Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs2011 Find League Opponents Here
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Looking for a 3 game series, preferably vs someone I haven’t played yet who can post withing 1-2 days. Standard stuff like +NO -TECH, no optionals, dice for sides on first game, and the loser chooses sides for next game with same parameters.
bidding?
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Looking for a game of '41 as well as '42. Prefers to play with NO’s, without tech and rolling for sides. But the later two are negotiable. :-)
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i will take you up on all the above mistergreen, but tech on would be fun :) (have 0 experience with aa42 though)
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Great Pin!
Including the two games I’m currently playing I’ve played '42 three times…
While I prefer no tech I’m easy, let’s play with tech :-)Rolling sides:
Mistergreen vs Pin '41
1=I’m axis.
2=You are.
Rolling 1d2:
(2)Mistergreen vs Pin '42
1=I’m axis.
2=You are.
Rolling 1d2:
(2)May I suggest whomever gets axis starts the game tread and PM a link. Gl hf.
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I’m looking for a game. 1941. No tech. I’ll bid 3 for the Allies.
I’d prefer to use aBattlemap.
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Ak, I’ll take you up on your offer. You still game for a game? Let me know when you want to start.
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Looking for games using ABattlemap.
+NOs +Tech
AA50-41 Roll for sides.
AA50-42 Bid using Frood.
Note IF I have never played a League game against you I would be willing to play -Tech, as there are some players I have never played that are no tech only.
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I’m looking to pick up one more: '41, +NO’s, tech negotiable, bid using Frood
BTW, a44bigdog, I would take you up on your offer, but I know that you’re a weekend poster. I work Saturdays and can’t always post regularly on weekends.
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I don’t have a lot of time but I think I can start up a game. It will have to be at a casual pace: I definitely can’t guarantee posting every day. I really can’t start playing until tomorrow (tues) but I wanted to get this out to find an opponent. I haven’t played at all in probably 2 months and haven’t started more than a few games at all in the last 5-6 months so I’m very rusty.
I haven’t even looked at the 42 setup so I will only play 1941. I prefer to play with tech enabled, but will play without it if that’s what it takes.
It looks like we’re now bidding for the allies? I guess we would use frood to place blind bids?
Send a PM if you’re interested.
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Looking to join the league and start a game.
Only interested in 1942.
Tech on, but may be willing to go no tech
I bid 6 for Allies, I guess (I have never bid before. But I do think Axis has slight edge in '42) -
I’m looking to pick up a few games of '41. I can post several times per day. Looking for +NOs; -tech; roll for sides, choose, or bid.
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anchovy vs spiral architect
1=anchovy is Axis
2=spiral architect is Axis
Rolling 1d2:
(2) -
Looking to join the league and start a game.
Only interested in 1942.
Tech on, but may be willing to go no tech
I bid 6 for Allies, I guess (I have never bid before. But I do think Axis has slight edge in '42)OK, I have accepted 2 challenges, and don’t need more at this time.
Thanks.
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Rolling for who plays Axis:
TimTheEnchanter (odd)
SpiralArchitect (even)
Rolls: 1@6; Total Hits: 11@6: (1) -
A44BigDog - tech is fine.
Rolling for Axis:
AABigDog (odd)
SpiralArchitect (even)
Rolls: 1@6; Total Hits: 11@6: (5) -
You MUST have a bid in 1941! I’m sorry, but there is no alternative. If you think you can do without, please download this map and see an opening that has gone against me. What to do?
How do you counter this? Russia was quite well played, but Japan is set to become a monster already!
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ok i’m in for a league game. 41 or 42. i prefer no tech. and i don’t believe bids are necessary, but will bid if you want. i’ll play either side.
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cts17 I am replying to your question in the league discussion thread as that is more where it belongs at.
Also ponder this. Some players, myself being one, do not think the Allies need a bid in '41, do you want to give us a bid to boost the Allies if we think they do not need it?
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Still looking for 1 more… I’d be glad to take the Axis +0 if anyone is taking.
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I’m looking for a game 1941. If I’m playing the Allies I want a bid - maybe 8.





