barnee vs VictoryFirst EXP Boxes Game 3

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst

    another mistake. Sahouldn’t be 4 Para in Greece. 2 should be in Romania.

    Did half the turn in edit lol. If you click on History when it’ll show the edit moves.

    You probably all ready know that :)

    Anyway, sorry for the messy turn :)

  • 2024 '23 '22 '21 '20 '19 '18

  • VictoryFirstV VictoryFirst referenced this topic on
  • 2025

    No worries :)

    Just thinking about the Italian turn. You attacked Egypt with forces from Alexandria, Trans-Jordan, and Syria. After one round you retreated. All your forces retreated to Alexandria, except for one tank that had to stay because it was offloading from a transport. Now, with the forces in Trans-Jordan and Alexandria, you have the option to attack with the land units and the LCVs separately. The land units move by land and the (empty) LCVs move through sz 98 and attack Egypt. But the artillery in Syria has to move with the LCV to reach Egypt, so therefore it is a seaborne unit and can’t retreat.

    No biggie, I mean it would not have that big of an effect on the game, but just pointing out that TripleA apparently doesn’t do that correctly.

    Might actually ask that to The Captain to be completely sure that’s how it works. And with the bombards too.

    @The-Captain We have a couple of questions again, it would be great if you could help us out. It is about Landing Crafts.

    1. When amphibiously assaulting with Landing Crafts loaded with units, does the attacker get shore bombardments from Battleships and Cruisers that are in the sea zone for each unloading unit? Or is that only the case when the units unload from a transport?

    2. When attacking a territory via an amphibious assault with landing crafts and an attack by land, are the units unloading from landing crafts considered as ‘seaborne’ units, and therefore cannot retreat as with the OOB G40 rulebook?

    For example, 1 inf from Alexandria attacks Egypt, as well as a landing craft loaded with 1 inf from Syria. No hits were scored by either side, and the attacker decides to retreat. Are both infantry able to retreat to Alexandria, or is the infantry from Syria forced to stay because it is amphibiously assaulting? In other words, does the Landing Craft make a difference in this case? Because if this same move was done with a transport, the inf from Syria was forced to stay.


  • @VictoryFirst

    1. Battleship units can support amphibious landings from Land Craft units - same rules apply as for an amphibious landing with Transport units.

    Note:
    The Landing Craft units do NOT count towards the number of Land Units that can be supported by Battleship support shots (why: a Landing Craft unit has no attack value - even if it can be chosen as cannon fodder).

    2. Land units that attack from a Sea Zone cannot retreat. Since a Landing Craft unit attacks from a Sea Zone (but begins movement from land) this attack operates under OOB rules as with any other amphibious assault.

    In other words: all rules concerning this matter are OOB.


  • @The-Captain Thanks, Captain 😀

    @barnee So yeah you would have indeed gotten an extra bombard in that battle. Let’s just keep things as they are now, that’ll be the easiest solution. But in future games, we might need to roll those battles manually because TripleA doesn’t register stuff correctly when it comes to Landing Crafts.

  • 2025

    Just realized I made a mistake too. The mines in Moscow should have moved to Vologda. You can see in the game report that I did that move on my board lol. Apparently I forgot to do that in TripleA. My intention was to go to Archangel. Am I allowed to fix that, or would that have affected your German turn?

  • 2025

    Game History

    Round: 5
    
        Purchase Units - Russians
            Note to players Russians: <body><b>It is Early 1942 and Comrade Stalin has Ordered Mass Conscription for the Red Army !<br><br>Up to 26 Army Conscripts are Available This Turn Only.<b></body>
            Trigger Army Conscript: buyArmy_Conscript added to productionRussians
            Russians buy 25 Army_Conscripts and 1 Soviet_Partisan; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
    
        Place Units - Russians
            1 Soviet_Partisan placed in Caucasus
            Russians undo move 1.
            1 Soviet_Partisan placed in Kazakhstan
    
        Combat Move - Russians
            Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
            3 Russian_Rocketss moved from Russia to Western Ukraine
            1 infantry moved from Bryansk to Western Ukraine
            2 guard_infantrys moved from Russia to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
            3 infantry moved from Tambov to Rostov
            1 fighter moved from Russia to Rostov
    
