barnee vs VictoryFirst EXP Boxes Game 3

  • 2025

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 Heavy_BB, 1 carrier, 1 destroyer and 2 usa_fighters; Remaining resources: 16 PUs; 
    
        Combat Move - Americans
            Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
    
        Non Combat Move - Americans
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
            1 submarine moved from 54 Sea Zone to 45 Sea Zone
            4 usa_fighters moved from Wake Island to 21 Sea Zone
            4 usa_fighters moved from 21 Sea Zone to Guam
            1 carrier, 1 destroyer and 2 usa_fighters moved from 10 Sea Zone to 26 Sea Zone
            1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 8 Sea Zone to 10 Sea Zone
            3 mech_infantrys moved from Central United States to Western United States
    
        Place Units - Americans
            1 Heavy_BB, 1 carrier and 1 destroyer placed in 10 Sea Zone
            2 usa_fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
            6 infantry moved from Szechwan to Kweichow
            1 fighter and 6 infantry moved from Shensi to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 12 infantry
                Japanese defend with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                    Chinese roll dice for 1 fighter and 12 infantry in Kweichow, round 2 : 3/13 hits, 2.50 expected hits
                    Japanese roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Kweichow, round 2 : 2/8 hits, 2.83 expected hits
                    2 infantry owned by the Chinese lost in Kweichow
                    3 infantry owned by the Japanese lost in Kweichow
                    Chinese roll dice for 1 fighter and 10 infantry in Kweichow, round 3 : 2/11 hits, 2.17 expected hits
                    Japanese roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Kweichow, round 3 : 1/5 hits, 1.83 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kweichow
                    Chinese roll dice for 1 fighter and 9 infantry in Kweichow, round 4 : 2/10 hits, 2.00 expected hits
                    Japanese roll dice for 1 armour and 2 artilleries in Kweichow, round 4 : 1/3 hits, 1.17 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    2 artilleries owned by the Japanese lost in Kweichow
                1 fighter owned by the Chinese retreated
                8 infantry owned by the Chinese retreated to Szechwan
                Japanese win with 1 armour remaining. Battle score for attacker is 12
                Casualties for Chinese: 4 infantry
                Casualties for Japanese: 2 artilleries, 4 infantry and 1 mech_infantry
    
        Non Combat Move - Chinese
            Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
            1 fighter moved from Kweichow to Szechwan
    
        Place Units - Chinese
            6 infantry placed in Tsinghai
            Chinese undo move 1.
            1 infantry placed in Shensi
            5 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
            Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : -1.83
    

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 Heavy_BB, 1 carrier, 1 destroyer and 2 usa_fighters; Remaining resources: 16 PUs; 
    
        Combat Move - Americans
            Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
    
        Non Combat Move - Americans
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
            1 submarine moved from 54 Sea Zone to 45 Sea Zone
            4 usa_fighters moved from Wake Island to 21 Sea Zone
            4 usa_fighters moved from 21 Sea Zone to Guam
            1 carrier, 1 destroyer and 2 usa_fighters moved from 10 Sea Zone to 26 Sea Zone
            1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 8 Sea Zone to 10 Sea Zone
            3 mech_infantrys moved from Central United States to Western United States
    
        Place Units - Americans
            1 Heavy_BB, 1 carrier and 1 destroyer placed in 10 Sea Zone
            2 usa_fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 68 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
            6 infantry moved from Szechwan to Kweichow
            1 fighter and 6 infantry moved from Shensi to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 12 infantry
                Japanese defend with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                    Chinese roll dice for 1 fighter and 12 infantry in Kweichow, round 2 : 3/13 hits, 2.50 expected hits
                    Japanese roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Kweichow, round 2 : 2/8 hits, 2.83 expected hits
                    2 infantry owned by the Chinese lost in Kweichow
                    3 infantry owned by the Japanese lost in Kweichow
                    Chinese roll dice for 1 fighter and 10 infantry in Kweichow, round 3 : 2/11 hits, 2.17 expected hits
                    Japanese roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Kweichow, round 3 : 1/5 hits, 1.83 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kweichow
                    Chinese roll dice for 1 fighter and 9 infantry in Kweichow, round 4 : 2/10 hits, 2.00 expected hits
                    Japanese roll dice for 1 armour and 2 artilleries in Kweichow, round 4 : 1/3 hits, 1.17 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    2 artilleries owned by the Japanese lost in Kweichow
                1 fighter owned by the Chinese retreated
                8 infantry owned by the Chinese retreated to Szechwan
                Japanese win with 1 armour remaining. Battle score for attacker is 12
                Casualties for Chinese: 4 infantry
                Casualties for Japanese: 2 artilleries, 4 infantry and 1 mech_infantry
    
        Non Combat Move - Chinese
            Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
            1 fighter moved from Kweichow to Szechwan
    
        Place Units - Chinese
            6 infantry placed in Tsinghai
            Chinese undo move 1.
            1 infantry placed in Shensi
            5 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
            Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
    
