• @barnee

    Good monring Sir.

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 2 Italian_LCVs, 1 italian_para and 1 italian_paraBoost; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            Trigger Americans DemoHarbour: has removed 1 demo_harbour owned by Americans in Philippines
            Trigger British DemoHarbour: has removed 1 demo_harbour owned by British in Malaya
            Trigger Americans DemoAirfield: has removed 1 demo_airfield owned by Americans in Philippines
            Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
            1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
            1 bomber moved from Northern Italy to 97 Sea Zone
            1 armour, 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
            1 armour moved from Albania to Yugoslavia
            1 infantry moved from Italian Somaliland to Kenya
                  Italians take Kenya from British
            1 infantry moved from Northern Italy to Yugoslavia
    
        Combat - Italians
            Battle in 97 Sea Zone
                Italians attack with 1 bomber, 1 cruiser, 1 destroyer and 1 submarine
                British defend with 1 cruiser and 1 destroyer
                    Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 bomber, 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    British roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    1 destroyer owned by the British and 1 cruiser owned by the British lost in 97 Sea Zone
                Italians win, taking 97 Sea Zone from British with 1 bomber, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 16
                Casualties for British: 1 cruiser and 1 destroyer
            Battle in Yugoslavia
                Italians attack with 2 armour, 1 artillery and 2 infantry
                Neutral_Allies defend with 1 infantry
                    Italians roll dice for 2 armour, 1 artillery and 2 infantry in Yugoslavia, round 2 : 1/5 hits, 1,83 expected hits
                    Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Yugoslavia
                    1 infantry owned by the Neutral_Allies lost in Yugoslavia
                Italians win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Neutral_Allies: 1 infantry
    
        Non Combat Move - Italians
            Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Slovakia Hungary
            1 bomber moved from 97 Sea Zone to Southern Italy
            1 artillery moved from Northern Italy to Southern France
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
            1 infantry moved from 93 Sea Zone to Southern France
            1 Rail and 1 infantry moved from Southern Italy to Slovakia Hungary
    
        Place Units - Italians
            2 Italian_LCVs, 1 italian_para and 1 italian_paraBoost placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
            Italians collect 11 PUs (1 lost to blockades); end with 11 PUs
            Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0,67
    Neutral_Allies regular : 0,67
    British regular : -0,83
    

    exp-game-5-stahl-IT-1.tsvg


  • @Panzerstahl-Helm

    heh heh he’s up at em :)

  • 2024 '23 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Victory was back for a bit. Said he’s got another week of exams and then will be ready to rock :)

    Rock On !!!.png

    In case he didn’t touch base with ya :)


  • @barnee

    Yes, he send me a message as well saying he will be available after his exams. 💪
    I am in the train to Prague for a bachelor party. I will return on Sunday, but I ha e my laptop on board. So I can do my turns while on the train.

    Cheers… I just opened my breakfast beer 🍻


  • @Panzerstahl-Helm

    You are my hero das ist gut :)

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 aaGun and 1 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            1 infantry moved from New Guinea to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
            2 fighters moved from New Zealand to Queensland
            1 aaGun and 1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC Liberates DNG Turn1: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from French West Africa to French Central Africa
            1 destroyer moved from 72 Sea Zone to 81 Sea Zone
            1 infantry moved from United Kingdom to Scotland
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    EXP Game 5 Stahl F 1.tsvg

  • 2024 '23 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    wow 8 hr trip. You be all primed up for the party :)



  • @barnee said in EXP Panzer vs barnee Game 5:

    @Panzerstahl-Helm

    wow 8 hr trip. You be all primed up for the party :)

    Yes, quit a trip. I hope I don´t run out of amunition (beer)…


  • @Panzerstahl-Helm

    heh heh pretty sure they got ammo carrier car on the back of the train.

    Hmm scramble, i better look this time, oh you gonna whack the bloke fleet :)

    Let me see what you sent and I’ll be right back

  • 2024 '23 '22 '21 '20 '19 '18

    ahh … wondered where the air went :) screen wouldn’t let me move with the prompt :)

    Anyway, yea, EXP you have to specify what you’re bombing. Then Ftr Command can scramble if they want.

    So if the 2 Bmbrs going after the Fctry, I’d scramble both Ftrs and well, with no escort, odds wouldn’t be good :)

    So, go ahead and redo or state there targets for the SBR. That radar badass lol

    Screenshot from 2024-05-31 02-02-20.png


  • @barnee

    the 2 bombers bomb the factory and the 4 tac. fighters are escort (no bombing)


  • I just did a test run and it seems the 4 tac. fighters still do some bombing and I cannot select them as escort only…

    Can tac. fighters do escort only? Or only regular fighters? In the rulebook it only states fighters.


  • @Panzerstahl-Helm

    Yea only the 109s can escort. Stukas can’t. You can send the Ftrs from Norway and WGer to escort. Tacs can bomb the other shit.

    Or just regroup and redo :)

  • 2024 '23 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Tacs can only escort, kinda, if there bombing the same target as the SBRs

  • 2024 '23 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    actually the Norway ftr have to land on the CV and you already got the 2 109Ts

    Yea, just regroup on it be best :)


  • @barnee

    Ok, nited.
    I will not bomb UK in this case. I will re-do my turn.
    I will add 2 tac. Fighter to the battle in SZ110. Do you want to scramble there?


  • @Panzerstahl-Helm

    no scramble

    yea, it’s tough to get SBR to work in this mod :) The 2 Ftr escort though and I would’ve relied on the AA.

