@zlefin I think without a british bid one is able to go for 111 and 110 and at least 1 sub against 106. So that becomes more common. But some form of British bid is pretty common and it does make sense since that is one of the places where you can immediately limit German attacks.
GovZ (Allies +41) vs. oysteilo
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland 2 submarines moved from 62 Sea Zone to 33 Sea Zone 1 submarine moved from 33 Sea Zone to 19 Sea Zone 1 submarine moved from 33 Sea Zone to 20 Sea Zone 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 2 submarines and 1 transport placed in 54 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Egypt to Trans-Jordan Turn Complete - FrenchCombat Hit Differential Summary :
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coming up “now”
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 3 artilleries, 2 fighters, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 112 Sea Zone to 104 Sea Zone 1 fighter moved from Western Germany to 104 Sea Zone 1 mech_infantry moved from Northwest Persia to Eastern Persia Germans take Eastern Persia from British 1 armour moved from Tambov to Samara Germans take Samara from Russians 1 armour moved from Samara to Volgograd Combat - Germans Battle in 104 Sea Zone Germans attack with 1 fighter and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter in 104 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Germans 1 fighter moved from 104 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from Western Germany to France 2 fighters and 2 tactical_bombers moved from Novgorod to Western Germany 1 bomber moved from Novgorod to Western Germany 1 bomber moved from Yakut S.S.R. to Japan 1 aaGun, 9 armour, 15 artilleries, 32 infantry and 15 mech_infantrys moved from Tambov to Volgograd 3 armour moved from Bryansk to Volgograd 7 mech_infantrys moved from Bryansk to Volgograd 1 mech_infantry moved from Western Ukraine to Rostov 3 mech_infantrys moved from Novgorod to Bryansk 3 artilleries moved from Bryansk to Rostov 1 artillery and 2 infantry moved from Ukraine to Rostov 2 fighters moved from Southern Italy to Western Germany 2 bombers moved from Bryansk to Western Germany 2 infantry moved from Russia to Tambov 1 mech_infantry moved from Northwest Persia to Iraq Place Units - Germans 3 artilleries placed in Volgograd 3 armour placed in Ukraine 3 armour placed in Russia 3 mech_infantrys placed in Novgorod 2 fighters and 3 mech_infantrys placed in Western Germany Germans undo move 5. 1 fighter and 1 submarine placed in 112 Sea Zone 1 fighter and 3 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 65 PUs; end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUsCombat Hit Differential Summary :
Americans regular : -0.67 Germans regular : -0.17 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Politics - Russians Russians takes Political Action: Political Action Allies To War With TrueNeutrals Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Russians 3 artilleries, 59 infantry and 1 mech_infantry moved from Kazakhstan to Afghanistan 5 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Hunan to Shantung 1 fighter moved from Hunan to Shantung Combat - Russians Battle in Afghanistan Russians attack with 3 artilleries, 59 infantry and 1 mech_infantry Neutral_True defend with 4 infantry Russians roll dice for 3 artilleries, 59 infantry and 1 mech_infantry in Afghanistan, round 2 : 7/63 hits, 11.50 expected hits Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Russians lost in Afghanistan 4 infantry owned by the Neutral_True lost in Afghanistan Russians win, taking Afghanistan from Neutral_True with 3 artilleries, 58 infantry and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Russians: 1 infantry Casualties for Neutral_True: 4 infantry Battle in Shantung Russians attack with 6 fighters, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 6 fighters, 2 mech_infantrys and 1 tactical_bomber in Shantung, round 2 : 6/9 hits, 4.00 expected hits Japanese roll dice for 1 mech_infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Shantung 1 mech_infantry owned by the Japanese lost in Shantung Russians win, taking Shantung from Japanese with 6 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 1 mech_infantry Trigger Chinese Destroy Factories Shantung Russians: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Russians 4 aaGuns moved from Kazakhstan to Afghanistan 6 fighters and 1 tactical_bomber moved from Shantung to Hunan 2 mech_infantrys moved from Kwangtung to Hunan Turn Complete - RussiansCombat Hit Differential Summary :