        Purchase Units - British
            Note to players British: <body><b>It is Late 1940 and the British Army has Formed a Tank Army.<br />They are Commanded by a Tank General. You may only have 1 Tank Army at any one time.<b></body>
            Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish
            British buy 1 bomber, 2 destroyers, 7 infantry, 1 uk_armour and 1 uk_fighter; Remaining resources: 1 PUs; 
    
        Politics - British
            British takes Political Action: Political Action British To War With Japanese
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Concordant to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Combat Move - British
            Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
            1 artillery, 2 infantry and 1 uk_armour moved from Quebec to 106 Sea Zone
            1 destroyer moved from 106 Sea Zone to 104 Sea Zone
            1 artillery, 2 destroyers, 2 infantry, 2 transports and 1 uk_armour moved from 106 Sea Zone to 91 Sea Zone
            1 artillery, 2 infantry and 1 uk_armour moved from 91 Sea Zone to Gibraltar
            1 bomber moved from United Kingdom to Gibraltar
            1 infantry moved from Ethiopia to Kenya
            1 uk_tactical_bomber moved from 76 Sea Zone to Kenya
            1 uk_fighter moved from Egypt to Kenya
            1 infantry moved from Shan State to Yunnan
            1 artillery and 6 infantry moved from Burma to Yunnan
            1 uk_tactical_bomber moved from India to Yunnan
            2 uk_fighters moved from India to Yunnan
            1 infantry moved from Kwangtung to Kwangsi
                  Chinese take Kwangsi from Japanese
    
        Combat - British
            Battle in Gibraltar
                British attack with 1 artillery, 1 bomber, 2 infantry and 1 uk_armour
                Italians defend with 1 harbour and 2 infantry
                    British roll dice for 1 artillery, 1 bomber, 2 infantry and 1 uk_armour in Gibraltar, round 2 : 0/5 hits, 2.00 expected hits
                    Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 artillery, 1 bomber, 2 infantry and 1 uk_armour in Gibraltar, round 3 : 2/5 hits, 2.00 expected hits
                    Italians roll dice for 2 infantry in Gibraltar, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Italians lost in Gibraltar
                British win, taking Gibraltar from Italians with 1 artillery, 1 bomber, 2 infantry and 1 uk_armour remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
            Battle in Kenya
                British attack with 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber
                Italians defend with 1 infantry
                    British roll dice for 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Kenya, round 2 : 2/3 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Kenya
                British win, taking Kenya from Italians with 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Yunnan
                British attack with 1 artillery, 7 infantry, 2 uk_fighters and 1 uk_tactical_bomber
                Japanese defend with 1 artillery and 6 infantry
                    British roll dice for 1 artillery, 7 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Yunnan, round 2 : 3/11 hits, 3.33 expected hits
                    Japanese roll dice for 1 artillery and 6 infantry in Yunnan, round 2 : 0/7 hits, 2.33 expected hits
                    3 infantry owned by the Japanese lost in Yunnan
                    British roll dice for 1 artillery, 7 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Yunnan, round 3 : 4/11 hits, 3.33 expected hits
                    Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 3 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the British lost in Yunnan
                    3 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 1 artillery, 6 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 19
                Casualties for Japanese: 1 artillery and 6 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - British
            Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt
            2 uk_fighters and 1 uk_tactical_bomber moved from Yunnan to India
            2 aaGuns moved from Burma to Yunnan
            1 infantry moved from Malaya to Shan State
            1 transport moved from 41 Sea Zone to 39 Sea Zone
            1 transport moved from 76 Sea Zone to 71 Sea Zone
            1 uk_fighter and 1 uk_tactical_bomber moved from Kenya to Egypt
            1 mech_infantry moved from Ethiopia to Egypt
            2 Rails moved from Union of South Africa to Ethiopia
            2 Rails, 1 artillery and 1 infantry moved from Ethiopia to Egypt
            1 bomber moved from Gibraltar to Morocco
            1 destroyer moved from 83 Sea Zone to 91 Sea Zone
            1 infantry moved from Eastern Persia to Persia
                  British take Persia from Neutral_Allies
            1 uk_fighter moved from United Kingdom to Morocco
            2 uk_fighters moved from United Kingdom to French West Africa
            1 uk_fighter moved from French West Africa to Egypt
            1 carrier, 1 cruiser and 1 destroyer moved from 76 Sea Zone to 71 Sea Zone
    
        Place Units - British
            4 infantry and 1 uk_armour placed in India
            3 infantry placed in Union of South Africa
            2 destroyers placed in 106 Sea Zone
            1 bomber and 1 uk_fighter placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3,5,4
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,4,5,5,5,3
            British collect 46 PUs (6 lost to blockades); end with 47 PUs
            Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 53 PUs
            Objective British 2 Kwangtung And Malaya: British met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Italians regular : -1.67
    Japanese regular : -4.50
    British regular : -1.00
    

    exp-game-4-victory-UK2.tsvg

    Ouch the Japanese took a tough beating in the Pacific.


