@Daaras Edit the anzac stuff down
barnee vs VictoryFirst EXP Boxes Game 3
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I think it’s a nice improvement. :) I mean everybody’s edit window is huge anyway lol
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F yea dude you got it all dialed in. You even placed directly in the box. I never have lol
Love it !
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Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 Japanese_LCV, 5 armour, 3 artilleries, 1 elite and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu Trigger JapanDOW OnUSAorUK: Americans has 6 infantry and 2 usa_fighters placed in Western United States 1 infantry moved from Soviet Far East to Siberia Japanese take Siberia from Russians 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 artillery and 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Hopei to Shensi 2 fighters and 1 tactical_bomber moved from Anhwe to Shensi 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 infantry moved from Siam to Shan State 2 bombers moved from Anhwe to Shan State 1 elite and 3 infantry moved from Japan to 6 Sea Zone 1 elite, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 Japan_destroyer, 1 battleship and 1 cruiser moved from 19 Sea Zone to 36 Sea Zone 1 submarine moved from 20 Sea Zone to 44 Sea Zone 1 elite and 3 infantry moved from 36 Sea Zone to Kwangsi 2 fighters and 1 tactical_bomber moved from Anhwe to Kwangsi 1 armour moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 Japan_destroyer, 1 armour, 1 battleship, 2 carriers, 1 cruiser, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangtung 1 carrier moved from 6 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from Manchuria to Kwangtung 1 tactical_bomber moved from Anhwe to Kwangsi 1 carrier moved from 20 Sea Zone to 36 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 transport in 44 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 transport in 44 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in Shensi Japanese attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Shensi, round 2 : 2/6 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 2 bombers and 1 infantry British defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Shan State, round 2 : 3/3 hits, 1.50 expected hits British roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kwangsi Japanese attack with 1 elite, 2 fighters, 3 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Kwangsi, round 2 : 2/2 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 elite, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kwangtung Japanese attack with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Kwangtung, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangtung 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from British with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Kweichow Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Hunan 1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from Kwangtung to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Anhwe 2 fighters and 1 tactical_bomber moved from Shensi to Anhwe 2 bombers moved from Shan State to Anhwe 1 armour moved from Kweichow to Anhwe 1 Rail moved from Kiangsu to Korea 1 Rail and 1 infantry moved from Korea to Kweichow 1 Rail moved from Kiangsu to Korea 1 Rail and 1 infantry moved from Korea to Hunan 1 armour moved from Shantung to Anhwe 1 armour moved from Shantung to Manchuria 1 armour moved from Shantung to Anhwe 1 fighter moved from Manchuria to Japan 6 infantry moved from Manchuria to Amur 2 artilleries moved from Manchuria to Amur 1 aaGun moved from Manchuria to Amur EDIT: 1 Japanese_LCV, 1 aaGun and 1 artillery moved from Japan to Amur 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 aaGun and 1 artillery moved from Japan to 6 Sea Zone 1 aaGun, 1 artillery and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 aaGun and 1 artillery moved from 5 Sea Zone to Amur 2 infantry moved from Manchuria to Amur 2 transports moved from 19 Sea Zone to 6 Sea Zone 1 fighter moved from Manchuria to Japan 1 fighter moved from Manchuria to Anhwe 1 tactical_bomber moved from Manchuria to Anhwe 1 submarine moved from 20 Sea Zone to 36 Sea Zone Place Units - Japanese 2 armour and 1 infantry placed in Shantung 2 armour and 1 infantry placed in Kiangsu 1 Japanese_LCV, 1 armour, 3 artilleries, 1 elite and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 43 PUs; end with 43 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 2.67 ANZAC regular : 0.00 British regular : 0.33
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Oh yea, so the USA Natl Gd places incorrectly in this instance. You will need to remove the 2 Ftrs and 6 dudes.
I tried to make it work with triplea but it’s a bit of mind fuck, so edit is easier for now.I need to adjust the notification as well. I’ll revisit that. I might have more luck with it.
Anyway, untill JPN attacks USA, you don’t get the Natl Gd and if USA attacks JPN first, you won’t get it at all.