Japanese regular : 0.67 Russians regular : -2.50 Neutral_True regular : -0.33 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers and 3 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 2 mech_infantrys moved from Manchuria to Shantung 3 fighters moved from Japan to Shantung 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 5 fighters, 5 submarines and 4 tactical_bombers moved from 5 Sea Zone to 6 Sea Zone 1 submarine moved from 20 Sea Zone to 6 Sea Zone 1 infantry moved from French Indo China to Kwangsi Japanese take Kwangsi from Chinese 3 infantry moved from French Indo China to Yunnan 7 fighters and 4 tactical_bombers moved from French Indo China to Yunnan 1 mech_infantry moved from Novosibirsk to Urals Japanese take Urals from Russians 1 mech_infantry moved from Manchuria to Anhwe Japanese take Anhwe from Chinese Combat - Japanese Battle in 6 Sea Zone Japanese attack with 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 5 fighters, 7 submarines and 4 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 7 submarines in 6 Sea Zone, round 2 : 4/7 hits, 2.33 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win with 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 5 fighters, 7 submarines and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Shantung Japanese attack with 3 fighters and 2 mech_infantrys Russians defend with 1 mech_infantry Japanese roll dice for 3 fighters and 2 mech_infantrys in Shantung, round 2 : 3/5 hits, 1.83 expected hits Chinese roll dice for 1 mech_infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shantung 1 mech_infantry owned by the Russians lost in Shantung Japanese win, taking Shantung from Chinese with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 mech_infantry Battle in Yunnan Japanese attack with 7 fighters, 3 infantry and 4 tactical_bombers Chinese defend with 1 artillery and 4 infantry Japanese roll dice for 7 fighters, 3 infantry and 4 tactical_bombers in Yunnan, round 2 : 7/14 hits, 6.67 expected hits Chinese roll dice for 1 artillery and 4 infantry in Yunnan, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Japanese lost in Yunnan 4 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 7 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 artillery and 4 infantry Non Combat Move - Japanese 7 fighters and 4 tactical_bombers moved from Yunnan to French Indo China 3 fighters moved from Shantung to 6 Sea Zone 3 fighters moved from 6 Sea Zone to Japan 3 bombers moved from Sakha to Japan 1 infantry moved from Amur to 5 Sea Zone 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Japan 1 infantry moved from Korea to Manchuria 1 mech_infantry moved from Amur to Yakut S.S.R. 1 aaGun, 3 artilleries, 2 infantry and 1 mech_infantry moved from Amur to Manchuria Place Units - Japanese 1 carrier and 2 destroyers placed in 6 Sea Zone 3 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1 Japanese collect 37 PUs (1 lost to blockades); end with 40 PUsCombat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : 3.17 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers and 3 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 2 mech_infantrys moved from Manchuria to Shantung 3 fighters moved from Japan to Shantung 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 5 fighters, 5 submarines and 4 tactical_bombers moved from 5 Sea Zone to 6 Sea Zone 1 submarine moved from 20 Sea Zone to 6 Sea Zone 1 infantry moved from French Indo China to Kwangsi Japanese take Kwangsi from Chinese 3 infantry moved from French Indo China to Yunnan 7 fighters and 4 tactical_bombers moved from French Indo China to Yunnan 1 mech_infantry moved from Novosibirsk to Urals Japanese take Urals from Russians 1 mech_infantry moved from Manchuria to Anhwe Japanese take Anhwe from Chinese Combat - Japanese Battle in 6 Sea Zone Japanese attack with 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 5 fighters, 7 submarines and 4 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 7 submarines in 6 Sea Zone, round 2 : 4/7 hits, 2.33 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win with 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 5 fighters, 7 submarines and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Shantung Japanese attack with 3 fighters and 2 mech_infantrys Russians defend with 1 mech_infantry Japanese roll dice for 3 fighters and 2 mech_infantrys in Shantung, round 2 : 3/5 hits, 1.83 expected hits Chinese roll dice for 1 mech_infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shantung 1 mech_infantry owned by the Russians lost in Shantung Japanese win, taking Shantung from Chinese with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 mech_infantry Battle in Yunnan Japanese attack with 7 fighters, 3 infantry and 4 tactical_bombers Chinese defend with 1 artillery and 4 infantry Japanese roll dice for 7 fighters, 3 infantry and 4 tactical_bombers in Yunnan, round 2 : 7/14 hits, 6.67 expected hits Chinese roll dice