        Combat - Russians
            Battle in Western Ukraine
                Russians attack with 3 Russian_Rocketss, 1 fighter, 2 guard_infantrys, 1 infantry and 1 tactical_bomber
                Italians defend with 2 armour
                    Russians roll dice for 3 Russian_Rocketss in Western Ukraine, round 2 : 2/3 hits, 1.00 expected hits
                    2 armour owned by the Italians lost in Western Ukraine
                    3 Russian_Rocketss owned by the Russians lost in Western Ukraine
                Russians win, taking Western Ukraine from Italians with 1 fighter, 2 guard_infantrys, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 2 armour
                Casualties for Russians: 3 Russian_Rocketss
            Battle in Rostov
                Russians attack with 1 fighter and 3 infantry
                Germans defend with 1 german_para and 1 german_paraBoost
                    Russians roll dice for 1 fighter and 3 infantry in Rostov, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 german_para and 1 german_paraBoost in Rostov, round 2 : 0/1 hits, 0.50 expected hits
                    1 german_para owned by the Germans lost in Rostov
                    1 german_paraBoost owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 german_para and 1 german_paraBoost
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Kazakhstan: 1 Soviet_Partisan
            EDIT: Adding units owned by Russians to Bessarabia: 1 Soviet_Partisan
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Rails owned by Russians in Russia
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail owned by Russians in Caucasus
            1 fighter moved from Rostov to Russia
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Volgograd to Caucasus
            1 2ndCorps moved from Volgograd to Samara
            1 1stTankArmy moved from Russia to Samara
            1 1stCorps moved from Archangel to Samara
            1 armour moved from Urals to Samara
            2 armour moved from Vologda to Samara
            2 aaGuns, 1 artillery and 7 infantry moved from Archangel to Vologda
            2 infantry moved from Russia to Tambov
            1 guard_infantry moved from Russia to Samara
            1 Europe_Rail moved from Russia to Tambov
            1 Europe_Rail and 1 aaGun moved from Tambov to Caucasus
            2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
            1 submarine moved from 125 Sea Zone to 123 Sea Zone
            EDIT: 3 mine_unarmeds moved from Russia to Archangel
    
        Place Units - Russians
            19 Army_Conscripts placed in Russia
            6 Army_Conscripts placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.50
    Russians regular : 1.00
    

    exp-game-4-victory-R5.tsvg

    Couldn’t find an Archangel-Novgorod mine so I just went with a nice orange color Russian mine :) Should I put that in comment log?

    Also not sure how those partisans work actually. It seems you can’t place them in enemy territory, and you also can’t move them. I just placed one in my territory, then removed it and edited in your territory.

    By the way, that was the first partisan I ever produced in this game! How awesome! Lol that one buck I had left over was still useful xD


  • @VictoryFirst

    yea that’s cool. I just did a few mines for high use areas so we don’t spam Changer’s window too bad.
    We can add others if they seem needed. Yea I document in log if it doesn’t have a name.

    I think I have it in Notes about the bombard for LCV. I didn’t realize I had a second CA lol. It’s usually sunk :)

    Probably easiest way is to edit in a trprt, load the LCV dudes on it for the Bombard. Then remove in NCM

    Oh yea, Partisans I just place in moscow and then edit. One thing that’s easy to miss is after the 2nd one places, it doesn’t change into a Inf until CM of next turn.
    It then conquers the TTy it’s in and can’t do anything else that turn.

    You will need to edit control back to the Enemy until you conquer it.
    They can’t be attacked by Air or Rockets either

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst

    ahh yea the Arty from syria shouldn’t have been able to retreat. My bad :)

    Should I roll a die for him and then kill him ? He woulda died along with the Tank

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst

    actually that seems best. i will kill the UK Inf if he hits.

    [dice 1d6<=2]


  • 1d6<=2: 4; Hits: 0

  • 2025

    @barnee

    Sure, that sounds good to me. You can roll for your Cruiser bombard too if you want.

  • 2024 '23 '22 '21 '20 '19 '18

    @Well he missed :( I will kill him now :)


  • @VictoryFirst

    oh sweet another chance to kill that Inf lol

    [dice 1d6<=3]


  • 1d6<=3: 5; Hits: 0


  • @VictoryFirst

    hmm … were gonna have to reprimand that CA Captain lol

  • 2025

    @barnee

    Well, at least he tried xD


  • @VictoryFirst said in barnee vs VictoryFirst EXP Boxes Game 4:

    Couldn’t find an Archangel-Novgorod mine so I just went with a nice orange color Russian mine :) Should I put that in comment log?

    yea so I would use the no color for Arch as it’s directly west. Orange I wdould use for Belarus.

    No biggie and it doesn’t really matter, just easier to tell from a glance. The colors take a bit to get used too.

    I’ll make some Archangel ones for next update

  • 2025

    @barnee

    Oh actually I was looking for the no-color mine but I couldn’t find it in the window.


  • @VictoryFirst yea sadly there hard to locate and tend to move to the left coloum after you edit one. He was towards the bottom.

    Panzer didn’t like the old LMs so i added these but you can switch if you want. The old ones have the nation flag.

    Idk, i kinda like these better too but not a huge preference either way. We don’t have to use the same images to play. Same as the Panzer Generals.

    Man those Rockets are brutal when they hit. Real good for those small counterattacks :)

    I should have JPN after bit. Once i get my brain working lol

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