@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Boo. I can’t access the dice server! Stucifer posted earlier that this was a problem. I guess we’ll have to delay.
now it’s ok… it seems
@jim010 I’m fine with playing it out, I don’t think I’ll recover but it would be interesting to try.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Northern Territory
2 aaGuns, 1 armour, 1 artillery and 6 infantry moved from Queensland to Northern Territory
2 infantry moved from New South Wales to South Australia
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
2 infantry moved from Iraq to Northwest Persia
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Normandy Bordeaux
2 infantry moved from Iraq to Northwest Persia
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Research Technology - Germans
Combat Move - Germans
3 fighters moved from Western Germany to 112 Sea Zone
3 tactical_bombers moved from Western Germany to 112 Sea Zone
2 fighters moved from Western Germany to 112 Sea Zone
3 bombers moved from Western Germany to 112 Sea Zone
1 armour moved from Novosibirsk to Yenisey
Germans take Timguska from Russians
Germans take Yenisey from Russians
1 armour and 1 mech_infantry moved from Novosibirsk to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Novosibirsk to Urals
Germans take Urals from Russians
1 armour moved from Urals to Novosibirsk
1 mech_infantry moved from Nenetsia to Samara
2 fighters and 2 tactical_bombers moved from Bryansk to Samara
Combat - Germans
Battle in Samara
Germans attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Samara, round 2 : 2/5 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 112 Sea Zone
Germans attack with 3 bombers, 5 fighters and 3 tactical_bombers
Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 7 transports
Germans roll dice for 3 bombers, 5 fighters and 3 tactical_bombers in 112 Sea Zone, round 2 : 8/11 hits, 6.50 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 7 transports in 112 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
1 fighter owned by the Germans lost in 112 Sea Zone
1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Americans, 2 fighters owned by the Americans and 2 transports owned by the Americans lost in 112 Sea Zone
5 transports owned by the Americans lost in 112 Sea Zone
Germans win with 3 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 95
Casualties for Germans: 1 fighter
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 7 transports
Non Combat Move - Germans
4 fighters moved from 112 Sea Zone to Western Germany
3 tactical_bombers moved from 112 Sea Zone to Western Germany
3 bombers moved from 112 Sea Zone to Western Germany
2 fighters and 2 tactical_bombers moved from Samara to Bryansk
3 mech_infantrys moved from Ukraine to Bryansk
3 mech_infantrys moved from Volgograd to Bryansk
1 infantry moved from Bryansk to Tambov
1 infantry moved from Smolensk to Vologda
3 mech_infantrys moved from Novgorod to Bryansk
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : -1.50
Russians regular : -0.33
Germans regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Vologda
1 tactical_bomber moved from Russia to Samara
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Smolensk
1 infantry moved from Sikang to Kazakhstan
Russians take Kazakhstan from Italians
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Italians
1 infantry moved from Shensi to Kansu
Combat - Russians
Battle in Kansu
Russians attack with 1 infantry
Italians defend with 1 armour
Russians roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 armour in Kansu, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 armour in Kansu, round 3 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 armour in Kansu, round 4 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Kansu
Italians win with 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
1 fighter owned by the Russians retreated
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Samara, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Smolensk to Russia
1 fighter moved from Vologda to Russia
1 tactical_bomber moved from Samara to Russia
2 aaGuns and 11 infantry moved from Kweichow to Shensi
1 infantry moved from Hopei to Shensi