  • @VictoryFirst

    Seems Nippon always hits the sake a little too heavy once they take Yunnan, no matter who’s commanding them lol

    I’ll have Italy here in a bit


  • @VictoryFirst

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 Italian_LCV, 2 armour, 1 infantry and 2 italian_paras; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 cruiser moved from 96 Sea Zone to 98 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 93 Sea Zone to 98 Sea Zone
            2 infantry moved from Northern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Trans-Jordan
            EDIT: 1 Italian_LCV, 2 infantry and 1 italian_para moved from Southern Italy to Syria
            1 bomber moved from Southern Italy to Syria
            2 fighters moved from Southern Italy to Yugoslavia
            2 armour moved from Greece to Yugoslavia
            1 infantry moved from Bulgaria to Yugoslavia
            1 artillery moved from Northern Italy to Yugoslavia
    
        Combat - Italians
            Battle in Trans-Jordan
            Battle in Syria
                Italians attack with 1 Italian_LCV, 1 bomber, 2 infantry and 1 italian_para
                French defend with 1 infantry
                    Italians roll dice for 1 Italian_LCV, 1 bomber, 2 infantry and 1 italian_para in Syria, round 2 : 1/4 hits, 1.17 expected hits
                    French roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Syria
                Italians win, taking Trans-Jordan from British, taking Syria from French with 1 Italian_LCV, 1 bomber, 2 infantry and 1 italian_para remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in Yugoslavia
                Italians attack with 2 armour, 1 artillery, 2 fighters and 1 infantry
                Neutral_Allies defend with 2 infantry
                    Italians roll dice for 2 armour, 1 artillery, 2 fighters and 1 infantry in Yugoslavia, round 2 : 2/6 hits, 2.67 expected hits
                    Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Yugoslavia
                    2 infantry owned by the Neutral_Allies lost in Yugoslavia
                Italians win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for Neutral_Allies: 2 infantry
    
        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy
            2 fighters moved from Yugoslavia to Southern Italy
            1 bomber moved from Syria to Alexandria
            EDIT: 1 Italian_LCV, 1 aaGun and 1 infantry moved from Southern Italy to Syria
            1 aaGun moved from Northern Italy to Southern Italy
            1 Rail moved from Southern Italy to Greece
            1 Rail and 1 artillery moved from Greece to Southern Italy
            1 artillery and 1 infantry moved from Tobruk to Alexandria
    
        Place Units - Italians
            1 Italian_LCV and 2 italian_paras placed in Southern Italy
            2 armour and 1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.33
    Italians regular : -0.83
    Neutral_Allies regular : 0.33
    

    EXP Game 4 Victory I 2.tsvg

  • 2025

    @barnee

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 3 submarines; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from Malaya to Yunnan
            1 transport moved from 42 Sea Zone to 45 Sea Zone
            2 infantry moved from Dutch New Guinea to 45 Sea Zone
            2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
            1 transport moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            3 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 19 PUs
            Trigger ANZAC Liberates Celebes Turn2: ANZAC met a national objective for an additional 1 PUs; end with 20 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
            Trigger ANZAC Liberates DNG Turn2: ANZAC met a national objective for an additional 2 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 3 submarines; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from Malaya to Yunnan
            1 transport moved from 42 Sea Zone to 45 Sea Zone
            2 infantry moved from Dutch New Guinea to 45 Sea Zone
            2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
            1 transport moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            3 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 19 PUs
            Trigger ANZAC Liberates Celebes Turn2: ANZAC met a national objective for an additional 1 PUs; end with 20 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
            Trigger ANZAC Liberates DNG Turn2: ANZAC met a national objective for an additional 2 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
    
        Politics - French
            French takes Political Action: Political Action French To War With Japanese
                French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 infantry moved from Algeria to Morocco
            1 destroyer moved from 58 Sea Zone to 42 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    exp-game-4-victory-F2.tsvg


  • @VictoryFirst

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            triggerAttachmenEarly1941Red: has removed 1 Early1941 owned by Changer in Early 1941
            triggerAttachmenLate1940: has removed 1 Late1940_red owned by Changer in Late 1940
            triggerAttachmenEarly1941Red: Changer has 1 Early1941_red placed in Early 1941
            triggerAttachmenLate1940: Changer has 1 Late1940 placed in Late 1940
            Germans buy 6 GermanUBoats, 1 German_LCV, 2 Panzer_Grndrss, 2 Waffen_Obersts, 1 elite, 3 german_paras, 2 infantry and 2 waffen_infantrys; Remaining resources: 0 PUs; 
    
        Place Units - Germans
            Units in Germany being upgraded or consumed: 2 infantry and 2 waffen_infantrys
            2 Waffen_Obersts and 2 waffen_infantrys placed in Germany
    
        Combat Move - Germans
            Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Germany to 1st Waffen
            EDIT: 1 1stWaffenArmy moved from 1st Waffen to Germany
            EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Germany to 2nd Waffen
            EDIT: 1 2ndWaffenArmy moved from 2nd Waffen to Germany
            3 GermanUBoats and 1 Wolfpack moved from 112 Sea Zone to 104 Sea Zone
            3 GermanUBoats and 1 Wolfpack moved from 93 Sea Zone to 91 Sea Zone
            2 bombers moved from Western Germany to 91 Sea Zone
    
