Hmm, might not have been worth declaring war on Japan to save the Chinese troops for a round.
2023 BM4 Playoff - Ghostglider (axis) vs Farmboy (+15)
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - Italians Italians repair damage of 6x factory_minor; Remaining resources: 15 PUs; Italians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery, 1 infantry and 1 mech_infantry moved from Northern Italy to Southern France 1 bomber and 1 fighter moved from Greece to Southern France 1 fighter moved from Yugoslavia to Southern France 2 fighters moved from Southern Italy to Southern France 2 fighters moved from 97 Sea Zone to Southern France 1 mech_infantry moved from Caucasus to Iraq Italians take Iraq from British 2 artilleries and 12 infantry moved from Rostov to Volgograd Combat - Italians Battle in Southern France Italians attack with 1 artillery, 1 bomber, 6 fighters, 1 infantry and 1 mech_infantry British defend with 1 aaGun; French defend with 1 fighter and 2 infantry; Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry British roll AA dice in Southern France : 2/3 hits, 0.50 expected hits 2 fighters owned by the Italians lost in Southern France Italians roll dice for 1 artillery, 1 bomber, 4 fighters, 1 infantry and 1 mech_infantry in Southern France, round 2 : 5/8 hits, 3.50 expected hits Americans roll dice for 1 aaGun, 1 fighter and 4 infantry in Southern France, round 2 : 1/5 hits, 2.00 expected hits 1 infantry owned by the Italians lost in Southern France 1 aaGun owned by the British, 2 infantry owned by the Americans and 2 infantry owned by the French lost in Southern France Italians roll dice for 1 artillery, 1 bomber, 4 fighters and 1 mech_infantry in Southern France, round 3 : 2/7 hits, 3.33 expected hits Americans roll dice for 1 fighter in Southern France, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the French lost in Southern France Italians win, taking Southern France from Americans with 1 artillery, 1 bomber, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Italians: 2 fighters and 1 infantry Casualties for Americans: 2 infantry Casualties for British: 1 aaGun Casualties for French: 1 fighter and 2 infantry Battle in Volgograd Italians attack with 2 artilleries and 12 infantry Russians defend with 1 factory_minor and 2 infantry Italians roll dice for 2 artilleries and 12 infantry in Volgograd, round 2 : 2/14 hits, 3.00 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Volgograd Italians win, taking Volgograd from Russians with 2 artilleries and 12 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Italians 1 aaGun moved from Rostov to Ukraine 1 aaGun moved from Rostov to Volgograd 3 armour moved from Caucasus to Iraq 3 fighters moved from Southern France to Holland Belgium 1 fighter moved from Southern France to Southern Italy 1 bomber moved from Southern France to Western Germany 1 aaGun and 1 infantry moved from Greece to 97 Sea Zone 2 marines moved from Greece to 97 Sea Zone 1 aaGun, 1 infantry and 2 marines moved from 97 Sea Zone to Southern Italy 1 infantry moved from Belarus to Novgorod 1 cruiser moved from 97 Sea Zone to 94 Sea Zone Place Units - Italians 3 infantry placed in Southern Italy Italians undo move 1. 3 infantry placed in Ukraine 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2 Italians collect 16 PUs (5 lost to blockades); end with 16 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
Americans regular : -1.67 Italians regular : -0.83 British AA : 1.50 Russians regular : -0.67
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC ANZAC creates battle in territory 35 Sea Zone Battle in Celebes Non Combat Move - ANZAC 1 marine moved from Marianas to 22 Sea Zone 1 cruiser and 1 marine moved from 22 Sea Zone to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines 1 fighter moved from Caroline Islands to Philippines 2 fighters moved from New South Wales to Queensland 1 aaGun, 1 artillery and 2 infantry moved from New South Wales to Queensland 1 fighter moved from New Zealand to 35 Sea Zone 1 fighter moved from Siberia to Anhwe 1 submarine moved from 5 Sea Zone to 6 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 1 destroyer, 9 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone 2 artilleries, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone 3 fighters moved from 112 Sea Zone to United Kingdom 3 bombers, 4 fighters and 1 tactical_bomber moved from Western Germany to United Kingdom 2 fighters moved from Yugoslavia to 110 Sea Zone 5 carriers moved from 112 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Greece to 110 Sea Zone 1 mech_infantry moved from Northwest Persia to Trans-Jordan Germans take Trans-Jordan from British 1 mech_infantry moved from Northwest Persia to Syria Germans take Syria from British 2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom Combat - Germans
Combat Hit Differential Summary :
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Scramble to z110?
