TripleA version 2.7.14934
1940 2nd edition OOB - with technology
D-Day, TGC (Allies) vs VictoryFirst (German)
-
-
2d6: 3, 5
2d6: 2, 1 -
-
G3 Reinforcements:
Rennes/Chartres [dice 2d6]
Rouen/Chartres [dice 2d6] -
2d6: 4, 5
2d6: 2, 5 -
Rennes/Chartres: 5 inf, 3 art and 1 tank
Rouen/Chartres: 1 inf, 3 art and 3 tanks -
G32: 2 inf, 1 art and 1 tank
G34: 2 inf and 1 art
G36: 1 inf and 1 art
G40: 1 art and 2 tank
G39: 1 inf and 1 art
G42: 1 art and 1 tank -
-
Round 3 aggregate game dice results: Allies +4.7 actual, -0.5 Low Luck (Reinforcements -2) // Axis +6.57 actual, +2.17 Low Luck (Reinforcements +4)
-
-
@dicebot bombers at G6 AA gun: [dice 2d6]
-
2d6: 5, 3
-
-
1st and 2nd Air strike on Tank, infantry, and artillery that move to G31
Tank: [dice 2d6]
Artillery: [dice 2d6]
Infantry: [dice 2d6] -
2d6: 6, 4
2d6: 6, 1
2d6: 2, 2 -
-
-
2d6: 4, 6
2d6: 5, 1 -
-
@VictoryFirst just a heads up: I just noticed that splitting combat moves from non combat moves. This game is exactly like 1914 - all moves are done on the same phase. The non-combat move is only to pull the units out of “combat” run new units onto the board.
Finally, if there is no fighter over the reinforcement zone, you don’t need to declare the move if you dont want to.
Otherwise, everything looks good!