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Game History
Round: 3 Purchase Units - Americans Note to players Russians: Japanese Sneak Attack! Russia May Immediately Place the Amount of PUs it Cost Japan to Declare War in Units in any Non Combat Russian Territory Or Add to their Treasury. Ignore if IF Russia .... Americans buy 2 destroyers, 1 harbour, 1 marine, 1 transport and 2 usa_fighters; Remaining resources: 17 PUs; Place Units - Americans Units in Western United States being upgraded or consumed: 1 infantry 1 marine placed in Western United States Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 6 infantry and 2 usa_fighters EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States 2 carriers, 1 cruiser, 2 destroyers, 3 usa_fighters and 1 usa_tactical_bomber moved from 26 Sea Zone to 8 Sea Zone 2 destroyers moved from 10 Sea Zone to 8 Sea Zone 1 cruiser moved from 10 Sea Zone to 8 Sea Zone 1 Heavy_BB, 1 battleship and 1 carrier moved from 10 Sea Zone to 8 Sea Zone 4 usa_fighters moved from Guam to Philippines 1 bomber moved from Wake Island to Hawaiian Islands 1 submarine moved from 46 Sea Zone to 23 Sea Zone 1 submarine moved from 45 Sea Zone to 54 Sea Zone 2 usa_fighters moved from Eastern United States to 8 Sea Zone 1 marine moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 marine and 2 transports moved from 10 Sea Zone to 8 Sea Zone 1 marine moved from 8 Sea Zone to Aleutian Islands 1 artillery moved from 8 Sea Zone to Aleutian Islands Place Units - Americans 1 harbour placed in Aleutian Islands 2 destroyers and 1 transport placed in 10 Sea Zone 2 usa_fighters placed in Eastern United States Turn Complete - Americans Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body> Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans collect 52 PUs; end with 69 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 83 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Combat Hit Differential Summary :
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 4 infantry moved from Tsinghai to Kansu 1 infantry moved from Tsinghai to Shensi 4 infantry moved from Szechwan to Shensi 1 fighter moved from Szechwan to Shensi 4 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kansu Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kansu, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 5 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 2 : 2/6 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 3/3 hits, 1.00 expected hits 3 infantry owned by the Chinese lost in Shensi 2 infantry owned by the Japanese lost in Shensi Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Szechwan Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese regular : 1.50 Japanese regular : 2.00
Game History
Round: 3 Purchase Units - Americans Note to players Russians: Japanese Sneak Attack! Russia May Immediately Place the Amount of PUs it Cost Japan to Declare War in Units in any Non Combat Russian Territory Or Add to their Treasury. Ignore if IF Russia .... Americans buy 2 destroyers, 1 harbour, 1 marine, 1 transport and 2 usa_fighters; Remaining resources: 17 PUs; Place Units - Americans Units in Western United States being upgraded or consumed: 1 infantry 1 marine placed in Western United States Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 6 infantry and 2 usa_fighters EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States 2 carriers, 1 cruiser, 2 destroyers, 3 usa_fighters and 1 usa_tactical_bomber moved from 26 Sea Zone to 8 Sea Zone 2 destroyers moved from 10 Sea Zone to 8 Sea Zone 1 cruiser moved from 10 Sea Zone to 8 Sea Zone 1 Heavy_BB, 1 battleship and 1 carrier moved from 10 Sea Zone to 8 Sea Zone 4 usa_fighters moved from Guam to Philippines 1 bomber moved from Wake Island to Hawaiian Islands 1 submarine moved from 46 Sea Zone to 23 Sea Zone 1 submarine moved from 45 Sea Zone to 54 Sea Zone 2 usa_fighters moved from Eastern United States to 8 Sea Zone 1 marine moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 marine and 2 transports moved from 10 Sea Zone to 8 Sea Zone 1 marine moved from 8 Sea Zone to Aleutian Islands 1 artillery moved from 8 Sea Zone to Aleutian Islands Place Units - Americans 1 harbour placed in Aleutian Islands 2 destroyers and 1 transport placed in 10 Sea Zone 2 usa_fighters placed in Eastern United States Turn Complete - Americans Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body> Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans collect 52 PUs; end with 69 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 83 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 108 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 4 infantry moved from Tsinghai to Kansu 1 infantry moved from Tsinghai to Shensi 4 infantry moved from Szechwan to Shensi 1 fighter moved from Szechwan to Shensi 4 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kansu Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kansu, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 5 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 2 : 2/6 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 3/3 hits, 1.00 expected hits 3 infantry owned by the Chinese lost in Shensi 2 infantry owned by the Japanese lost in Shensi Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Szechwan Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 18 PUs Purchase Units - British British buy 1 UK_TankGeneral, 1 air_transport, 1 artillery, 3 destroyers, 5 