L24 BM4 Cwglee51 X vs WindowWasher L+18

  • '21 '20

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
            1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
            2 infantry moved from 34 Sea Zone to Paulau Island
            1 submarine moved from 33 Sea Zone to 35 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 submarine moved from 33 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
            2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
    
        Combat - ANZAC
            Battle in Paulau Island
            Battle in Marianas
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 carrier placed in 62 Sea Zone
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Politics - French
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 9 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Novgorod to Archangel
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Archangel
            3 infantry moved from Ukraine to Rostov
            1 mech_infantry moved from Novgorod to Archangel
            1 infantry moved from Novgorod to Belarus
            1 artillery moved from Novgorod to Belarus
            1 tactical_bomber moved from Eastern Poland to Belarus
            1 fighter moved from Ukraine to Belarus
            2 infantry moved from Ukraine to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Ukraine to Western Ukraine
            1 fighter moved from Southern Italy to Rostov
            1 bomber moved from Western Germany to Rostov
            3 bombers moved from Ukraine to Russia
    
        Combat - Germans
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits
                Bombing raid in Russia rolls: 5,5,4 and causes: 14 damage to unit: factory_major
                Bombing raid in Russia causes 14 damage total. 
            Battle in Western Ukraine
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 2/5 hits, 1.67 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Germans lost in Archangel
                    2 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 2 infantry
            Battle in Rostov
                Germans attack with 1 bomber, 1 fighter and 3 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Rostov, round 2 : 1/5 hits, 1.67 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Rostov
                    1 infantry owned by the Russians lost in Rostov
                    Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Rostov, round 3 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Belarus
                Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 2/4 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Russia to Novgorod
            1 bomber moved from Russia to Novgorod
            1 bomber moved from Rostov to Ukraine
            1 fighter moved from Rostov to Ukraine
            1 fighter and 1 tactical_bomber moved from Belarus to Ukraine
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Ukraine
            1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
            7 mech_infantrys moved from Eastern Poland to Ukraine
            1 mech_infantry moved from Bessarabia to Ukraine
            5 mech_infantrys moved from Germany to Eastern Poland
            2 armour moved from Novgorod to Archangel
            1 mech_infantry moved from Novgorod to Archangel
            3 armour and 3 mech_infantrys moved from Ukraine to Volgograd
            1 destroyer and 3 submarines moved from 112 Sea Zone to 113 Sea Zone
            1 cruiser and 1 transport moved from 112 Sea Zone to 113 Sea Zone
    
        Place Units - Germans
            2 submarines placed in 113 Sea Zone
            3 mech_infantrys placed in Volgograd
            2 artilleries and 1 infantry placed in Ukraine
            3 mech_infantrys placed in Novgorod
            8 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,6,2,6,5,3,2,6,1,1,4
            Germans collect 54 PUs (2 lost to blockades); end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : 0.83
    Russians AA : -0.50
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians repair damage of 14x factory_major; Remaining resources: 23 PUs; 
            Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Bryansk to Western Ukraine
            2 infantry moved from Bryansk to Belarus
            2 infantry moved from Bryansk to Rostov
            1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
            1 fighter moved from Bryansk to Western Ukraine
            1 fighter moved from Bryansk to Belarus
            2 infantry moved from Kazakhstan to Novosibirsk
            1 artillery and 6 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Vologda
    
        Combat - Russians
            Battle in Western Ukraine
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                    1 infantry owned by the Germans lost in Western Ukraine
                    Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Rostov
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Belarus
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Belarus
                    1 infantry owned by the Germans lost in Belarus
                    Russians roll dice for 1 fighter in Belarus, round 3 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 artillery in Belarus, round 3 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Russians lost in Belarus
                Germans win with 1 artillery remaining. Battle score for attacker is -13
                Casualties for Russians: 1 fighter and 2 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Western Ukraine to Bryansk
            1 fighter moved from Bryansk to Russia
            1 fighter moved from Rostov to Russia
            1 tactical_bomber moved from Rostov to Bryansk
            2 aaGuns, 2 fighters and 10 infantry moved from Russia to Bryansk
    
