@The_Good_Captain Agreed. Still it would be nice to have everything automated. There are still a couple of important things player-enforced, like not moving other land units in the Advance Convoys and Assign Convoy Escorts phases and rolling for combat. I am going to see if I can learn JAVA coding and help the TripleA developers. I would love to see some new features added.
When you need a topic to use the Dicebot, do it here
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1d6: 2
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Axis and Allies 1914 game round 8, Austro-Hungarian turn.
Austria-Hungary attacks Venice. They have one fighter. The defending Americans (alongside other nations) have one fighter.
Air battle:
Austria-Hungary: [dice 1d6]
US: [dice 1d6] -
1d6: 6
1d6: 1 -
Austria-Hungary loses.
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French move into an Austro-Hungarian minefield in sea zone 16 turn 14, this post and the SuperbattleshipYamato post immediately preceding it in this thread were for the same game.
[dice 1d6]
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1d6: 2
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Axis and Allies 1914 game round 15, British turn.
Britain attacks Ottoman Bulgaria. They have one fighter. The defending Austro-Hungarians have one fighter, this post and the 2 SuperbattleshipYamato posts immediately preceding it in this thread were for the same game.
Air battle:
Britain: [dice 1d6]
Austria-Hungary: [dice 1d6] -
1d6: 6
1d6: 4 -
Inconclusive results. Second round of combat:
Air battle:
Britain: [dice 1d6]
Austria-Hungary: [dice 1d6] -
1d6: 5
1d6: 6 -
Inconclusive results. Second round of combat:
Air battle:
Britain: [dice 1d6]
Austria-Hungary: [dice 1d6] -
1d6: 3
1d6: 4 -
Inconclusive results. Fourth round of combat (the last round was actually the third round of combat, not the second round, copy and pasting error):
Air battle:
Britain: [dice 1d6]
Austria-Hungary: [dice 1d6] -
1d6: 3
1d6: 3 -
Inconclusive results. Fifth round of combat:
Air battle:
Britain: [dice 1d6]
Austria-Hungary: [dice 1d6] -
1d6: 4
1d6: 2 -
Britain loses.
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Global 1940 low luck game against myself. Playing a version where France’s goes first in the first round, then their second turn is the last in every round following that (basically back to normal after the first turn). It’s easier to just roll France’s moves here.
France attacks Holland Belgium:
France: 7 infantry, 2 artillery, 1 tank, 2 fighters
Germany: 4 infantry, 2 artillery, 3 tanks, 1 fighterFirst round of combat:
France automatically gets 3 hits, rolls 1 dice for 4: [dice 1d6]
Germany automatically gets 4 hits, rolls 1 dice for 1: [dice 1d6] -
1d6: 5
1d6: 5 -
Both sides miss.
France: 3 infantry, 2 artillery, 1 tank, 2 fighters
Germany: 1 infantry, 2 artillery, 3 tanks, 1 fighterSecond round of combat:
France automatically gets 3 hits.
Germany automatically gets 3 hits, rolls 1 dice for 1: [dice 1d6]





