Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsD-Day, TGC (Allies) vs VictoryFirst (German)
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Round 6 aggregate game dice results: Allies +9.7 actual, +.83 Low Luck (Reinforcements -1) // Axis +7.28 actual, +.83 Low Luck (Reinforcements +0)
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3d6: 4, 1, 6
1d6: 6 -
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Airstrikes on tank and artillery that want to move to St. Lo
1st:
T [dice 1d6]
A [dice 1d6]2nd:
T [dice 1d6]
A [dice 1d6] -
1d6: 3
1d6: 6
1d6: 2
1d6: 6 -
Hmm, am I getting six airstrikes actually? 4 for leaving G25 and 2 for entering St. Lo?
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@VictoryFirst Yeap. Six air strikes.
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T [dice 4d6]
A [dice 4d6] -
4d6: 3, 2, 3, 1
4d6: 4, 5, 3, 2 -
Just so you know, I am in the middle of my final exams, so that’s why I was a little slow the last two weeks. I only have two ones left that are not very difficult, so I will be able to play normally again.
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@VictoryFirst oh nice that your finals are almost over. no worries at all on the ‘delay’.
AA guns St. Lo [dice 4d6]
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4d6: 4, 1, 1, 4
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Round 8 aggregate game dice results: Allies +7.95 actual, -1.5 Low Luck (Reinforcements -1) // Axis +8.7 actual, +2 Low Luck (Reinforcements +0)
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Four airstrikes for the infantry in G25
[dice 4d6]
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4d6: 4, 5, 3, 1
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Just to be sure - the Allies have to control all three cities for one complete round of play to win, right? This means they have to control them at least at the end of turn 9?
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@VictoryFirst said in D-Day, TGC (Allies) vs VictoryFirst (German):
Just to be sure - the Allies have to control all three cities for one complete round of play to win, right? This means they have to control them at least at the end of turn 9?
Yep - the 10th turn may not be necessary.





