@farmboy it might still default to something close to what we end up. Both players have to be thinking both that they don’t want to give anything to their opponent and they want to a good position if htey end up with allies. I think that might lead to well placed but low cost units (which along with a fig or two makes the most sense in a standard bid game.
jim010 Axis vs GovZ Allies +23 AAE OOB
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@GovZ 3 is better than 1.
I formally request a rematch when this game is over, lol!
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition
Game History
Round: 8 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 95 Sea Zone to 92 Sea Zone Combat - Italians British scrambles 2 units out of Gibraltar to defend against the attack in 92 Sea Zone Battle in 92 Sea Zone Italians attack with 1 submarine British defend with 1 destroyer; Americans defend with 2 fighters Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits 1 submarine owned by the Italians lost in 92 Sea Zone 1 destroyer owned by the British lost in 92 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Italians: 1 submarine Casualties for British: 1 destroyer Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar Non Combat Move - Italians 1 submarine moved from 95 Sea Zone to 98 Sea Zone 1 submarine moved from 95 Sea Zone to 98 Sea Zone 3 artilleries moved from Northern Italy to Western Germany 7 infantry moved from Northern Italy to Western Germany Place Units - Italians 4 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,4,4,2,1,3,4 Italians collect 3 PUs (9 lost to blockades); end with 3 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 8 PUsCombat Hit Differential Summary :
Italians regular : 0.67 British regular : -0.67 -
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition
Game History
Round: 8 Combat Move - French Combat - French Non Combat Move - French 1 fighter moved from Scotland to United Kingdom Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition
Game History
Round: 9 Politics - Germans Purchase Units - Germans Germans buy 4 armour, 1 factory_minor, 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 7 infantry moved from Tambov to Volgograd Germans take Volgograd from Russians 3 armour moved from Ukraine to Volgograd 3 armour moved from Russia to Volgograd 1 armour moved from Samara to Volgograd Combat - Germans Non Combat Move - Germans 7 armour moved from Baltic States to Novgorod 2 bombers moved from Russia to Novgorod 4 artilleries moved from Denmark to Western Germany 6 infantry moved from Western Germany to Denmark 2 artilleries and 3 infantry moved from Germany to Western Germany 2 artilleries and 2 infantry moved from Western Germany to France Place Units - Germans 2 fighters and 1 infantry placed in Novgorod 3 armour placed in Russia 1 armour and 2 mech_infantrys placed in Ukraine 1 factory_minor placed in Western Ukraine Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,2,6,2,4,6,6 Germans collect 55 PUs (4 lost to blockades); end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 70 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: British round 9
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition
Game History
Round: 9 Purchase Units - British British buy 1 armour, 1 artillery, 7 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Caucasus to Rostov 1 bomber and 2 fighters moved from Caucasus to Rostov Combat - British Battle in Holland Belgium Battle in Rostov British attack with 1 bomber, 2 fighters and 1 infantry Germans defend with 1 infantry British roll dice for 1 bomber, 2 fighters and 1 infantry in Rostov, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Rostov 1 infantry owned by the Germans lost in Rostov British win, taking Holland Belgium from Germans with 1 bomber and 2 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - British 1 bomber and 2 fighters moved from Rostov to Caucasus 2 artilleries and 3 infantry moved from Northwest Persia to Caucasus 3 mech_infantrys moved from Iraq to Caucasus 1 artillery and 4 infantry moved from Iraq to Northwest Persia 1 aaGun, 1 artillery and 9 infantry moved from Trans-Jordan to Iraq 3 mech_infantrys moved from Egypt to Iraq 1 artillery and 2 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Alexandria to Egypt 1 armour moved from Tobruk to Egypt 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 fighter and 1 tactical_bomber moved from Norway to Normandy Bordeaux 1 carrier, 1 cruiser, 2 fighters and 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery and 5 infantry moved from Norway to Finland 1 artillery, 4 infantry and 1 mech_infantry moved from Karelia to Finland Place Units - British 1 armour and 2 mech_infantrys placed in Union of South Africa 1 artillery and 2 infantry placed in Egypt 5 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6,2,1 British collect 35 PUs (3 lost to blockades); end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsCombat Hit Differential Summary :
Germans regular : 0.67 British regular : 0.17 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition
Game History
