Here’s the game file. It looks like play-by-forum is still broken in TripleA. Since this is friendly, I didn’t bother with a dice server so feel free to use the built-in dice roller. Upload the save file when you’re done.
D-Day, TGC (Allies) vs VictoryFirst (German)
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2d6: 4, 6
2d6: 5, 1 -
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@VictoryFirst just a heads up: I just noticed that splitting combat moves from non combat moves. This game is exactly like 1914 - all moves are done on the same phase. The non-combat move is only to pull the units out of “combat” run new units onto the board.
Finally, if there is no fighter over the reinforcement zone, you don’t need to declare the move if you dont want to.
Otherwise, everything looks good!
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Thanks, I did not know that! Yeah that declaring of where I put my reinforcements was just to help me not make mistakes lol. It can get quite tricky with those reinforcements because you need to look carefully at which units you get, and also where you can put them. Stating where I am placing everything helps to keep track of everything. And it might be useful for you if I happen to make a mistake - you can easily see what I was planning to do in that case.
Enjoying the game so far! D-Day is really a different experience than the other A&A games. Looking forward to seeing more of it!
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@VictoryFirst awesome! Sounds great. A4 final has been posted so you can roll for reinforcements when you’re ready.
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G4 Reinforcements:
Rennes/Chartres [dice 2d6]
Rouen/Chartres [dice 2d6] -
2d6: 3, 3
2d6: 1, 3 -
Rennes/Chartres: 4 inf, 2 art
Rouen/Chartres: 3 art, 1 inf -
G32: 2 inf, 1 art
G34: 2 inf, 1 art
G36: 3 art, 1 inf -
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Round 4 aggregate game dice results: Allies +7.17 actual, +1.33 Low Luck (Reinforcements +0) // Axis +6.57 actual, +2 Low Luck (Reinforcements +0)
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bombers at AA gun in Cherbourg: [dice 2d6]
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2d6: 2, 1
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Every unit that can reach will move to St. Lô. Two airstrikes for each unit.
First airstrike:
6 tanks: [dice 6d6]
7 inf: [dice 7d6]
4 art: [dice 4d6] -
6d6: 1, 5, 2, 2, 3, 1
7d6: 2, 5, 1, 6, 4, 3, 4
4d6: 3, 2, 2, 4 -
2 tanks and 1 infantry die.
Second airstrike:
4 tanks: [dice 4d6]
6 inf: [dice 6d6]
4 art: [dice 4d6]