Sigh - looking at this I see, even though I thought about it while determining my Turn, I forgot to post the Combat Move. I guess it is going to take me some time to get that habit ingrained. Luckily no game freezes so no edits.
Axis D Allies +18 vs Karl7 BM4
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Purchase Units - Italians Italians buy 3 infantry and 1 marine; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus Combat - Italians Battle in Cyprus Non Combat Move - Italians 1 armour and 1 infantry moved from Greece to 97 Sea Zone 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 armour and 1 infantry moved from 99 Sea Zone to Syria Italians take Syria from Neutral_Axis 1 infantry moved from Trans-Jordan to Iraq Italians take Iraq from Neutral_Axis 1 infantry moved from Trans-Jordan to Iraq 1 artillery moved from Tobruk to Alexandria 1 infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 1 infantry moved from British Somaliland to Ethiopia 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 battleship and 2 cruisers moved from 97 Sea Zone to 99 Sea Zone 1 aaGun moved from Yugoslavia to Albania 1 artillery and 1 infantry moved from Yugoslavia to Albania 1 aaGun, 1 artillery and 1 infantry moved from Yugoslavia to Slovakia Hungary 1 armour moved from Greece to Albania 1 armour moved from Albania to Yugoslavia Place Units - Italians 2 infantry and 1 marine placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4,3,4,3,6 Italians collect 16 PUs (2 lost to blockades); end with 16 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Northern Territory to Queensland 3 fighters moved from Java to Queensland Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 76 Sea Zone to 80 Sea Zone 1 fighter moved from United Kingdom to Gibraltar Turn Complete - FrenchCombat Hit Differential Summary :
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damn, got really unlucky there:
Combat - Germans Battle in Egypt Germans attack with 7 bombers, 8 fighters and 5 tactical_bombers British defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 bomber, 4 fighters, 1 harbour, 4 infantry, 1 mech_infantry and 3 tactical_bombers; ANZAC defend with 2 infantry British roll AA dice in Egypt : 1/3 hits, 0.50 expected hits 1 fighter owned by the Germans lost in Egypt Germans roll dice for 7 bombers, 7 fighters and 5 tactical_bombers in Egypt, round 2 : 9/19 hits, 11.50 expected hits British roll dice for 1 aaGun, 1 armour, 1 artillery, 1 bomber, 4 fighters, 6 infantry, 1 mech_infantry and 3 tactical_bombers in Egypt, round 2 : 11/17 hits, 7.50 expected hits 6 fighters owned by the Germans and 5 tactical_bombers owned by the Germans lost in Egypt 1 mech_infantry owned by the British, 2 infantry owned by the ANZAC, 1 aaGun owned by the British, 1 bomber owned by the British and 4 infantry owned by the British lost in Egypt Germans roll dice for 7 bombers and 1 fighter in Egypt, round 3 : 5/8 hits, 5.17 expected hits British roll dice for 1 armour, 1 artillery, 4 fighters and 3 tactical_bombers in Egypt, round 3 : 4/9 hits, 5.00 expected hits 3 bombers owned by the Germans and 1 fighter owned by the Germans lost in Egypt 3 tactical_bombers owned by the British, 1 artillery owned by the British and 1 armour owned by the British lost in Egypt Germans roll dice for 4 bombers in Egypt, round 4 : 3/4 hits, 2.67 expected hits British roll dice for 4 fighters in Egypt, round 4 : 1/4 hits, 2.67 expected hits 1 bomber owned by the Germans lost in Egypt 3 fighters owned by the British lost in Egypt Germans roll dice for 3 bombers in Egypt, round 5 : 2/3 hits, 2.00 expected hits British roll dice for 1 fighter in Egypt, round 5 : 1/1 hits, 0.67 expected hits 1 bomber owned by the Germans lost in Egypt 1 fighter owned by the British lost in Egypt Germans win with 2 bombers remaining. Battle score for attacker is -81 Casualties for Germans: 5 bombers, 8 fighters and 5 tactical_bombers Casualties for ANZAC: 2 infantry Casualties for British: 1 aaGun, 1 armour, 1 artillery, 1 bomber, 4 fighters, 4 infantry, 1 mech_infantry and 3 tactical_bombers -
average was around -3 TUV
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@Karl7 said in Axis D Allies +18 vs Karl7 BM4:
average was around -3 TUV
lol it’s a terrible move, why would you do that??
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@Karl7 said in Axis D Allies +18 vs Karl7 BM4:
GG
was trying experiment. if it would have worked I think it would have been interesting
the better move was to hit all out with italy, AND THEN do that air strike with G and that single inf
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that’s what i was bracing for, the one 1-2 punch
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yeah, but I don’t want Germany in control of Egypt
as I say it was an experiment. On average I would have some out of there with 8ish planes, cleared out all allied forces etc
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@Karl7 said in Axis D Allies +18 vs Karl7 BM4:
yeah, but I don’t want Germany in control of Egypt
as I say it was an experiment. On average I would have some out of there with 8ish planes, cleared out all allied forces etc
average tuv was closer to -6 or -7 actually, and losing precious german air even it’s for egypt is just not so great, and that air is desperately needed for the eastern front as you were not building any ground units… it’s an interesting opening i will say, but too dicy/risky
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K Karl7 referenced this topic on
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yeah, if I came out of there ahead w/like 10-12 planes, then yeah, it would have been big.
BUT, the dice were not interest in that! Bam!
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yeah, but still 7-8 planes left, not 2, lol. Plus if I got luck on the plus side… well…
anyway, want to reset? Same bid etc? I will play a more standard axis.
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I already posted result.
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@Karl7 said in Axis D Allies +18 vs Karl7 BM4:
yeah, but still 7-8 planes left, not 2, lol. Plus if I got luck on the plus side… well…
anyway, want to reset? Same bid etc? I will play a more standard axis.
sure, we can reset. i’ll do ss in 106, and 91, inf in ng, and inf yunnan
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ng?
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@Karl7 said in Axis D Allies +18 vs Karl7 BM4:
per bid rules, you can’t place there
must be territory with existing unit
It’s customary to allow that, you know that lol can’t be the first time I or others bid that with you… ?