Place Units - Russians
1 artillery and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Italians regular : -0.50
Germans regular : -0.33
Russians regular : -1.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter, 4 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
2 infantry moved from Kiangsi to Hunan
2 bombers moved from French Indo China to Hunan
1 submarine moved from 37 Sea Zone to 38 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Malaya to Shan State
1 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
2 fighters and 2 tactical_bombers moved from French Indo China to 38 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
2 fighters moved from 36 Sea Zone to 19 Sea Zone
1 bomber moved from French Indo China to 34 Sea Zone
2 fighters moved from 36 Sea Zone to 34 Sea Zone
Combat - Japanese
Battle in 38 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
British defend with 1 carrier
Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the British
Japanese roll dice for 3 fighters and 3 tactical_bombers in 38 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
British roll dice for 1 carrier in 38 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 38 Sea Zone
1 carrier owned by the British lost in 38 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 1 submarine
Casualties for British: 1 carrier
Battle in 41 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
British defend with 1 carrier
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the British
Japanese roll dice for 3 fighters and 3 tactical_bombers in 41 Sea Zone, round 2 : 5/6 hits, 3.50 expected hits
British roll dice for 1 carrier in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 carrier owned by the British lost in 41 Sea Zone
Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 16
Casualties for British: 1 carrier
Battle in 34 Sea Zone
Japanese attack with 1 bomber and 2 fighters
ANZAC defend with 1 destroyer
Japanese roll dice for 1 bomber and 2 fighters in 34 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese lost in 34 Sea Zone
1 destroyer owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 3 fighters
Americans defend with 1 destroyer
Japanese roll dice for 3 fighters in 19 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese lost in 19 Sea Zone
1 destroyer owned by the Americans lost in 19 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Hunan
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Hunan, round 2 : 2/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Shan State to 36 Sea Zone
3 fighters moved from 38 Sea Zone to 36 Sea Zone
3 fighters moved from 41 Sea Zone to 36 Sea Zone
2 fighters moved from 19 Sea Zone to 36 Sea Zone
1 fighter moved from 34 Sea Zone to 36 Sea Zone
3 tactical_bombers moved from 41 Sea Zone to 36 Sea Zone
4 fighters moved from 36 Sea Zone to French Indo China
1 tactical_bomber moved from 36 Sea Zone to French Indo China
1 fighter moved from French Indo China to 36 Sea Zone
3 tactical_bombers moved from 38 Sea Zone to French Indo China
1 bomber moved from 34 Sea Zone to French Indo China
1 armour and 1 mech_infantry moved from Kwangtung to French Indo China
1 infantry moved from Kwangtung to Kwangsi
2 bombers moved from Hunan to French Indo China
4 infantry moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from Kiangsi to Anhwe
1 aaGun moved from Kiangsi to Anhwe
Place Units - Japanese
2 submarines placed in 37 Sea Zone
1 destroyer placed in 6 Sea Zone
1 mech_infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
2 infantry placed in Kwangtung
1 mech_infantry placed in Kwangtung
2 mech_infantrys placed in Kiangsu
1 fighter placed in Japan
Japanese undo move 5.
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,1,1,6,1,2,3,5,1,1,1,2,1
Japanese collect 51 PUs (11 lost to blockades); end with 52 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 0.67
Japanese regular : 5.00
UK_Pacific regular : 0.67
ANZAC regular : 0.67
British regular : 0.33
I need to put his game on pause for a bit
I am having problems with tripleA.
Can’t get new games started, and old ones won’t work either …
@jim010 hmm not sure, I’d suggest uninstalling and re-installing triple A if you haven’t already tried that.