        Place Units - Russians
            2 artilleries and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1.33
    Russians regular : 0.67
    

    Savegame

  • '21 '20

    @cwglee51 im stupid let me redo my ncm lol

  • '21 '20

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians repair damage of 14x factory_major; Remaining resources: 23 PUs; 
            Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Bryansk to Western Ukraine
            2 infantry moved from Bryansk to Belarus
            2 infantry moved from Bryansk to Rostov
            1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
            1 fighter moved from Bryansk to Western Ukraine
            1 fighter moved from Bryansk to Belarus
            2 infantry moved from Kazakhstan to Novosibirsk
            1 artillery and 6 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Vologda
    
        Combat - Russians
            Battle in Western Ukraine
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                    1 infantry owned by the Germans lost in Western Ukraine
                    Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Rostov
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Belarus
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Belarus
                    1 infantry owned by the Germans lost in Belarus
                    Russians roll dice for 1 fighter in Belarus, round 3 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 artillery in Belarus, round 3 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Russians lost in Belarus
                Germans win with 1 artillery remaining. Battle score for attacker is -13
                Casualties for Russians: 1 fighter and 2 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Western Ukraine to Bryansk
            1 fighter moved from Bryansk to Russia
            1 fighter moved from Rostov to Russia
            1 tactical_bomber moved from Rostov to Bryansk
            2 aaGuns, 2 fighters and 10 infantry moved from Russia to Bryansk
    
        Place Units - Russians
            2 artilleries and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Bryansk: 56 infantry
            EDIT: Adding units owned by Russians to Russia: 56 infantry
            EDIT: Removing units owned by Russians from Bryansk: 6 aaGuns, 21 artilleries, 2 fighters and 1 tactical_bomber
            EDIT: Adding units owned by Russians to Russia: 6 aaGuns, 21 artilleries, 2 fighters and 1 tactical_bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans regular : 1.33
    Russians regular : 0.67
    

    Savegame


  • @WindowWasher didn’t want to leave em there?

  • '21 '20

    @cwglee51 you could take moscow (:


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 1 armour, 2 destroyers, 3 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 3 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Anhwe to Kweichow
            1 fighter and 2 tactical_bombers moved from Kwangsi to Kweichow
            1 bomber moved from Japan to 22 Sea Zone
            1 fighter moved from Japan to 17 Sea Zone
            1 infantry moved from India to West India
                  Japanese take West India from UK_Pacific
            4 artilleries and 4 infantry moved from India to 39 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 39 Sea Zone to 73 Sea Zone
            2 infantry moved from Yunnan to Szechwan
            2 fighters and 2 tactical_bombers moved from Kwangsi to Szechwan
            2 bombers moved from Kwangsi to Szechwan
            1 destroyer moved from 36 Sea Zone to 44 Sea Zone
            2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 44 Sea Zone
            1 fighter moved from 36 Sea Zone to 34 Sea Zone
            1 infantry moved from Malaya to Shan State
    
        Combat - Japanese
            Battle in 17 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 17 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 22 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 22 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 34 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 34 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Kweichow
                Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 1/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Szechwan
                Japanese attack with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Szechwan, round 2 : 2/8 hits, 4.00 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Szechwan
                    2 infantry owned by the Chinese lost in Szechwan
                Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 2 infantry
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - Japanese
            1 fighter moved from 34 Sea Zone to 36 Sea Zone
            1 bomber moved from 22 Sea Zone to Kwangsi
            1 carrier moved from 39 Sea Zone to 73 Sea Zone
            1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 73 Sea Zone
            2 bombers moved from Szechwan to Kwangsi
            2 fighters and 2 tactical_bombers moved from Szechwan to Kwangsi
            2 fighters moved from 44 Sea Zone to 36 Sea Zone
            2 tactical_bombers moved from 44 Sea Zone to 36 Sea Zone
            1 submarine moved from 56 Sea Zone to 61 Sea Zone
            1 submarine moved from 36 Sea Zone to 56 Sea Zone
            1 fighter and 2 tactical_bombers moved from Kweichow to Kwangsi
            2 infantry moved from French Indo China to Yunnan
            1 armour and 1 mech_infantry moved from India to Yunnan
            3 mech_infantrys moved from Malaya to Yunnan
            1 fighter moved from 17 Sea Zone to Japan
            1 fighter moved from Japan to Kwangsi
    