infantry and 1 uk_armour; Remaining resources: 1 PUs; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 2 infantry moved from Egypt to Trans-Jordan 2 uk_fighters and 1 uk_tactical_bomber moved from Egypt to Trans-Jordan 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 1 uk_fighter moved from United Kingdom to 109 Sea Zone 1 bomber moved from United Kingdom to 109 Sea Zone 1 bomber moved from Morocco to 109 Sea Zone 2 infantry moved from Yunnan to Hunan 1 uk_fighter moved from India to Hunan 4 infantry moved from Yunnan to Kwangsi 1 artillery moved from Yunnan to Kwangsi 1 uk_tactical_bomber moved from India to Kwangsi 1 uk_fighter moved from India to Kwangsi 1 uk_armour moved from India to Shan State 2 infantry moved from Malaya to Shan State Combat - British Battle in Hunan British attack with 2 infantry and 1 uk_fighter Japanese defend with 1 infantry British roll dice for 2 infantry and 1 uk_fighter in Hunan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Hunan 1 infantry owned by the Japanese lost in Hunan British win, taking Hunan from Japanese with 1 infantry and 1 uk_fighter remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in 109 Sea Zone British attack with 2 bombers, 1 destroyer and 1 uk_fighter Germans defend with 3 GermanUBoats and 2 Wolfpacks British roll dice for 2 bombers, 1 destroyer and 1 uk_fighter in 109 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Germans roll dice for 3 GermanUBoats in 109 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Germans roll dice for 2 Wolfpacks in 109 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits 1 destroyer owned by the British lost in 109 Sea Zone 2 GermanUBoats owned by the Germans lost in 109 Sea Zone 2 Wolfpacks owned by the Germans lost in 109 Sea Zone Germans and British reach a stalemate . Battle score for attacker is 1 Casualties for British: 1 destroyer Casualties for Germans: 2 GermanUBoats and 2 Wolfpacks Battle in Kwangsi British attack with 1 artillery, 4 infantry, 1 uk_fighter and 1 uk_tactical_bomber Japanese defend with 1 elite and 3 infantry British roll dice for 1 artillery, 4 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Kwangsi, round 2 : 3/7 hits, 2.33 expected hits Japanese roll dice for 1 elite and 3 infantry in Kwangsi, round 2 : 3/5 hits, 1.67 expected hits 3 infantry owned by the British lost in Kwangsi 3 infantry owned by the Japanese lost in Kwangsi British roll dice for 1 artillery, 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Kwangsi, round 3 : 0/4 hits, 1.83 expected hits Japanese roll dice for 1 elite in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 artillery, 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Kwangsi, round 4 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 elite in Kwangsi, round 4 : 0/2 hits, 0.67 expected hits 1 elite owned by the Japanese lost in Kwangsi British win, taking Kwangsi from Japanese with 1 artillery, 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 3 infantry Casualties for Japanese: 1 elite and 3 infantry Battle in Trans-Jordan British attack with 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber Italians defend with 2 infantry British roll dice for 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Trans-Jordan, round 2 : 4/5 hits, 2.00 expected hits Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Trans-Jordan 2 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 2 infantry Battle in Shan State British attack with 2 infantry and 1 uk_armour Japanese defend with 1 infantry British roll dice for 2 infantry and 1 uk_armour in Shan State, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State British roll dice for 1 infantry and 1 uk_armour in Shan State, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 infantry and 1 uk_armour remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt 1 uk_fighter moved from Hunan to Yunnan 1 uk_fighter and 1 uk_tactical_bomber moved from Kwangsi to Yunnan 1 infantry moved from India to Burma 1 infantry moved from India to Burma 2 infantry moved from India to Burma 2 Rails and 2 infantry moved from Union of South Africa to Egypt 1 infantry moved from Kenya to Anglo Egyptian Sudan 2 uk_fighters moved from French West Africa to Egypt 2 uk_fighters moved from Trans-Jordan to Egypt 1 uk_tactical_bomber moved from Trans-Jordan to Egypt 1 infantry moved from Union of South Africa to 71 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 71 Sea Zone to 83 Sea Zone 1 infantry moved from 83 Sea Zone to French West Africa 1 bomber moved from 109 Sea Zone to French Equatorial Africa 1 bomber moved from 109 Sea Zone to Gibraltar 1 uk_fighter moved from 109 Sea Zone to United Kingdom 1 uk_fighter moved from Morocco to 83 Sea Zone Place Units - British 3 destroyers placed in 106 Sea Zone 1 artillery, 3 infantry and 1 uk_armour placed in India 2 infantry placed in Union of South Africa 1 UK_TankGeneral and 1 air_transport placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,5,1 British collect 44 PUs (5 lost to blockades); end with 45 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese regular : 1.50 Italians regular : 0.33 Japanese regular : 3.00 Germans regular : -0.50 British regular : -0.50
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exp-game-4-victory-UK3 edit.tsvg
Made a couple of tiny adjustments to my turn. I forgot to take NW Persia and found that Burma is a better spot to land my aircraft than Yunnan :) Hope you don’t mind.
