@The-Janus Thanks for the help in protecting my fleet!
D-Day, TGC (Allies) vs VictoryFirst (German)
-
@VictoryFirst awesome! Sounds great. A4 final has been posted so you can roll for reinforcements when you’re ready.
-
G4 Reinforcements:
Rennes/Chartres [dice 2d6]
Rouen/Chartres [dice 2d6] -
2d6: 3, 3
2d6: 1, 3 -
Rennes/Chartres: 4 inf, 2 art
Rouen/Chartres: 3 art, 1 inf -
G32: 2 inf, 1 art
G34: 2 inf, 1 art
G36: 3 art, 1 inf -
-
Round 4 aggregate game dice results: Allies +7.17 actual, +1.33 Low Luck (Reinforcements +0) // Axis +6.57 actual, +2 Low Luck (Reinforcements +0)
-
-
bombers at AA gun in Cherbourg: [dice 2d6]
-
2d6: 2, 1
-
-
Every unit that can reach will move to St. Lô. Two airstrikes for each unit.
First airstrike:
6 tanks: [dice 6d6]
7 inf: [dice 7d6]
4 art: [dice 4d6] -
6d6: 1, 5, 2, 2, 3, 1
7d6: 2, 5, 1, 6, 4, 3, 4
4d6: 3, 2, 2, 4 -
2 tanks and 1 infantry die.
Second airstrike:
4 tanks: [dice 4d6]
6 inf: [dice 6d6]
4 art: [dice 4d6] -
4d6: 2, 6, 6, 5
6d6: 1, 1, 3, 1, 4, 4
4d6: 5, 1, 1, 2 -
3 inf and 2 art die. Left: 4 tanks, 3 inf, 2 art.
-
-
@VictoryFirst Again, this move is impossible as it is more than eight units. If you want to move units into St. Lo, you would pick eight units to make the move and then roll fighters for each unit.
If all eight units were destroyed by fighters, you could not add more.
-
@VictoryFirst my recommendation is to refire the whole turn. let me know what you think
-
I’m sorry, that was very silly of me. Totally forgot that rule. Yeah I think redoing the whole turn is the best option. I have to think about what I will do instead.