Round: 9 Purchase Units - Italians Italians buy 1 artillery and 1 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Northern Italy to Holland Belgium Combat - Italians Battle in Holland Belgium Italians attack with 1 fighter and 1 infantry British defend with 1 infantry Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Holland Belgium 1 fighter owned by the Italians retreated British win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Non Combat Move - Italians 1 fighter moved from Holland Belgium to Western Germany 4 infantry moved from Northern Italy to France 1 aaGun moved from Northern Italy to Western Germany 1 aaGun moved from Southern Italy to Northern Italy 1 aaGun moved from Northern Italy to Western Germany 1 aaGun moved from Southern Italy to Northern Italy 3 infantry moved from Western Germany to France 4 infantry moved from Western Germany to France 2 infantry moved from Western Germany to France 5 infantry moved from Western Germany to France Place Units - Italians 1 artillery and 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,3,5,6,4,2,3 Italians collect 4 PUs (8 lost to blockades); end with 5 PUsCombat Hit Differential Summary :
Italians regular : -0.67 British regular : 0.67 -
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition
Game History
Round: 9 Combat Move - French Non Combat Move - French 2 infantry moved from Tunisia to Libya 2 infantry moved from Egypt to Trans-Jordan 1 cruiser moved from 112 Sea Zone to 110 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition
Game History
Round: 10 Politics - Germans Purchase Units - Germans Germans buy 1 artillery, 6 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Russia to Urals Germans take Urals from Russians 1 armour moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 1 armour moved from Kazakhstan to Volgograd 1 infantry moved from Western Germany to Holland Belgium 2 bombers moved from Novgorod to Holland Belgium 1 armour moved from Novgorod to Karelia Germans take Karelia from Americans 1 armour moved from Karelia to Novgorod Combat - Germans Battle in Holland Belgium Germans attack with 2 bombers and 1 infantry British defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.50 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 2 bombers moved from Holland Belgium to Western Germany 1 armour and 2 mech_infantrys moved from Ukraine to Volgograd 1 infantry moved from Volgograd to Rostov 2 armour moved from Russia to Volgograd 2 fighters moved from Novgorod to Volgograd Place Units - Germans 3 infantry placed in Volgograd 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Western Ukraine 3 mech_infantrys placed in Russia Turning on Edit Mode EDIT: Removing units owned by Germans from Novgorod: 7 armour EDIT: Adding units owned by Germans to Bryansk: 7 armour EDIT: Turning off Edit Mode 3 infantry placed in Novgorod 1 artillery and 3 mech_infantrys placed in Western Germany Germans undo move 6. 1 artillery placed in Western Germany 3 mech_infantrys placed in Germany Germans undo move 7. 3 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,5,6,6,2,5,4 Germans collect 57 PUs (3 lost to blockades); end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 72 PUsCombat Hit Differential Summary :
Germans regular : -0.50 British regular : -0.33 -
I forgot to move my 7 tanks down from Leningrad, so I edited that during my build phase
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TripleA Turn Summary: British round 10
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition
Game History
Round: 10 Purchase Units - British British buy 1 armour, 1 artillery, 6 infantry and 2 mech_infantrys; Remaining resources: 5 PUs; Combat Move - British 2 infantry moved from Caucasus to Rostov 1 bomber and 2 fighters moved from Caucasus to Rostov 1 infantry moved from Normandy Bordeaux to Holland Belgium British take Holland Belgium from Germans Combat - British Battle in Rostov British attack with 1 bomber, 2 fighters and 2 infantry Germans defend with 1 infantry British roll dice for 1 bomber, 2 fighters and 2 infantry in Rostov, round 2 : 3/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Rostov 1 infantry owned by the Germans lost in Rostov British win, taking Rostov from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Germans from Bryansk: 1 armour EDIT: Adding units owned by Germans to Novgorod: 1 armour EDIT: Turning off Edit Mode 1 bomber and 2 fighters moved from Rostov to Caucasus 1 artillery and 4 infantry moved from Northwest Persia to Caucasus 3 mech_infantrys moved from Iraq to Caucasus 1 aaGun, 1 artillery and 9 infantry moved from Iraq to Northwest Persia 1 artillery and 2 infantry moved from Trans-Jordan to Iraq 1 artillery and 3 infantry moved from Egypt to Trans-Jordan 1 armour and 3 mech_infantrys moved from Egypt to Iraq 3 mech_infantrys moved from Belgian Congo to Egypt 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 6 infantry moved from Finland to Karelia 1 artillery moved from Finland to Karelia 1 aaGun and 5 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux Place Units - British 1 armour and 2 mech_infantrys placed in Union of South Africa 1 artillery and 2 infantry placed in Egypt 4 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2,1,5 British collect 37 PUs (3 lost to blockades); end with 42 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUsCombat Hit Differential Summary :
Germans regular : 0.67 British regular : 1.00 -
@jim010 said in jim010 Axis vs GovZ Allies +23 AAE OOB:
I forgot to move my 7 tanks down from Leningrad, so I edited that during my build phase
No worries, but 1 tank was used to blitz Karelia. I edited it back to Leningrad.
