PtV 23 ArtofWar1947 vs AetV (X+11)


  • @aequitas-et-veritas said in PtV 23 ArtofWar1947 vs AetV (X+11):

    Two Kamikazees on your DD, please.

    In 5 hours from this post, I will go ahead and redo the battle in SZ 6, unless you can see a fairer way to correct my mistake.


  • @ArtofWar1947 what exactly went wrong in your opinion??


  • @aequitas-et-veritas

    The program asked on what ship to attack with a kami. I choose DD. In the past, the same question was asked for each kami. This did not happen, and I assumed that the 3 available kamis would each attack a DD. Without Marti emails, I could understand was that the kami assault resulted in no hits. So, I preceded. I did not realize that 2 available kamis were not used until I read the attack summary in History and the Turn Summary.


  • @aequitas-et-veritas

    An additional hit by the Kamis would have cost the additional loss of one to four US subs. With no more Axis surface ships, the remaining US subs are essentially useless any way. If you wish to accept the outcome of the original battle, Japan will have 2 kamis to defend against the attack of its DD in SZ 7 by ANZAC. If you prefer, I will refight the sea battle this afternoon.


  • Please redo the Battle. Also redo the battle of Timguska.
    It was not shown in the history tab and you accidently edited more units there then there could possibly move there.


  • @aequitas-et-veritas

    Will redo SZ 6 battle.

    There were 9 tanks and 5 MI in Yenisey. 8 tanks and 4 MI attacked Timguska. This battle had to be rolled on the Forum, because the AA program would not allow these units to advance (see screen shot of our games’ thread). TheUS inflicted 4 hits and only 2 were needed; the Germans scored 1 hit. I decided to reinforce with the remaining tank and MI. You are correct, though,there should be 4, not 5 MI. I will edit in theis corrtection.

    Screenshot 2024-04-29 at 1.26.22 PM.png


  • @aequitas-et-veritas

    39928-AetV-US28RedoSZ6.tsvg

    Kamis got 2 hots of 3. US lost all ships and 2 fighters.


  • @aequitas-et-veritas

    39928-AetV-UK28.tsvg

    Scramble to SZ 116 and/or intercept SBR on Iraq?


  • There were 9 tanks and 5 MI in Yenisey. 8 tanks and 4 MI attacked Timguska.

    No, there were only 1x US Mech and 2x US Armor in Yenisey.
    The others, 4x US Mech and 7x US Armor where in Buryatia unable to reach Evinkinsksy or Timguska at all.
    If you look at the Game History wich you can find in the Top Tab or you Press Ctrl+H you can look it all up. This Turn and also the Previous Turns.

    If you look up Round 27 end of US Turn, you will see that exact these Units located as and in Numbers as described by me here (see above) have been there to the Start of Round 28 US. Therefore they can not participate in the battle in Timguska.
    Only 1x US Mech along with 2x US Armor.

    Please redo this battle only if you still desire to attack Timguska, but with these units only. Thank you.

    As for your scramble and intercept request.
    No and No


  • @aequitas-et-veritas said in PtV 23 ArtofWar1947 vs AetV (X+11):

    Please redo this battle only if you still desire to attack Timguska, but with these units only. Thank you.`

    It is unnecessary to redo the Timguska battle. If you would look back on our game thread, you can see, 8 (of 9) US tanks and 4 (of 5) US MI moved from Yenisey during the US28 CM to attack 2 German infantry:

    Timguska battle
    8 US tanks [dice 8d6<=3]
    4 US MI [dice 4d6<=2]
    2 German inf [dice 2d6<=2]

    The US scored 4 hits, and the Germans scored 1 hit.

    This left 8 US tanks and 3 US MI in Timguska after the battle. During the US28 NCM, the 1 US tank and 1 US MI held back Yenisey advanced to reinforce Timguska for a total of 9 US tanks and 4 US MI (as the map now shows).


  • 8d6<=3: 2, 2, 2, 5, 6, 6, 2, 3; Hits: 5
    4d6<=2: 4, 6, 3, 1; Hits: 1
    2d6<=2: 2, 1; Hits: 2


  • @aequitas-et-veritas

    The last dicebot roll occurred because I copied the original dicebot instructions. It is irrelevant.



