I have removed Italy INF as casualties in GIB.
Feel free to adjust as you like.
sz93: 7 UK FTRs on 4 US carriers
I will keep 2 UK FTRs in Iraq - I will post in a moment
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 fighter moved from Kansu to Hopei
2 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
10 infantry moved from Kansu to Shensi
1 fighter moved from Hopei to Shensi
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 0.83
Japanese regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 1 infantry, 4 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 carrier and 1 destroyer moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Eastern United States
3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 fighter moved from Kansu to Hopei
2 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
10 infantry moved from Kansu to Shensi
1 fighter moved from Hopei to Shensi
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Purchase Units - British
British buy 1 fighter, 7 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Tobruk to Libya
British take Libya from Italians
Combat - British
Non Combat Move - British
1 mech_infantry moved from Tobruk to Egypt
2 mech_infantrys moved from Egypt to Iraq
4 infantry moved from Trans-Jordan to Iraq
2 fighters moved from Syria to Bryansk
1 fighter moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from India to Iraq
3 aaGuns, 19 infantry and 5 mech_infantrys moved from India to West India
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from 97 Sea Zone to Bryansk
2 battleships, 2 carriers, 3 cruisers, 2 destroyers, 3 fighters and 6 submarines moved from 97 Sea Zone to 94 Sea Zone
1 fighter moved from Iraq to 94 Sea Zone
1 fighter moved from Iraq to Persia
2 artilleries and 1 infantry moved from Tunisia to Algeria
4 infantry moved from Brazil to Suriname
3 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
Place Units - British
3 infantry placed in Iraq
3 infantry placed in Egypt
1 transport placed in 106 Sea Zone
1 infantry placed in Quebec
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,4
British collect 40 PUs; end with 40 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0.83
Japanese regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Italians
Italians buy nothing; Remaining resources: 6 PUs;
Combat Move - Italians
2 armour moved from Rostov to Kazakhstan
Italians take Kazakhstan from Russians
Combat - Italians
Non Combat Move - Italians
Turn Complete - Italians
Italians collect 16 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
2 submarines moved from 62 Sea Zone to 33 Sea Zone
Combat - ANZAC
Battle in Marshall Islands
Non Combat Move - ANZAC
1 aaGun and 1 fighter moved from Northern Territory to Queensland
1 armour moved from New South Wales to South Australia
2 infantry moved from French Central Africa to French Equatorial Africa
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
2 submarines moved from 62 Sea Zone to 33 Sea Zone
Combat - ANZAC
Battle in Marshall Islands
Non Combat Move - ANZAC
1 aaGun and 1 fighter moved from Northern Territory to Queensland
1 armour moved from New South Wales to South Australia
2 infantry moved from French Central Africa to French Equatorial Africa
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Politics - French
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 bomber, 1 infantry, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 mech_infantry moved from Volgograd to Sikang
Germans take Sikang from Chinese
1 mech_infantry moved from Ukraine to Tambov
1 infantry moved from Rostov to Tambov
3 mech_infantrys moved from Volgograd to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 bomber moved from Novgorod to Caucasus
1 fighter and 1 tactical_bomber moved from Novgorod to Tambov
1 fighter moved from Novgorod to Tambov