for 1 artillery and 4 infantry in Yunnan, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Japanese lost in Yunnan 4 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 7 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 artillery and 4 infantry Non Combat Move - Japanese 7 fighters and 4 tactical_bombers moved from Yunnan to French Indo China 3 fighters moved from Shantung to 6 Sea Zone 3 fighters moved from 6 Sea Zone to Japan 3 bombers moved from Sakha to Japan 1 infantry moved from Amur to 5 Sea Zone 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Japan 1 infantry moved from Korea to Manchuria 1 mech_infantry moved from Amur to Yakut S.S.R. 1 aaGun, 3 artilleries, 2 infantry and 1 mech_infantry moved from Amur to Manchuria Place Units - Japanese 1 carrier and 2 destroyers placed in 6 Sea Zone 3 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1 Japanese collect 37 PUs (1 lost to blockades); end with 40 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 5 Sea Zone: 2 transports EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 transports EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : 3.17 -
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - Americans Americans buy 4 destroyers, 2 fighters, 8 infantry and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Combat Move - Americans 1 bomber and 1 tactical_bomber moved from Western United States to Venezuela 1 fighter and 1 infantry moved from British Guiana to Venezuela 1 armour and 1 mech_infantry moved from Central America to Venezuela Americans take Colombia from Neutral_True 1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 2 fighters and 5 infantry moved from 91 Sea Zone to Spain 1 artillery and 4 infantry moved from Gibraltar to Spain 1 submarine moved from 92 Sea Zone to 104 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 4 bombers moved from United Kingdom to Spain Combat - Americans Battle in 104 Sea Zone Americans attack with 1 destroyer and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Venezuela Americans attack with 1 armour, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Neutral_True defend with 2 infantry Americans roll dice for 1 armour, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Venezuela, round 2 : 2/6 hits, 2.67 expected hits Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Venezuela 2 infantry owned by the Neutral_True lost in Venezuela Americans win, taking Venezuela from Neutral_True with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Neutral_True: 2 infantry Battle in Spain Americans attack with 2 artilleries, 4 bombers, 2 fighters and 9 infantry Neutral_True defend with 6 infantry Americans roll dice for 2 artilleries, 4 bombers, 2 fighters and 9 infantry in Spain, round 2 : 7/17 hits, 6.17 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 5/6 hits, 2.00 expected hits 5 infantry owned by the Americans lost in Spain 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 2 artilleries, 4 bombers, 2 fighters and 4 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 5 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 2 fighters moved from Spain to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 4 bombers moved from Spain to United Kingdom 2 fighters moved from Western United States to 91 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Venezuela to Brazil 2 infantry moved from British Guiana to Brazil 3 mech_infantrys moved from Central America to Brazil 1 submarine moved from 26 Sea Zone to 33 Sea Zone 5 submarines moved from 21 Sea Zone to 33 Sea Zone 10 bombers and 2 fighters moved from Guam to Caroline Islands Place Units - Americans 4 destroyers and 1 transport placed in 101 Sea Zone 8 infantry placed in Eastern United States 2 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4 Americans collect 62 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Kiangsu to Shantung 1 fighter moved from Hunan to Shantung 1 infantry moved from Hopei to Chahar Chinese take Chahar from Japanese 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Tsinghai to Kansu Chinese take Kansu from Japanese 1 artillery moved from Szechwan to Yunnan 3 infantry moved from Hunan to Yunnan 2 infantry moved from Hunan to Anhwe 1 artillery moved from Hunan to Anhwe 3 infantry moved from Hunan to Kwangsi Combat - Chinese Battle in Yunnan Chinese attack with 1 artillery and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 3/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kwangsi, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe 1 mech_infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Shantung Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shantung Chinese win, taking Shantung from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Shantung to Hunan Place