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Hmm, there seems to be a slight difference in the UK National Objectives. In the Expansion, it says ‘all original UK IPC territories’, while in the OOB rules, it just says ‘all original territories’. @The-Captain Is this a mistake, or is this an intentional rule change? This change was never mentioned in the rulebook, and I only discovered it now.
@barnee if it is a rule change, then the TripleA module must be corrected as well because it also says ‘all original territories’.
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Hallo
Yea, good eye. That would indeed change things. Have to wait to hear from The Captain on it.
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Wouldn’t be much point in taking Cyprus then lol
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well if it is a deliberate change, I’d hope he’d consider adding Malta and Cyprus as a requirement too. If the reasoning is so Alexandria doesn’t kill the NO.
Malta has some strategic value, but Cyprus would just look pretty on the map :) I have had games where it’s been fought over for that very reason.
Hate to see a potential battlefield taken away.
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Yea same. I mean it would be almost impossible for Italy to kill that NO, unless they take and hold Trans-Jordan or Egypt, which are not very easy things to do lol.
However it might be a balance thing that UK is frequently low on money and therefore needs these extra 5 bucks.
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Game History
Round: 3 Purchase Units - Italians Italians buy 1 Italian_LCV, 2 armour, 2 infantry, 1 italian_para and 1 italian_paraBoost; Remaining resources: 0 PUs; Place Units - Italians 1 italian_paraBoost placed in Syria Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Turning on Edit Mode EDIT: Italians takes Iraq from Neutral_Axis EDIT: Changing ownership of Iraq from Italians to Neutral_Axis EDIT: Removing units owned by Italians from Iraq: 3 infantry EDIT: Adding units owned by Neutral_Axis to Iraq: 3 infantry EDIT: Turning off Edit Mode 2 armour moved from Yugoslavia to Bessarabia 2 fighters moved from Southern Italy to Bessarabia EDIT: 1 italian_para and 1 italian_paraBoost moved from Syria to Northwest Persia 1 Italian_LCV and 1 infantry moved from Syria to Trans-Jordan 1 bomber moved from Alexandria to Trans-Jordan Combat - Italians Battle in Trans-Jordan Italians attack with 1 Italian_LCV, 1 bomber and 1 infantry British defend with 1 infantry Italians roll dice for 1 Italian_LCV, 1 bomber and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.83 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 Italian_LCV, 1 bomber and 1 infantry in Trans-Jordan, round 3 : 1/2 hits, 0.83 expected hits British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 Italian_LCV, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Northwest Persia Italians attack with 1 italian_para and 1 italian_paraBoost British defend with 1 infantry Italians roll dice for 1 italian_para and 1 italian_paraBoost in Northwest Persia, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northwest Persia 1 italian_paraBoost owned by the Italians lost in Northwest Persia Italians win, taking Northwest Persia from British with 1 italian_para remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 1 italian_paraBoost Battle in Bessarabia Italians attack with 2 armour and 2 fighters Russians defend with 1 infantry Italians roll dice for 2 armour and 2 fighters in Bessarabia, round 2 : 1/4 hits, 2.00 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Italians win, taking Bessarabia from Russians with 2 armour and 2 fighters remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy 2 fighters moved from Bessarabia to Romania 1 artillery moved from Yugoslavia to Albania 1 infantry moved from Syria to Iraq Italians take Iraq from Neutral_Axis EDIT: 1 Italian_LCV, 1 aaGun and 1 infantry moved from Syria to Alexandria 1 bomber moved from Trans-Jordan to Southern Italy EDIT: 2 italian_paras moved from Southern Italy to Syria 1 battleship, 2 cruisers, 1 destroyer and 1 transport moved from 98 Sea Zone to 97 Sea Zone EDIT: 1 Italian_LCV, 1 aaGun and 1 artillery moved from Southern Italy to Syria 1 armour moved from Northern Italy to Romania 1 armour moved from Northern Italy to Romania 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 Italian_LCV, 1 infantry and 1 italian_para placed in Southern Italy 2 armour and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 20 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 24 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians regular : -1.17 Russians regular : -0.33 British regular : -1.00
I didn’t add anything for ussr. So edit dudes or dough on ANZAC turn
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yea that was my thought too. Well, we’ll see what @The-Captain has to say.
