BM4 Fasthard (Axis) vs Amon-Sul (Allies +15)


  • TripleA Manual Gamesave Post: ANZAC round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 42 Sea Zone to 36 Sea Zone
            1 cruiser moved from 55 Sea Zone to 36 Sea Zone
                  ANZAC take 43 Sea Zone from Japanese
            3 fighters moved from Shan State to 36 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • @fasthard

    will U scramble to sz 36

  • 2025 2024


  • @fasthard i supposed so
    but its better to ask

  • 2025 2024

    @Amon-Sul yes, I’d also prefer to ask, although it might be obvious


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 42 Sea Zone to 36 Sea Zone
            1 cruiser moved from 55 Sea Zone to 36 Sea Zone
                  ANZAC take 43 Sea Zone from Japanese
            3 fighters moved from Shan State to 36 Sea Zone
    
        Combat - ANZAC
            Battle in 36 Sea Zone
                ANZAC attack with 1 cruiser, 3 fighters and 2 submarines
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    ANZAC roll dice for 1 cruiser and 3 fighters in 36 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the ANZAC lost in 36 Sea Zone
                    1 destroyer owned by the Japanese lost in 36 Sea Zone
                ANZAC win, taking 36 Sea Zone from Neutral with 1 cruiser, 3 fighters and 1 submarine remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 destroyer moved from 55 Sea Zone to 37 Sea Zone
            3 fighters moved from 36 Sea Zone to Yunnan
            1 artillery and 3 infantry moved from Northern Territory to Queensland
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,67
    ANZAC regular : 0,33
    

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 42 Sea Zone to 36 Sea Zone
            1 cruiser moved from 55 Sea Zone to 36 Sea Zone
                  ANZAC take 43 Sea Zone from Japanese
            3 fighters moved from Shan State to 36 Sea Zone
    
        Combat - ANZAC
            Battle in 36 Sea Zone
                ANZAC attack with 1 cruiser, 3 fighters and 2 submarines
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    ANZAC roll dice for 1 cruiser and 3 fighters in 36 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the ANZAC lost in 36 Sea Zone
                    1 destroyer owned by the Japanese lost in 36 Sea Zone
                ANZAC win, taking 36 Sea Zone from Neutral with 1 cruiser, 3 fighters and 1 submarine remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 destroyer moved from 55 Sea Zone to 37 Sea Zone
            3 fighters moved from 36 Sea Zone to Yunnan
            1 artillery and 3 infantry moved from Northern Territory to Queensland
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from United Kingdom to 101 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0,67
    ANZAC regular : 0,33
    

    Savegame

  • 2025 2024

    @Amon-Sul Edited the ger destroyer to 92 and 1 tac, 1ftr to gibraltar
    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 16 mech_infantrys; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 armour moved from Ukraine to Rostov
            1 artillery moved from Ukraine to Rostov
            2 infantry moved from Ukraine to Rostov
            1 infantry moved from Ukraine to Rostov
            1 artillery moved from Ukraine to Bryansk
            1 bomber moved from Southern Italy to Western Ukraine
            1 mech_infantry moved from Poland to Western Ukraine
            1 mech_infantry moved from Belarus to Western Ukraine
            1 artillery and 2 infantry moved from Ukraine to Bryansk
            1 mech_infantry moved from Eastern Poland to Smolensk
                  Germans take Smolensk from Russians
    