Units - Chinese 7 infantry placed in Hunan Turn Complete - Chinese Chinese collect 19 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs Purchase Units - British British buy 1 airfield, 1 armour and 4 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from India to Mozambique 3 mech_infantrys moved from Union of South Africa to Mozambique 1 infantry moved from Rhodesia to Mozambique 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 2 infantry moved from Trans-Jordan to Iraq 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Iraq 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Eastern Persia 1 artillery, 3 fighters and 3 infantry moved from Trans-Jordan to Saudi Arabia 1 submarine moved from 96 Sea Zone to 93 Sea Zone 3 fighters moved from Gibraltar to 93 Sea Zone 2 infantry moved from West India to Eastern Persia 1 submarine moved from 98 Sea Zone to 96 Sea Zone Combat - British Battle in Saudi Arabia British attack with 1 artillery, 3 fighters and 3 infantry Neutral_True defend with 2 infantry British roll dice for 1 artillery, 3 fighters and 3 infantry in Saudi Arabia, round 2 : 1/7 hits, 2.50 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_True lost in Saudi Arabia British roll dice for 1 artillery, 3 fighters and 3 infantry in Saudi Arabia, round 3 : 2/7 hits, 2.50 expected hits Neutral_True roll dice for 1 infantry in Saudi Arabia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Saudi Arabia British win, taking Saudi Arabia from Neutral_True with 1 artillery, 3 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Battle in Mozambique British attack with 1 bomber, 1 infantry and 3 mech_infantrys Neutral_True defend with 2 infantry British roll dice for 1 bomber, 1 infantry and 3 mech_infantrys in Mozambique, round 2 : 1/5 hits, 1.33 expected hits Neutral_True roll dice for 2 infantry in Mozambique, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Mozambique 1 infantry owned by the Neutral_True lost in Mozambique British roll dice for 1 bomber and 3 mech_infantrys in Mozambique, round 3 : 1/4 hits, 1.17 expected hits Neutral_True roll dice for 1 infantry in Mozambique, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Mozambique British win, taking Mozambique from Neutral_True with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Neutral_True: 2 infantry Battle in Eastern Persia British attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Persia, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Eastern Persia 1 mech_infantry owned by the Germans lost in Eastern Persia British win, taking Eastern Persia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 mech_infantry Battle in 93 Sea Zone British attack with 3 fighters and 1 submarine Italians defend with 1 destroyer British roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 3 fighters in 93 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the British lost in 93 Sea Zone British roll dice for 3 fighters in 93 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 93 Sea Zone British win with 3 fighters remaining. Battle score for attacker is 2 Casualties for British: 1 submarine Casualties for Italians: 1 destroyer Battle in Iraq British attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 0/4 hits, 1.50 expected hits Italians roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 3 : 1/4 hits, 1.50 expected hits Italians roll dice for 1 mech_infantry in Iraq, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Iraq 1 mech_infantry owned by the Germans lost in Iraq British win, taking Iraq from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Eastern Persia to West India 1 armour and 2 mech_infantrys moved from West India to India 1 artillery and 3 infantry moved from India to Burma 3 fighters moved from Saudi Arabia to Trans-Jordan 1 fighter and 1 tactical_bomber moved from Iraq to Trans-Jordan 1 artillery, 2 infantry and 4 mech_infantrys moved from Egypt to Trans-Jordan 4 infantry moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan 1 bomber moved from Mozambique to Union of South Africa 2 mech_infantrys moved from Belgian Congo to Egypt 1 artillery moved from Quebec to 106 Sea Zone 1 artillery and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Spain 3 fighters moved from 93 Sea Zone to Gibraltar 1 infantry moved from Gibraltar to Spain 1 submarine moved from 94 Sea Zone to 93 Sea Zone Place Units - British 1 airfield placed in Gibraltar 1 infantry placed in United Kingdom 3 infantry placed in Egypt 1 armour placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3 British collect 31 PUs (3 lost to blockades); end with 32 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs Place Units - UK_Pacific 1 artillery and 7 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs Some Units in India change ownership: 1 artillery and 7 infantryCombat Hit Differential Summary :
