@The_Good_Captain Game History
Round: 4 Combat Move - Germans 2 submarines moved from Sea Zone 4 to Sea Zone 8 1 G-bomber and 1 G-fighter moved from Sicily to Sea Zone 12 Combat - Germans Battle in Sea Zone 8 Germans attack with 2 submarines British defend with 1 UK-destroyer Germans roll dice for 2 submarines in Sea Zone 8, round 2 : 6,1 British roll dice for 1 UK-destroyer in Sea Zone 8, round 2 : 2 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 UK-destroyer Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by British from Malta Convoy: 1 1-supply EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 1 G-bomber and 1 G-fighter moved from Sea Zone 12 to Sicily 2 1-supplys and 1 truck moved from Tripoli to Benghazi 1 UK-truck moved from Benghazi to Tripoli 1 mech moved from Benghazi to Mersa Brega Place Units - Germans 1 G-bomber, 2 artilleries and 1 infantry placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 6 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyBenghazi Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber Trigger AddCarrierToSea Zone 15Germans: Germans has 1 carrier placed in Sea Zone 15 4 G-fighters moved from Sicily to Sea Zone 15 1 G-bomber moved from Benghazi Convoy G to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsbarnee vs Panzerstahl-Helm Game 4
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EXP Game 4 Stahl G 19 Updated.tsvg
I added the Bmbr back to Bryansk, removed 2 bucks from G and moved the Panzer
Should be good now :)
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No worries. No need to hurry with your J1.
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oh you meant i could do R for ya ? OK well i’m gonna fry anyway. have to refresh the brain lol
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Yes, you could have done my R turn, in case you wanted to move on with your J turn. I am back now from the Kindergarten and can do my R turn myself.
My take about 30 min, but go ahead and rest your head 🤓
We got time… -
the Rusians have now barely enough for a botle of Vodka…
Game History
Round: 19 Purchase Units - Russians Russians buy 2 infantry; Remaining resources: 1 PUs; 0 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia Non Combat Move - Russians Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Russia Place Units - Russians 2 infantry placed in Russia Turning on Edit Mode EDIT: Changing unit hit damage for these Russians owned units to: FlakTower = 0 EDIT: Changing PUs for Russians from 1 to 0 EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 4 PUs; end with 4 PUsCombat Hit Differential Summary :
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@Panzerstahl-Helm hee hee yea i think i shoulda planted some potatoes this year lol
All good. Gonna rack out and try and get J to you before you have to crash :) I don’t really sleep much. Just toss and turn lol
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I forgot that on the Italian turn the game history is deleted.
BR
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@Panzerstahl-Helm hee hee yea that got me too. At least were consistent :)
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yea, so we need to redo the 97 battle. i would have scrambled all 4 Ftrs. Also, the U-boats all D3 for the first rd, so will have todo in edit.
The Ftr can only move 1 space after battle, so it wouldn’t be able to land in syria.
I’ll reenact the attack 1 rd at a time.
I assume you didn’t mean to have the Trprts in the attack, so they’d be able to move to 92 in NCM, same as where they ended up.
Anyway, I’ll dicebot it and adjust accordingly.
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redo of 97
CV A0
DD A2 [dice 1d6<=2]
2 CA 1 Ftr [dice 3d6<=3]
BB 3 Hvy Bmbr [dice 7d6<=4]Defense
DD [dice 1d6<=2]
7 U-boat [dice 7d6<=3]
4 262 [dice 4d6<=5] -
1d6<=2: 3; Hits: 0
3d6<=3: 6, 2, 4; Hits: 1
7d6<=4: 2, 3, 3, 3, 1, 2, 4; Hits: 7
1d6<=2: 1; Hits: 1
7d6<=3: 3, 6, 4, 3, 2, 6, 6; Hits: 3
4d6<=5: 6, 3, 5, 1; Hits: 3 -
8 hits for Allies
7 hits for Axis -
Im gonna take hits on everything except Hvy Bmbrs and BB has 1 hit too
Taking 7 U-boat hits and 1 DD hit
You have 3 HvyBmbrs and a wounded BB left.
I have 4 Me 262s
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Right, i forgot to mention that we can re-do the battle in SZ97. I have the save of my combat move.
But you used dice but already.
I will edit the battle and send you the revised file -
no worries. All good :)
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Here we go.
It seems the AT do not work correctly. I could fly from Syria to Moscow, hence I used edit mode. Same for the AT in Persia -> Moscow.
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i’ll check but have to player enforce AT movement. Only necessary while there loadeed though
Still celebrating my teams hockey win lol
Stayed up all night last night watching Generation War Series. Had never heard of it. Quite intense
but yea should be 4 loaded and 5 with AB for ATrpt.
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yea so you got a AB in syria gives plus 1 for total of 5 when loaded.
SZ 99 SZ 100 Rostov Tambov Moskau
You can fly over 99 to 100