        Combat - Germans
            Battle in Western Ukraine
                Germans attack with 1 bomber and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Western Ukraine, round 2 : 0/3 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Western Ukraine, round 3 : 1/3 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 1 armour, 1 artillery and 3 infantry
                Russians defend with 1 aaGun and 3 infantry
                    Germans roll dice for 1 armour, 1 artillery and 3 infantry in Rostov, round 2 : 1/5 hits, 1,50 expected hits
                    Russians roll dice for 1 aaGun and 3 infantry in Rostov, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Germans lost in Rostov
                    1 aaGun owned by the Russians lost in Rostov
                    Germans roll dice for 1 armour, 1 artillery and 1 infantry in Rostov, round 3 : 2/3 hits, 1,17 expected hits
                    Russians roll dice for 3 infantry in Rostov, round 3 : 0/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians lost in Rostov
                1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans retreated to Ukraine
                Russians win with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 aaGun and 2 infantry
            Battle in Bryansk
                Germans attack with 2 artilleries and 2 infantry
                Russians defend with 1 aaGun and 3 infantry
                    Germans roll dice for 2 artilleries and 2 infantry in Bryansk, round 2 : 1/4 hits, 1,33 expected hits
                    Russians roll dice for 1 aaGun and 3 infantry in Bryansk, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                    1 aaGun owned by the Russians lost in Bryansk
                    Germans roll dice for 2 artilleries and 1 infantry in Bryansk, round 3 : 0/3 hits, 1,00 expected hits
                    Russians roll dice for 3 infantry in Bryansk, round 3 : 0/3 hits, 1,00 expected hits
                    Germans roll dice for 2 artilleries and 1 infantry in Bryansk, round 4 : 1/3 hits, 1,00 expected hits
                    Russians roll dice for 3 infantry in Bryansk, round 4 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                    1 infantry owned by the Russians lost in Bryansk
                    Germans roll dice for 2 artilleries in Bryansk, round 5 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 5 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 2 artilleries in Bryansk, round 6 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 6 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the Germans lost in Bryansk
                    1 infantry owned by the Russians lost in Bryansk
                    Germans roll dice for 1 artillery in Bryansk, round 7 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 7 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery in Bryansk, round 8 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 8 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery in Bryansk, round 9 : 1/1 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 9 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Bryansk
                    1 infantry owned by the Russians lost in Bryansk
                Russians win with no units remaining. Battle score for attacker is 0
                Casualties for Germans: 2 artilleries and 2 infantry
                Casualties for Russians: 1 aaGun and 3 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Western Ukraine to Ukraine
            8 mech_infantrys moved from Eastern Poland to Ukraine
            1 mech_infantry moved from Yugoslavia to Bessarabia
            1 destroyer moved from 93 Sea Zone to 88 Sea Zone
            1 carrier, 1 cruiser, 2 fighters, 2 submarines and 1 transport moved from 91 Sea Zone to 92 Sea Zone
            3 tactical_bombers moved from Southern Italy to Gibraltar
            2 fighters moved from Southern Italy to Gibraltar
            6 mech_infantrys moved from Germany to Eastern Poland
            1 destroyer and 1 submarine moved from 93 Sea Zone to 92 Sea Zone
            2 infantry moved from Novgorod to Belarus
            1 infantry moved from Novgorod to Archangel
            1 infantry moved from Novgorod to Belarus
            1 infantry moved from Novgorod to Archangel
    
        Place Units - Germans
            3 mech_infantrys placed in Novgorod
            3 mech_infantrys placed in Ukraine
            10 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3,5,6
            Germans collect 52 PUs (3 lost to blockades); end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -2,00
    Germans regular : -2,33
    

    triplea_40824_5ger_edit.tsvg


  • i ll see ur move and edit and try to play russia now


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Manchuria to Korea
            1 infantry moved from Manchuria to Jehol
                  Chinese take Jehol from Japanese
    
        Combat - Russians
            Battle in Korea
                Russians attack with 3 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 3 infantry in Korea, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 3 infantry in Korea, round 3 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 3 infantry in Korea, round 4 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Korea
                    Russians roll dice for 2 infantry in Korea, round 5 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Korea
                Russians win, taking Korea from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns and 12 infantry moved from Manchuria to Jehol
            2 fighters and 5 mech_infantrys moved from Shan State to Yunnan
            1 tactical_bomber moved from Samara to Yunnan
            1 infantry moved from Rostov to Bryansk
            1 infantry moved from Volgograd to Rostov
            1 aaGun moved from Tambov to Samara
            11 artilleries and 10 infantry moved from Tambov to Russia
            2 artilleries moved from Volgograd to Samara
            2 artilleries moved from Tambov to Russia
            11 artilleries and 12 infantry moved from Tambov to Samara
    
        Place Units - Russians
            2 artilleries and 8 infantry placed in Russia
            3 infantry placed in Volgograd
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,2,5
            Russians collect 26 PUs (2 lost to blockades); end with 26 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    Russians regular : -0,83
    

