This topic has been moved to Software.
ABattlemap P40 BETA module
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But since the P4B.gim Modules is “backward compatible” to the P40 Module, there should be no problems “upgrading” it. I’ll do that “officially” with the upcoming version of ABattleMap. It is not a major version, there are many small fixes (e.g. the issue of the disappearing info-Windows is solved) and some new features to support the AAP40 game (e.g. multiple Dependecies, Convoi-Disruption).
Today i’m working on the new release-pack, so it is only a question of days when the new release is out.I had not mentioned the specifics of your upcoming release because I noticed you had not said anything yet (that I had seen). But now, I’ll say just so people know, the new features I was talking about in my upcoming module update is just support for all the new features of Atti’s program update that he’s working on. Mainly, that’s support for the P40 convoy system, but also a few other minor things like some new rows in infoview.
I’m pretty sure P4B.gim is not compatible with P40.gim, because of the size difference. You cannot open a P40.gim save file in P4B.gim. Also, my new update will not be entirely compatible with P4B.gim, because some of the toolpieces will be changed around (see above posts).
I will include the latest ModulePack in this release. A question about the A50/A51 module - is the module “upgrader” here? Stonie? - Very nice work, but it is a little bit to light for me - did agree to replace the map with the C50/C51 map?
I did not map the A50/A51 modules. If I remember correctly, it was made through a conglomeration of efforts, with significant contributions from HolKann, TimTheEnchanter, and P@nther. I also find the map a bit too light for my taste, but I think that lighter map is what people decided on. I can email you a darker version which, if you want, you could include in the “AA50_ABattlePack” folder for people to use if they want to. I don’t know what you mean by “did agree to replace the map with the C50/C51 map?”. What is C50/C51?
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I will include the latest ModulePack in this release. A question about the A50/A51 module - is the module “upgrader” here? Stonie? - Very nice work, but it is a little bit to light for me - did agree to replace the map with the C50/C51 map?
I did not map the A50/A51 modules. If I remember correctly, it was made through a conglomeration of efforts, with significant contributions from HolKann, TimTheEnchanter, and P@nther. I also find the map a bit too light for my taste, but I think that lighter map is what people decided on. I can email you a darker version which, if you want, you could include in the “AA50_ABattlePack” folder for people to use if they want to. I don’t know what you mean by “did agree to replace the map with the C50/C51 map?”. What is C50/C51?
At the very end of this post http://www.axisandallies.org/forums/index.php?topic=12873.msg357193#msg357193
you will find the *pdn file from which the map.bmp resulted. With the help of paint.net one can easily modify the colors or modify anything else to meet one’s individual preferences. -
I’m pretty sure P4B.gim is not compatible with P40.gim, because of the size difference. You cannot open a P40.gim save file in P4B.gim. Also, my new update will not be entirely compatible with P4B.gim, because some of the toolpieces will be changed around (see above posts).
Trust me, it is! - There will be some minor things (since the toolpieces are not 100% identical), but there is no problem using the “old” P40-Save Files with the “new” P4B Module! Since the additional space is added on the right side, it will work!
Atti
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I do not have AA40P yet so this may not even be correct. If the convoy zones work like they do in the original AAP it would be helpful to have them operate on the map the way they do in the AAP battlemap module. While having a roundel in a seazone may not be as pretty as the little ship icon, having them function the way they do in the AAP battlemap module is very nice. Heck it beats figuring it using the real game board even. The NOs can be handled using the Oil slot.
…Lastly a big thanks for stepping up and tackling the AAP40 module.
The new convoy system is different from the old, and will be supported in the next release. Big thanks to Attila (AxisAtti) for working hard on a new update to ABattlemap which supports the new convoy system, as well as the old (old will still use the InfoView row called “Convoy”, new system will use a row called “Damage”). NOs are shown in the “Oil” row.
I would also recommend fixing bugs and getting everything working and then leaving as it is. It was aggravating with AA50 when Holkann kept changing the map and a new version would have to be down loaded. With a battlemap module in my mind functionality is much more important than appearance. And since people will have games going using these it is a big headache when too many versions and updates get out.
I also want to limit the number of compatibility-breaking updates to as few as possible, which is why I have waited to include the new set of toolpieces. Since the latest module has been around for a few weeks now and no other compatibility-breaking suggestions have been made, now seems like a good time to include them.
Stoney, Again thanks for all the work on the P40 module. I enjoy using it when I play. Were the black and blue sz labels in all your versions or just the final…I never noticed until the other day. Btw, where did the thread go?
Any chance you might consider doing something similar for the AA50 map?
You’re welcome… thank you all for sharing your appreciation, I’m glad you enjoy the module. I also noticed a few weeks ago that some of the sea zone labels are the wrong color. I don’t exactly know how that happened, but it will be fixed in the next release.
