

    Best not to take those unless you have to. They make one kind of aggressive.
    Which isn’t always a bad thing :)

    But yea, prefer to be low key when possible :)

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