    Savegame

  • 2025 2024

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers, 8 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 marine moved from Philippines to 35 Sea Zone
            1 cruiser and 1 marine moved from 35 Sea Zone to 6 Sea Zone
            1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            1 marine moved from 6 Sea Zone to Korea
            2 bombers moved from French Indo China to Korea
            1 transport moved from 35 Sea Zone to 19 Sea Zone
            1 infantry moved from Shantung to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Manchuria
            2 bombers moved from French Indo China to Manchuria
            2 fighters moved from Philippines to 42 Sea Zone
            2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
            1 infantry moved from French Indo China to Shan State
            1 infantry moved from French Indo China to Siam
            2 fighters moved from French Indo China to Shan State
            2 tactical_bombers moved from French Indo China to Shan State
            2 fighters moved from French Indo China to Siam
            1 infantry moved from French Indo China to Siam
            2 tactical_bombers moved from French Indo China to Siam
            3 fighters moved from 35 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
            1 fighter moved from 35 Sea Zone to 43 Sea Zone
            1 fighter moved from Philippines to 36 Sea Zone
            1 carrier and 2 submarines moved from 6 Sea Zone to 36 Sea Zone
            1 destroyer moved from 35 Sea Zone to 44 Sea Zone
            1 fighter moved from 35 Sea Zone to 44 Sea Zone
            1 tactical_bomber moved from French Indo China to 44 Sea Zone
            2 battleships, 4 carriers, 1 destroyer and 3 transports moved from 35 Sea Zone to 36 Sea Zone
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 43 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 36 Sea Zone
                Japanese attack with 2 battleships, 5 carriers, 1 destroyer, 1 fighter, 2 submarines and 3 transports
                ANZAC defend with 1 cruiser and 1 submarine
                    Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 2 battleships, 5 carriers, 1 destroyer, 1 fighter and 3 transports in 36 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits
                    ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 cruiser in 36 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    1 submarine owned by the ANZAC lost in 36 Sea Zone
                    Japanese roll dice for 2 submarines in 36 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                    1 cruiser owned by the ANZAC lost in 36 Sea Zone
                Japanese win, taking 36 Sea Zone from ANZAC with 2 battleships, 5 carriers, 1 destroyer, 1 fighter, 2 submarines and 3 transports remaining. Battle score for attacker is 18
                Casualties for ANZAC: 1 cruiser and 1 submarine
            Battle in Korea
                Japanese attack with 2 bombers, 1 infantry and 1 marine
                Russians defend with 2 infantry
                    Japanese roll dice for 1 cruiser in Korea, round 2 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 2 bombers, 1 infantry and 1 marine in Korea, round 2 : 2/4 hits, 1,83 expected hits
                    Russians roll dice for 2 infantry in Korea, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 bomber owned by the Japanese lost in Korea
                    2 infantry owned by the Russians lost in Korea
                Japanese win, taking Korea from Russians with 1 bomber and 1 marine remaining. Battle score for attacker is -11
                Casualties for Japanese: 1 bomber and 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Manchuria
                Japanese attack with 2 bombers and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 2 bombers and 1 infantry in Manchuria, round 2 : 2/3 hits, 1,50 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Siam
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Siam, round 2 : 4/6 hits, 2,67 expected hits
                    UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Siam
                Japanese win, taking Siam from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 37 Sea Zone
                Japanese attack with 3 fighters and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
                    ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Japanese lost in 37 Sea Zone
                    1 destroyer owned by the ANZAC lost in 37 Sea Zone
                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 fighter
                Casualties for ANZAC: 1 destroyer
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the Japanese lost in 44 Sea Zone
                Americans and Japanese reach a stalemate
                . Battle score for attacker is -8
                Casualties for Japanese: 1 destroyer
            Battle in 42 Sea Zone
                Japanese attack with 2 fighters and 2 tactical_bombers
                Americans defend with 1 destroyer and 1 transport
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Japanese lost in 42 Sea Zone
                    1 destroyer owned by the Americans lost in 42 Sea Zone
                    1 transport owned by the Americans lost in 42 Sea Zone
                Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 destroyer and 1 transport
            Battle in Shan State
                Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 2/5 hits, 2,50 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                    1 infantry owned by the British lost in Shan State
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from 43 Sea Zone to 36 Sea Zone
            1 fighter moved from 37 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
            1 fighter moved from 44 Sea Zone to 36 Sea Zone
            2 fighters and 2 tactical_bombers moved from Shan State to 36 Sea Zone
            2 fighters and 2 tactical_bombers moved from Siam to French Indo China
            1 fighter moved from 37 Sea Zone to French Indo China
            2 bombers moved from Manchuria to Japan
            1 bomber moved from Korea to Japan
            1 aaGun moved from Kwangsi to French Indo China
            5 infantry moved from Kwangsi to Kwangtung
            4 artilleries moved from Kwangsi to French Indo China
            1 mech_infantry moved from Kwangsi to Kwangtung
            3 infantry moved from Kwangsi to French Indo China
            1 artillery moved from Kwangsi to French Indo China
            2 infantry moved from Kwangsi to Kwangtung
            1 fighter moved from French Indo China to 36 Sea Zone
            1 tactical_bomber moved from French Indo China to 36 Sea Zone
            1 fighter and 2 tactical_bombers moved from 36 Sea Zone to French Indo China
            1 fighter and 2 tactical_bombers moved from 42 Sea Zone to 36 Sea Zone
            2 tactical_bombers moved from 36 Sea Zone to French Indo China
    
