barnee vs Panzerstahl-Helm Game 4


  • @Panzerstahl-Helm said in barnee vs Panzerstahl-Helm Game 4:

    strange. I had to re-do my turn in edit mode. Fortunately it was only the Russian turn…

    hmm … not sure what happened there. Hopefully it doesn’t mess with us again :)

    yea it’d really be brutal if the first time you crossed they were invisible lol


  • @Panzerstahl-Helm

    Game History

    Round: 22
    
        Research Technology - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by British from Normandy Bordeaux: 1 UKTankGeneral3 and 5 uk_armours
            EDIT: Adding units owned by British to Normandy Bordeaux: 1 1stUKTank
            EDIT: Removing units owned by British from 1st UK Tank: 1 1stUKTank
            EDIT: Adding units owned by British to 1st UK Tank: 1 UKTankGeneral3 and 5 uk_armours
            EDIT: Turning off Edit Mode
    
        Purchase Units - Japanese
            Japanese buy 6 TotalWar_Artys, 1 armour and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Banzai: Japanese has 1 Banzai placed in Japan
            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
            1 elite moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 elite, 1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
            1 infantry moved from 8 Sea Zone to Aleutian Islands
            1 elite moved from 8 Sea Zone to Aleutian Islands
            1 Banzai moved from Japan to Aleutian Islands
    
        Combat - Japanese
            Japanese creates battle in territory Kiangsu
            Battle in Aleutian Islands
                Changer loiter and taunt; Japanese attack with 1 Banzai, 1 elite and 1 infantry
                Changer defend; Americans defend with 1 artillery and 1 marine
                    Japanese roll dice for 1 Banzai, 1 elite and 1 infantry in Aleutian Islands, round 2 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 artillery and 1 marine in Aleutian Islands, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Aleutian Islands
                    1 marine owned by the Americans lost in Aleutian Islands
                    Japanese roll dice for 1 Banzai and 1 elite in Aleutian Islands, round 3 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery in Aleutian Islands, round 3 : 1/1 hits, 0.33 expected hits
                    1 elite owned by the Japanese lost in Aleutian Islands
                    1 artillery owned by the Americans lost in Aleutian Islands
                Japanese win, taking Kiangsu from Chinese with 1 Banzai remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 elite and 1 infantry
                Casualties for Americans: 1 artillery and 1 marine
    
        Non Combat Move - Japanese
            Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Aleutian Islands
            Turning on Edit Mode
            EDIT: Changing ownership of Kiangsu from Japanese to Chinese
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Timguska
            1 Japan_destroyer moved from 8 Sea Zone to 6 Sea Zone
            1 infantry moved from Korea to Amur
            1 Japanese_LCV moved from Amur to Korea
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            EDIT: 2 Rails moved from Kiangsu to Amur
            EDIT: 2 Rails and 2 armour moved from Amur to Timguska
            1 infantry moved from Yenisey to Timguska
            1 infantry moved from Yakut S.S.R. to Yenisey
            1 air_transport and 1 infantry moved from Japan to Yakut S.S.R.
            1 air_transport moved from Yakut S.S.R. to Japan
            EDIT: 1 Japanese_LCV, 1 armour and 1 infantry moved from Japan to Amur
            1 air_transport moved from Buryatia to Japan
            1 air_transport moved from Sakha to Japan
    
        Place Units - Japanese
            1 transport placed in 6 Sea Zone
            6 TotalWar_Artys and 1 armour placed in Japan
            Trigger JapaneseTotalWarArtyPlaceJapan6: has removed 6 TotalWar_Artys owned by Japanese in Japan
            Trigger JapaneseTotalWarArtyPlaceJapan6: Japanese has 6 artilleries placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 26 PUs; end with 28 PUs
            Trigger Japan Loses Okinawa Turn22: Japanese met a national objective for an additional -1 PUs; end with 27 PUs
            Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 30 PUs
            Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 31 PUs
            Trigger Japan Loses Hainan Turn22: Japanese met a national objective for an additional -1 PUs; end with 30 PUs
            Trigger Japan Loses CarolineIslands Turn22: Japanese met a national objective for an additional -3 PUs; end with 27 PUs
            Trigger Japan Liberates Formosa Turn22: Japanese met a national objective for an additional 1 PUs; end with 28 PUs
            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.00
    Japanese regular : 0.33
    