        Combat - Germans
            Battle in 104 Sea Zone
                Germans attack with 3 GermanUBoats and 1 Wolfpack
                British defend with 1 destroyer
                    Germans roll dice for 3 GermanUBoats in 104 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 104 Sea Zone
                    1 Wolfpack owned by the Germans lost in 104 Sea Zone
                Germans win with 3 GermanUBoats remaining. Battle score for attacker is 7
                Casualties for British: 1 destroyer
                Casualties for Germans: 1 Wolfpack
            Battle in 91 Sea Zone
                Germans attack with 3 GermanUBoats, 1 Wolfpack and 2 bombers
                British defend with 3 destroyers and 2 transports
                    Germans roll dice for 3 GermanUBoats in 91 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Germans roll dice for 1 Wolfpack and 2 bombers in 91 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                    British roll dice for 3 destroyers and 2 transports in 91 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    1 GermanUBoat owned by the Germans lost in 91 Sea Zone
                    3 destroyers owned by the British and 1 transport owned by the British lost in 91 Sea Zone
                    1 Wolfpack owned by the Germans lost in 91 Sea Zone
                    Germans roll dice for 2 GermanUBoats in 91 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 2 bombers in 91 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
                    British roll dice for 1 transport in 91 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits
                    1 transport owned by the British lost in 91 Sea Zone
                Germans win with 2 GermanUBoats and 2 bombers remaining. Battle score for attacker is 29
                Casualties for Germans: 1 GermanUBoat and 1 Wolfpack
                Casualties for British: 3 destroyers and 2 transports
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Romania
            Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
            2 bombers moved from 91 Sea Zone to Normandy Bordeaux
            1 1stPanzerArmy moved from Germany to Romania
            3 armour moved from Slovakia Hungary to Romania
            1 armour and 1 mech_infantry moved from Greater Southern Germany to Romania
            EDIT: 1 1stWaffenArmy moved from Germany to Romania
            EDIT: 1 2ndWaffenArmy moved from Germany to Slovakia Hungary
            3 Panzer_Grndrss moved from Germany to Romania
            1 Rail and 1 elite moved from Germany to Romania
            1 German_LCV and 1 Rail moved from Germany to Romania
            2 german_paras moved from Germany to Romania
            1 infantry moved from Holland Belgium to Normandy Bordeaux
            1 Panzer_Grndrs moved from Western Germany to Poland
            1 aaGun and 1 infantry moved from Western Germany to 112 Sea Zone
            1 aaGun and 1 infantry moved from 112 Sea Zone to Norway
            1 artillery and 1 elite moved from Norway to Finland
            2 German_Engineers moved from France to Greater Southern Germany
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from France: 1 factory_minor
            EDIT: Adding units owned by Germans to Greater Southern Germany: 1 factory_minor
            EDIT: Turning off Edit Mode
            3 GermanUBoats placed in 93 Sea Zone
            3 GermanUBoats placed in 112 Sea Zone
            1 Panzer_Grndrs placed in Normandy Bordeaux
            1 infantry placed in Western Germany
            1 German_LCV, 1 Panzer_Grndrs, 1 elite, 3 german_paras and 1 infantry placed in Germany
    
        Turn Complete - Germans
            Trigger Germans RemoveInvertWolfpackSZ109: Germans has 1 Wolfpack placed in 109 Sea Zone
            Trigger Germans RemoveInvertWolfpackSZ112: Germans has 1 Wolfpack placed in 112 Sea Zone
            Trigger Germans RemoveInvertWolfpackSZ104: Germans has 1 Wolfpack placed in 104 Sea Zone
            Trigger Germans RemoveInvertWolfpackSZ93: Germans has 1 Wolfpack placed in 93 Sea Zone
            Germans collect 42 PUs; end with 42 PUs
            Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1.67
    British regular : -0.33
    

    EXP Game 4 Victory G 3.tsvg


  • @VictoryFirst

    Hi Victory

    So the Wolfpack will double place, but it doesn’t affect anything. No extra boost and they’ll both remove after battle.

    I got it on the list just for visual tidiness for next update :)

  • VictoryFirstV VictoryFirst referenced this topic on
  • 2025

    Game History

    Round: 3
    
        Purchase Units - Russians
            Note to players Russians: <body><b>It is Early 1941 and The Soviet Union has Formed 2 Tank Armies.<br />You may purchase 1 Tank General per turn.<b></body>
            Note to players Russians: <body><b>It is Early 1941 and The Soviet Union has Tankograd Up and Running !<br />Russia receives 1 Free Tank per turn as long as they control the Urals.<b></body>
            Trigger TankGeneral: buyTank_General added to productionRussians
            Russians buy 1 Tank_General, 5 armour, 1 elite, 2 infantry and 3 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
    
        Combat Move - Russians
            Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
    