        Place Units - Japanese
            2 destroyers and 2 submarines placed in 6 Sea Zone
            3 infantry placed in Kiangsu
            2 infantry and 1 mech_infantry placed in Kwangtung
            3 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,2
            Japanese collect 37 PUs (3 lost to blockades); end with 37 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Americans regular : 1,50
    Japanese regular : -1,50
    UK_Pacific regular : 0,33
    ANZAC regular : 0,00
    Russians regular : 1,33
    

    Savegame


  • @fasthard

    Tough round for Japan.

    Allies had a few bad dices till this round, but now iz seems luck has found its sad fora them

    I ll play triple allied move in a few Hours when i get home.

    Before Eurosong Heats up

    our baby Lasagna is a favorite D


  • @Amon-Sul said in BM4 Fasthard (Axis) vs Amon-Sul (Allies +15):

    @fasthard

    Tough round for Japan.

    Allies had a few bad dices till this round, but now iz seems luck has found its sad fora them

    I ll play triple allied move in a few Hours when i get home.

    Before Eurosong Heats up

    our baby Lasagna is a favorite D

    Luck has found its way for them (the allies)

  • 2025 2024

    @Amon-Sul yes, your allies Know when to hit 2s…
    But so I learn not two double and triple check everything and play faster


  • @fasthard said in BM4 Fasthard (Axis) vs Amon-Sul (Allies +15):

    @Amon-Sul yes, your allies Know when to hit 2s…
    But so I learn not two double and triple check everything and play faster

    not sure what u wanted to say in the second sentence

    if it is that u made some mistakes with japan because u played too fast, then please, dont hasten next time . Take ur time.


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 bomber, 6 infantry, 1 submarine and 6 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 bomber moved from Western United States to 19 Sea Zone
    
        Combat - Americans
            Battle in Morocco
            Battle in Celebes
            Battle in 19 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 19 Sea Zone
                Americans win, taking Morocco from Germans, taking Celebes from Japanese with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - Americans
            1 submarine moved from 10 Sea Zone to 30 Sea Zone
            1 battleship, 4 carriers, 3 cruisers, 4 fighters and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone
            1 submarine moved from 44 Sea Zone to 37 Sea Zone
            3 aaGuns moved from Eastern United States to 101 Sea Zone
            3 aaGuns and 3 transports moved from 101 Sea Zone to 88 Sea Zone
            2 infantry moved from French Guiana to 88 Sea Zone
            3 aaGuns, 2 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone
            3 aaGuns and 2 infantry moved from 91 Sea Zone to Morocco
            3 carriers, 3 destroyers, 1 fighter and 11 submarines moved from 101 Sea Zone to 91 Sea Zone
            2 submarines moved from 102 Sea Zone to 91 Sea Zone
            3 submarines moved from 89 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 bomber moved from 19 Sea Zone to Jehol
    
        Place Units - Americans
            6 infantry placed in Central United States
            6 transports placed in 101 Sea Zone
            1 submarine placed in 10 Sea Zone
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 artillery and 1 infantry moved from Yunnan to Hunan
            1 fighter moved from Tsinghai to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 1/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Yunnan
            1 infantry moved from Tsinghai to Kansu
            1 infantry moved from Tsinghai to Shensi
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from Yunnan to Szechwan
    
        Place Units - Chinese
            1 artillery and 1 infantry placed in Jehol
            1 artillery placed in Szechwan
            1 artillery placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,17
    Japanese regular : 0,67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 bomber, 6 infantry, 1 submarine and 6 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 bomber moved from Western United States to 19 Sea Zone
    
        Combat - Americans
            Battle in Morocco
            Battle in Celebes
            Battle in 19 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 19 Sea Zone
                Americans win, taking Morocco from Germans, taking Celebes from Japanese with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - Americans
            1 submarine moved from 10 Sea Zone to 30 Sea Zone
            1 battleship, 4 carriers, 3 cruisers, 4 fighters and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone
            1 submarine moved from 44 Sea Zone to 37 Sea Zone
            3 aaGuns moved from Eastern United States to 101 Sea Zone
            3 aaGuns and 3 transports moved from 101 Sea Zone to 88 Sea Zone
            2 infantry moved from French Guiana to 88 Sea Zone
            3 aaGuns, 2 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone
            3 aaGuns and 2 infantry moved from 91 Sea Zone to Morocco
            3 carriers, 3 destroyers, 1 fighter and 11 submarines moved from 101 Sea Zone to 91 Sea Zone
            2 submarines moved from 102 Sea Zone to 91 Sea Zone
            3 submarines moved from 89 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 bomber moved from 19 Sea Zone to Jehol
    
