Oh je, das sieht nach dem totalen Chaos aus! Wie wollen die Alliierten so unorganisiert eine Siegchance haben?
Ich denke, ich komme erst gegen Freitag oder Samstag zu meinem Zug.
Frohe Weihnachten Dir und Deiner Familie!
Liebe Grüße,
Martin
Scramble SZ95?
@GovZ What the hell, scramble
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
Combat - British
Non Combat Move - British
1 armour, 3 infantry and 6 mech_infantrys moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
2 artilleries and 3 infantry moved from Iraq to Northwest Persia
1 artillery and 4 infantry moved from Trans-Jordan to Iraq
1 aaGun, 1 artillery and 9 infantry moved from Egypt to Trans-Jordan
1 bomber, 2 fighters and 3 mech_infantrys moved from Egypt to Iraq
1 bomber and 2 fighters moved from Iraq to Caucasus
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Tunisia to Tobruk
1 infantry moved from Tobruk to Alexandria
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
3 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 5 infantry moved from 112 Sea Zone to Norway
1 artillery and 5 infantry moved from Norway to Finland
4 infantry moved from Finland to Karelia
1 artillery and 1 mech_infantry moved from Finland to Karelia
Place Units - British
1 artillery and 2 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
6 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
@jim010 said in jim010 Axis vs GovZ Allies +23 AAE OOB:
@GovZ What the hell, scramble
He killed a fighter.
@GovZ That’s all I killed? 1 fighter?
@jim010 said in jim010 Axis vs GovZ Allies +23 AAE OOB:
@GovZ That’s all I killed? 1 fighter?
3 total fighters killed. You went 1/2 on 4’s in round 1 and 0/1 in the 2nd round. The dice are against you it seems.
@GovZ 3 is better than 1.
I formally request a rematch when this game is over, lol!
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition
Game History
Round: 8
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 95 Sea Zone to 92 Sea Zone
Combat - Italians
British scrambles 2 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 92 Sea Zone
Italians attack with 1 submarine
British defend with 1 destroyer; Americans defend with 2 fighters
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
1 submarine owned by the Italians lost in 92 Sea Zone
1 destroyer owned by the British lost in 92 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for British: 1 destroyer
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Non Combat Move - Italians
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
3 artilleries moved from Northern Italy to Western Germany
7 infantry moved from Northern Italy to Western Germany
Place Units - Italians
4 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,4,4,2,1,3,4
Italians collect 3 PUs (9 lost to blockades); end with 3 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 8 PUs
Combat Hit Differential Summary :
Italians regular : 0.67
British regular : -0.67
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition
Game History
Round: 8
Combat Move - French
Combat - French
Non Combat Move - French
1 fighter moved from Scotland to United Kingdom
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 factory_minor, 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 7 infantry moved from Tambov to Volgograd
Germans take Volgograd from Russians
3 armour moved from Ukraine to Volgograd
3 armour moved from Russia to Volgograd
1 armour moved from Samara to Volgograd
Combat - Germans
Non Combat Move - Germans
7 armour moved from Baltic States to Novgorod
2 bombers moved from Russia to Novgorod
4 artilleries moved from Denmark to Western Germany
6 infantry moved from Western Germany to Denmark
2 artilleries and 3 infantry moved from Germany to Western Germany
2 artilleries and 2 infantry moved from Western Germany to France
Place Units - Germans
2 fighters and 1 infantry placed in Novgorod
3 armour placed in Russia
1 armour and 2 mech_infantrys placed in Ukraine
1 factory_minor placed in Western Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,2,6,2,4,6,6
Germans collect 55 PUs (4 lost to blockades); end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 70 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 1 artillery, 7 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Caucasus to Rostov
1 bomber and 2 fighters moved from Caucasus to Rostov
Combat - British
Battle in Holland Belgium
Battle in Rostov
British attack with 1 bomber, 2 fighters and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 bomber, 2 fighters and 1 infantry in Rostov, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Rostov
1 infantry owned by the Germans lost in Rostov
British win, taking Holland Belgium from Germans with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - British
1 bomber and 2 fighters moved from Rostov to Caucasus
2 artilleries and 3 infantry moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
1 artillery and 4 infantry moved from Iraq to Northwest Persia
1 aaGun, 1 artillery and 9 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Egypt
1 armour moved from Tobruk to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter and 1 tactical_bomber moved from Norway to Normandy Bordeaux
1 carrier, 1 cruiser, 2 fighters and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 5 infantry moved from Norway to Finland
1 artillery, 4 infantry and 1 mech_infantry moved from Karelia to Finland
Place Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 artillery and 2 infantry placed in Egypt
5 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6,2,1
British collect 35 PUs (3 lost to blockades); end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