@cwglee51 I tried that, and also tried changing my password. Still doesn’t recognize me. Frustrating
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters, 5 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
2 armour, 1 artillery, 7 bombers, 3 fighters, 5 infantry and 4 mech_infantrys moved from Normandy Bordeaux to France
2 submarines moved from 6 Sea Zone to 23 Sea Zone
2 submarines moved from 6 Sea Zone to 24 Sea Zone
2 submarines moved from 6 Sea Zone to 17 Sea Zone
1 submarine moved from 6 Sea Zone to 23 Sea Zone
Combat - Americans
Battle in France
Americans attack with 2 armour, 1 artillery, 7 bombers, 3 fighters, 5 infantry and 4 mech_infantrys
Germans defend with 1 airfield, 4 artilleries, 1 factory_minor and 9 infantry
Americans roll dice for 2 armour, 1 artillery, 7 bombers, 3 fighters, 5 infantry and 4 mech_infantrys in France, round 2 : 14/22 hits, 9.17 expected hits
Germans roll dice for 4 artilleries and 9 infantry in France, round 2 : 6/13 hits, 4.33 expected hits
5 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in France
4 artilleries owned by the Germans and 9 infantry owned by the Germans lost in France
Americans win, taking France from Germans, taking Normandy Bordeaux from Americans, taking Tunisia from British with 2 armour, 1 artillery, 7 bombers, 3 fighters and 3 mech_infantrys remaining. Battle score for attacker is 24
Casualties for Americans: 5 infantry and 1 mech_infantry
Casualties for Germans: 4 artilleries and 9 infantry
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Non Combat Move - Americans
7 bombers moved from France to Normandy Bordeaux
3 fighters moved from France to Normandy Bordeaux
4 infantry moved from Western United States to 10 Sea Zone
4 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
4 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
Place Units - Americans
1 carrier, 1 submarine and 2 transports placed in 10 Sea Zone
2 artilleries and 4 infantry placed in Western United States
2 fighters and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Kwangsi
4 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 4 infantry in Hunan, round 2 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 fighter and 4 infantry in Hunan, round 3 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Kwangsi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kwangsi, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
1 infantry owned by the Chinese retreated to Yunnan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
1 artillery and 5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Purchase Units - British
British buy 3 artilleries, 1 fighter, 3 mech_infantrys and 6 transports; Remaining resources: 44 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Shan State
1 fighter moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Shan State
1 artillery and 3 infantry moved from Tunisia to Algeria
French take Algeria from Italians
2 mech_infantrys moved from Iraq to Caucasus
1 artillery moved from Northwest Persia to Caucasus
Combat - British
Battle in Caucasus
British attack with 1 artillery and 2 mech_infantrys
Germans defend with 2 mech_infantrys
British roll dice for 1 artillery and 2 mech_infantrys in Caucasus, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
British roll dice for 1 artillery and 2 mech_infantrys in Caucasus, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Caucasus
British roll dice for 1 artillery and 1 mech_infantry in Caucasus, round 4 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 mech_infantry
Battle in Shan State
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kwangsi
1 fighter owned by the British retreated
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Non Combat Move - British
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Shan State to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 armour moved from Iraq to Eastern Persia
2 infantry moved from Eastern Persia to West India
2 artilleries moved from Eastern Persia to West India
1 artillery moved from Persia to 80 Sea Zone
3 infantry moved from Persia to 80 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 80 Sea Zone to 79 Sea Zone
1 artillery moved from 79 Sea Zone to West India
3 infantry moved from 79 Sea Zone to West India
2 infantry moved from Iraq to Northwest Persia
5 infantry moved from Persia to Northwest Persia
1 aaGun moved from Persia to Northwest Persia
1 battleship moved from 79 Sea Zone to 76 Sea Zone
1 cruiser moved from 79 Sea Zone to 76 Sea Zone
Place Units - British
3 mech_infantrys placed in Egypt
3 artilleries and 1 fighter placed in United Kingdom
6 transports placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5
British collect 31 PUs (3 lost to blockades); end with 75 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,6,6
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Chinese regular : -1.00
Americans regular : 4.83
Japanese regular : -0.67
Germans regular : 1.33
British regular : -0.67
@cwglee51 I got it figured out.
I dind’t actually want to take Paris … I planned on a single round of combat to just trade you out for units in my favour. I didn
t expect to get lucky and get 13 hits … screws me up a bit.