        Non Combat Move - Russians
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Caucasus
            2 aaGuns and 14 infantry moved from Amur to Buryatia
            4 russian_paras moved from Russia to Caucasus
            2 infantry moved from Rostov to Bryansk
            2 infantry moved from Volgograd to Rostov
            3 mine_unarmeds moved from Volgograd to Caucasus
            1 infantry moved from Western Ukraine to Bessarabia
            2 aaGuns, 2 artilleries and 7 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Belarus to Eastern Poland
            4 infantry moved from Belarus to Novgorod
            1 1stCorps moved from Belarus to Archangel
            7 infantry moved from Belarus to Bryansk
            1 artillery moved from Belarus to Bryansk
            1 mech_infantry moved from Bryansk to Caucasus
            1 Rail and 1 Soviet_Commisar moved from Russia to Caucasus
            1 Europe_Rail moved from Russia to Urals
            1 Europe_Rail and 1 armour moved from Urals to Caucasus
            1 Rail moved from Russia to Belarus
            1 Rail and 1 mech_infantry moved from Belarus to Caucasus
            1 elite moved from Russia to Smolensk
            1 2ndCorps moved from Russia to Bryansk
            3 mine_unarmeds moved from Bryansk to Belarus
            2 aaGuns moved from Belarus to Smolensk
            1 infantry moved from Bryansk to Belarus
    
        Place Units - Russians
            5 armour placed in 1st Tank
            1 elite, 2 infantry and 3 mine_unarmeds placed in Russia
            Russians undo move 2.
            2 infantry placed in Volgograd
            1 elite and 3 mine_unarmeds placed in Russia
            1 Tank_General placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Russia: 1 Tank_General
            EDIT: Adding units owned by Russians to 1st Tank: 1 Tank_General3
            EDIT: Adding units owned by Russians to Russia: 1 1stTankArmy
            EDIT: Adding units owned by Russians to 3rd Corps: 1 Soviet_Commisar_3, 1 armour and 2 mech_infantrys
            EDIT: Removing units owned by Russians from Caucasus: 1 Soviet_Commisar, 1 armour and 2 mech_infantrys
            EDIT: Adding units owned by Russians to Caucasus: 1 3rdCorps
            EDIT: Adding units owned by Changer to Belarus: 3 R_mine_Belarus_EPOLs
            EDIT: Removing units owned by Russians from Belarus: 3 mine_unarmeds
            EDIT: Adding units owned by Changer to Caucasus: 3 R_mine_CAUC_100s
            EDIT: Removing units owned by Russians from Caucasus: 3 mine_unarmeds
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Novgorod: 1 artillery
            EDIT: Removing units owned by Russians from Bryansk: 1 artillery
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to 2nd Corps: 1 Soviet_Commisar_3
            EDIT: Removing units owned by Russians from 2nd Corps: 1 Soviet_Commisar
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    exp-game-4-victory-R3.tsvg

    Three mines were dug in on the border with Belarus-Eastern Poland and Caucasus-SZ 100.
    1st Tank Army forms in Moscow
    3rd Soviet Army Corps forms in Caucasus, containing 1 tank and two mechs.

  • 2025

    Just wondering should I have put these comments in the comment log?

    And also, when are the Landmine boxes used?


  • @VictoryFirst

    yea I was gonna mention earlier but spaced lol

    It’s good to add to Comment for clarity, but with some of the new ones it shouldn’t be necessary.

    The Boxes are just for informational purposes. They have no impact on game.

    I gave Changer a bunch of speciality LMs, that when you hover on them, it’ll tell you which border. So go to Changer and edit those LMs in. Otherwise document and use the suggested colors for direction.

    After you place a LM in edit, for reasons unkown to me, the next time you want to edit the same LM, it moves to the far left of the edit window and isn’t in the same spot as it first was.

    Go ahead and give the Notes a read. i updated for latest.

    Back after bit :)


  • @VictoryFirst

    Just checked your save. Yea you already got it going on lol

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst

    I think it’s a nice improvement. :) I mean everybody’s edit window is huge anyway lol

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst

    F yea dude you got it all dialed in. You even placed directly in the box. I never have lol

    Love it !