1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
Combat - Germans
Battle in Tambov
Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Tambov, round 2 : 2/5 hits, 2.00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Tambov
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Tambov
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Caucasus
Germans attack with 1 bomber and 6 mech_infantrys
Russians defend with 5 infantry
Germans roll dice for 1 bomber and 6 mech_infantrys in Caucasus, round 2 : 0/7 hits, 1.67 expected hits
Russians roll dice for 5 infantry in Caucasus, round 2 : 3/5 hits, 1.67 expected hits
3 mech_infantrys owned by the Germans lost in Caucasus
Germans roll dice for 1 bomber and 3 mech_infantrys in Caucasus, round 3 : 0/4 hits, 1.17 expected hits
Russians roll dice for 5 infantry in Caucasus, round 3 : 0/5 hits, 1.67 expected hits
Germans roll dice for 1 bomber and 3 mech_infantrys in Caucasus, round 4 : 1/4 hits, 1.17 expected hits
Russians roll dice for 5 infantry in Caucasus, round 4 : 2/5 hits, 1.67 expected hits
2 mech_infantrys owned by the Germans lost in Caucasus
1 infantry owned by the Russians lost in Caucasus
1 bomber owned by the Germans retreated
1 mech_infantry owned by the Germans retreated to Volgograd
Russians win with 4 infantry remaining. Battle score for attacker is -17
Casualties for Germans: 5 mech_infantrys
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Caucasus to Ukraine
2 fighters and 1 tactical_bomber moved from Tambov to Ukraine
1 aaGun moved from Rostov to Volgograd
1 mech_infantry moved from Belarus to Bessarabia
5 mech_infantrys moved from Eastern Poland to Ukraine
5 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Novgorod to Eastern Poland
1 armour, 1 artillery and 2 mech_infantrys moved from Archangel to Novgorod
1 infantry moved from Ukraine to Rostov
1 fighter and 2 tactical_bombers moved from Normandy Bordeaux to Eastern Poland
1 transport moved from 127 Sea Zone to 112 Sea Zone
2 bombers moved from Normandy Bordeaux to Ukraine
1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
3 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Western Germany
2 submarines moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
Place Units - Germans
2 artilleries and 1 infantry placed in Ukraine
3 mech_infantrys placed in Volgograd
1 armour and 2 mech_infantrys placed in Novgorod
5 mech_infantrys placed in Germany
1 bomber placed in Western Germany
1 submarine placed in 110 Sea Zone
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Combat Hit Differential Summary :
Russians regular : 1.33
Germans regular : -3.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
4 infantry moved from Caucasus to Kazakhstan
1 fighter moved from Russia to Kazakhstan
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Rostov
1 fighter moved from Bryansk to Rostov
1 fighter moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Bryansk to Archangel
1 infantry moved from Vologda to Archangel
1 infantry moved from Vologda to Archangel
2 artilleries and 7 infantry moved from Russia to Bryansk
1 infantry moved from Bryansk to Rostov
3 armour and 3 mech_infantrys moved from Bryansk to Volgograd
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 3 armour and 3 mech_infantrys
Germans defend with 1 aaGun, 1 factory_minor and 4 mech_infantrys
Russians roll dice for 3 armour and 3 mech_infantrys in Volgograd, round 2 : 1/6 hits, 2.00 expected hits
Germans roll dice for 1 aaGun and 4 mech_infantrys in Volgograd, round 2 : 1/4 hits, 1.33 expected hits
1 mech_infantry owned by the Russians lost in Volgograd
1 aaGun owned by the Germans lost in Volgograd
Russians roll dice for 3 armour and 2 mech_infantrys in Volgograd, round 3 : 1/5 hits, 1.83 expected hits
Germans roll dice for 4 mech_infantrys in Volgograd, round 3 : 3/4 hits, 1.33 expected hits