    EXP Game 4 Stahl J 22.tsvg

    COMMENT: Forgot Minus PU for Clebes Last turn so -2 this time. I didn’t by an extra unit this turn as I had to PUs leftover. Also forgot to -2 for G Oil NO. Do it now as well

    Should be good now. I started on the update. At least I can fix the G Oil NO :)

    Guess those boys in the Aleutians were ready for the Banzai Attack, unlike in the real war lol


  • @barnee

    sorry, I misses the game history…

    exp-game-4-stah-Allies22.tsvg


  • @Panzerstahl-Helm

    No worries. I fear were in the End Days now :)

    Almost got FlakTowers. Major PITFA lol Still gotta dick with it some more. Oil NO and Pnzrgrndr not being Air Trarnsportable fixed anyway :)


  • @Panzerstahl-Helm

    Oh boy I think camels back is close to breaking lol

  • 2024 '23 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Game History

    Round: 23
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 GermanUBoat, 5 German_Rocketss, 1 King_Tiger, 2 NavalMine3s, 1 Panzer_General, 1 Panzer_Grndrs, 6 TotalWarMechInfs, 6 TotalWar_Tanks, 2 Type_XXI_UBoats, 1 Waffen_Arty, 1 Waffen_Para, 1 elite, 4 infantry, 3 waffen_infantrys and 1 waffen_panzer; Remaining resources: 0 PUs; 
    
        Place Units - Germans
            Units in Germany being upgraded or consumed: 1 armour, 1 artillery, 1 german_para and 3 infantry
            1 Waffen_Arty, 1 Waffen_Para, 3 waffen_infantrys and 1 waffen_panzer placed in Germany
    
        Combat Move - Germans
            Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
            Trigger RailMovementAutoPlaceGermansItalyTakeover: Germans has 1 Europe_Rail placed in Germany
            2 Type_XXI_UBoats moved from 112 Sea Zone to 110 Sea Zone
            1 German_Rockets moved from Germany to Holland Belgium
            2 mech_infantrys moved from Germany to Holland Belgium
            2 Me_262s moved from Western Germany to Holland Belgium
            1 Panzer_Grndrs moved from Western Germany to Southern France
            1 Me_262 moved from Southern Italy to Southern France
            2 Me_262s moved from Western Germany to Southern France
            1 armour moved from Western Germany to Southern France
            1 Waffen_Para moved from Germany to Southern France
            1 mech_infantry moved from Germany to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
            3 Me_262s moved from Southern Italy to Northern Italy
            1 GermanUBoat moved from 97 Sea Zone to 98 Sea Zone
            1 elite moved from Caucasus to Kazakhstan
            1 armour moved from Rostov to Kazakhstan
            1 Me_262 moved from Bryansk to Kazakhstan
            1 LuftwaffeAce and 1 Me_262 moved from Volgograd to Timguska
            1 infantry moved from Urals to Timguska
            2 Me_262s moved from Bryansk to Novosibirsk
            1 elite and 1 infantry moved from Vologda to Novosibirsk
    
