@crockett36 Thanks! :)
PTV#2 ArtofWar (Ax+12) v Axis-Dominion (Al)
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no scramble. thanks
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Game History
Round: 1 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - Italians 1 destroyer and 1 submarine moved from 97 Sea Zone to 95 Sea Zone 1 bomber moved from Northern Italy to 95 Sea Zone 2 fighters moved from Southern Italy to 95 Sea Zone 1 cruiser and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 2 transports moved from 99 Sea Zone to 98 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Tobruk to 98 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 99 Sea Zone to Greece 1 armour and 2 infantry moved from Albania to Greece 1 infantry moved from Ethiopia to Anglo-Egyptian Sudan Italians take Anglo-Egyptian Sudan from British 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 infantry moved from Ethiopia to British Somaliland Italians take British Somaliland from British 1 artillery and 1 infantry moved from Libya to Tunisia Combat - Italians Battle in Greece Italians attack with 2 armour, 1 artillery and 4 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 battleship and 2 cruisers in Greece, round 2 : 1/3 hits, 1.67 expected hits Italians roll dice for 2 armour, 1 artillery and 4 infantry in Greece, round 2 : 1/7 hits, 2.17 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Italians lost in Greece 2 infantry owned by the Neutral_Allies lost in Greece Italians roll dice for 2 armour, 1 artillery and 3 infantry in Greece, round 3 : 3/6 hits, 2.00 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Greece from Neutral_Allies with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 9 Casualties for Italians: 1 infantry Casualties for Neutral_Allies: 4 infantry Battle in 95 Sea Zone Italians attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine British defend with 1 transport; French defend with 1 cruiser and 1 destroyer Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 95 Sea Zone, round 2 : 4/4 hits, 1.83 expected hits French roll dice for 1 cruiser, 1 destroyer and 1 transport in 95 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the French, 1 transport owned by the British and 1 cruiser owned by the French lost in 95 Sea Zone Italians win, taking 95 Sea Zone from Neutral with 1 bomber, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 25 Casualties for French: 1 cruiser and 1 destroyer Casualties for British: 1 transport Battle in Tunisia Italians attack with 1 artillery and 1 infantry French defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/2 hits, 0.67 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Tunisia Italians win, taking Tunisia from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians 1 artillery moved from Ethiopia to British Somaliland 1 bomber and 2 fighters moved from 95 Sea Zone to Southern Italy 1 armour moved from Northern Italy to Slovakia Hungary 1 artillery moved from Northern Italy to Southern Italy 2 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 destroyer placed in 99 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 5 Italians collect 15 PUs; end with 17 PUs
Combat Hit Differential Summary :
French regular : -1.17 Italians regular : 1.33 Neutral_Allies regular : -1.00
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to 64 Sea Zone 2 infantry and 1 transport moved from 64 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 aaGuns moved from New South Wales to Queensland 1 infantry moved from Malaya to Shan State 1 destroyer moved from 64 Sea Zone to 65 Sea Zone 1 fighter moved from New Zealand to Queensland Place Units - ANZAC 1 submarine placed in 64 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3 Non Combat Move - French 1 infantry moved from Algeria to Morocco 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Syria to Trans-Jordan 1 destroyer moved from 74 Sea Zone to 83 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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none. thanks
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Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 6 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 unit repaired. 