Sorry Captain for pinging you again :)
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Game History
Round: 3 Purchase Units - ANZAC Note to players Russians: Unprovoked Italian Attack! Russia May Immediately Place 10 PUs of Units in any Non Combat Russian Territory Or Add to their Treasury. Ignore if Germany has Already Attacked Turning on Edit Mode EDIT: Adding units owned by Russians to Bryansk: 2 armour EDIT: Turning off Edit Mode ANZAC buy 3 Fortifications, 1 Hvy_Ind_1, 1 infantry, 2 submarines and 1 transport; Remaining resources: 6 PUs; Place Units - ANZAC Units in New South Wales being upgraded or consumed: 1 factory_minor 1 Hvy_Ind_1 placed in New South Wales Combat Move - ANZAC Non Combat Move - ANZAC Turning on Edit Mode EDIT: Adding units owned by British to Burma: 2 aaGuns EDIT: Removing units owned by British from Yunnan: 2 aaGuns EDIT: Turning off Edit Mode 1 submarine moved from 62 Sea Zone to 33 Sea Zone 2 submarines moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 fighter moved from Yunnan to Java Place Units - ANZAC 1 Fortification placed in Java 2 Fortifications placed in Celebes 2 submarines and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,1 ANZAC collect 16 PUs (1 lost to blockades); end with 22 PUs Trigger ANZAC Liberates Celebes Turn3: ANZAC met a national objective for an additional 1 PUs; end with 23 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Trigger ANZAC Liberates DNG Turn3: ANZAC met a national objective for an additional 2 PUs; end with 30 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Game History
Round: 3 Purchase Units - ANZAC Note to players Russians: Unprovoked Italian Attack! Russia May Immediately Place 10 PUs of Units in any Non Combat Russian Territory Or Add to their Treasury. Ignore if Germany has Already Attacked Turning on Edit Mode EDIT: Adding units owned by Russians to Bryansk: 2 armour EDIT: Turning off Edit Mode ANZAC buy 3 Fortifications, 1 Hvy_Ind_1, 1 infantry, 2 submarines and 1 transport; Remaining resources: 6 PUs; Place Units - ANZAC Units in New South Wales being upgraded or consumed: 1 factory_minor 1 Hvy_Ind_1 placed in New South Wales Combat Move - ANZAC Non Combat Move - ANZAC Turning on Edit Mode EDIT: Adding units owned by British to Burma: 2 aaGuns EDIT: Removing units owned by British from Yunnan: 2 aaGuns EDIT: Turning off Edit Mode 1 submarine moved from 62 Sea Zone to 33 Sea Zone 2 submarines moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 fighter moved from Yunnan to Java Place Units - ANZAC 1 Fortification placed in Java 2 Fortifications placed in Celebes 2 submarines and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,1 ANZAC collect 16 PUs (1 lost to blockades); end with 22 PUs Trigger ANZAC Liberates Celebes Turn3: ANZAC met a national objective for an additional 1 PUs; end with 23 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Trigger ANZAC Liberates DNG Turn3: ANZAC met a national objective for an additional 2 PUs; end with 30 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs Combat Move - French 1 destroyer moved from 42 Sea Zone to 44 Sea Zone 1 fighter moved from Morocco to Malta 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Combat - French Battle in 44 Sea Zone French attack with 1 destroyer Japanese defend with 1 submarine French roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits French roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone French win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33 French regular : 0.33
Lol Dudes or Dough that almost sounds like a game show or something xD
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@VictoryFirst heh heh old hippie i worked with called it dough or bread lol
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This game is going fast by the way. We are on to round 4 after 4 days! Need to write a new game report now lol.