I still think Axis have it. I have no real strategy in the Pacific, and it shows.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Italians
Italians buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
27 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
1 armour moved from Kansu to Novosibirsk
Non Combat Move - Italians
1 aaGun moved from Southern Italy to Northern Italy
1 fighter moved from 97 Sea Zone to Southern Italy
2 mech_infantrys moved from Germany to Northern Italy
Place Units - Italians
7 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
Italians collect 17 PUs (3 lost to blockades); end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
2 infantry moved from South Australia to Northern Territory
1 submarine moved from 62 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Combat Move - French
1 infantry moved from France to Holland Belgium
1 infantry moved from France to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
Combat - French
Battle in Holland Belgium
French attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
French roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
French win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - French
1 fighter moved from Holland Belgium to Normandy Bordeaux
2 infantry moved from Northwest Persia to Caucasus
Turn Complete - French
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4
French collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
French regular : 0.17
Germans regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 10 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Germany to Denmark
1 bomber moved from Western Germany to Denmark
2 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
4 infantry moved from Western Germany to France
1 bomber, 4 fighters and 3 tactical_bombers moved from Western Germany to France
3 mech_infantrys moved from Western Germany to France
1 infantry moved from Smolensk to Vologda
1 fighter and 1 tactical_bomber moved from Bryansk to Vologda
1 mech_infantry moved from Evenkiyskiy to Vologda
1 infantry moved from Tambov to Samara
1 mech_infantry moved from Bryansk to Samara
1 fighter and 1 tactical_bomber moved from Bryansk to Samara
2 armour moved from Novosibirsk to Kazakhstan
6 armour and 43 mech_infantrys moved from Bryansk to Caucasus
1 armour moved from Evenkiyskiy to Novosibirsk
1 armour moved from Yenisey to Novosibirsk
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 bomber and 2 infantry
French defend with 2 infantry
Germans roll dice for 1 bomber and 2 infantry in Holland Belgium, round 2 : 2/3 hits, 1.00 expected hits
French roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Holland Belgium
2 infantry owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from French with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for French: 2 infantry
Battle in Denmark
Germans attack with 1 bomber and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Denmark, round 2 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in France
Germans attack with 1 bomber, 4 fighters, 4 infantry, 3 mech_infantrys and 3 tactical_bombers
French defend with 1 airfield, 1 factory_minor and 2 infantry; Americans defend with 2 armour, 1 artillery and 3 mech_infantrys
Germans roll dice for 1 bomber, 4 fighters, 4 infantry, 3 mech_infantrys and 3 tactical_bombers in France, round 2 : 8/15 hits, 5.83 expected hits
French roll dice for 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys in France, round 2 : 3/8 hits, 3.00 expected hits
3 infantry owned by the Germans lost in France
2 armour owned by the Americans, 1 artillery owned by the Americans, 2 infantry owned by the French and 3 mech_infantrys owned by the Americans lost in France
Germans captures 16PUs while taking French capital
Germans win, taking France from French with 1 bomber, 4 fighters, 1 infantry, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Germans: 3 infantry
Casualties for Americans: 2 armour, 1 artillery and 3 mech_infantrys
Casualties for French: 2 infantry
Battle in Kazakhstan
Germans attack with 2 armour
Russians defend with 1 infantry
Germans roll dice for 2 armour in Kazakhstan, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Samara, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 6 armour and 43 mech_infantrys
British defend with 1 artillery and 1 mech_infantry; French defend with 2 infantry
Germans roll dice for 6 armour and 43 mech_infantrys in Caucasus, round 2 : 15/49 hits, 10.17 expected hits
Russians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caucasus, round 2 : 1/4 hits, 1.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
1 mech_infantry owned by the British, 2 infantry owned by the French and 1 artillery owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 6 armour and 42 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery and 1 mech_infantry
Casualties for French: 2 infantry
Non Combat Move - Germans
3 aaGuns moved from Bryansk to Rostov
11 artilleries moved from Bryansk to Rostov
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Tambov
21 infantry moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Vologda to Novgorod
1 fighter and 1 tactical_bomber moved from Samara to Rostov
1 bomber moved from Holland Belgium to Western Germany
1 bomber moved from Denmark to Western Germany
1 bomber and 4 fighters moved from France to Western Germany
3 tactical_bombers moved from France to Western Germany
Place Units - Germans
2 artilleries and 1 infantry placed in Volgograd
2 artilleries and 1 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
2 artilleries and 2 infantry placed in Western Germany
6 infantry placed in Western Germany
2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 62 PUs; end with 78 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 98 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
French regular : 0.33
Russians regular : -0.33
Germans regular : 7.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Vologda
3 infantry moved from Russia to Samara
2 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Vologda
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Samara
1 infantry moved from Russia to Samara