1 fighter moved from 115 Sea Zone to United Kingdom 1 fighter moved from Western Germany to United Kingdom 2 bombers moved from Western Germany to United Kingdom 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France 1 tactical_bomber moved from Western Germany to Southern France Combat - Germans Air Battle in United Kingdom Germans attacks with 4 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 1/2 hits, 0.33 expected hits 1 bomber owned by the Germans killed by AA in United Kingdom Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in United Kingdom causes 7 damage total. Battle in Southern France Germans attack with 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 aaGun and 1 infantry; French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry British roll AA dice in Southern France : 0/1 hits, 0.17 expected hits Germans roll dice for 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Southern France, round 2 : 5/6 hits, 2.33 expected hits French roll dice for 1 aaGun, 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits, 1.00 expected hits 1 aaGun owned by the British, 1 infantry owned by the French, 1 infantry owned by the British and 1 artillery owned by the French lost in Southern France Germans win, taking Southern France from French with 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for British: 1 aaGun and 1 infantry Casualties for French: 1 artillery and 1 infantry Cleaning up after air battles Non Combat Move - Germans Trigger Germans Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French 1 bomber moved from United Kingdom to Western Germany 2 fighters moved from United Kingdom to 115 Sea Zone 1 tactical_bomber moved from 115 Sea Zone to Southern Italy 1 fighter moved from Western Germany to France 1 tactical_bomber moved from Southern France to France 1 tactical_bomber moved from Western Germany to France 1 armour, 2 artilleries and 7 infantry moved from Yugoslavia to Slovakia Hungary 1 armour moved from Yugoslavia to Poland 1 armour moved from Yugoslavia to Romania 5 infantry moved from Bulgaria to Romania 1 aaGun moved from Western Germany to Holland Belgium 5 armour moved from France to Germany 2 infantry moved from Norway to Finland 2 aaGuns moved from Western Germany to Holland Belgium Place Units - Germans 1 submarine placed in 115 Sea Zone 1 armour and 8 mech_infantrys placed in Germany 3 infantry placed in Normandy Bordeaux 1 infantry placed in France 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
French regular : -1.00 British AA : 0.50 Germans regular : 2.67
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2 Purchase Units - Russians Russians buy 2 armour, 3 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 artillery and 1 infantry moved from Smolensk to Northern Belarus 2 aaGuns moved from Smolensk to Northern Belarus 7 infantry moved from Leningrad to Northern Belarus 1 infantry moved from Vyborg to Leningrad 1 infantry moved from Archangel to Leningrad 1 aaGun moved from Leningrad to Northern Belarus 3 infantry moved from Russia to Smolensk 3 infantry moved from Ukraine to Western Ukraine 2 infantry moved from Northern Caucasus to Rostov 1 armour and 1 mech_infantry moved from Northern Belarus to Leningrad 3 infantry moved from Sakha to Amur 1 aaGun and 12 infantry moved from Buryatia to Amur 1 aaGun and 3 infantry moved from Siberia to Amur 1 submarine moved from 128 Sea Zone to 126 Sea Zone Place Units - Russians 1 armour, 1 artillery and 1 mech_infantry placed in Leningrad 1 armour, 1 artillery and 1 mech_infantry placed in Ukraine 1 infantry placed in Siberia 1 artillery and 3 infantry placed in Russia Turn Complete - Russians Russians collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
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Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 factory_minor, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Kiangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kweichow to Yunnan 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Yunnan 2 bombers moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Yunnan to Shan State 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State 2 infantry moved from French Indo China to Shan State 1 artillery and 1 infantry moved from Davao to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 132 Sea Zone 1 artillery and 1 infantry moved from 132 Sea Zone to Malaya 1 battleship and 1 cruiser moved from 37 Sea Zone to 132 Sea Zone 1 artillery moved from Borneo to 37 Sea Zone 1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from Paulau to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to Dutch New Guinea 1 marine moved from Guam to 22 Sea Zone 1 cruiser and 1 marine moved from 22 Sea Zone to 45 Sea Zone 1 marine moved from 45 Sea Zone to Celebes 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Dutch New Guinea 1 fighter moved from Caroline Islands to 46 Sea Zone 1 tactical_bomber moved from Caroline Islands to Manilla 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Manilla Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 46 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in Celebes Battle in Malaya Battle in Dutch New Guinea Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Dutch New Guinea, round 2 : 3/6 hits, 3.00 expected hits ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Dutch New Guinea 2 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Celebes