        Combat - Germans
            Americans scrambles 3 units out of Syria to defend against the attack in 98 Sea Zone
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Battle in 110 Sea Zone
                EDIT: Germans attack with 2 Type_XXI_UBoats
                EDIT: British defend with 2 Escorts, 1 Escort_Convoy, 1 battleship, 1 carrier, 1 destroyer, 4 transports, 2 uk_fighters and 1 uk_tactical_bomber; Americans defend with 2 carriers, 1 destroyer and 1 usa_fighter
                    EDIT: 1/2 hits, 1.33 expected hits
                EDIT: Units damaged: 1 carrier owned by the Americans
                    EDIT: 3/17 hits, 6.67 expected hits
                EDIT: 2 Type_XXI_UBoats owned by the Germans retreated to 112 Sea Zone
                EDIT: British win
            EDIT: Battle in Holland Belgium
                EDIT: Germans attack with 1 German_Rockets, 2 Me_262s and 2 mech_infantrys
                EDIT: Americans defend with 1 usa_para
                    EDIT: 0/1 hits, 0.33 expected hits
                EDIT: 1 German_Rockets owned by the Germans lost in Holland Belgium
                    EDIT: 1/4 hits, 1.67 expected hits
                    EDIT: 1/1 hits, 0.33 expected hits
                EDIT: 1 mech_infantry owned by the Germans lost in Holland Belgium
                EDIT: 1 usa_para owned by the Americans lost in Holland Belgium
                EDIT: Germans takes Holland Belgium from Americans
                EDIT: Germans win
                EDIT: Battle casualty summary: Battle score (TUV change) for attacker is -1
            EDIT: Battle in Southern France
                EDIT: Germans attack with 3 Me_262s, 1 Panzer_Grndrs, 1 Waffen_Para and 1 armour
                EDIT: Americans defend with 1 factory_minor, 1 harbour and 2 usa_paras
                    EDIT: 3/6 hits, 3.33 expected hits
                    EDIT: 1/2 hits, 0.67 expected hits
                EDIT: 1 Panzer_Grndrs owned by the Germans lost in Southern France
                EDIT: 2 usa_paras owned by the Americans lost in Southern France
                EDIT: Germans takes Southern France from Americans
                EDIT: Germans win
                EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 4
                EDIT: Turning off Edit Mode
            Battle in Kazakhstan
                Germans attack with 1 Me_262, 1 armour and 1 elite
                Americans defend with 1 ArmoredInfantry
                    Germans roll dice for 1 Me_262, 1 armour and 1 elite in Kazakhstan, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 ArmoredInfantry in Kazakhstan, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Kazakhstan
                    1 ArmoredInfantry owned by the Americans lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 1 Me_262 and 1 elite remaining. Battle score for attacker is -1
                Casualties for Germans: 1 armour
                Casualties for Americans: 1 ArmoredInfantry
            Battle in 98 Sea Zone
                Germans attack with 1 GermanUBoat
                Americans defend with 1 transport, 1 usa_fighter and 2 usa_tactical_bombers
                    Germans roll dice for 1 GermanUBoat in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 transport in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 GermanUBoat in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 transport in 98 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 GermanUBoat in 98 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 transport in 98 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 GermanUBoat in 98 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 transport in 98 Sea Zone, round 5 : 1/1 hits, 0.17 expected hits
                    1 GermanUBoat owned by the Germans lost in 98 Sea Zone
                Americans win with 1 transport, 1 usa_fighter and 2 usa_tactical_bombers remaining. Battle score for attacker is -4
                Casualties for Germans: 1 GermanUBoat
            Battle in Novosibirsk
                Germans attack with 2 Me_262s, 1 elite and 1 infantry
                ANZAC defend with 1 artillery and 1 infantry
                    Germans roll dice for 2 Me_262s, 1 elite and 1 infantry in Novosibirsk, round 2 : 2/5 hits, 1.83 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Novosibirsk
                    1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Novosibirsk
                Germans win, taking Novosibirsk from Russians with 2 Me_262s and 1 elite remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in Timguska
                Germans attack with 1 LuftwaffeAce, 1 Me_262 and 1 infantry
                British defend with 1 uk_armour
                    Germans roll dice for 1 LuftwaffeAce, 1 Me_262 and 1 infantry in Timguska, round 2 : 2/4 hits, 1.83 expected hits
                    Russians roll dice for 1 uk_armour in Timguska, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Germans lost in Timguska
                    1 uk_armour owned by the British lost in Timguska
                Germans win with 1 LuftwaffeAce and 1 Me_262 remaining. Battle score for attacker is 2
                Casualties for Germans: 1 infantry
                Casualties for British: 1 uk_armour
            Battle in Northern Italy
                Germans attack with 3 Me_262s, 2 infantry and 1 mech_infantry
                British defend with 1 factory_minor and 2 uk_armours
                    Germans roll dice for 3 Me_262s, 2 infantry and 1 mech_infantry in Northern Italy, round 2 : 2/6 hits, 2.50 expected hits
                    British roll dice for 2 uk_armours in Northern Italy, round 2 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the Germans lost in Northern Italy
                    2 uk_armours owned by the British lost in Northern Italy
                Germans win, taking Northern Italy from British with 3 Me_262s, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry
                Casualties for British: 2 uk_armours
            Moving scrambled unit from 98 Sea Zone  back to originating territory: Syria
            Moving scrambled unit from 98 Sea Zone  back to originating territory: Syria
            Moving scrambled unit from 98 Sea Zone  back to originating territory: Syria
    