I made a couple darker versions of the A50 map, which you can download here. If you like one of the 3 maps I made, just rename it “Map.bmp” and copy it into your A50.gim (from 1941 folder) and A51.gim (from 1942 folder) folders.
how about calling it Gamma until the bugs are worked out. (The next one can be Delta 8-) )
It is fine to have several test versions. By use we are testing for your final product i.e. “The Stoney Pacific '40”
I could call it “Gamma”, or more conventionally, I could call it “RC1” (‘Release Candidate 1’: a sort of “post-beta”, “pre-final release” label). OR I could name it “Axis & Allies: Pacific 1940”/“P40.gim”, and upload the original P40.gim with a different name so that they can be installed simultaneously, people don’t have 3 different versions of the module crowding their drop-down menu, and the latest version still gets the “official” name. For those that don’t want to download a whole new directory for the original module, I will include easy instruction for renaming the original module. What do people think of this idea?
I’m pretty sure P4B.gim is not compatible with P40.gim, because of the size difference. You cannot open a P40.gim save file in P4B.gim. Also, my new update will not be entirely compatible with P4B.gim, because some of the toolpieces will be changed around (see above posts).
Trust me, it is! - There will be some minor things (since the toolpieces are not 100% identical), but there is no problem using the “old” P40-Save Files with the “new” P4B Module! Since the additional space is added on the right side, it will work!
Atti
I would have thought that would be the case, but I remember having to create the Start.aam for P4B from scratch, because I couldn’t get the Start.aam from P40.gim to work in the P4B module. I just tried it again, and opening a P40.gim save file in P4B.gim crashes the program. Do you not have this problem? Should I send you a log file?
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Does anyone know if there is a different map for the 1941 and 1942 scenarios? because I’m assuming the map is the same for both. If you like one of the 2 maps I made, just rename it “Map.bmp” and copy it into your A50.gim and A51.gim folders.
The only difference between the maps of the two scenarios is the turn order in the nation overview (just swap Ger/Jap).
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@P@nther:
Does anyone know if there is a different map for the 1941 and 1942 scenarios? because I’m assuming the map is the same for both. If you like one of the 2 maps I made, just rename it “Map.bmp” and copy it into your A50.gim and A51.gim folders.
The only difference between the maps of the two scenarios is the turn order in the nation overview (just swap Ger/Jap).
:-)Thank you. I redid the maps and made one for each scenario. The is a dark one, a medium - dark one, and a darkish one that resembles my P40 module. Download them here.
Attila - if you’re including HolKann’s AModulePack in your new update of ABattlemap, perhaps you could include these map and toolpiece files in the “AA50_ABattlePack” folder? I won’t email them to you unless you ask, since I uploaded them to mediafire for others to use.
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One other request, it seems the Korea/SZ 5 connection is no longer a connection, could you fix it on the map?
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One other request, it seems the Korea/SZ 5 connection is no longer a connection, could you fix it on the map?
Thanks for the heads up! I’ll fix it.
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love the AA50 modules stoney
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Thanks BattlingMaxo.
Another question for everyone:
When I release the new module, should I include it in this thread, since it is an evolution of the current module in this thread and related questions may apply to both modules, or should I start a brand new thread, since the two are not compatible and people will likely be installing/playing both modules simultaneously?
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Do both.
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Another question for everyone:
When I release the new module, should I include it in this thread, since it is an evolution of the current module in this thread and related questions may apply to both modules, or should I start a brand new thread, since the two are not compatible and people will likely be installing/playing both modules simultaneously?
I would suggest to only keep the first post of this thread updated. There you could edit the text to mention both the current module and the new module in two different parts/sections/clauses ( - whatever the correct English word may be ;-) )
Maybe you could ask a moderator to sticky the thread, then.
Like the AA50-module-thread of HolKann: http://www.axisandallies.org/forums/index.php?topic=12873.msg357193#msg357193
:-)
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Another question for everyone:
When I release the new module, should I include it in this thread, since it is an evolution of the current module in this thread and related questions may apply to both modules, or should I start a brand new thread, since the two are not compatible and people will likely be installing/playing both modules simultaneously?
Please make a brand new thread. IF any important information from the other thread is needed it can be linked to. If a new person is looking for ABattleMap AAP40, the thread should be as short as possible. :-D
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How about if I create a new thread, which I will link to in the first post of this thread (and highlight the fact that the linked thread contains the most current module). That way the first post of each thread can be as short-and-sweet as possible, and each thread has a distinct and dedicated topic.
On a separate note (relating to an earlier discussion here), I’m thinking I will be naming the new module “Axis & Allies: Pacific 1940 v3.0”, and the directory P40.gim. That way, anyone who wishes to keep using the original module only has to rename the original directory (to, for example, P4O.gim) before installing the new one. Also, when I post updates, I will update the version number accordingly so people will know if their version is up-to-date or not.
If anyone has any objections to either of these, feel free to let me know. Thanks again!
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How about if I create a new thread, which I will link to in the first post of this thread (and highlight the fact that the linked thread contains the most current module). That way the first post of each thread can be as short-and-sweet as possible, and each thread has a distinct and dedicated topic.
On a separate note (relating to an earlier discussion here), I’m thinking I will be naming the new module “Axis & Allies: Pacific 1940 v3.0”, and the directory P40.gim. That way, anyone who wishes to keep using the original module only has to rename the original directory (to, for example, P4O.gim) before installing the new one. Also, when I post updates, I will update the version number accordingly so people will know if their version is up-to-date or not.
If anyone has any objections to either of these, feel free to let me know. Thanks again!
Sounds good to me, thank you.
:-)