    Too bad AA couldn’t hit at a lower rate. Same as Bmbr Air battle

    Oh well, still kick ass game :)



  • @Panzerstahl-Helm

    yea all good battle away :)

    Kriegsmarine gettin uppity again lol


  • @barnee

    Here we go. :-)

    BR

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Note to players Germans: It is Late 1940 and Waffen SS Army Units have been Organized into Armies. They are Commanded by a Oberst Gruppenfuhrer. You may have up to 4 Waffen Armies at any one time.
            Note to players Germans: <body><b>It is Late 1940 and Wehrmacht and Waffen Armies have been Organized into Army Groups.<br />You may have up to 3 Army Groups. Only 1 may be active per Territory.<b></body>
            Note to players Germans: It is Late 1940 and Wehrmacht Panzer Units have been Organized into Armies. They are Commanded by a Panzer General. They may also be Formed into Desert Armies. You may only have up to 3 Panz....
            Note to players Germans: It is Late 1940 and the Major Powers of Germany, Russia, Britain and Italy have Approved FlakTowers to Repeal Possible Air Attack on Their Capitals. Refer to Game Notes for Usage.
            Trigger FlakTower: buyFlakTower added to productionGermans
            Trigger FlakTower: buyFlakTower added to productionRussians
            Trigger FlakTower: buyFlakTower added to productionBritish
            Trigger FlakTower: buyFlakTower added to productionItalians
            Trigger FlakTower: buyRepair_FlakTower added to productionGermans
            Trigger FlakTower: buyRepair_FlakTower added to productionRussians
            Trigger FlakTower: buyRepair_FlakTower added to productionBritish
            Trigger FlakTower: buyRepair_FlakTower added to productionItalians
            Trigger PanzerGeneral: buyPanzer_General added to productionGermans
            Trigger Waffen SS Oberst: buyWaffen_Oberst added to productionGermans
            Trigger Army Group: buyArmy_Group added to productionGermans
            triggerAttachmenEarly1940: has removed 1 Early1940_red owned by Changer in Early 1940
            triggerAttachmenLate1940Red: has removed 1 Late1940 owned by Changer in Late 1940
            triggerAttachmenEarly1940: Changer has 1 Early1940 placed in Early 1940
            triggerAttachmenLate1940Red: Changer has 1 Late1940_red placed in Late 1940
            Germans buy 1 GermanUBoat, 2 German_Engineers, 2 Me_109Ts, 1 Panzer_General, 1 Repair_BB, 1 bomber, 1 carrier, 1 german_para, 1 german_paraBoost and 6 infantry; Remaining resources: 0 PUs; 
    
        Place Units - Germans
            1 Repair_BB placed in 112 Sea Zone
    
        Combat Move - Germans
            Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
            1 unit repaired.
            Trigger Germans RemoveRepair BB: has removed 1 Repair_BB owned by Germans in 112 Sea Zone
            3 GermanUBoats, 1 Wolfpack, 1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
            1 tactical_bomber moved from Western Germany to 110 Sea Zone
    
        Combat - Germans
            Battle in 110 Sea Zone
                Germans attack with 3 GermanUBoats, 1 Wolfpack, 1 battleship, 1 cruiser, 1 destroyer and 2 tactical_bombers
                British defend with 1 battleship, 1 cruiser and 1 destroyer
                    Germans roll dice for 3 GermanUBoats in 110 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                Units damaged: 1 battleship owned by the British
                    Germans roll dice for 1 Wolfpack, 1 battleship, 1 cruiser, 1 destroyer and 2 tactical_bombers in 110 Sea Zone, round 2 : 0/5 hits, 2,50 expected hits
                    British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 110 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 GermanUBoat owned by the Germans lost in 110 Sea Zone
                    1 destroyer owned by the British lost in 110 Sea Zone
                    1 Wolfpack owned by the Germans lost in 110 Sea Zone
                    Germans roll dice for 2 GermanUBoats in 110 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 tactical_bombers in 110 Sea Zone, round 3 : 3/5 hits, 2,50 expected hits
                    British roll dice for 1 battleship and 1 cruiser in 110 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits
                    1 GermanUBoat owned by the Germans lost in 110 Sea Zone
                    1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
                Germans win with 1 GermanUBoat, 1 battleship, 1 cruiser, 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 23
                Casualties for Germans: 2 GermanUBoats and 1 Wolfpack
                Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
    
        Non Combat Move - Germans
            Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Germany
            2 tactical_bombers moved from 110 Sea Zone to Western Germany
            1 fighter moved from Norway to Western Germany
            1 fighter moved from Northern Italy to Western Germany
            2 tactical_bombers moved from Western Germany to Southern Italy
            3 aaGuns moved from Holland Belgium to Western Germany
            2 infantry moved from Holland Belgium to Normandy Bordeaux
            1 mech_infantry moved from Normandy Bordeaux to Western Germany
            2 transports moved from 112 Sea Zone to 110 Sea Zone
            1 GermanUBoat moved from 124 Sea Zone to 109 Sea Zone
            1 waffen_infantry moved from Holland Belgium to Germany
            2 waffen_infantrys moved from France to Germany
            1 Waffen_Arty moved from France to Northern Italy
            1 armour moved from Southern France to Northern Italy
            2 mech_infantrys moved from Southern France to Northern Italy
            5 armour moved from France to Germany
            1 bomber moved from Southern Italy to Western Germany
            5 infantry moved from Greater Southern Germany to Slovakia Hungary
            5 infantry moved from Bulgaria to Romania
    
        Place Units - Germans
            1 carrier placed in 93 Sea Zone
            2 Me_109Ts placed in 93 Sea Zone
            1 GermanUBoat placed in 112 Sea Zone
            1 bomber placed in Western Germany
            2 German_Engineers, 1 Panzer_General, 1 german_para, 1 german_paraBoost and 6 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 42 PUs; end with 42 PUs
            Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -2,17
    British regular : 0,33
    

    exp-game-5-stahl-G-2.tsvg

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