        Place Units - Japanese
            1 airfield placed in French Indo China
            3 fighters placed in French Indo China
            2 destroyers placed in 37 Sea Zone
            1 armour and 2 mech_infantrys placed in Manchuria
            3 infantry placed in India
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,6
            Japanese collect 65 PUs; end with 68 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Japanese regular : -3.50
    ANZAC regular : -0.17
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 fighter, 1 infantry, 5 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 artillery, 2 carriers, 1 destroyer, 4 fighters, 4 infantry, 1 mech_infantry, 1 submarine and 4 transports moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 submarine moved from 33 Sea Zone to 44 Sea Zone
    
        Combat - Americans
            Battle in 110 Sea Zone
                Americans attack with 2 carriers, 1 destroyer, 4 fighters, 1 submarine and 4 transports
                Germans defend with 1 submarine
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 carriers, 1 destroyer, 4 fighters and 4 transports in 110 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 110 Sea Zone
                    1 submarine owned by the Germans lost in 110 Sea Zone
                Americans win with 2 carriers, 1 destroyer, 4 fighters and 4 transports remaining. Battle score for attacker is 0
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 submarine
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in 44 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 44 Sea Zone
                Japanese win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Americans
            3 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 carrier, 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to 26 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 artillery and 1 infantry placed in Eastern United States
            1 transport placed in 101 Sea Zone
            1 carrier and 5 submarines placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.00
    Japanese regular : 0.67
    Germans regular : 0.83
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Kweichow
            1 fighter moved from Shensi to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Shensi
            1 infantry moved from Sikang to Shensi
    
        Place Units - Chinese
            3 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : -0.33
    

    Savegame

  • '21 '20

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 fighter, 1 infantry, 5 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 artillery, 2 carriers, 1 destroyer, 4 fighters, 4 infantry, 1 mech_infantry, 1 submarine and 4 transports moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 submarine moved from 33 Sea Zone to 44 Sea Zone
    
        Combat - Americans
            Battle in 110 Sea Zone
                Americans attack with 2 carriers, 1 destroyer, 4 fighters, 1 submarine and 4 transports
                Germans defend with 1 submarine
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 carriers, 1 destroyer, 4 fighters and 4 transports in 110 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 110 Sea Zone
                    1 submarine owned by the Germans lost in 110 Sea Zone
                Americans win with 2 carriers, 1 destroyer, 4 fighters and 4 transports remaining. Battle score for attacker is 0
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 submarine
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in 44 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 44 Sea Zone
                Japanese win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Americans
            3 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 carrier, 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to 26 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 artillery and 1 infantry placed in Eastern United States
            1 transport placed in 101 Sea Zone
            1 carrier and 5 submarines placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Kweichow
            1 fighter moved from Shensi to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Shensi
            1 infantry moved from Sikang to Shensi
    
        Place Units - Chinese
            3 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 1 carrier, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 units repaired.
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 62 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 33 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            1 submarine moved from 97 Sea Zone to 99 Sea Zone
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
            1 submarine moved from 97 Sea Zone to 99 Sea Zone
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            2 fighters moved from Northwest Persia to Russia
            1 fighter moved from Northwest Persia to Russia
            2 fighters moved from Iraq to 71 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 armour moved from Gibraltar to 91 Sea Zone
            1 submarine moved from 109 Sea Zone to 125 Sea Zone
            1 armour, 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 4 fighters, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 submarine moved from 97 Sea Zone to 96 Sea Zone
            1 submarine moved from 97 Sea Zone to 95 Sea Zone
            1 submarine moved from 99 Sea Zone to 98 Sea Zone
            1 tactical_bomber moved from Iraq to Syria
            1 tactical_bomber moved from Northwest Persia to Syria
            2 infantry moved from Eastern Persia to West India
            3 fighters moved from 110 Sea Zone to Normandy Bordeaux
            8 infantry moved from United Kingdom to 110 Sea Zone
    