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hee hee yea this is part of the Tournament too :) Iadded Tankograd for next update to TimeTable. Can’t believe i spaced him all this time lol
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@VictoryFirst lol the french get into the action ha ha ha
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Dam JPN already under massive pressure. Panzer did that to me last time too. You’re taking it to another level though lol
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Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Note to players Germans: <body><b>It is Late 1941 and Nations Around the World are Producing Naval Mines to Protect their Sea Lanes.<br />Use Edit to Place and Remove Naval Mines as Needed.<b></body> Note to players Germans: It is Late 1941 and Nations Around the World are Producing Naval Escorts to Counter the U-Boat and Submarine Threat! Transports Now Defend at 1 . Use Edit to Place and Remove Escort Convoys .... Trigger TransportsD1: Setting defense to 1 for unitAttachment attached to transport Trigger RocketsUSSR: buyRussian_Rockets added to productionRussians Trigger FrenchEscortsA3: buyEscort added to productionFrench Trigger BritishEscortsA3: buyEscort added to productionBritish Trigger ANZACEscortsA3: buyEscort added to productionANZAC Trigger AmericansEscortsA3: buyEscort added to productionAmericans Trigger RussiansEscortsA3: buyEscort added to productionRussians Trigger JapaneseEscortsA3: buyEscort added to productionJapanese Trigger ItaliansEscortsA3: buyEscort added to productionItalians Trigger GermansEscortsA3: buyEscort added to productionGermans Trigger GermansNavalMines: buyNavalMine added to productionGermans Trigger GermansNavalMines: buyNavalMine added to productionJapanese Trigger GermansNavalMines: buyNavalMine added to productionAmericans Trigger GermansNavalMines: buyNavalMine added to productionBritish Trigger GermansNavalMines: buyNavalMine added to productionANZAC Trigger GermansNavalMines: buyNavalMine added to productionItalians Trigger GermansNavalMines: buyNavalMine2 added to productionGermans Trigger GermansNavalMines: buyNavalMine2 added to productionJapanese Trigger GermansNavalMines: buyNavalMine2 added to productionAmericans Trigger GermansNavalMines: buyNavalMine2 added to productionBritish Trigger GermansNavalMines: buyNavalMine2 added to productionANZAC Trigger GermansNavalMines: buyNavalMine2 added to productionItalians Trigger GermansNavalMines: buyNavalMine3 added to productionGermans Trigger GermansNavalMines: buyNavalMine3 added to productionJapanese Trigger GermansNavalMines: buyNavalMine3 added to productionAmericans Trigger GermansNavalMines: buyNavalMine3 added to productionBritish Trigger GermansNavalMines: buyNavalMine3 added to productionANZAC Trigger GermansNavalMines: buyNavalMine3 added to productionItalians triggerAttachmenLate1941Red: has removed 1 Late1941 owned by Changer in Late 1941 triggerAttachmenEarly1941: has removed 1 Early1941_red owned by Changer in Early 1941 triggerAttachmenLate1941Red: Changer has 1 Late1941_red placed in Late 1941 triggerAttachmenEarly1941: Changer has 1 Early1941 placed in Early 1941 Germans buy 1 Escort, 3 GermanUBoats, 1 German_LCV, 1 Panzer_General, 1 UndergroundMinr, 2 armour, 1 elite, 1 fighter, 2 german_paras, 1 german_paraBoost and 1 waffen_infantry; Remaining resources: 0 PUs; Place Units - Germans 1 german_paraBoost placed in Romania Units in Germany being upgraded or consumed: 1 infantry 1 waffen_infantry placed in Germany Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany Some non-combat units are destroyed: Turning on Edit Mode EDIT: Turning off Edit Mode 1 Panzer_Grndrs moved from Romania to Ukraine Germans take Ukraine from Russians 2 Panzer_Grndrss and 1 mech_infantry moved from Romania to Western Ukraine 2 tactical_bombers moved from Poland to Western Ukraine 2 bombers moved from Normandy Bordeaux to Eastern Poland 1 fighter moved from Western Germany to Western Ukraine 3 infantry moved from Romania to Eastern Poland 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 2 GermanUBoats moved from 91 Sea Zone to 109 Sea Zone 3 GermanUBoats and 1 Wolfpack moved from 112 Sea Zone to 113 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 113 Sea Zone EDIT: 2 german_paras and 1 german_paraBoost moved from Romania to Belarus EDIT: 1 German_LCV, 1 artillery and 1 elite moved from Romania to Rostov 2 tactical_bombers moved from Romania to Rostov Combat - Germans Battle in Eastern Poland Germans attack