Chinese regular : 3.83 Americans regular : 0.83 Italians regular : 0.67 Japanese regular : -0.33 Germans regular : 0.67 Neutral_True regular : 2.33 British regular : -6.33 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 3 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 99 Sea Zone 2 fighters moved from 97 Sea Zone to 99 Sea Zone 3 fighters moved from Southern Italy to 99 Sea Zone 1 bomber moved from Southern Italy to Alexandria 1 infantry moved from Tobruk to Alexandria Combat - Italians Italians creates battle in territory 98 Sea Zone Battle in 99 Sea Zone Italians attack with 1 destroyer and 5 fighters British defend with 1 submarine Italians roll dice for 1 destroyer and 5 fighters in 99 Sea Zone, round 2 : 5/6 hits, 2.83 expected hits British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 99 Sea Zone Italians win, taking 98 Sea Zone from British, taking 99 Sea Zone from Neutral with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Alexandria Italians attack with 1 bomber and 1 infantry British defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Alexandria, round 2 : 1/2 hits, 0.83 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 2 fighters moved from 99 Sea Zone to 97 Sea Zone 3 fighters moved from 99 Sea Zone to Southern Italy 1 mech_infantry moved from Ukraine to Caucasus 3 aaGuns, 2 artilleries and 4 infantry moved from Rostov to Caucasus 1 infantry moved from Northern Italy to Southern France 1 bomber moved from Alexandria to Greece Place Units - Italians 1 artillery and 2 infantry placed in Northern Italy 1 destroyer and 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 17 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 29 PUsCombat Hit Differential Summary :
Italians regular : 2.33 British regular : -0.50 -
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 20 Sea Zone ANZAC creates battle in territory 19 Sea Zone Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 aaGun, 1 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 19 Sea Zone to 36 Sea Zone 1 submarine moved from 20 Sea Zone to 45 Sea Zone 1 transport moved from 33 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 destroyer and 1 submarine placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 4 artilleries, 1 destroyer, 4 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 3 bombers moved from Western Germany to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 mech_infantry moved from Northwest Persia to Eastern Persia 1 fighter and 1 tactical_bomber moved from Northwest Persia to Eastern Persia 2 mech_infantrys moved from Northwest Persia to Iraq 1 fighter and 1 tactical_bomber moved from Northwest Persia to Iraq 1 battleship, 1 carrier, 1 cruiser and 2 submarines moved from 112 Sea Zone to 114 Sea Zone 2 fighters moved from 112 Sea Zone to 114 Sea Zone 1 infantry moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians Combat - Germans Battle in 114 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 submarines Russians defend with 1 cruiser Germans roll dice for 2 submarines in 114 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 fighters in 114 Sea Zone, round 2 : 0/4 hits, 2.17 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 2 submarines in 114 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 submarines remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in Eastern Persia Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 2 : 2/3 hits, 1.33 expected hits British roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Eastern Persia 1 infantry owned by the British lost in Eastern Persia Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for British: 1 infantry Battle in Iraq Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 3/4 hits, 1.50 expected hits British roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Iraq 1 infantry owned by the British lost in Iraq Germans win, taking Iraq from British with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for British: 1 infantry Battle in 104 Sea Zone Germans attack with 3 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer and 1 submarine Germans roll dice for 3 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 destroyer Casualties for Americans: 1 destroyer and 1 submarine Non Combat Move - Germans 3 bombers moved from 104 Sea Zone to Western Germany 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Southern France 2 artilleries and 5 infantry moved from France to Southern France 2 fighters moved from 114 Sea Zone to Western Germany 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 mech_infantry moved from Western Germany to 113 Sea Zone 1 mech_infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 mech_infantry