@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 carriers, 2 fighters, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from New Zealand to 63 Sea Zone
1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 63 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 carriers and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 bomber moved from United Kingdom to Germany
Combat - Americans
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 4 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
1 bomber moved from Germany to Belarus
Place Units - Americans
1 carrier placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United States
1 carrier and 2 submarines placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : -1.67
Japanese regular : -1.67
Germans AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : 1.17
Japanese regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 carriers, 2 fighters, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from New Zealand to 63 Sea Zone
1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 63 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 carriers and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 bomber moved from United Kingdom to Germany
Combat - Americans
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 4 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
1 bomber moved from Germany to Belarus
Place Units - Americans
1 carrier placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United States
1 carrier and 2 submarines placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Purchase Units - British
British buy 1 artillery, 1 carrier, 1 destroyer, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
5 fighters moved from United Kingdom to 109 Sea Zone
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 tactical_bomber moved from Egypt to Iraq
1 tactical_bomber moved from India to Iraq
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Iraq
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to British Somaliland
1 fighter moved from Tanganyika Territory to British Somaliland
2 infantry moved from Rhodesia to Belgian Congo
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 cruiser moved from 76 Sea Zone to 98 Sea Zone
Combat - British
Battle in Iraq
British attack with 1 armour, 1 artillery, 1 mech_infantry and 2 tactical_bombers
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 1 artillery, 1 mech_infantry and 2 tactical_bombers in Iraq, round 2 : 2/5 hits, 2.33 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 3/3 hits, 1.00 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the British and 1 armour owned by the British lost in Iraq
2 infantry owned by the Neutral_Axis lost in Iraq
2 tactical_bombers owned by the British retreated
Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -8
Casualties for British: 1 armour, 1 artillery and 1 mech_infantry
Casualties for Neutral_Axis: 2 infantry
Battle in 109 Sea Zone
British attack with 1 destroyer and 5 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 5 fighters in 109 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British lost in 109 Sea Zone
1 submarine owned by the Germans lost in 109 Sea Zone
British win with 5 fighters remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Germans: 1 submarine
Battle in 96 Sea Zone
British attack with 1 destroyer and 1 fighter
Italians defend with 1 destroyer
British roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 4 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 96 Sea Zone
1 destroyer owned by the Italians lost in 96 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyer
Battle in British Somaliland
British attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in British Somaliland, round 2 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in British Somaliland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in British Somaliland
1 infantry owned by the Italians lost in British Somaliland
British win, taking British Somaliland from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter moved from British Somaliland to Ethiopia
1 fighter moved from 96 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Iraq to 98 Sea Zone
1 tactical_bomber moved from Iraq to Trans-Jordan
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
3 aaGuns and 7 infantry moved from Burma to India
1 cruiser moved from 91 Sea Zone to 106 Sea Zone
5 fighters moved from 109 Sea Zone to United Kingdom
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
Place Units - British
1 submarine placed in 98 Sea Zone
1 artillery and 1 mech_infantry placed in Egypt
1 carrier and 1 destroyer placed in 106 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Chinese regular : 1.17
Americans regular : -1.67
Italians regular : 0.67
Japanese regular : -1.00
Germans AA : -0.17
Germans regular : 0.83
Neutral_Axis regular : 2.00
British regular : -1.83
@GeneralDisarray I cant open the file, did you download a new version of tripleA?
@WindowWasher No same version but I have similar issues in the past when combat is rolled. It will be a few but I’ll try and resend when I return home.
@GeneralDisarray It 2 OOL.tsvg See if this works
@GeneralDisarray tip the carrier
Naturally this of course happens. 
@GeneralDisarray Do you know how to roll dice on the forum here?
@GeneralDisarray yeah its [1 d6]
[1d6] test
@GeneralDisarray nevermind, no i dont lol
[dice 1d6]
1d6: 3
Roll some defense dice then
My attack landed 1 hit
[dice 1d6] fighter