        Combat - British
            Battle in West India
                British attack with 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 2 infantry in West India, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in West India
                British win, taking West India from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            3 aaGuns and 17 infantry moved from Eastern Persia to Persia
            3 artilleries moved from Iraq to Northwest Persia
            5 infantry moved from Trans-Jordan to Iraq
            3 artilleries moved from Egypt to Trans-Jordan
            1 mech_infantry moved from Alexandria to Trans-Jordan
            10 infantry moved from Northwest Persia to Caucasus
            5 mech_infantrys moved from Persia to Caucasus
            3 mech_infantrys moved from Iraq to Caucasus
    
        Place Units - British
            1 carrier placed in 71 Sea Zone
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from 110 Sea Zone: 1 armour, 1 infantry and 1 transport
            EDIT: Adding units owned by British to Normandy Bordeaux: 1 armour and 1 infantry
            EDIT: Adding units owned by British to 110 Sea Zone: 1 transport
            EDIT: Removing units owned by British from 109 Sea Zone: 1 destroyer
            EDIT: Adding units owned by British to 110 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            1 transport placed in 110 Sea Zone
            3 infantry placed in Iraq
            2 mech_infantrys placed in Egypt
    
        Turn Complete - British
            British collect 40 PUs; end with 40 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : -1.00
    Japanese regular : 0.00
    Germans regular : 0.83
    British regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 destroyer moved from 97 Sea Zone to 93 Sea Zone
                  Italians take 97 Sea Zone from British
            3 fighters moved from Southern Italy to 93 Sea Zone
            1 submarine moved from 97 Sea Zone to 92 Sea Zone
            1 bomber moved from Southern Italy to 92 Sea Zone
    
        Combat - Italians
            Battle in 93 Sea Zone
                Italians attack with 1 destroyer and 3 fighters
                British defend with 2 submarines
                    Italians roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                    British roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    1 submarine owned by the British lost in 93 Sea Zone
                    Italians roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 3 : 1/4 hits, 1.83 expected hits
                    British roll dice for 1 submarine in 93 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the British lost in 93 Sea Zone
                Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 12
                Casualties for British: 2 submarines
            Battle in 92 Sea Zone
                Italians attack with 1 bomber and 1 submarine
                British defend with 1 destroyer
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber in 92 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 92 Sea Zone
                Italians win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Italians
            1 bomber moved from 92 Sea Zone to Southern Italy
            3 fighters moved from 93 Sea Zone to Southern Italy
            5 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4
            Italians collect 13 PUs; end with 13 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Northern Italy: 2 infantry
            EDIT: Adding units owned by Italians to Southern Italy: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians regular : -1.67
    British regular : -0.83
    