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition
Game History
Round: 10 Purchase Units - Italians Italians buy nothing; Remaining resources: 5 PUs; Combat Move - Italians 1 infantry moved from Northern Italy to Southern France 1 artillery moved from Northern Italy to Southern France 1 fighter moved from Western Germany to Southern France Combat - Italians Battle in Southern France Italians attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 2 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 infantry moved from Western Germany to France 1 aaGun moved from Western Germany to France 1 fighter moved from Southern France to Western Germany Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,5,6,4,3,6,5,2,1 Italians collect 4 PUs (8 lost to blockades); end with 9 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Italians regular : -0.17 -
Don’t think I can last much longer. Caught in a build war I am going to lose. Would be so bad if I didn’t lose all my tanks and panes in Moscow …
Nearing the end
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition
Game History
Round: 10 Combat Move - French Non Combat Move - French 2 infantry moved from Libya to Tobruk 2 infantry moved from Trans-Jordan to Iraq 1 fighter moved from United Kingdom to Normandy Bordeaux Turn Complete - FrenchCombat Hit Differential Summary :
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@jim010 said in jim010 Axis vs GovZ Allies +23 AAE OOB:
Don’t think I can last much longer.
I’m going to disagree with this statement. There are large infantry stacks everywhere.
Caught in a build war I am going to lose.
This is probably true. I’ve got the income and factories / transports to out produce you.
Would be so bad if I didn’t lose all my tanks and planes in Moscow …
This is definitely true.
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@GovZ Yup. I’ll play another round and see if something opens up.
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition
Game History
Round: 11 Politics - Germans Purchase Units - Germans Germans buy 7 armour, 1 artillery, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Volgograd to Rostov 2 fighters moved from Volgograd to Rostov 2 infantry moved from Western Germany to Holland Belgium 2 bombers moved from Western Germany to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 2 bombers and 2 infantry British defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.67 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Rostov Germans attack with 2 fighters and 2 infantry British defend with 1 infantry Germans roll dice for 2 fighters and 2 infantry in Rostov, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Rostov Germans win, taking Rostov from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 3 mech_infantrys moved from Ukraine to Volgograd 2 fighters moved from Rostov to Volgograd 3 mech_infantrys moved from Russia to Volgograd 3 mech_infantrys moved from Western Ukraine to Tambov 6 armour moved from Bryansk to Volgograd 1 armour moved from Novgorod to Bryansk 2 bombers moved from Holland Belgium to Western Germany Place Units - Germans 7 armour placed in Western Germany 3 mech_infantrys placed in Ukraine 1 artillery and 2 infantry placed in Volgograd 2 mech_infantrys placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,4,3,5,4,4,1,2,2 Germans collect 55 PUs (4 lost to blockades); end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 70 PUsCombat Hit Differential Summary :
Germans regular : 0.00 British regular : -0.67 -
TripleA Turn Summary: British round 11
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition
Game History
Round: 11 Purchase Units - British British buy 8 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from Caucasus to Rostov 1 bomber and 2 fighters moved from Caucasus to Rostov 2 infantry moved from Normandy Bordeaux to Southern France 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern France 4 fighters moved from 110 Sea Zone to Southern France 1 armour moved from Caucasus to Kazakhstan British take Kazakhstan from Germans 1 armour moved from Kazakhstan to Caucasus Combat - British Battle in Rostov British attack with 1 bomber, 2 fighters and 3 infantry Germans defend with 2 infantry British roll dice for 1 bomber, 2 fighters and 3 infantry in Rostov, round 2 : 3/6 hits, 2.17 expected hits Germans roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Rostov 2 infantry owned by the Germans lost in Rostov British win, taking Rostov from Germans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Battle in Southern France British attack with 5 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry British roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 4/8 hits, 3.50 expected hits Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Southern France British win, taking Southern France from Italians with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by French from Iraq: 2 infantry EDIT: Adding units owned by French to Northwest Persia: 2 infantry EDIT: Removing units owned by French from Tobruk: 2 infantry EDIT: Adding units owned by French to Alexandria: 2 infantry EDIT: Turning off Edit Mode 1 bomber and 2 fighters moved from Rostov to Caucasus 1 aaGun, 1 artillery and 9 infantry moved from Northwest Persia to Caucasus 1 armour and 3 mech_infantrys moved from Iraq to Caucasus 1 artillery and 2 infantry moved from Iraq to Northwest Persia 1 artillery and 2 infantry moved from Trans-Jordan to Iraq 1 artillery and 2 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Trans-Jordan to Iraq 3 mech_infantrys moved from Egypt to Iraq 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt 1 fighter and 1 tactical_bomber moved from Southern France to Normandy Bordeaux 4 fighters moved from Southern France to 110 Sea Zone 1 aaGun and 5 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux Place Units - British 3 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa 5 infantry and 1 tactical_bomber placed in United Kingdom Turn Complete - British British collect 41 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUsCombat Hit Differential Summary :
Italians regular : -0.67 Germans regular : 0.33 British regular : 1.33 -
Please go ahead with the next German turn too - I edited the French guys forward already.
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@GovZ I am going to surrender. There is no path to victory here.
Good game. Perhaps you are interested in a rematch?