2 mech_infantrys owned by the Russians and 1 armour owned by the Russians lost in Volgograd
1 mech_infantry owned by the Germans lost in Volgograd
Russians roll dice for 2 armour in Volgograd, round 4 : 1/2 hits, 1.00 expected hits
Germans roll dice for 3 mech_infantrys in Volgograd, round 4 : 3/3 hits, 1.00 expected hits
2 armour owned by the Russians lost in Volgograd
1 mech_infantry owned by the Germans lost in Volgograd
Germans win with 2 mech_infantrys remaining. Battle score for attacker is -17
Casualties for Russians: 3 armour and 3 mech_infantrys
Casualties for Germans: 1 aaGun and 2 mech_infantrys
Battle in Rostov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 1 fighter and 4 infantry
Italians defend with 2 armour
Russians roll dice for 1 fighter and 4 infantry in Kazakhstan, round 2 : 1/5 hits, 1.17 expected hits
Italians roll dice for 2 armour in Kazakhstan, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Kazakhstan
1 armour owned by the Italians lost in Kazakhstan
Russians roll dice for 1 fighter and 3 infantry in Kazakhstan, round 3 : 1/4 hits, 1.00 expected hits
Italians roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Kazakhstan
1 armour owned by the Italians lost in Kazakhstan
Russians win, taking Kazakhstan from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Casualties for Italians: 2 armour
Non Combat Move - Russians
1 fighter moved from Kazakhstan to Bryansk
1 fighter moved from Rostov to Bryansk
1 fighter moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Archangel to Smolensk
1 tactical_bomber moved from Smolensk to Bryansk
2 aaGuns and 10 infantry moved from Vologda to Russia
Place Units - Russians
1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians regular : 0.17
Germans regular : 2.67
Russians regular : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 bomber, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 infantry moved from Burma to India
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to India
2 bombers moved from Kwangsi to India
1 submarine moved from 36 Sea Zone to 56 Sea Zone
Japanese take 42 Sea Zone from Americans
Combat - Japanese
Battle in India
Japanese attack with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in India, round 2 : 2/7 hits, 3.00 expected hits
UK_Pacific roll dice for 3 infantry in India, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the British lost in India
Japanese roll dice for 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in India, round 3 : 2/7 hits, 3.00 expected hits
UK_Pacific roll dice for 1 infantry in India, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in India
1 infantry owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 3 infantry
Casualties for Japanese: 1 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
2 bombers moved from India to Kwangsi
3 infantry moved from Burma to India
4 artilleries moved from Burma to India
1 armour and 1 mech_infantry moved from Burma to India
1 aaGun moved from Burma to India
4 artilleries moved from Shan State to 38 Sea Zone
4 infantry moved from Shan State to 38 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 38 Sea Zone to 39 Sea Zone
4 artilleries and 4 infantry moved from 39 Sea Zone to India
1 carrier moved from 38 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
1 marine moved from Shan State to French Indo China
2 infantry moved from Shan State to Yunnan
1 infantry moved from Yunnan to Hunan
1 infantry moved from Hunan to Anhwe
1 destroyer and 2 submarines moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to Kwangsi
1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 fighter moved from Kwangsi to 36 Sea Zone
Place Units - Japanese
1 carrier and 1 fighter placed in 36 Sea Zone
1 destroyer placed in 6 Sea Zone
1 bomber placed in Japan
3 mech_infantrys placed in Malaya
1 factory_minor placed in Shantung
Japanese undo move 5.