moved from 114 Sea Zone to Sweden Germans take Sweden from Neutral_True 3 mech_infantrys moved from Novgorod to Finland 1 mech_infantry moved from Volgograd to Turkey Germans take Turkey from Neutral_True 1 fighter and 1 tactical_bomber moved from Iraq to Caucasus 1 fighter and 1 tactical_bomber moved from Eastern Persia to Caucasus 1 mech_infantry moved from Northwest Persia to Persia 1 aaGun, 13 armour, 18 artilleries, 34 infantry and 21 mech_infantrys moved from Volgograd to Caucasus 2 aaGuns, 4 artilleries, 2 infantry and 1 mech_infantry moved from Rostov to Caucasus 3 armour moved from Ukraine to Caucasus 2 infantry moved from Tambov to Volgograd 3 mech_infantrys moved from Bryansk to Caucasus 3 armour moved from Russia to Volgograd 2 tactical_bombers moved from Ukraine to Southern Italy 6 armour and 10 mech_infantrys moved from Caucasus to Turkey 4 mech_infantrys moved from Western Germany to Southern France 2 fighters moved from Western Germany to Southern France 1 aaGun moved from France to Normandy Bordeaux 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Western Germany to France 1 fighter moved from Western Germany to Southern France Place Units - Germans 1 artillery and 9 mech_infantrys placed in Western Germany 3 armour placed in France 1 infantry placed in Germany 1 destroyer placed in 114 Sea Zone 2 artilleries and 1 infantry placed in Southern France 1 artillery and 2 infantry placed in Normandy Bordeaux Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1 Germans collect 70 PUs (3 lost to blockades); end with 70 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 77 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUsCombat Hit Differential Summary :
Americans regular : 0.50 Russians regular : -0.50 Germans regular : 0.17 British regular : 1.33 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Combat Move - Russians Non Combat Move - Russians 4 aaGuns, 3 artilleries, 58 infantry and 1 mech_infantry moved from Afghanistan to Eastern Persia Turn Complete - RussiansCombat Hit Differential Summary :
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Moday or tuesday
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No worries. Please take as much time as you need.
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 fighters and 6 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 3 infantry moved from Japan to 6 Sea Zone 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 1 artillery moved from Manchuria to 19 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines 2 battleships and 1 cruiser moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone Japanese take 19 Sea Zone from ANZAC Japanese take 20 Sea Zone from ANZAC 3 fighters moved from French Indo China to Philippines 1 tactical_bomber moved from French Indo China to Philippines 4 fighters and 3 tactical_bombers moved from French Indo China to 36 Sea Zone 1 mech_infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 mech_infantry moved from Urals to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 infantry moved from 35 Sea Zone to Philippines Combat - Japanese Battle in Hawaiian Islands Battle in Philippines Japanese attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 infantry Japanese roll dice for 2 battleships and 1 cruiser in Philippines, round 2 : 2/3 hits, 1.83 expected hits Americans roll dice for 1 infantry in Philippines, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Philippines 1 infantry owned by the ANZAC lost in Philippines Japanese win, taking Hawaiian Islands from Americans, taking Philippines from Americans with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in 36 Sea Zone Japanese attack with 1 destroyer, 4 fighters and 3 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 4 fighters and 3 tactical_bombers in 36 Sea Zone, round 2 : 6/8 hits, 4.33 expected hits ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 3 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone 6 carriers, 2 destroyers, 5 fighters and 7 submarines moved from 6 Sea Zone to 35 Sea Zone 2 fighters moved from Japan to 35 Sea Zone 1 fighter moved from Japan to 35 Sea Zone 4 tactical_bombers moved from 6 Sea Zone to French Indo China 4 fighters and 3 tactical_bombers moved from 36 Sea Zone to French Indo China Place Units - Japanese 2 fighters and 3 infantry placed in Japan 3 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 35 PUs; end with 37 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 42 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : 1.83 ANZAC regular : -0.17 -
Move coming later today. I’m pretty sure I’m attacking SZ35.
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@GovZ said in GovZ (Allies +41) vs. oysteilo:
Move coming later today. I’m pretty sure I’m attacking SZ35.