from Dutch, taking Malaya from UK_Pacific, taking Dutch New Guinea from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Manilla Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber Americans defend with 1 infantry Japanese roll dice for 1 battleship in Manilla, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 infantry in Manilla, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Manilla Japanese win, taking Manilla from Americans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Yunnan Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/5 hits, 2.33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yunnan 2 infantry owned by the Chinese lost in Yunnan Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Shan State Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers British defend with 3 infantry; ANZAC defend with 1 infantry Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Shan State, round 2 : 4/8 hits, 3.83 expected hits UK_Pacific roll dice for 4 infantry in Shan State, round 2 : 0/4 hits, 1.33 expected hits 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 12 Casualties for British: 3 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 carrier moved from 37 Sea Zone to 132 Sea Zone 1 destroyer moved from 21 Sea Zone to 132 Sea Zone 3 infantry moved from Jehol to Southern Manchuria 1 artillery and 2 infantry moved from Kiangsi to Hunan 3 infantry moved from Kwangtung to Hunan 1 mech_infantry moved from Shansi to Kiangsi 1 infantry moved from Anhwe to Kiangsi 1 infantry moved from Shansi to Anhwe 1 artillery moved from Shansi to Chahar 1 infantry moved from Chahar to Shansi 2 bombers moved from Yunnan to Davao 1 tactical_bomber moved from Manilla to Davao 1 carrier and 1 destroyer moved from 36 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 36 Sea Zone 1 fighter moved from 46 Sea Zone to Davao 2 destroyers and 1 submarine moved from 36 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to 132 Sea Zone 2 fighters and 2 tactical_bombers moved from Shan State to French Indo China 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung 1 transport moved from 6 Sea Zone to 7 Sea Zone 1 armour moved from Japan to 7 Sea Zone 1 infantry moved from Iwo Jima to 7 Sea Zone 1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 21 Sea Zone 1 armour and 1 infantry moved from 21 Sea Zone to Kwangtung 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 infantry moved from Formosa to 21 Sea Zone 1 submarine moved from 6 Sea Zone to 5 Sea Zone Place Units - Japanese 1 artillery placed in Japan 1 carrier and 2 transports placed in 6 Sea Zone 1 submarine placed in 6 Sea Zone 1 factory_minor placed in Kwangtung Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -0.33 Japanese regular : 1.17 UK_Pacific regular : -1.33 ANZAC regular : 0.33
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One of the Japanese fighters on Japan should have moved NCM to SZ 6.
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just double checking, did you intend to leave your aa gun stack in holland? fyi i’m not sure you could scramble to defend only aa guns as i don’t think they’re considered defending units, but maybe i’m wrong here. @Adam514 can you clarify?
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I put the two extra AA in H-B, because I assumed planes could be scrambled to defend them. If not, then leave 1 AA in H-B (to collect the NO) and put the other two in W-G.
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@ArtofWar1947 said in PTV#2 ArtofWar (Ax+12) v Axis-Dominion (Al):
I put the two extra AA in H-B, because I assumed planes could be scrambled to defend them. If not, then leave 1 AA in H-B (to collect the NO) and put the other two in W-G.
yah i think let’s get some clarification from adam, it’s good to know
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According to thread for the PTV rules:
Land Scramble: Path to Victory is designed to be played with “can scramble to land” turned on for both Airbases and Carriers. This option, however, may only be used for battles where the defending player has at least one unit in the defending territory–i.e., a scramble cannot be used to defend an empty land territory.Further down in the discussion of the PTV rules, there is this:
Can you explain scramble to land better? Does this mean air in W. Ger can scramble to defend a land attack in Germany?
Yes. West Germany can scramble to defend Germany, as long as there is at least one defending unit already in Germany (including a lone AA gun). Note that France’s airbase is now actually useful, since it can be used to scramble in defense of Normandy, Holland, Southern France, and Western Germany.
Adam -
Hit the send button before I finished my thought.
…But Adam is the final authority, and it can’t hurt to check with him.