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 Japanese_LCV, 5 armour, 3 artilleries, 1 elite and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
            Trigger JapanDOW OnUSAorUK: Americans has 6 infantry and 2 usa_fighters placed in Western United States
            1 infantry moved from Soviet Far East to Siberia
                  Japanese take Siberia from Russians
            1 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 artillery and 1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Hopei to Shensi
            2 fighters and 1 tactical_bomber moved from Anhwe to Shensi
            1 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from French
            1 infantry moved from Siam to Shan State
            2 bombers moved from Anhwe to Shan State
            1 elite and 3 infantry moved from Japan to 6 Sea Zone
            1 elite, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            1 Japan_destroyer, 1 battleship and 1 cruiser moved from 19 Sea Zone to 36 Sea Zone
            1 submarine moved from 20 Sea Zone to 44 Sea Zone
            1 elite and 3 infantry moved from 36 Sea Zone to Kwangsi
            2 fighters and 1 tactical_bomber moved from Anhwe to Kwangsi
            1 armour moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 Japan_destroyer, 1 armour, 1 battleship, 2 carriers, 1 cruiser, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangtung
            1 carrier moved from 6 Sea Zone to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from Manchuria to Kwangtung
            1 tactical_bomber moved from Anhwe to Kwangsi
            1 carrier moved from 20 Sea Zone to 36 Sea Zone
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 transport in 44 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 transport in 44 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 transport
            Battle in Shensi
                Japanese attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Shensi, round 2 : 2/6 hits, 2.50 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shan State
                Japanese attack with 2 bombers and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 2 bombers and 1 infantry in Shan State, round 2 : 3/3 hits, 1.50 expected hits
                    British roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Kwangsi
                Japanese attack with 1 elite, 2 fighters, 3 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Kwangsi, round 2 : 2/2 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 elite, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Kwangtung
                Japanese attack with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Kwangtung, round 2 : 2/2 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangtung
                    1 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from British with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Kweichow
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Hunan
            1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
            2 fighters and 2 tactical_bombers moved from Kwangtung to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to Anhwe
            2 fighters and 1 tactical_bomber moved from Shensi to Anhwe
            2 bombers moved from Shan State to Anhwe
            1 armour moved from Kweichow to Anhwe
            1 Rail moved from Kiangsu to Korea
            1 Rail and 1 infantry moved from Korea to Kweichow
            1 Rail moved from Kiangsu to Korea
            1 Rail and 1 infantry moved from Korea to Hunan
            1 armour moved from Shantung to Anhwe
            1 armour moved from Shantung to Manchuria
            1 armour moved from Shantung to Anhwe
            1 fighter moved from Manchuria to Japan
            6 infantry moved from Manchuria to Amur
            2 artilleries moved from Manchuria to Amur
            1 aaGun moved from Manchuria to Amur
            EDIT: 1 Japanese_LCV, 1 aaGun and 1 artillery moved from Japan to Amur
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 aaGun and 1 artillery moved from Japan to 6 Sea Zone
            1 aaGun, 1 artillery and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 aaGun and 1 artillery moved from 5 Sea Zone to Amur
            2 infantry moved from Manchuria to Amur
            2 transports moved from 19 Sea Zone to 6 Sea Zone
            1 fighter moved from Manchuria to Japan
            1 fighter moved from Manchuria to Anhwe
            1 tactical_bomber moved from Manchuria to Anhwe
            1 submarine moved from 20 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            2 armour and 1 infantry placed in Shantung
            2 armour and 1 infantry placed in Kiangsu
            1 Japanese_LCV, 1 armour, 3 artilleries, 1 elite and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 43 PUs; end with 43 PUs
            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : 2.67
    ANZAC regular : 0.00
    British regular : 0.33
    

    EXP Game 4 Victory J 3.tsvg

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst

    Oh yea, so the USA Natl Gd places incorrectly in this instance. You will need to remove the 2 Ftrs and 6 dudes.
    I tried to make it work with triplea but it’s a bit of mind fuck, so edit is easier for now.

    I need to adjust the notification as well. I’ll revisit that. I might have more luck with it.

    Anyway, untill JPN attacks USA, you don’t get the Natl Gd and if USA attacks JPN first, you won’t get it at all.

  • 2025

    @barnee

    Game History

    Round: 3
    
        Purchase Units - Americans
            Note to players Russians: Japanese Sneak Attack! Russia May Immediately Place the Amount of PUs it Cost Japan to Declare War in Units in any Non Combat Russian Territory Or Add to their Treasury. Ignore if IF Russia ....
            Americans buy 2 destroyers, 1 harbour, 1 marine, 1 transport and 2 usa_fighters; Remaining resources: 17 PUs; 
    
        Place Units - Americans
            Units in Western United States being upgraded or consumed: 1 infantry
            1 marine placed in Western United States
    
        Combat Move - Americans
            Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 6 infantry and 2 usa_fighters
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
            2 carriers, 1 cruiser, 2 destroyers, 3 usa_fighters and 1 usa_tactical_bomber moved from 26 Sea Zone to 8 Sea Zone
            2 destroyers moved from 10 Sea Zone to 8 Sea Zone
            1 cruiser moved from 10 Sea Zone to 8 Sea Zone
            1 Heavy_BB, 1 battleship and 1 carrier moved from 10 Sea Zone to 8 Sea Zone
            4 usa_fighters moved from Guam to Philippines
            1 bomber moved from Wake Island to Hawaiian Islands
            1 submarine moved from 46 Sea Zone to 23 Sea Zone
            1 submarine moved from 45 Sea Zone to 54 Sea Zone
            2 usa_fighters moved from Eastern United States to 8 Sea Zone
            1 marine moved from Western United States to 10 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery, 1 marine and 2 transports moved from 10 Sea Zone to 8 Sea Zone
            1 marine moved from 8 Sea Zone to Aleutian Islands
            1 artillery moved from 8 Sea Zone to Aleutian Islands
    
        Place Units - Americans
            1 harbour placed in Aleutian Islands
            2 destroyers and 1 transport placed in 10 Sea Zone
            2 usa_fighters placed in Eastern United States
    
        Turn Complete - Americans
            Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body>
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Americans collect 52 PUs; end with 69 PUs
            Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 83 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 108 PUs
    

    Combat Hit Differential Summary :