        Place Units - Americans
            6 infantry placed in Central United States
            6 transports placed in 101 Sea Zone
            1 submarine placed in 10 Sea Zone
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 artillery and 1 infantry moved from Yunnan to Hunan
            1 fighter moved from Tsinghai to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 1/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Yunnan
            1 infantry moved from Tsinghai to Kansu
            1 infantry moved from Tsinghai to Shensi
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from Yunnan to Szechwan
    
        Place Units - Chinese
            1 artillery and 1 infantry placed in Jehol
            1 artillery placed in Szechwan
            1 artillery placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 1 aaGun, 4 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Alexandria to Tobruk
                  British take Tobruk from Italians
            1 mech_infantry moved from French Central Africa to French West Africa
                  British take French West Africa from Neutral_Axis
            2 mech_infantrys moved from Yunnan to Siam
            1 fighter moved from Yunnan to Siam
            1 mech_infantry moved from Yunnan to Kiangsi
                  Chinese take Kiangsi from Japanese
    
        Combat - British
            Battle in Siam
                British attack with 1 fighter and 2 mech_infantrys
                Japanese defend with 2 infantry
                    British roll dice for 1 fighter and 2 mech_infantrys in Siam, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 infantry in Siam, round 2 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the British lost in Siam
                    1 infantry owned by the Japanese lost in Siam
                    British roll dice for 1 fighter and 1 mech_infantry in Siam, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Siam, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 fighter and 1 mech_infantry in Siam, round 4 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Siam, round 4 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 fighter and 1 mech_infantry in Siam, round 5 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Siam, round 5 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Siam
                    1 infantry owned by the Japanese lost in Siam
                British win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for British: 2 mech_infantrys
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            1 fighter moved from Siam to Yunnan
            1 infantry moved from Yunnan to Shan State
            2 mech_infantrys moved from India to Yunnan
            1 carrier moved from 41 Sea Zone to 39 Sea Zone
            1 cruiser moved from 58 Sea Zone to 39 Sea Zone
            1 infantry moved from Kenya to 72 Sea Zone
            1 infantry moved from French Madagascar to 72 Sea Zone
            2 infantry and 1 transport moved from 72 Sea Zone to 79 Sea Zone
            2 infantry moved from 79 Sea Zone to West India
            1 aaGun and 3 artilleries moved from Iraq to Northwest Persia
            1 artillery and 4 infantry moved from Alexandria to Egypt
            2 artilleries moved from Egypt to Trans-Jordan
            1 destroyer moved from 109 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
            3 fighters moved from United Kingdom to 91 Sea Zone
            1 bomber moved from French Central Africa to Egypt
            1 armour moved from Ethiopia to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 transport moved from 41 Sea Zone to 39 Sea Zone
            1 tactical_bomber moved from Egypt to 91 Sea Zone
            1 tactical_bomber moved from Egypt to 39 Sea Zone
            1 submarine moved from 81 Sea Zone to 99 Sea Zone
            1 bomber moved from Egypt to Iraq
    
        Place Units - British
            3 mech_infantrys placed in Union of South Africa
            1 aaGun and 2 artilleries placed in Iraq
            2 artilleries and 1 infantry placed in Egypt
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            1 destroyer and 1 fighter placed in 39 Sea Zone
            UK_Pacific undo move 1.
            1 destroyer placed in 39 Sea Zone
            1 fighter placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 14 PUs; end with 14 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 fighter
                Some Units in 39 Sea Zone change ownership: 1 destroyer
    

    Combat Hit Differential Summary :

    Chinese regular : -0,17
    Japanese regular : 1,00
    British regular : -0,83
    

    Savegame


  • ACs and figs

    sz 91:

    1st - us and france figs
    2 nd - uk figs
    3rd - uk fig and tac

    sz 39
    1st - usa figs
    2nd - usa fig and tac
    3rd - usa fig

    4th (uk AC) - uk tac


  • there is also an empty usa AC in sz 39

    i dont know if triple a has it all good, since u cant do it ,

    and if there would be some problems in the future, i ll use edit

    its important i declare where the figs are and that u know that

    cheers

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