1 factory_minor placed in Manchuria
Turn Complete - Japanese
Japanese collect 65 PUs; end with 74 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangsi: 1 fighter
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -2.00
UK_Pacific regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier and 2 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Iwo Jima
Americans roll dice for 1 artillery in Iwo Jima, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Iwo Jima, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 6 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Iwo Jima, round 7 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 7 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from Quebec to 106 Sea Zone
1 armour, 1 carrier, 1 destroyer, 3 infantry, 2 mech_infantrys and 3 transports moved from 106 Sea Zone to 91 Sea Zone
1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
4 fighters moved from Eastern United States to 91 Sea Zone
1 destroyer moved from 33 Sea Zone to 62 Sea Zone
Place Units - Americans
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Chahar
1 infantry moved from Suiyuyan to Chahar
2 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to Sikang
1 fighter moved from Shensi to Sikang
1 infantry moved from Shensi to Szechwan
Combat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Sikang
Chinese win, taking Sikang from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Purchase Units - British
British buy 6 artilleries, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
2 fighters moved from United Kingdom to 109 Sea Zone
1 infantry moved from Suriname to French Guiana
British take French Guiana from Neutral_Axis
4 fighters and 1 tactical_bomber moved from Bryansk to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
Combat - British
Battle in 109 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 109 Sea Zone
British win, taking 109 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Volgograd
British attack with 5 fighters and 2 tactical_bombers
Germans defend with 1 factory_minor and 2 mech_infantrys
British roll dice for 5 fighters and 2 tactical_bombers in Volgograd, round 2 : 5/7 hits, 3.83 expected hits
Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
1 fighter owned by the British lost in Volgograd
2 mech_infantrys owned by the Germans lost in Volgograd
British win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for British: 1 fighter
Casualties for Germans: 2 mech_infantrys
Non Combat Move - British
4 fighters and 2 tactical_bombers moved from Volgograd to Northwest Persia
7 infantry moved from Iraq to Northwest Persia
1 fighter and 1 tactical_bomber moved from Northwest Persia to Iraq
1 mech_infantry moved from Egypt to Iraq
5 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Libya to Alexandria
1 fighter moved from Persia to Iraq
5 mech_infantrys moved from West India to Persia
3 aaGuns and 19 infantry moved from West India to Eastern Persia
2 artilleries and 1 infantry moved from Algeria to Morocco
2 fighters moved from 109 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
6 submarines moved from 94 Sea Zone to 97 Sea Zone
2 battleships, 2 carriers, 3 cruisers, 2 destroyers and 4 fighters moved from 94 Sea Zone to 91 Sea Zone
Place Units - British
3 artilleries placed in Egypt
3 artilleries placed in Iraq
1 submarine placed in 109 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 1.00
Americans regular : -2.00
Japanese regular : 0.33
Germans regular : -0.17
British regular : 1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Southern France to Northern Italy
Combat - Italians
Non Combat Move - Italians
1 submarine moved from 95 Sea Zone to 97 Sea Zone
Place Units - Italians
1 mech_infantry placed in Northern Italy
1 fighter placed in Southern Italy
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,1,5,3,2,6,5,3,4,6,3
Italians collect 3 PUs (10 lost to blockades); end with 3 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 8 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 carrier and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
1 submarine moved from 33 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Combat - ANZAC
Battle in Paulau Island
Battle in Marianas
Non Combat Move - ANZAC
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 carrier and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
1 submarine moved from 33 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Combat - ANZAC
Battle in Paulau Island
Battle in Marianas
Non Combat Move - ANZAC
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Politics - French
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 9 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Germans
2 mech_infantrys moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Eastern Poland to Archangel
3 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 tactical_bomber moved from Eastern Poland to Belarus
1 fighter moved from Ukraine to Belarus
2 infantry moved from Ukraine to Western Ukraine
1 fighter and 1 tactical_bomber moved from Ukraine to Western Ukraine
1 fighter moved from Southern Italy to Rostov
1 bomber moved from Western Germany to Rostov
3 bombers moved from Ukraine to Russia
Combat - Germans
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits
Bombing raid in Russia rolls: 5,5,4 and causes: 14 damage to unit: factory_major
Bombing raid in Russia causes 14 damage total.