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Tsinghai to Kansu
            1 infantry moved from Tsinghai to Shensi
            4 infantry moved from Szechwan to Shensi
            1 fighter moved from Szechwan to Shensi
            4 infantry moved from Szechwan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kansu
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Kansu, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 1 fighter and 5 infantry
                Japanese defend with 1 artillery and 2 infantry
                    Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 2 : 2/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 3/3 hits, 1.00 expected hits
                    3 infantry owned by the Chinese lost in Shensi
                    2 infantry owned by the Japanese lost in Shensi
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 1 artillery and 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Szechwan
    
        Place Units - Chinese
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
            Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.50
    Japanese regular : 2.00
    

    Game History

    Round: 3
    
        Purchase Units - Americans
            Note to players Russians: Japanese Sneak Attack! Russia May Immediately Place the Amount of PUs it Cost Japan to Declare War in Units in any Non Combat Russian Territory Or Add to their Treasury. Ignore if IF Russia ....
            Americans buy 2 destroyers, 1 harbour, 1 marine, 1 transport and 2 usa_fighters; Remaining resources: 17 PUs; 
    
        Place Units - Americans
            Units in Western United States being upgraded or consumed: 1 infantry
            1 marine placed in Western United States
    
        Combat Move - Americans
            Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 6 infantry and 2 usa_fighters
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
            2 carriers, 1 cruiser, 2 destroyers, 3 usa_fighters and 1 usa_tactical_bomber moved from 26 Sea Zone to 8 Sea Zone
            2 destroyers moved from 10 Sea Zone to 8 Sea Zone
            1 cruiser moved from 10 Sea Zone to 8 Sea Zone
            1 Heavy_BB, 1 battleship and 1 carrier moved from 10 Sea Zone to 8 Sea Zone
            4 usa_fighters moved from Guam to Philippines
            1 bomber moved from Wake Island to Hawaiian Islands
            1 submarine moved from 46 Sea Zone to 23 Sea Zone
            1 submarine moved from 45 Sea Zone to 54 Sea Zone
            2 usa_fighters moved from Eastern United States to 8 Sea Zone
            1 marine moved from Western United States to 10 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery, 1 marine and 2 transports moved from 10 Sea Zone to 8 Sea Zone
            1 marine moved from 8 Sea Zone to Aleutian Islands
            1 artillery moved from 8 Sea Zone to Aleutian Islands
    
        Place Units - Americans
            1 harbour placed in Aleutian Islands
            2 destroyers and 1 transport placed in 10 Sea Zone
            2 usa_fighters placed in Eastern United States
    
        Turn Complete - Americans
            Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body>
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Americans collect 52 PUs; end with 69 PUs
            Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 83 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 108 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Tsinghai to Kansu
            1 infantry moved from Tsinghai to Shensi
            4 infantry moved from Szechwan to Shensi
            1 fighter moved from Szechwan to Shensi
            4 infantry moved from Szechwan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kansu
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Kansu, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 1 fighter and 5 infantry
                Japanese defend with 1 artillery and 2 infantry
                    Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 2 : 2/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 3/3 hits, 1.00 expected hits
                    3 infantry owned by the Chinese lost in Shensi
                    2 infantry owned by the Japanese lost in Shensi
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 1 artillery and 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Szechwan
    
        Place Units - Chinese
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
            Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
    
        Purchase Units - British
            British buy 1 UK_TankGeneral, 1 air_transport, 1 artillery, 3 destroyers, 5 infantry and 1 uk_armour; Remaining resources: 1 PUs; 
    
        Combat Move - British
            Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
            2 infantry moved from Egypt to Trans-Jordan
            2 uk_fighters and 1 uk_tactical_bomber moved from Egypt to Trans-Jordan
            1 destroyer moved from 106 Sea Zone to 109 Sea Zone
            1 uk_fighter moved from United Kingdom to 109 Sea Zone
            1 bomber moved from United Kingdom to 109 Sea Zone
            1 bomber moved from Morocco to 109 Sea Zone
            2 infantry moved from Yunnan to Hunan
            1 uk_fighter moved from India to Hunan
            4 infantry moved from Yunnan to Kwangsi
            1 artillery moved from Yunnan to Kwangsi
            1 uk_tactical_bomber moved from India to Kwangsi
            1 uk_fighter moved from India to Kwangsi
            1 uk_armour moved from India to Shan State
            2 infantry moved from Malaya to Shan State
    