1 submarine moved from 93 Sea Zone to 97 Sea Zone
2 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Tambov
Combat - Russians
Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 carrier and 1 fighter
Russians roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Italians
Italians roll dice for 1 carrier in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Russians lost in 97 Sea Zone
Italians win with 1 carrier and 1 fighter remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Bryansk
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Bryansk, round 5 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Bryansk, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Bryansk, round 6 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Bryansk, round 6 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Bryansk, round 7 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Bryansk, round 7 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Italians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Tambov
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Tambov, round 3 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Tambov, round 4 : 2/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Samara
Russians attack with 1 fighter and 4 infantry
Germans defend with 1 infantry and 1 mech_infantry
Russians roll dice for 1 fighter and 4 infantry in Samara, round 2 : 1/5 hits, 1.17 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Samara
Russians roll dice for 1 fighter and 4 infantry in Samara, round 3 : 3/5 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry and 1 mech_infantry
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Russians
3 aaGuns, 12 artilleries and 65 infantry moved from Russia to Samara
1 fighter moved from Samara to Russia
1 fighter moved from Smolensk to Russia
1 tactical_bomber moved from Vologda to Russia
1 infantry moved from Tsinghai to Shensi
Place Units - Russians
2 artilleries placed in Russia
Turn Complete - Russians
Russians collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
Germans regular : -1.67
Russians regular : 2.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 destroyer, 6 infantry and 6 mech_infantrys; Remaining resources: 7 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 bomber moved from French Indo China to 23 Sea Zone
1 fighter moved from Japan to 23 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 battleship and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hopei to Kweichow
Japanese take Kweichow from Chinese
3 infantry moved from Anhwe to Hunan
3 fighters and 3 tactical_bombers moved from French Indo China to Hunan
2 bombers moved from French Indo China to Hunan
1 infantry moved from Kwangsi to French Indo China
1 infantry moved from French Indo China to Shan State
3 tactical_bombers moved from French Indo China to Shan State
1 infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kwangtung to French Indo China
1 infantry moved from Sakha to Amur
1 infantry moved from Yakut S.S.R. to Yenisey
Combat - Japanese
Battle in Hunan
Japanese attack with 2 bombers, 3 fighters, 3 infantry and 3 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 2 bombers, 3 fighters, 3 infantry and 3 tactical_bombers in Hunan, round 2 : 3/11 hits, 5.33 expected hits
Chinese roll dice for 4 infantry in Hunan, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese lost in Hunan
3 infantry owned by the Chinese lost in Hunan
Japanese roll dice for 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in Hunan, round 3 : 7/10 hits, 5.17 expected hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantry
Battle in 23 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 fighter
Americans defend with 3 submarines
Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 23 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 3 submarines in 23 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
2 submarines owned by the Americans lost in 23 Sea Zone
Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 23 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 23 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
1 submarine owned by the Americans lost in 23 Sea Zone
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 10
Casualties for Americans: 3 submarines
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 battleship, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Shan State
Japanese attack with 1 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 infantry and 3 tactical_bombers in Shan State, round 2 : 2/4 hits, 1.67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 34 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
1 bomber moved from 23 Sea Zone to Iwo Jima
1 fighter moved from 23 Sea Zone to Iwo Jima
3 fighters and 3 tactical_bombers moved from Hunan to French Indo China
2 bombers moved from Hunan to French Indo China
2 mech_infantrys moved from Kiangsu to Kwangtung
1 mech_infantry moved from Malaya to French Indo China
1 infantry moved from Anhwe to Hopei
3 tactical_bombers moved from Shan State to French Indo China
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Malaya
3 infantry placed in Kwangtung
3 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 64 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 battleship
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : 0.33
Japanese regular : 1.17
ANZAC regular : -0.33
UK_Pacific regular : -0.33
@jim010 - Did not at all mean for the BB to be in that battle, It didn’t have any impact so I editted back to where it belonged.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Purchase Units - Americans
Americans buy 6 infantry, 6 submarines and 3 transports; Remaining resources: 5 PUs;
Combat Move - Americans
1 submarine moved from 17 Sea Zone to 6 Sea Zone
2 submarines moved from 24 Sea Zone to 6 Sea Zone
2 destroyers moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone
7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
5 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 33 Sea Zone to 6 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
@cwglee51 I need scramble and kamikaze orders