    Savegame

  • '21 '20

    TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 carrier moved from 62 Sea Zone to 33 Sea Zone
            1 fighter moved from Caroline Islands to 33 Sea Zone
            1 fighter moved from Queensland to 33 Sea Zone
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to South Australia
            2 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Place Units - ANZAC
            1 artillery, 1 fighter and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 carrier moved from 62 Sea Zone to 33 Sea Zone
            1 fighter moved from Caroline Islands to 33 Sea Zone
            1 fighter moved from Queensland to 33 Sea Zone
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to South Australia
            2 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Place Units - ANZAC
            1 artillery, 1 fighter and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from United Kingdom to Normandy Bordeaux
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 fighter, 10 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Ukraine to Western Ukraine
            1 armour moved from Ukraine to Bryansk
                  Germans take Bryansk from Russians
            1 armour moved from Bryansk to Rostov
            5 infantry moved from Ukraine to Rostov
            1 armour moved from Volgograd to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Volgograd
            1 armour moved from Volgograd to Tambov
                  Germans take Tambov from Russians
            1 armour moved from Tambov to Volgograd
            1 armour moved from Volgograd to Samara
                  Germans take Samara from Russians
            1 armour moved from Samara to Volgograd
            1 armour moved from Archangel to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Smolensk to Belarus
            1 infantry moved from Ukraine to Western Ukraine
            2 fighters and 2 tactical_bombers moved from Ukraine to Western Ukraine
            2 infantry moved from Western Germany to Holland Belgium
            3 fighters and 3 tactical_bombers moved from Western Germany to Holland Belgium
            1 bomber and 1 fighter moved from Ukraine to Rostov
            1 artillery moved from Ukraine to Rostov
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers
                Americans defend with 1 infantry
                    Germans roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 4/8 hits, 3.83 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Western Ukraine
                Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Western Ukraine, round 2 : 2/6 hits, 2.67 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 5 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 5 infantry in Rostov, round 2 : 3/9 hits, 3.00 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Rostov
                    2 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 armour, 1 artillery, 1 bomber, 1 fighter and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            23 infantry moved from Ukraine to Rostov
            22 mech_infantrys moved from Ukraine to Rostov
            13 artilleries moved from Ukraine to Rostov
            5 armour moved from Ukraine to Rostov
            2 fighters and 2 tactical_bombers moved from Western Ukraine to Ukraine
            1 fighter and 1 tactical_bomber moved from Novgorod to Western Germany
            3 fighters moved from Holland Belgium to Western Germany
            1 fighter moved from Western Germany to Germany
            3 tactical_bombers moved from Holland Belgium to Germany
            2 aaGuns moved from Ukraine to Rostov
            1 mech_infantry moved from Eastern Poland to Ukraine
            3 fighters moved from Northern Italy to Germany
            3 tactical_bombers moved from Germany to Western Germany
            1 fighter moved from Germany to Western Germany
            4 mech_infantrys moved from Eastern Poland to Ukraine
            1 artillery moved from Belarus to Bryansk
            3 mech_infantrys moved from Novgorod to Belarus
            3 mech_infantrys moved from Archangel to Belarus
            1 armour moved from Archangel to Belarus
            1 fighter moved from Rostov to Ukraine
            1 bomber moved from Rostov to Novgorod
            5 mech_infantrys moved from Rostov to Volgograd
            1 armour moved from Rostov to Volgograd
    
        Place Units - Germans
            2 submarines placed in 113 Sea Zone
            1 fighter placed in Western Germany
            3 mech_infantrys placed in Germany
            3 infantry placed in Volgograd
            Germans undo move 3.
            1 artillery and 2 infantry placed in Ukraine
            Germans undo move 4.
            Germans undo move 3.
            2 artilleries and 1 infantry placed in Volgograd
            3 mech_infantrys placed in Ukraine
            Germans undo move 4.
            3 mech_infantrys placed in Novgorod
            6 infantry placed in Germany
            3 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
            Germans collect 56 PUs (3 lost to blockades); end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Russians regular : 1.00
    Germans regular : -0.50
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 4 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Bryansk
            1 fighter and 1 tactical_bomber moved from Russia to Bryansk
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            1 infantry moved from Russia to Tambov
                  Russians take Tambov from Germans
            1 infantry moved from Russia to Samara
                  Russians take Samara from Germans
            1 fighter moved from Russia to Bryansk
            1 infantry moved from Novosibirsk to Kazakhstan
                  Russians take Kazakhstan from Germans
            1 artillery moved from Vologda to Russia
            7 infantry moved from Vologda to Russia
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 artillery
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 4/4 hits, 1.83 expected hits
                    Germans roll dice for 1 artillery in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                    1 artillery owned by the Germans lost in Bryansk
                Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Bryansk to Russia
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 23 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.67
    Russians regular : 2.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 1 destroyer, 2 fighters, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 72 Sea Zone
            1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
            2 destroyers moved from 37 Sea Zone to 75 Sea Zone
            1 carrier moved from 73 Sea Zone to 75 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 73 Sea Zone to 75 Sea Zone
            1 fighter and 1 tactical_bomber moved from 73 Sea Zone to 75 Sea Zone
            4 artilleries and 7 infantry moved from India to West India
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 mech_infantry moved from Yunnan to Anhwe
            1 infantry moved from Hunan to Kweichow
            1 mech_infantry moved from Yunnan to Hunan
            3 bombers moved from Kwangsi to Kweichow
            1 infantry moved from Shan State to Yunnan
            1 armour and 1 mech_infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            1 armour and 1 mech_infantry moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            1 infantry moved from Sakha to Buryatia
            1 mech_infantry moved from Manchuria to Anhwe
            1 destroyer moved from 44 Sea Zone to 35 Sea Zone
            3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
    