with 2 bombers and 3 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 3 infantry in Eastern Poland, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 2 german_paras and 1 german_paraBoost; Changer loiter and taunt Changer defend; Russians defend with 1 infantry Germans roll dice for 2 german_paras and 1 german_paraBoost in Belarus, round 2 : 2/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus 1 german_paraBoost owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 2 german_paras remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 german_paraBoost Battle in Rostov Germans attack with 1 German_LCV, 1 artillery, 1 elite and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 1 German_LCV, 1 artillery, 1 elite and 2 tactical_bombers in Rostov, round 2 : 2/5 hits, 2.00 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 1 German_LCV owned by the Germans lost in Rostov 2 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 artillery, 1 elite and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 German_LCV Casualties for Russians: 2 infantry Battle in 113 Sea Zone Germans attack with 3 GermanUBoats, 1 Wolfpack, 1 fighter and 1 tactical_bomber Russians defend with 1 cruiser Germans roll dice for 3 GermanUBoats in 113 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits 1 cruiser owned by the Russians lost in 113 Sea Zone 1 Wolfpack owned by the Germans lost in 113 Sea Zone Germans win with 3 GermanUBoats, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Russians: 1 cruiser Casualties for Germans: 1 Wolfpack Battle in Western Ukraine Germans attack with 2 Panzer_Grndrss, 1 fighter, 1 mech_infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 Panzer_Grndrss, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Western Ukraine, round 2 : 1/6 hits, 2.50 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Western Ukraine 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 Panzer_Grndrss, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Romania Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 1stPanzerArmy and 1 1stWaffenArmy moved from Romania to Eastern Poland 2 bombers moved from Eastern Poland to Romania 1 armour moved from Romania to Bulgaria 1 aaGun and 3 infantry moved from Romania to Bulgaria 2 tactical_bombers moved from Rostov to Romania 3 armour moved from Romania to Germany 1 2ndWaffenArmy moved from Slovakia Hungary to Baltic States 1 Panzer_Grndrs, 1 aaGun, 1 artillery and 6 infantry moved from Poland to Baltic States 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Western Germany 3 german_paras moved from Germany to Romania 1 Rail and 1 elite moved from Germany to Romania 1 German_LCV and 1 Rail moved from Germany to Romania 1 infantry moved from Western Germany to Germany 3 GermanUBoats and 1 Wolfpack moved from 104 Sea Zone to 90 Sea Zone 3 GermanUBoats moved from 93 Sea Zone to 90 Sea Zone 2 tactical_bombers moved from Western Ukraine to Romania 1 fighter moved from Western Ukraine to Bessarabia 4 infantry moved from Romania to Bessarabia 3 infantry moved from Romania to Eastern Poland 1 infantry moved from Denmark to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 1 aaGun, 1 artillery, 1 elite and 6 infantry moved from Finland to Karelia 1 infantry moved from Norway to Finland 2 German_Engineers moved from Greater Southern Germany to Romania Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Greater Southern Germany: 1 factory_minor EDIT: Adding units owned by Germans to Romania: 1 factory_minor EDIT: Turning off Edit Mode Units in Normandy Bordeaux being upgraded or consumed: 1 factory_minor 1 UndergroundMinr placed in Normandy Bordeaux 1 fighter placed in Western Germany 2 armour placed in 2nd Panzer 1 German_LCV, 1 Panzer_General, 1 elite and 2 german_paras placed in Germany 1 Escort and 3 GermanUBoats placed in 112 Sea Zone Turn Complete - Germans Trigger Germans RemoveConvoySZ112Invert: has removed 1 Escort owned by Germans in 112 Sea Zone Trigger Germans RemoveInvertWolfpackSZ109: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Germans RemoveInvertWolfpackSZ90: Germans has 1 Wolfpack placed in 90 Sea Zone Trigger Germans RemoveInvertWolfpackSZ113: Germans has 1 Wolfpack placed in 113 Sea Zone Trigger Germans RemoveInvertWolfpackSZ112: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Germans RemoveConvoySZ112Invert: Germans has 1 Escort_Convoy placed in 112 Sea Zone Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4 Germans collect 52 PUs; end with 52 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : 0.17