If you do that, please dont assume anything. I want options
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 8 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 mech_infantry moved from Venezuela to Argentina 1 bomber, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Brazil to Argentina 1 bomber moved from Caroline Islands to 26 Sea Zone 9 bombers moved from Caroline Islands to 36 Sea Zone Combat - Americans Battle in 26 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 26 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 36 Sea Zone Americans attack with 9 bombers Japanese defend with 1 destroyer Americans roll dice for 9 bombers in 36 Sea Zone, round 2 : 5/9 hits, 6.00 expected hits Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 36 Sea Zone Americans win with 9 bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Argentina Americans attack with 1 armour, 1 bomber, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber Neutral_True defend with 4 infantry Americans roll dice for 1 armour, 1 bomber, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Argentina, round 2 : 3/10 hits, 3.33 expected hits Neutral_True roll dice for 4 infantry in Argentina, round 2 : 0/4 hits, 1.33 expected hits 3 infantry owned by the Neutral_True lost in Argentina Americans roll dice for 1 armour, 1 bomber, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Argentina, round 3 : 4/10 hits, 3.33 expected hits Neutral_True roll dice for 1 infantry in Argentina, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Argentina Americans win, taking Argentina from Neutral_True with 1 armour, 1 bomber, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Neutral_True: 4 infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Argentina to Suriname 1 bomber moved from Argentina to Eastern United States 2 aaGuns and 6 infantry moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 aaGuns, 4 destroyers, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 2 aaGuns and 6 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from 91 Sea Zone to Gibraltar 2 artilleries and 4 infantry moved from Spain to Gibraltar 3 transports moved from 91 Sea Zone to 101 Sea Zone 2 fighters moved from Western United States to 91 Sea Zone 4 bombers moved from United Kingdom to Western United States 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 6 submarines moved from 33 Sea Zone to 54 Sea Zone 2 fighters moved from Caroline Islands to Queensland 1 bomber moved from 26 Sea Zone to Wake Island 9 bombers moved from 36 Sea Zone to Yunnan Place Units - Americans 2 fighters and 8 infantry placed in Eastern United States 1 bomber placed in Western United States 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shantung to Jehol Chinese take Jehol from Japanese 1 infantry moved from Chahar to Jehol 1 artillery and 1 infantry moved from Anhwe to Jehol Combat - Chinese Non Combat Move - Chinese 1 fighter and 7 infantry moved from Hunan to Yunnan 3 infantry moved from Kwangsi to Yunnan 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Suiyuyan to Kansu Place Units - Chinese 2 artilleries and 6 infantry placed in Jehol Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs Purchase Units - British British buy 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 fighter and 1 tactical_bomber moved from West India to Iraq 2 infantry moved from Saudi Arabia to Iraq 1 fighter and 1 tactical_bomber moved from Trans-Jordan to 99 Sea Zone 1 submarine moved from 96 Sea Zone to 99 Sea Zone 3 fighters moved from Trans-Jordan to Alexandria 2 infantry moved from Egypt to Alexandria 1 armour and 1 bomber moved from Union of South Africa to Angola 3 mech_infantrys moved from Mozambique to Angola Combat - British British creates battle in territory 93 Sea Zone Battle in 99 Sea Zone British attack with 1 fighter, 1 submarine and 1 tactical_bomber Italians defend with 1 destroyer British roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the British lost in 99 Sea Zone 1 destroyer owned by the Italians lost in 99 Sea Zone British win, taking 93 Sea Zone from Italians with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 1 submarine Casualties for Italians: 1 destroyer Battle in Angola British attack with 1 armour, 1 bomber and 3 mech_infantrys Neutral_True defend with 2 infantry British roll dice for 1 armour, 1 bomber and 3 mech_infantrys in Angola, round 2 : 2/5 hits, 1.67 expected hits Neutral_True roll dice for 2 infantry in Angola, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the British lost in Angola 2 infantry owned by the Neutral_True lost in Angola British win, taking Angola from Neutral_True with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Neutral_True: 2 infantry Battle in Iraq British attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Iraq 1 mech_infantry owned by the Germans lost in Iraq British win, taking Iraq