TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 aaGuns, 1 armour, 1 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
14 armour and 8 mech_infantrys moved from Eastern Poland to Smolensk
1 armour, 4 infantry and 9 mech_infantrys moved from Russia to Smolensk
3 mech_infantrys moved from Ukraine to Smolensk
1 artillery and 30 infantry moved from France to Holland Belgium
7 infantry moved from France to Holland Belgium
1 infantry moved from Northwest Persia to Iraq
Germans take Iraq from Americans
1 bomber moved from Japan to 46 Sea Zone
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery and 37 infantry
British defend with 2 aaGuns and 6 infantry; Americans defend with 1 infantry
Germans roll dice for 1 artillery and 37 infantry in Holland Belgium, round 2 : 5/38 hits, 6,67 expected hits
Americans roll dice for 2 aaGuns and 7 infantry in Holland Belgium, round 2 : 3/7 hits, 2,33 expected hits
3 infantry owned by the Germans lost in Holland Belgium
2 aaGuns owned by the British and 3 infantry owned by the British lost in Holland Belgium
Germans roll dice for 1 artillery and 34 infantry in Holland Belgium, round 3 : 3/35 hits, 6,17 expected hits
Americans roll dice for 4 infantry in Holland Belgium, round 3 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Germans lost in Holland Belgium
1 infantry owned by the Americans and 2 infantry owned by the British lost in Holland Belgium
Germans roll dice for 1 artillery and 32 infantry in Holland Belgium, round 4 : 4/33 hits, 5,83 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 31 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 6 infantry
Casualties for British: 2 aaGuns and 6 infantry
Casualties for Americans: 1 infantry
Battle in 46 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans submerged
Germans roll dice for 1 bomber in 46 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 46 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Smolensk
Germans attack with 15 armour, 4 infantry and 20 mech_infantrys
Americans defend with 3 armour, 10 artilleries and 12 infantry
Germans roll dice for 15 armour, 4 infantry and 20 mech_infantrys in Smolensk, round 2 : 11/39 hits, 11,50 expected hits
Americans roll dice for 3 armour, 10 artilleries and 12 infantry in Smolensk, round 2 : 10/25 hits, 8,83 expected hits
4 infantry owned by the Germans and 6 mech_infantrys owned by the Germans lost in Smolensk
11 infantry owned by the Americans lost in Smolensk
Germans roll dice for 15 armour and 14 mech_infantrys in Smolensk, round 3 : 8/29 hits, 9,83 expected hits
Americans roll dice for 3 armour, 10 artilleries and 1 infantry in Smolensk, round 3 : 5/14 hits, 5,17 expected hits
5 mech_infantrys owned by the Germans lost in Smolensk
1 infantry owned by the Americans and 7 artilleries owned by the Americans lost in Smolensk
Germans roll dice for 15 armour and 9 mech_infantrys in Smolensk, round 4 : 9/24 hits, 9,00 expected hits
Americans roll dice for 3 armour and 3 artilleries in Smolensk, round 4 : 3/6 hits, 2,50 expected hits
3 mech_infantrys owned by the Germans lost in Smolensk
3 armour owned by the Americans and 3 artilleries owned by the Americans lost in Smolensk
Germans win, taking Smolensk from Americans with 15 armour and 6 mech_infantrys remaining. Battle score for attacker is 26
Casualties for Germans: 4 infantry and 14 mech_infantrys
Casualties for Americans: 3 armour, 10 artilleries and 12 infantry
Non Combat Move - Germans
3 mech_infantrys moved from Volgograd to Russia
2 aaGuns, 13 armour, 1 infantry and 10 mech_infantrys moved from Northwest Persia to Caucasus
30 infantry and 9 mech_infantrys moved from Western Germany to Germany
9 mech_infantrys moved from Germany to Poland
1 infantry moved from Southern France to Northern Italy
2 fighters moved from Southern France to Western Germany
4 tactical_bombers moved from Southern Italy to Caucasus
2 mech_infantrys moved from Greece to Romania
6 infantry moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to Western Germany
1 bomber moved from 46 Sea Zone to Caroline Islands
4 fighters moved from Western Germany to Caucasus
3 fighters moved from Northern Italy to Western Germany
Place Units - Germans
2 aaGuns and 1 infantry placed in Russia
1 armour and 2 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
7 mech_infantrys placed in Germany
Germans undo move 4.
3 mech_infantrys placed in Western Germany
4 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,5,2
Germans collect 47 PUs (4 lost to blockades); end with 47 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 49 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans regular : 3,17
Germans regular : -8,67
Savegame