  • @ArtofWar1947 said in PtV 23 ArtofWar1947 vs AetV (X+11):

    @aequitas-et-veritas said in PtV 23 ArtofWar1947 vs AetV (X+11):

    Please redo this battle only if you still desire to attack Timguska, but with these units only. Thank you.`

    It is unnecessary to redo the Timguska battle. If you would look back on our game thread, you can see, 8 (of 9) US tanks and 4 (of 5) US MI moved from Yenisey during the US28 CM to attack 2 German infantry:

    Timguska battle
    8 US tanks [dice 8d6<=3]
    4 US MI [dice 4d6<=2]
    2 German inf [dice 2d6<=2]

    The US scored 4 hits, and the Germans scored 1 hit.

    This left 8 US tanks and 3 US MI in Timguska after the battle. During the US28 NCM, the 1 US tank and 1 US MI held back Yenisey advanced to reinforce Timguska for a total of 9 US tanks and 4 US MI (as the map now shows).

    I am politely ask you again to please redo the battle om Timguska.
    You have only 2x US Armor and 1x US Mech available.

    Screenshot (4).png
    On US Round 26 the forces of 7xUS Armors and 4x US Mech where involved in the battle of So Manchuria. You won this battle and the remain in So. Manchu to the end of US26.

    On US Round 27 you moved them up to Buryatia.
    Screenshot (5).png

    Therefor they can’t possibly be involved in the battle three spaces away in Timguska.

    For some reason there is an Edit wich relocated the Units to Timguska:

    Screenshot (6).png Screenshot (7).png
    Screenshot (8).png

    So Iam asking you again, please redo the battle if you still desire of Timguska with
    2x US Armor and 1x US Mech if you want.
    Thank you


  • @aequitas-et-veritas

    Yes, you are correct. Sorry, did not get much sleep the two weeks prior and forgot how to count. This explains why the program would only let me move two tanks and a MI ti Timguska. Program was correct; human was vey confused. Edited US28 so that US stops at Yenisey with 9tanks and 5 MIs, restored ownership of Timguska to Germany, added back the two German infantry, and reduce US ipcs from 115 to 114.

    39928-AetV-UK28.tsvg


  • Ita scored three hits.

    What do you want me to take out?
    Savegame_39928.tsvg


  • @aequitas-et-veritas

    3 UK infantry.


  • Game History

    Round: 28
    
        Purchase Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Korea: 14 fighters and 5 tactical_bombers
            EDIT: Removing units owned by Americans from 6 Sea Zone: 4 submarines
            EDIT: Changing ownership of Syria from Germans to British
            EDIT: Changing PUs for British from 39 to 40
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Yenisey: 9 armour and 5 mech_infantrys
            EDIT: Removing units owned by Americans from Timguska: 9 armour and 4 mech_infantrys
            EDIT: Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing ownership of Timguska from Americans to Germans
            EDIT: Adding units owned by Germans to Timguska: 2 infantry
            EDIT: Changing PUs for Americans from 115 to 114
            EDIT: Turning off Edit Mode
            Italians buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            5 artilleries and 11 infantry moved from Baltic States to Leningrad
            2 armour moved from Northern Belarus to Leningrad
    
        Combat - Italians
            Battle in Leningrad
                Italians attack with 2 armour, 5 artilleries and 11 infantry
                British defend with 2 aaGuns, 3 artilleries, 9 fighters, 13 infantry and 1 mech_infantry; French defend with 1 fighter; Americans defend with 1 airfield, 10 armour, 1 factory_minor, 26 fighters, 1 harbour, 6 infantry, 9 mech_infantrys and 1 tactical_bomber
                Americans win with 2 aaGuns, 10 armour, 3 artilleries, 36 fighters, 16 infantry, 10 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -56
                Casualties for Italians: 2 armour, 5 artilleries and 11 infantry
                Casualties for British: 3 infantry
    
        Non Combat Move - Italians
            1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
            1 armour moved from Germany to Baltic States
            2 armour moved from Northern Italy to Germany
    
        Place Units - Italians
            2 infantry placed in Northern Italy
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4,1,4,6,6,6,3,6,5,5,2,2,1
            Italians collect 13 PUs (9 lost to blockades); end with 13 PUs
    