        Non Combat Move - Germans
            Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Tambov
            Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Europe_Rail owned by Germans in Bessarabia
            Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Samara
            3 Me_262s moved from Northern Italy to Southern Italy
            1 Me_262 moved from Southern France to Southern Italy
            2 Me_262s moved from Southern France to Western Germany
            2 Me_262s moved from Holland Belgium to Western Germany
            1 Me_262 moved from Kazakhstan to Volgograd
            2 Me_262s moved from Novosibirsk to Urals
            1 LuftwaffeAce and 1 Me_262 moved from Timguska to Urals
            1 armour moved from Archangel to Urals
            1 infantry moved from Novgorod to Archangel
            1 infantry moved from Baltic States to Novgorod
            1 infantry moved from Eastern Poland to Baltic States
            1 infantry moved from Smolensk to Vologda
            1 infantry moved from Belarus to Smolensk
            1 Panzer_Grndrs moved from Eastern Poland to Bryansk
            1 infantry moved from Ukraine to Rostov
            1 infantry moved from Bessarabia to Ukraine
            1 armour moved from Bessarabia to Bryansk
            1 German_LCV moved from Bessarabia to Romania
            1 Europe_Rail moved from Germany to Southern Italy
            1 Europe_Rail and 1 infantry moved from Southern Italy to Bessarabia
            1 Rail moved from Germany to Eastern Poland
            1 Rail and 1 infantry moved from Eastern Poland to Tambov
            1 Rail and 1 mech_infantry moved from Germany to Samara
            1 G_air_transport and 1 mech_infantry moved from Germany to Belarus
            1 G_air_transport moved from Caucasus to Germany
            1 G_air_transport moved from Caucasus to Germany
            3 G_air_transports, 1 Waffen_Arty, 1 waffen_infantry and 1 waffen_panzer moved from Germany to Bryansk
            1 elite moved from Germany to Western Germany
            1 mech_infantry moved from Germany to Western Germany
            1 NavalMine3 moved from Germany to 113 Sea Zone
            1 Escort and 1 NavalMine3 moved from 113 Sea Zone to 112 Sea Zone
            1 Escort moved from 112 Sea Zone to 113 Sea Zone
            1 NavalMine3 moved from Germany to 113 Sea Zone
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 112 Sea Zone: 1 Escort and 1 NavalMine3
            EDIT: Adding units owned by Germans to 112 Sea Zone: 1 Escort
            EDIT: Adding units owned by Changer to 112 Sea Zone: 3 G_SeaMine_112_110s
            EDIT: Removing units owned by Germans from 113 Sea Zone: 1 Escort and 1 NavalMine3
            EDIT: Adding units owned by Germans to 113 Sea Zone: 1 Escort
            EDIT: Adding units owned by Changer to 113 Sea Zone: 3 G_SeaMine_112_110s
            EDIT: Turning off Edit Mode
            5 German_Rocketss, 2 NavalMine3s, 1 Panzer_General and 1 elite placed in Germany
            1 King_Tiger and 6 TotalWarMechInfs placed in Western Germany
            6 TotalWar_Tanks placed in Germany
            1 GermanUBoat and 2 Type_XXI_UBoats placed in 112 Sea Zone
            2 infantry placed in Germany
            1 infantry placed in Western Germany
            1 Panzer_Grndrs and 1 infantry placed in Eastern Poland
            Trigger GermansTotalWarTankPlaceGermany6: has removed 6 TotalWar_Tanks owned by Germans in Germany
            Trigger GermansTotalWarMechInfPlaceWesternGermany6: has removed 6 TotalWarMechInfs owned by Germans in Western Germany
            Trigger GermansTotalWarTankPlaceGermany6: Germans has 6 armour placed in Germany
            Trigger GermansTotalWarMechInfPlaceWesternGermany6: Germans has 6 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 76 PUs; end with 76 PUs
            Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 88 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 93 PUs
            Trigger Germans ReceiveItaliansAdvancedProduction: Germans met a national objective for an additional 3 PUs; end with 96 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 101 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 111 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Russians regular : 1.33
    Germans regular : -2.00
    EDIT: : -4.33
    British regular : 0.00
    