from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Alexandria British attack with 3 fighters and 2 infantry Italians defend with 1 infantry British roll dice for 3 fighters and 2 infantry in Alexandria, round 2 : 1/5 hits, 1.83 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 2 carriers, 2 cruisers, 2 destroyers and 4 fighters moved from 33 Sea Zone to 54 Sea Zone 2 aaGuns and 6 infantry moved from Hunan to Yunnan 1 artillery and 4 infantry moved from Burma to Yunnan 1 armour and 3 mech_infantrys moved from India to Yunnan 1 aaGun and 6 infantry moved from West India to Eastern Persia 1 artillery and 7 infantry moved from India to West India 1 fighter and 1 tactical_bomber moved from Iraq to Trans-Jordan 1 artillery and 1 infantry moved from Saudi Arabia to Trans-Jordan 3 infantry moved from Egypt to Trans-Jordan 2 mech_infantrys moved from Egypt to Trans-Jordan 3 fighters moved from Alexandria to Trans-Jordan 1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Trans-Jordan 1 bomber moved from Angola to Egypt 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan 2 fighters moved from Gibraltar to Egypt 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 106 Sea Zone 1 artillery moved from Spain to Gibraltar Place Units - British 3 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa 2 infantry placed in Quebec 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1 British collect 34 PUs (1 lost to blockades); end with 34 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs Place Units - UK_Pacific 1 armour, 4 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs Some Units in India change ownership: 1 armour, 4 infantry and 2 mech_infantrysCombat Hit Differential Summary :
Americans regular : -0.67 Italians regular : 0.33 Japanese regular : -0.33 Germans regular : 0.67 Neutral_True regular : -1.33 British regular : -0.33 -
If you do that, please dont assume anything. I want options
Sorry for the delay - nasty weather in the area. I decided not to attack 35 and instead hit 36. I did assume you didn’t want to scramble against 9 bombers.
I think I would have won attacking 35, but it would have depended completely on 1 US bomber taking out the AB to prevent scrambles against the UK, ANZAC, & USSR waves. I didn’t want to leave the game in Marti’s hands.
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 93 Sea Zone 2 fighters moved from 97 Sea Zone to 93 Sea Zone 1 fighter moved from Southern Italy to 93 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from Tobruk to 96 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Cyprus 1 mech_infantry moved from Caucasus to Iraq 2 armour moved from Northwest Persia to Iraq 1 fighter moved from Southern Italy to Iraq 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tobruk to Alexandria Combat - Italians Battle in Cyprus Battle in 93 Sea Zone Italians attack with 1 destroyer and 3 fighters British defend with 1 submarine Italians roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits British roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 93 Sea Zone Italians win, taking Cyprus from British, taking 93 Sea Zone from British with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Iraq Italians attack with 2 armour, 1 fighter and 1 mech_infantry British defend with 1 infantry Italians roll dice for 2 armour, 1 fighter and 1 mech_infantry in Iraq, round 2 : 1/4 hits, 1.67 expected hits British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Iraq Italians win, taking Iraq from British with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Alexandria Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry British defend with 2 infantry Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Alexandria, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Italians 1 bomber moved from Greece to Southern Italy 2 fighters moved from 93 Sea Zone to 97 Sea Zone 1 fighter moved from 93 Sea Zone to Southern Italy 1 artillery and 1 infantry moved from Northern Italy to Southern France 3 aaGuns, 2 artilleries and 4 infantry moved from Caucasus to Northwest Persia 1 fighter moved from Iraq to Northwest Persia Place Units - Italians 1 destroyer and 1 transport placed in 97 Sea Zone 1 artillery and 2 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 31 PUsCombat Hit Differential Summary :
Italians regular : -0.83 British regular : -1.17 -
@GovZ said in GovZ (Allies +41) vs. oysteilo:
If you do that, please dont assume anything. I want options
Sorry for the delay - nasty weather in the area. I decided not to attack 35 and instead hit 36. I did assume you didn’t want to scramble against 9 bombers.
I think I would have won attacking 35, but it would have depended completely on 1 US bomber taking out the AB to prevent scrambles against the UK, ANZAC, & USSR waves. I didn’t want to leave the game in Marti’s hands.
yeah, I didnt really cnsider the AB bombing by USA when I did my japan move…