    Savegame_39928.tsvg


  • @aequitas-et-veritas

    39928-AetV-FR28 2.tsvg

    Game History

    Round: 28
    
        Purchase Units - ANZAC
            ANZAC buy 2 bombers; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 marine moved from Malaya to 132 Sea Zone
            1 cruiser and 1 marine moved from 132 Sea Zone to 20 Sea Zone
                  ANZAC take 21 Sea Zone from Japanese
            1 marine moved from 20 Sea Zone to Okinawa
            1 artillery moved from Davao to Manilla
                  Americans take Manilla from Japanese
            1 infantry moved from Davao to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Formosa
            1 artillery and 1 infantry moved from Paulau to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 23 Sea Zone
            1 artillery and 1 infantry moved from 23 Sea Zone to Marianas
            1 artillery and 1 infantry moved from Caroline Islands to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Kyushu
            1 destroyer moved from 35 Sea Zone to 7 Sea Zone
                  ANZAC take 22 Sea Zone from Japanese
            3 fighters moved from 6 Sea Zone to 7 Sea Zone
            1 fighter and 2 tactical_bombers moved from Iwo Jima to 7 Sea Zone
    
        Combat - ANZAC
            Battle in Kyushu
            Battle in Okinawa
            Battle in Formosa
            Battle in Marianas
            Battle in 7 Sea Zone
                ANZAC attack with 2 destroyers, 4 fighters and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 2 destroyers, 4 fighters and 2 tactical_bombers in 7 Sea Zone, round 2 : 2/8 hits, 4.00 expected hits
                    Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 7 Sea Zone
                ANZAC win, taking Kyushu from Japanese, taking Okinawa from Japanese, taking Formosa from Japanese, taking Marianas from Japanese, taking 7 Sea Zone from Japanese with 2 destroyers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            3 transports moved from 64 Sea Zone to 55 Sea Zone
            3 artilleries and 3 infantry moved from Queensland to 55 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 55 Sea Zone to 35 Sea Zone
            3 artilleries and 3 infantry moved from 35 Sea Zone to Caroline Islands
            2 fighters moved from 7 Sea Zone to 6 Sea Zone
            2 fighters moved from 7 Sea Zone to Guam
            1 infantry moved from Burma to Eastern India
            3 fighters moved from Western India to Trans-Jordan
            2 fighters moved from Shan State to Eastern India
            2 tactical_bombers moved from 7 Sea Zone to Iwo Jima
    
        Place Units - ANZAC
            2 bombers placed in New South Wales
            1 transport placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 19 PUs; end with 20 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
    
        Combat Move - French
            1 destroyer moved from 38 Sea Zone to 40 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : -2.00
    