    EXP Game 4 Stahl G 23.tsvg

    adolph lost hist escape plane lol

  • 2024 '23 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    oh yea, I took the XXI hit on the yank CV. Figured they got more dough to repair it than the blokes lol Obviously change if needed :)


  • @barnee

    Stalin living on a very low budget…

    Game History

    Round: 23
    
        Purchase Units - Russians
            Russians buy 1 russian_para; Remaining resources: 0 PUs; 0 AirLendLease; 3 TankLendLease; 
    
        Combat Move - Russians
            Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
    
        Combat - Russians
    
        Non Combat Move - Russians
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Russia
    
        Place Units - Russians
            1 russian_para placed in Russia
    
        Turn Complete - Russians
            Russians collect 4 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    exp-game-4-stahl-r-23.tsvg


  • @Panzerstahl-Helm

    sucking on the Capitalist tit lol

    Got update done, although The Captain is testing a Flying Tigers rule, so I’m gonna wait a bit and add that for testing possibly.

    I added some Faces for the PG/TG s. Work in progress, but a starting point. We can update as we go :)


  • @Panzerstahl-Helm

    oh yea crockett dropped his interview with him. https://www.youtube.com/watch?v=1PtxzjLvMh4

    It’s pretty cool :)


  • @Panzerstahl-Helm

    Game History

    Round: 23
    
        Purchase Units - Japanese
            Japanese buy 1 Escort, 6 TotalWar_Tanks and 1 elite; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Banzai: Japanese has 1 Banzai placed in Japan
            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
            1 infantry moved from Japan to 6 Sea Zone
            1 Japan_destroyer and 1 infantry moved from 6 Sea Zone to 8 Sea Zone
            1 infantry moved from 8 Sea Zone to Aleutian Islands
            1 infantry moved from Yenisey to Timguska
                  Japanese take Timguska from Russians
    
        Combat - Japanese
            Japanese creates battle in territory Kiangsu
            Battle in Aleutian Islands
    
        Non Combat Move - Japanese
            Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
            Turning on Edit Mode
            EDIT: Changing ownership of Kiangsu from Japanese to Chinese
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Urals
            1 infantry moved from Yakut S.S.R. to Yenisey
            EDIT: 1 Japanese_LCV moved from Korea to Japan
            EDIT: 2 Rails moved from Kiangsu to Amur
            EDIT: 2 Rails and 2 armour moved from Amur to Urals
            1 infantry moved from Korea to Amur
            1 Japanese_LCV moved from Amur to Korea
            1 transport moved from 8 Sea Zone to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            1 air_transport and 1 artillery moved from Japan to Yakut S.S.R.
            2 air_transports and 2 artilleries moved from Japan to Amur
            1 air_transport moved from Yakut S.S.R. to Japan
    