        Combat - British
            Battle in Hunan
                British attack with 2 infantry and 1 uk_fighter
                Japanese defend with 1 infantry
                    British roll dice for 2 infantry and 1 uk_fighter in Hunan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Hunan
                    1 infantry owned by the Japanese lost in Hunan
                British win, taking Hunan from Japanese with 1 infantry and 1 uk_fighter remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 109 Sea Zone
                British attack with 2 bombers, 1 destroyer and 1 uk_fighter
                Germans defend with 3 GermanUBoats and 2 Wolfpacks
                    British roll dice for 2 bombers, 1 destroyer and 1 uk_fighter in 109 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                    Germans roll dice for 3 GermanUBoats in 109 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Germans roll dice for 2 Wolfpacks in 109 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
                    1 destroyer owned by the British lost in 109 Sea Zone
                    2 GermanUBoats owned by the Germans lost in 109 Sea Zone
                    2 Wolfpacks owned by the Germans lost in 109 Sea Zone
                Germans and British reach a stalemate
                . Battle score for attacker is 1
                Casualties for British: 1 destroyer
                Casualties for Germans: 2 GermanUBoats and 2 Wolfpacks
            Battle in Kwangsi
                British attack with 1 artillery, 4 infantry, 1 uk_fighter and 1 uk_tactical_bomber
                Japanese defend with 1 elite and 3 infantry
                    British roll dice for 1 artillery, 4 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Kwangsi, round 2 : 3/7 hits, 2.33 expected hits
                    Japanese roll dice for 1 elite and 3 infantry in Kwangsi, round 2 : 3/5 hits, 1.67 expected hits
                    3 infantry owned by the British lost in Kwangsi
                    3 infantry owned by the Japanese lost in Kwangsi
                    British roll dice for 1 artillery, 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Kwangsi, round 3 : 0/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 elite in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 artillery, 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Kwangsi, round 4 : 1/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 elite in Kwangsi, round 4 : 0/2 hits, 0.67 expected hits
                    1 elite owned by the Japanese lost in Kwangsi
                British win, taking Kwangsi from Japanese with 1 artillery, 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 3 infantry
                Casualties for Japanese: 1 elite and 3 infantry
            Battle in Trans-Jordan
                British attack with 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber
                Italians defend with 2 infantry
                    British roll dice for 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Trans-Jordan, round 2 : 4/5 hits, 2.00 expected hits
                    Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Trans-Jordan
                    2 infantry owned by the Italians lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Italians: 2 infantry
            Battle in Shan State
                British attack with 2 infantry and 1 uk_armour
                Japanese defend with 1 infantry
                    British roll dice for 2 infantry and 1 uk_armour in Shan State, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                    British roll dice for 1 infantry and 1 uk_armour in Shan State, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 infantry and 1 uk_armour remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt
            1 uk_fighter moved from Hunan to Yunnan
            1 uk_fighter and 1 uk_tactical_bomber moved from Kwangsi to Yunnan
            1 infantry moved from India to Burma
            1 infantry moved from India to Burma
            2 infantry moved from India to Burma
            2 Rails and 2 infantry moved from Union of South Africa to Egypt
            1 infantry moved from Kenya to Anglo Egyptian Sudan
            2 uk_fighters moved from French West Africa to Egypt
            2 uk_fighters moved from Trans-Jordan to Egypt
            1 uk_tactical_bomber moved from Trans-Jordan to Egypt
            1 infantry moved from Union of South Africa to 71 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 71 Sea Zone to 83 Sea Zone
            1 infantry moved from 83 Sea Zone to French West Africa
            1 bomber moved from 109 Sea Zone to French Equatorial Africa
            1 bomber moved from 109 Sea Zone to Gibraltar
            1 uk_fighter moved from 109 Sea Zone to United Kingdom
            1 uk_fighter moved from Morocco to 83 Sea Zone
    
        Place Units - British
            3 destroyers placed in 106 Sea Zone
            1 artillery, 3 infantry and 1 uk_armour placed in India
            2 infantry placed in Union of South Africa
            1 UK_TankGeneral and 1 air_transport placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,5,1
            British collect 44 PUs (5 lost to blockades); end with 45 PUs
            Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.50
    Italians regular : 0.33
    Japanese regular : 3.00
    Germans regular : -0.50
    British regular : -0.50
    

    exp-game-4-victory-UK3.tsvg

  • 2025

    exp-game-4-victory-UK3 edit.tsvg

    Made a couple of tiny adjustments to my turn. I forgot to take NW Persia and found that Burma is a better spot to land my aircraft than Yunnan :) Hope you don’t mind.

  • 2025

    d420f1f2-ed73-44dc-96fe-b4ee8350bc3c-image.png

    44ca20dd-962c-406e-a791-697088b77249-image.png

    Hmm, there seems to be a slight difference in the UK National Objectives. In the Expansion, it says ‘all original UK IPC territories’, while in the OOB rules, it just says ‘all original territories’. @The-Captain Is this a mistake, or is this an intentional rule change? This change was never mentioned in the rulebook, and I only discovered it now.

    @barnee if it is a rule change, then the TripleA module must be corrected as well because it also says ‘all original territories’.
    0edca0f6-364b-47af-925f-0d5a8bb56068-image.png


  • @VictoryFirst

    Hallo

    Yea, good eye. That would indeed change things. Have to wait to hear from The Captain on it.

    Screenshot from 2024-05-06 08-40-50.png

    Screenshot from 2024-05-06 08-37-58.png


  • @VictoryFirst

    Wouldn’t be much point in taking Cyprus then lol

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst

    well if it is a deliberate change, I’d hope he’d consider adding Malta and Cyprus as a requirement too. If the reasoning is so Alexandria doesn’t kill the NO.

    Malta has some strategic value, but Cyprus would just look pretty on the map :) I have had games where it’s been fought over for that very reason.

    Hate to see a potential battlefield taken away.

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