  • Game History

    Round: 29
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 73 PUs; 
            Germans buy 5 armour, 2 fighters, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            13 armour, 1 artillery, 3 fighters, 23 infantry, 26 mech_infantrys and 1 tactical_bomber moved from Northern Belarus to Leningrad
            2 armour, 4 artilleries, 5 infantry and 1 mech_infantry moved from Baltic States to Leningrad
            6 fighters and 4 tactical_bombers moved from Russia to Leningrad
            1 infantry moved from Gorky to Vologda
                  Germans take Vologda from Americans
            1 armour and 1 mech_infantry moved from Russia to Novgorod
            3 fighters moved from Western Germany to Leningrad
            4 fighters and 2 tactical_bombers moved from Germany to Leningrad
            3 bombers moved from Germany to Leningrad
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 1 armour and 1 mech_infantry
                Americans defend with 1 infantry
                    Germans roll dice for 1 armour and 1 mech_infantry in Novgorod, round 2 : 1/2 hits, 0,83 expected hits
                    Americans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Novgorod
                    1 infantry owned by the Americans lost in Novgorod
                Germans win, taking Novgorod from Americans with 1 armour remaining. Battle score for attacker is -2
                Casualties for Germans: 1 mech_infantry
                Casualties for Americans: 1 infantry
            Battle in Leningrad
                Germans attack with 15 armour, 5 artilleries, 3 bombers, 16 fighters, 28 infantry, 27 mech_infantrys and 7 tactical_bombers
                British defend with 2 aaGuns, 3 artilleries, 9 fighters, 10 infantry and 1 mech_infantry; French defend with 1 fighter; Americans defend with 1 airfield, 10 armour, 1 factory_minor, 26 fighters, 1 harbour, 6 infantry, 9 mech_infantrys and 1 tactical_bomber
                    British roll AA dice in Leningrad : 1/6 hits, 1,00 expected hits
                    1 fighter owned by the Germans lost in Leningrad
                    Germans roll dice for 15 armour, 5 artilleries, 3 bombers, 15 fighters, 28 infantry, 27 mech_infantrys and 7 tactical_bombers in Leningrad, round 2 : 39/100 hits, 35,33 expected hits
                    Americans roll dice for 2 aaGuns, 10 armour, 3 artilleries, 36 fighters, 16 infantry, 10 mech_infantrys and 1 tactical_bomber in Leningrad, round 2 : 44/76 hits, 40,83 expected hits
                    4 artilleries owned by the Germans, 28 infantry owned by the Germans and 12 mech_infantrys owned by the Germans lost in Leningrad
                    1 mech_infantry owned by the British, 2 aaGuns owned by the British, 8 armour owned by the Americans, 6 infantry owned by the Americans, 3 artilleries owned by the British, 10 infantry owned by the British and 9 mech_infantrys owned by the Americans lost in Leningrad
                    Germans roll dice for 15 armour, 1 artillery, 3 bombers, 15 fighters, 15 mech_infantrys and 7 tactical_bombers in Leningrad, round 3 : 29/56 hits, 26,50 expected hits
                    Americans roll dice for 2 armour, 36 fighters and 1 tactical_bomber in Leningrad, round 3 : 26/39 hits, 25,50 expected hits
                    1 artillery owned by the Germans, 10 armour owned by the Germans and 15 mech_infantrys owned by the Germans lost in Leningrad
                    1 tactical_bomber owned by the Americans, 2 armour owned by the Americans, 17 fighters owned by the Americans, 1 fighter owned by the French and 8 fighters owned by the British lost in Leningrad
                    Germans roll dice for 5 armour, 3 bombers, 15 fighters and 7 tactical_bombers in Leningrad, round 4 : 14/30 hits, 16,17 expected hits
                    Americans roll dice for 10 fighters in Leningrad, round 4 : 6/10 hits, 6,67 expected hits
                    2 fighters owned by the Germans, 2 armour owned by the Germans and 2 tactical_bombers owned by the Germans lost in Leningrad
                    9 fighters owned by the Americans and 1 fighter owned by the British lost in Leningrad
                Germans win, taking Leningrad from Americans with 3 armour, 3 bombers, 13 fighters and 5 tactical_bombers remaining. Battle score for attacker is 189
                Casualties for Germans: 12 armour, 5 artilleries, 3 fighters, 28 infantry, 27 mech_infantrys and 2 tactical_bombers
                Casualties for Americans: 10 armour, 26 fighters, 6 infantry, 9 mech_infantrys and 1 tactical_bomber
                Casualties for British: 2 aaGuns, 3 artilleries, 9 fighters, 10 infantry and 1 mech_infantry
                Casualties for French: 1 fighter
    
        Non Combat Move - Germans
            1 infantry moved from Evenkiyskiy to Komi
            1 infantry moved from Samara to Urals
            1 armour moved from Russia to Novgorod
            3 bombers, 13 fighters and 5 tactical_bombers moved from Leningrad to Baltic States
            1 artillery and 1 infantry moved from Poland to Baltic States
            1 artillery and 3 infantry moved from Germany to Poland
            3 infantry moved from Western Germany to Germany
            1 infantry moved from Southern Persia to Baluchistan
            5 mech_infantrys moved from Southern Persia to Iraq
    
        Place Units - Germans
            3 infantry placed in Southern Persia
            3 infantry placed in Stalingrad
            2 armour and 1 mech_infantry placed in Russia
            3 armour and 2 fighters placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4,4,5,1,6,4,4,3,3,5,2,6,6
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,2,5,2
                Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 3,3,3,6,3,4
                Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 6,6,3,1,3,4
            Germans collect 55 PUs (11 lost to blockades); end with 55 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 58 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 64 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 3,67
    British AA : 0,00
    Germans regular : 4,17
    

    Savegame_39928.tsvg
    Savegame_39928_Scramble Option available.tsvg

    Game History

    Round: 29
    
        Purchase Units - Japanese
            Japanese buy nothing; Remaining resources: 2 PUs; 2 SuicideAttackTokens; 
    
        Combat Move - Japanese
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 3,3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,2,1,6,3
            Japanese collect 0 PUs (7 lost to blockades); end with 2 PUs
    

    Combat Hit Differential Summary :

    Savegame_39928.tsvg

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