        Place Units - Japanese
            1 Escort placed in 6 Sea Zone
            6 TotalWar_Tanks and 1 elite placed in Japan
            Trigger JapaneseTotalWarTankPlaceJapan6: has removed 6 TotalWar_Tanks owned by Japanese in Japan
            Trigger JapaneseTotalWarTankPlaceJapan6: Japanese has 6 armour placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 25 PUs; end with 25 PUs
            Trigger Japan Loses Okinawa Turn23: Japanese met a national objective for an additional -1 PUs; end with 24 PUs
            Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 27 PUs
            Trigger Japanese Controls AleutianIslands Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 28 PUs
            Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 29 PUs
            Trigger Japan Loses CarolineIslands Turn23: Japanese met a national objective for an additional -3 PUs; end with 26 PUs
            Trigger Japan Loses Hainan Turn23: Japanese met a national objective for an additional -1 PUs; end with 25 PUs
            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 33 PUs
            Trigger Japan Liberates Formosa Turn23: Japanese met a national objective for an additional 1 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    EXP Game 4 Stahl J 23.tsvg

  • 2024 '23 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Knew I forgot something :) Was gonna move the Trprt in 6 and pickup a LCV and take it back to JPN

    EXP Game 4 Stahl J 23LCV.tsvg

  • 2024 '23 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Just got U-boats done :) Only time we’ll need to edit is if a wolfpack is attacked with no DD present and enemy subs score enough hits to disolve it.

    Fckn A ! On to Paras :)

  • 2024 '23 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Oh yea it’s gonna work like a charm :)

    We have a support unit that gives them there boost and he auto dies after first rd and can’t be chosen as a casualty.

    Just buy em for free and place in 1st place. They have unlimited range.

    Here they are on the defense

    Screenshot from 2024-05-01 08-40-57.png

    Screenshot from 2024-05-01 08-41-27.png

    I dig it :)


  • @barnee said in barnee vs Panzerstahl-Helm Game 4:

    @Panzerstahl-Helm

    Oh yea it’s gonna work like a charm :)

    We have a support unit that gives them there boost and he auto dies after first rd and can’t be chosen as a casualty.

    Just buy em for free and place in 1st place. They have unlimited range.

    Here they are on the defense

    Screenshot from 2024-05-01 08-40-57.png

    Screenshot from 2024-05-01 08-41-27.png

    I dig it :)

    brilliant!

  • 2024 '23 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    right on Got Paras done. Will still have to edit for moving the regular paras over water and then placing for defense. The U-boats should auto place for Defense.

    Anyway, it’ll be a Huge improvement :)

    Gonna go back to my chores, then do some more testing to double check.

    @The-Captain if you still want to link your new test rule for Flying Tigers, I can add it for this next update and we can help test it.

    If it’s not ready, no biggie, we’ll just update when it is :)

    Think I can hold Panzer off for another turn, maybe, :) and idk what his schedule is for another game.

    I’m thinking the thrill of Victory will probably want him to try and kick my ass again lol



  • @barnee said in barnee vs Panzerstahl-Helm Game 4:

    @Panzerstahl-Helm

    I added some Faces for the PG/TG s. Work in progress, but a starting point. We can update as we go :)

    Coolio! I can´t wait to see Rommel and Zhukov on the battle board!
    I also plan to update a few of my unit pics on the weekend. The ladies are out of town :-)
    …and I will be out of town next week as well for a few days.


  • @barnee said in barnee vs Panzerstahl-Helm Game 4:

    @Panzerstahl-Helm

    and idk what his schedule is for another game.

    I’m thinking the thrill of Victory will probably want him to try and kick my ass again lol

    I am defently up for another game! This is just to much fun and thrill! I love it!
    As mentione above, I will be out of town middle of next week for a few day! Gentlemen trip with my buddies! :-)

    After that we can fire up a new game.


  • @Panzerstahl-Helm

    Sweet sounds good. Try not to get in too much trouble lol
    My bachelor buddies were usually pretty well behaved on our excursions. It was the married guys we had to look out for lol

    Yea I’ll post what I have for Faces. I’m not sure who the russians are. I think 1st Tank is there young Tank Ace who got killed early in the war. I’ll have to look his name up.

    I’m not sure who the other is but I don’t think it’s Zhukov. Pretty sure theres an image of him though we can swap out.

    Right now Guderian the only one who has a square image.

    Anyway, I’m hitting the wall, gonna have to take my nap lol

    Be back up in a few probably :)

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