British regular : 0.17
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Northern Italy to Holland Belgium
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 fighter and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
1 fighter owned by the Italians retreated
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Holland Belgium to Western Germany
4 infantry moved from Northern Italy to France
1 aaGun moved from Northern Italy to Western Germany
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun moved from Northern Italy to Western Germany
1 aaGun moved from Southern Italy to Northern Italy
3 infantry moved from Western Germany to France
4 infantry moved from Western Germany to France
2 infantry moved from Western Germany to France
5 infantry moved from Western Germany to France
Place Units - Italians
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,3,5,6,4,2,3
Italians collect 4 PUs (8 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
Italians regular : -0.67
British regular : 0.67
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition
Game History
Round: 9
Combat Move - French
Non Combat Move - French
2 infantry moved from Tunisia to Libya
2 infantry moved from Egypt to Trans-Jordan
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 6 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Russia to Urals
Germans take Urals from Russians
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd
1 infantry moved from Western Germany to Holland Belgium
2 bombers moved from Novgorod to Holland Belgium
1 armour moved from Novgorod to Karelia
Germans take Karelia from Americans
1 armour moved from Karelia to Novgorod
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 bombers and 1 infantry
British defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.50 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
2 bombers moved from Holland Belgium to Western Germany
1 armour and 2 mech_infantrys moved from Ukraine to Volgograd
1 infantry moved from Volgograd to Rostov
2 armour moved from Russia to Volgograd
2 fighters moved from Novgorod to Volgograd
Place Units - Germans
3 infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Western Ukraine
3 mech_infantrys placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 7 armour
EDIT: Adding units owned by Germans to Bryansk: 7 armour
EDIT: Turning off Edit Mode
3 infantry placed in Novgorod
1 artillery and 3 mech_infantrys placed in Western Germany
Germans undo move 6.
1 artillery placed in Western Germany
3 mech_infantrys placed in Germany
Germans undo move 7.
3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,5,6,6,2,5,4
Germans collect 57 PUs (3 lost to blockades); end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans regular : -0.50
British regular : -0.33
I forgot to move my 7 tanks down from Leningrad, so I edited that during my build phase
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 1 artillery, 6 infantry and 2 mech_infantrys; Remaining resources: 5 PUs;
Combat Move - British
2 infantry moved from Caucasus to Rostov
1 bomber and 2 fighters moved from Caucasus to Rostov
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
Combat - British
Battle in Rostov
British attack with 1 bomber, 2 fighters and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 bomber, 2 fighters and 2 infantry in Rostov, round 2 : 3/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Rostov
1 infantry owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 armour
EDIT: Adding units owned by Germans to Novgorod: 1 armour
EDIT: Turning off Edit Mode
1 bomber and 2 fighters moved from Rostov to Caucasus
1 artillery and 4 infantry moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
1 aaGun, 1 artillery and 9 infantry moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
1 artillery and 3 infantry moved from Egypt to Trans-Jordan
1 armour and 3 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
6 infantry moved from Finland to Karelia
1 artillery moved from Finland to Karelia
1 aaGun and 5 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 artillery and 2 infantry placed in Egypt
4 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2,1,5
British collect 37 PUs (3 lost to blockades); end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
British regular : 1.00
@jim010 said in jim010 Axis vs GovZ Allies +23 AAE OOB:
I forgot to move my 7 tanks down from Leningrad, so I edited that during my build phase
No worries, but 1 tank was used to blitz Karelia. I edited it back to Leningrad.
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition
Game History
Round: 10
Purchase Units - Italians
Italians buy nothing; Remaining resources: 5 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
1 fighter moved from Western Germany to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 2 : 1/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 infantry moved from Western Germany to France
1 aaGun moved from Western Germany to France
1 fighter moved from Southern France to Western Germany
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,5,6,4,3,6,5,2,1
Italians collect 4 PUs (8 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : -0.17
Don’t think I can last much longer. Caught in a build war I am going to lose. Would be so bad if I didn’t lose all my tanks and panes in Moscow …
Nearing the end
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition
Game History
Round: 10
Combat Move - French
Non Combat Move - French
2 infantry moved from Libya to Tobruk
2 infantry moved from Trans-Jordan to Iraq
1 fighter moved from United Kingdom to Normandy Bordeaux
Turn Complete - French
Combat Hit Differential Summary :