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Thanks, I think that was clear enough. That parenthetical should be in the game notes to clear it up or somewhere the definition of defending unit should be made explicit to include aa gun. Ok I’ll proceed with this understanding
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TripleA Manual Gamesave Post: Americans round 2
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 2 fighters, 1 harbour, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 2 infantry and 2 marines moved from Marshall Islands to 32 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 32 Sea Zone to 33 Sea Zone 1 battleship and 1 marine moved from 32 Sea Zone to 33 Sea Zone 1 cruiser and 1 marine moved from 32 Sea Zone to 33 Sea Zone 1 cruiser moved from 32 Sea Zone to 33 Sea Zone 1 artillery, 2 infantry and 2 marines moved from 33 Sea Zone to Gilbert Islands 2 fighters moved from 32 Sea Zone to Gilbert Islands 1 fighter moved from Hawaiian Islands to Gilbert Islands Combat - Americans Battle in Gilbert Islands Americans attack with 1 artillery, 3 fighters, 2 infantry and 2 marines Japanese defend with 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Gilbert Islands, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 2 infantry in Gilbert Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Gilbert Islands Americans win, taking Gilbert Islands from Japanese with 1 artillery, 3 fighters, 2 infantry and 2 marines remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Americans 1 destroyer moved from 27 Sea Zone to 33 Sea Zone 1 carrier and 1 destroyer moved from 32 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone 1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 32 Sea Zone 1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands 1 fighter moved from Gilbert Islands to 32 Sea Zone 2 fighters moved from Gilbert Islands to 33 Sea Zone 1 transport moved from 93 Sea Zone to 94 Sea Zone 1 cruiser moved from 93 Sea Zone to 94 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar 1 infantry, 1 mech_infantry and 1 transport moved from 104 Sea Zone to 88 Sea Zone 1 infantry and 1 mech_infantry moved from 88 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 carrier and 1 destroyer moved from 104 Sea Zone to 93 Sea Zone 1 fighter moved from Gibraltar to United Kingdom Place Units - Americans 1 harbour placed in Marshall Islands 1 carrier placed in 11 Sea Zone 1 transport placed in 104 Sea Zone 1 infantry placed in Central United States 2 infantry placed in Western United States 1 fighter placed in Eastern United States 1 fighter and 1 tactical_bomber placed in Western United States Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 fighter EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : -0.67
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before i proceed, need to request favor:
i 100% thought i had bought two transports, not one, and didn’t realize the mistake until placement time. you can tell i was intending two because i had bought 3 inf, 2 of which would require another transport. wondering if you’d allow me to exchange the tac i bought with a transport, and if i had done it right, i’d have 4 extra ipc but then would’ve bought only one inf and a sub instead. net result would be to swap the tac and an inf with a transport, sub, and leave the extra dollar in the bank. this decision has nothing to do with the one battle/roll i did in gilbert islands of course.
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Sure.
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 2 fighters, 1 harbour, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 2 infantry and 2 marines moved from Marshall Islands to 32 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 32 Sea Zone to 33 Sea Zone 1 battleship and 1 marine moved from 32 Sea Zone to 33 Sea Zone 1 cruiser and 1 marine moved from 32 Sea Zone to 33 Sea Zone 1 cruiser moved from 32 Sea Zone to 33 Sea Zone 1 artillery, 2 infantry and 2 marines moved from 33 Sea Zone to Gilbert Islands 2 fighters moved from 32 Sea Zone to Gilbert Islands 1 fighter moved from Hawaiian Islands to Gilbert Islands Combat - Americans Battle in Gilbert Islands Americans attack with 1 artillery, 3 fighters, 2 infantry and 2 marines Japanese defend with 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Gilbert Islands, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 2 infantry in Gilbert Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Gilbert Islands Americans win, taking Gilbert Islands from Japanese with 1 artillery, 3 fighters, 2 infantry and 2 marines remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Americans 1 destroyer moved from 27 Sea Zone to 33 Sea Zone 1 carrier and 1 destroyer moved from 32 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone 1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 32 Sea Zone 1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands 1 fighter moved from Gilbert Islands to 32 Sea Zone 2 fighters moved from Gilbert Islands to 33 Sea Zone 1 transport moved from 93 Sea Zone to 94 Sea Zone 1 cruiser moved from 93 Sea Zone to 94 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar 1 infantry, 1 mech_infantry and 1 transport moved from 104 Sea Zone to 88 Sea Zone 1 infantry and 1 mech_infantry moved from 88 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 carrier and 1 destroyer moved from 104 Sea Zone to 