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@Ghostglider no scramble. Max d unless your first roll is below average in which I might decide to save the bomber. Might be a little slow in responding re casualties if that is the case.
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TripleA Manual Gamesave Post: Germans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 1 destroyer, 9 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone 2 artilleries, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone 3 fighters moved from 112 Sea Zone to United Kingdom 3 bombers, 4 fighters and 1 tactical_bomber moved from Western Germany to United Kingdom 2 fighters moved from Yugoslavia to 110 Sea Zone 5 carriers moved from 112 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Greece to 110 Sea Zone 1 mech_infantry moved from Northwest Persia to Trans-Jordan Germans take Trans-Jordan from British 1 mech_infantry moved from Northwest Persia to Syria Germans take Syria from British 2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom Combat - Germans Battle in United Kingdom Germans attack with 2 artilleries, 3 bombers, 7 fighters, 2 infantry and 1 tactical_bomber British defend with 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 11 infantry; Americans defend with 1 bomber, 2 fighters and 1 tactical_bomber Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 2/2 hits, 1.17 expected hits
Combat Hit Differential Summary :
Germans regular : 0.83
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@Ghostglider lose bomber
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Both CRU and BB hit, so just kill BMB?
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@Ghostglider and now max d all the way
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TripleA Manual Gamesave Post: Germans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 1 destroyer, 9 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone 2 artilleries, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone 3 fighters moved from 112 Sea Zone to United Kingdom 3 bombers, 4 fighters and 1 tactical_bomber moved from Western Germany to United Kingdom 2 fighters moved from Yugoslavia to 110 Sea Zone 5 carriers moved from 112 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Greece to 110 Sea Zone 1 mech_infantry moved from Northwest Persia to Trans-Jordan Germans take Trans-Jordan from British 1 mech_infantry moved from Northwest Persia to Syria Germans take Syria from British 2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom Combat - Germans Battle in United Kingdom Germans attack with 2 artilleries, 3 bombers, 7 fighters, 2 infantry and 1 tactical_bomber British defend with 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 11 infantry; Americans defend with 1 bomber, 2 fighters and 1 tactical_bomber Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 2/2 hits, 1.17 expected hits Germans roll dice for 2 artilleries, 3 bombers, 7 fighters, 2 infantry and 1 tactical_bomber in United Kingdom, round 2 : 5/15 hits, 7.50 expected hits British roll dice for 1 bomber, 5 fighters, 11 infantry and 1 tactical_bomber in United Kingdom, round 2 : 7/18 hits, 7.67 expected hits 1 artillery owned by the Germans, 4 fighters owned by the Germans and 2 infantry owned by the Germans lost in United Kingdom 1 bomber owned by the Americans and 6 infantry owned by the British lost in United Kingdom Germans roll dice for 1 artillery, 3 bombers, 3 fighters and 1 tactical_bomber in United Kingdom, round 3 : 3/8 hits, 4.50 expected hits British roll dice for 5 fighters, 5 infantry and 1 tactical_bomber in United Kingdom, round 3 : 6/11 hits, 5.50 expected hits 2 bombers owned by the Germans, 3 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in United Kingdom 3 infantry owned by the British lost in United Kingdom Germans roll dice for 1 artillery and 1 bomber in United Kingdom, round 4 : 0/2 hits, 1.00 expected hits British roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in United Kingdom, round 4 : 6/8 hits, 4.50 expected hits 1 artillery owned by the Germans and 1 bomber owned by the Germans lost in United Kingdom British win with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -96 Casualties for Germans: 2 artilleries, 3 bombers, 7 fighters, 2 infantry and 1 tactical_bomber Casualties for Americans: 1 bomber Casualties for British: 9 infantry Non Combat Move - Germans
Combat Hit Differential Summary :
Germans regular : -4.17 British regular : 1.33
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Held with 8 unit.
I surrender - congratulations with the win and good luck in the final.
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@Ghostglider thanks!
And while I did have the odds there, it was closer than I should have allowed and the dice rescued me again.
It was definitely the right move on your part.