        Combat - Japanese
            Battle in Tanganyika Territory
            Battle in Kweichow
                Japanese attack with 3 bombers and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 bombers and 2 infantry in Kweichow, round 2 : 3/5 hits, 2.33 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Tanganyika Territory from British, taking Kweichow from Chinese with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in West India
                Japanese attack with 4 artilleries and 7 infantry
                British defend with 2 infantry
                    Japanese roll dice for 4 artilleries and 7 infantry in West India, round 2 : 5/11 hits, 3.17 expected hits
                    UK_Pacific roll dice for 2 infantry in West India, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in West India
                Japanese win, taking West India from UK_Pacific with 4 artilleries and 7 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in 35 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 35 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits
                    ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 35 Sea Zone
                Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
            3 bombers moved from Kweichow to Kwangsi
            1 aaGun moved from India to West India
            1 fighter moved from Kwangsi to 36 Sea Zone
    
        Place Units - Japanese
            1 carrier placed in 36 Sea Zone
            1 fighter placed in 36 Sea Zone
            1 destroyer placed in 36 Sea Zone
            1 armour and 2 mech_infantrys placed in Manchuria
            1 fighter placed in India
            1 submarine placed in 39 Sea Zone
            1 mech_infantry placed in India
            1 submarine placed in 37 Sea Zone
            1 mech_infantry placed in Malaya
    
        Turn Complete - Japanese
            Japanese collect 70 PUs; end with 70 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : 2.67
    ANZAC regular : -0.17
    UK_Pacific regular : -0.67
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 carrier, 3 destroyers, 2 fighters and 4 submarines; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 mech_infantry moved from Normandy Bordeaux to Southern France
                  Americans take Southern France from Italians
            1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
            4 fighters moved from 110 Sea Zone to Holland Belgium
            1 submarine moved from 33 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
            1 submarine moved from 33 Sea Zone to 44 Sea Zone
                  Americans take 44 Sea Zone from Japanese
            1 submarine moved from 33 Sea Zone to 42 Sea Zone
                  Americans take 42 Sea Zone from Japanese
    
        Combat - Americans
            Battle in Holland Belgium
                Americans attack with 1 artillery, 4 fighters and 1 infantry
                Germans defend with 2 infantry
                    Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Holland Belgium, round 2 : 4/6 hits, 2.67 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                    2 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery and 4 fighters remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in 35 Sea Zone
                Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 35 Sea Zone
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
            1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 carrier and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            4 fighters moved from Holland Belgium to 110 Sea Zone
    
        Place Units - Americans
            3 artilleries placed in Normandy Bordeaux
            2 fighters placed in Western United States
            1 carrier, 3 destroyers and 4 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.67
    Japanese regular : 0.67
    Germans regular : 0.33
    

    Savegame

  • '21 '20

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 carrier, 3 destroyers, 2 fighters and 4 submarines; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 mech_infantry moved from Normandy Bordeaux to Southern France
                  Americans take Southern France from Italians
            1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
            4 fighters moved from 110 Sea Zone to Holland Belgium
            1 submarine moved from 33 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
            1 submarine moved from 33 Sea Zone to 44 Sea Zone
                  Americans take 44 Sea Zone from Japanese
            1 submarine moved from 33 Sea Zone to 42 Sea Zone
                  Americans take 42 Sea Zone from Japanese
    
        Combat - Americans
            Battle in Holland Belgium
                Americans attack with 1 artillery, 4 fighters and 1 infantry
                Germans defend with 2 infantry
                    Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Holland Belgium, round 2 : 4/6 hits, 2.67 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                    2 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery and 4 fighters remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in 35 Sea Zone
                Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 35 Sea Zone
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
            1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 carrier and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            4 fighters moved from Holland Belgium to 110 Sea Zone
    