93 Sea Zone 1 fighter moved from Gibraltar to United Kingdom Place Units - Americans 1 harbour placed in Marshall Islands 1 carrier placed in 11 Sea Zone 1 transport placed in 104 Sea Zone 1 infantry placed in Central United States 2 infantry placed in Western United States 1 fighter placed in Eastern United States 1 fighter and 1 tactical_bomber placed in Western United States Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 fighter EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 infantry and 1 tactical_bomber EDIT: Removing units owned by Americans from Central United States: 1 artillery EDIT: Adding units owned by Americans to Western United States: 1 artillery EDIT: Adding units owned by Americans to 11 Sea Zone: 1 submarine and 1 transport EDIT: Changing PUs for Americans from 0 to 1 EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow 2 infantry moved from Tsinghai to Hopei 1 fighter moved from Szechwan to Hopei Combat - Chinese Chinese creates battle in territory Kweichow Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Kweichow from Japanese, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 9 infantry moved from Szechwan to Yunnan 1 fighter moved from Hopei to Yunnan 1 infantry moved from Tsinghai to Szechwan Place Units - Chinese 2 artilleries and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs Purchase Units - British British buy 1 destroyer, 1 factory_minor, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from Burma to Shan State 1 artillery moved from Burma to Shan State 1 fighter moved from Eastern India to Shan State 1 artillery and 1 infantry moved from Egypt to Alexandria 1 bomber moved from Gibraltar to Alexandria 1 artillery and 1 infantry moved from Egypt to Anglo-Egyptian Sudan 1 armour moved from Egypt to Anglo-Egyptian Sudan 1 destroyer moved from 94 Sea Zone to 95 Sea Zone 1 tactical_bomber moved from Gibraltar to 95 Sea Zone 2 fighters moved from 94 Sea Zone to 95 Sea Zone 1 fighter moved from United Kingdom to 95 Sea Zone 1 fighter moved from Gibraltar to 95 Sea Zone 1 fighter moved from Szechwan to Shan State Combat - British Battle in Anglo-Egyptian Sudan British attack with 1 armour, 1 artillery and 1 infantry Italians defend with 1 infantry British roll dice for 1 armour, 1 artillery and 1 infantry in Anglo-Egyptian Sudan, round 2 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Anglo-Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Anglo-Egyptian Sudan British win, taking Anglo-Egyptian Sudan from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Alexandria British attack with 1 artillery, 1 bomber and 1 infantry Italians defend with 1 infantry British roll dice for 1 artillery, 1 bomber and 1 infantry in Alexandria, round 2 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 95 Sea Zone British attack with 1 destroyer, 4 fighters and 1 tactical_bomber Italians defend with 1 destroyer and 1 submarine British roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 95 Sea Zone British win, taking 95 Sea Zone from Italians with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Italians: 1 destroyer and 1 submarine Battle in Shan State British attack with 1 artillery, 2 fighters and 3 infantry Japanese defend with 2 infantry British roll dice for 1 artillery, 2 fighters and 3 infantry in Shan State, round 2 : 2/6 hits, 2.00 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Shan State 2 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 2 fighters moved from Shan State to Eastern India 1 aaGun moved from Burma to Yunnan 2 infantry moved from Burma to Yunnan 2 artilleries and 3 infantry moved from Eastern India to Burma 1 tactical_bomber moved from Baluchistan to Eastern India 1 infantry moved from Rhodesia to Tanganyika Territory 1 infantry moved from Rhodesia to Belgian Congo 1 bomber moved from Alexandria to Egypt 1 fighter moved from Gibraltar to Egypt 2 infantry moved from Southern Persia to 82 Sea Zone 1 tactical_bomber moved from 95 Sea Zone to Gibraltar 2 fighters moved from 95 Sea Zone to Gibraltar 2 fighters moved from 95 Sea Zone to 94 Sea Zone 1 transport moved from 93 Sea Zone to 94 Sea Zone 1 armour moved from Gibraltar to 94 Sea Zone 1 infantry moved from Gibraltar to 94 Sea Zone 1 armour and 1 infantry moved from 94 Sea Zone to Morocco 1 artillery and 1 infantry moved from Quebec to 109 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Gibraltar 1 infantry moved from Southern Persia to Northeast Persia British take Northeast Persia from Neutral_Allies 2 infantry and 1 transport moved from 82 Sea Zone to 83 Sea Zone 2 infantry moved from 83 Sea Zone to Egypt Place Units - British 1 factory_minor placed in Egypt 1 transport placed in 73 Sea Zone 1 infantry placed in Union of South Africa 1 destroyer placed in 109 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 30 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 2 artilleries and 2 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 4,2,5,1,5,2,1 UK_Pacific collect 7 PUs (1 lost to blockades); end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in Eastern India change ownership: 2 artilleries and 2 infantry Turning on Edit Mode EDIT: Removing units owned by British from 40 Sea Zone: 1 cruiser and 1 destroyer EDIT: Adding units owned by British to 81 Sea Zone: 1 cruiser and 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : 0.33 Italians regular : -1.17 Japanese regular : 0.00 British regular : -0.33