@a44bigdog:
I do not have AA40P yet so this may not even be correct. If the convoy zones work like they do in the original AAP it would be helpful to have them operate on the map the way they do in the AAP battlemap module. While having a roundel in a seazone may not be as pretty as the little ship icon, having them function the way they do in the AAP battlemap module is very nice. Heck it beats figuring it using the real game board even. The NOs can be handled using the Oil slot.
…Lastly a big thanks for stepping up and tackling the AAP40 module.
The new convoy system is different from the old, and will be supported in the next release. Big thanks to Attila (AxisAtti) for working hard on a new update to ABattlemap which supports the new convoy system, as well as the old (old will still use the InfoView row called “Convoy”, new system will use a row called “Damage”). NOs are shown in the “Oil” row.
@a44bigdog:
I would also recommend fixing bugs and getting everything working and then leaving as it is. It was aggravating with AA50 when Holkann kept changing the map and a new version would have to be down loaded. With a battlemap module in my mind functionality is much more important than appearance. And since people will have games going using these it is a big headache when too many versions and updates get out.
I also want to limit the number of compatibility-breaking updates to as few as possible, which is why I have waited to include the new set of toolpieces. Since the latest module has been around for a few weeks now and no other compatibility-breaking suggestions have been made, now seems like a good time to include them.
@Battlingmaxo:
Stoney, Again thanks for all the work on the P40 module. I enjoy using it when I play. Were the black and blue sz labels in all your versions or just the final…I never noticed until the other day. Btw, where did the thread go?
Any chance you might consider doing something similar for the AA50 map?
You’re welcome… thank you all for sharing your appreciation, I’m glad you enjoy the module. I also noticed a few weeks ago that some of the sea zone labels are the wrong color. I don’t exactly know how that happened, but it will be fixed in the next release.
I made a couple darker versions of the A50 map, which you can download here. If you like one of the 3 maps I made, just rename it “Map.bmp” and copy it into your A50.gim (from 1941 folder) and A51.gim (from 1942 folder) folders.
@BadSpeller:
how about calling it Gamma until the bugs are worked out. (The next one can be Delta 8-) )
It is fine to have several test versions. By use we are testing for your final product i.e. “The Stoney Pacific '40”
I could call it “Gamma”, or more conventionally, I could call it “RC1” (‘Release Candidate 1’: a sort of “post-beta”, “pre-final release” label). OR I could name it “Axis & Allies: Pacific 1940”/“P40.gim”, and upload the original P40.gim with a different name so that they can be installed simultaneously, people don’t have 3 different versions of the module crowding their drop-down menu, and the latest version still gets the “official” name. For those that don’t want to download a whole new directory for the original module, I will include easy instruction for renaming the original module. What do people think of this idea?
@AxisAtti:
@Stoney229:
I’m pretty sure P4B.gim is not compatible with P40.gim, because of the size difference. You cannot open a P40.gim save file in P4B.gim. Also, my new update will not be entirely compatible with P4B.gim, because some of the toolpieces will be changed around (see above posts).
Trust me, it is! - There will be some minor things (since the toolpieces are not 100% identical), but there is no problem using the “old” P40-Save Files with the “new” P4B Module! Since the additional space is added on the right side, it will work!
Atti
I would have thought that would be the case, but I remember having to create the Start.aam for P4B from scratch, because I couldn’t get the Start.aam from P40.gim to work in the P4B module. I just tried it again, and opening a P40.gim save file in P4B.gim crashes the program. Do you not have this problem? Should I send you a log file?