        Place Units - Americans
            3 artilleries placed in Normandy Bordeaux
            2 fighters placed in Western United States
            1 carrier, 3 destroyers and 4 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Hopei
            2 infantry moved from Shensi to Szechwan
            2 infantry moved from Shensi to Kweichow
            1 fighter moved from Shensi to Kweichow
            1 infantry moved from Shensi to Kweichow
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kweichow
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    2 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in Szechwan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Shensi
            1 fighter moved from Shensi to Kansu
            4 infantry moved from Shensi to Kansu
    
        Place Units - Chinese
            3 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 armour, 2 destroyers and 7 infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 submarine moved from 95 Sea Zone to 93 Sea Zone
            1 submarine moved from 96 Sea Zone to 92 Sea Zone
            1 destroyer moved from 110 Sea Zone to 92 Sea Zone
            1 battleship moved from 91 Sea Zone to 110 Sea Zone
            1 submarine moved from 98 Sea Zone to 72 Sea Zone
            1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
            2 mech_infantrys moved from Egypt to Belgian Congo
            8 mech_infantrys moved from Caucasus to Iraq
            8 infantry moved from Iraq to Northwest Persia
            17 infantry moved from Persia to Northwest Persia
            10 infantry moved from Caucasus to Northwest Persia
            3 artilleries moved from Trans-Jordan to Iraq
            2 tactical_bombers moved from Syria to Belgian Congo
            1 fighter moved from Normandy Bordeaux to 110 Sea Zone
    
        Combat - British
            Battle in 72 Sea Zone
                British attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 72 Sea Zone
                British win, taking 72 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 93 Sea Zone
                British attack with 1 submarine
                Italians defend with 1 destroyer
                    British roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the British lost in 93 Sea Zone
                Italians win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for British: 1 submarine
            Battle in 92 Sea Zone
                British attack with 1 destroyer and 1 submarine
                Italians defend with 1 submarine
                    British roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 submarine in 92 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Italians lost in 92 Sea Zone
                British win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
    
        Non Combat Move - British
            1 submarine moved from 99 Sea Zone to 98 Sea Zone
            3 aaGuns moved from Persia to Northwest Persia
            8 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 aaGun, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Place Units - British
            2 destroyers placed in 71 Sea Zone
            1 armour placed in Union of South Africa
            3 infantry placed in Iraq
            4 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 39 PUs; end with 39 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : 1.17
    Americans regular : 1.67
    Italians regular : 0.50
    Japanese regular : 2.00
    Germans regular : 0.33
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 destroyer moved from 93 Sea Zone to 92 Sea Zone
            1 bomber moved from Southern Italy to 92 Sea Zone
            2 infantry moved from Northern Italy to Southern France
            3 fighters moved from Southern Italy to Southern France
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 3 fighters and 2 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                    Italians roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 4/5 hits, 1.83 expected hits
                    Americans roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Southern France
                Italians win, taking Southern France from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
            Battle in 92 Sea Zone
                Italians attack with 1 bomber and 1 destroyer
                British defend with 1 destroyer and 1 submarine
                    Italians roll dice for 1 bomber and 1 destroyer in 92 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the British lost in 92 Sea Zone
                    Italians roll dice for 1 bomber and 1 destroyer in 92 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                    British roll dice for 1 destroyer in 92 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 92 Sea Zone
                    1 destroyer owned by the British lost in 92 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 destroyer and 1 submarine
                Casualties for Italians: 1 destroyer
    
        Non Combat Move - Italians
            1 bomber moved from 92 Sea Zone to Southern Italy
            3 fighters moved from Southern France to Southern Italy
    
        Place Units - Italians
            2 transports placed in 97 Sea Zone
            1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Italians regular : 3.17
    British regular : 0.17
    

    Savegame

Suggested Topics

  • 11
  • 32
  • 128
  • 103
  • 24
  • 442
  • 263
  • 177
Axis & Allies Boardgaming Custom Painted Miniatures

51

Online

17.6k

Users

40.2k

Topics

1.7m

Posts