Battle in Western Ukraine
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 2/5 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Archangel
2 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Rostov
Germans attack with 1 bomber, 1 fighter and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Rostov, round 2 : 1/5 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Rostov
1 infantry owned by the Russians lost in Rostov
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Rostov, round 3 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 2/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Russia to Novgorod
1 bomber moved from Russia to Novgorod
1 bomber moved from Rostov to Ukraine
1 fighter moved from Rostov to Ukraine
1 fighter and 1 tactical_bomber moved from Belarus to Ukraine
1 fighter and 1 tactical_bomber moved from Western Ukraine to Ukraine
1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
7 mech_infantrys moved from Eastern Poland to Ukraine
1 mech_infantry moved from Bessarabia to Ukraine
5 mech_infantrys moved from Germany to Eastern Poland
2 armour moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Archangel
3 armour and 3 mech_infantrys moved from Ukraine to Volgograd
1 destroyer and 3 submarines moved from 112 Sea Zone to 113 Sea Zone
1 cruiser and 1 transport moved from 112 Sea Zone to 113 Sea Zone
Place Units - Germans
2 submarines placed in 113 Sea Zone
3 mech_infantrys placed in Volgograd
2 artilleries and 1 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
8 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,6,2,6,5,3,2,6,1,1,4
Germans collect 54 PUs (2 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : 0.83
Russians AA : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 14x factory_major; Remaining resources: 23 PUs;
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Belarus
2 infantry moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
1 fighter moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Belarus
2 infantry moved from Kazakhstan to Novosibirsk
1 artillery and 6 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Western Ukraine
1 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Rostov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Belarus
1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 fighter in Belarus, round 3 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 artillery in Belarus, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Russians lost in Belarus
Germans win with 1 artillery remaining. Battle score for attacker is -13
Casualties for Russians: 1 fighter and 2 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Western Ukraine to Bryansk
1 fighter moved from Bryansk to Russia
1 fighter moved from Rostov to Russia
1 tactical_bomber moved from Rostov to Bryansk
2 aaGuns, 2 fighters and 10 infantry moved from Russia to Bryansk
Place Units - Russians
2 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans regular : 1.33
Russians regular : 0.67
@cwglee51 im stupid let me redo my ncm lol
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 14x factory_major; Remaining resources: 23 PUs;
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Belarus
2 infantry moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
1 fighter moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Belarus
2 infantry moved from Kazakhstan to Novosibirsk
1 artillery and 6 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Western Ukraine
1 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Rostov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Belarus
1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 fighter in Belarus, round 3 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 artillery in Belarus, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Russians lost in Belarus
Germans win with 1 artillery remaining. Battle score for attacker is -13
Casualties for Russians: 1 fighter and 2 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Western Ukraine to Bryansk
1 fighter moved from Bryansk to Russia
1 fighter moved from Rostov to Russia
1 tactical_bomber moved from Rostov to Bryansk
2 aaGuns, 2 fighters and 10 infantry moved from Russia to Bryansk
Place Units - Russians
2 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 56 infantry
EDIT: Adding units owned by Russians to Russia: 56 infantry
EDIT: Removing units owned by Russians from Bryansk: 6 aaGuns, 21 artilleries, 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by Russians to Russia: 6 aaGuns, 21 artilleries, 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 1.33
Russians regular : 0.67
@WindowWasher didn’t want to leave em there?
@cwglee51 you could take moscow (:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 airfield, 1 armour, 2 destroyers, 3 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Anhwe to Kweichow
1 fighter and 2 tactical_bombers moved from Kwangsi to Kweichow
1 bomber moved from Japan to 22 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
4 artilleries and 4 infantry moved from India to 39 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 39 Sea Zone to 73 Sea Zone
2 infantry moved from Yunnan to Szechwan
2 fighters and 2 tactical_bombers moved from Kwangsi to Szechwan
2 bombers moved from Kwangsi to Szechwan
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 44 Sea Zone
1 fighter moved from 36 Sea Zone to 34 Sea Zone
1 infantry moved from Malaya to Shan State
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 22 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 22 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 1/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Szechwan, round 2 : 2/8 hits, 4.00 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Szechwan
2 infantry owned by the Chinese lost in Szechwan
Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
1 fighter moved from 34 Sea Zone to 36 Sea Zone
1 bomber moved from 22 Sea Zone to Kwangsi
1 carrier moved from 39 Sea Zone to 73 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 73 Sea Zone
2 bombers moved from Szechwan to Kwangsi
2 fighters and 2 tactical_bombers moved from Szechwan to Kwangsi
2 fighters moved from 44 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from 44 Sea Zone to 36 Sea Zone
1 submarine moved from 56 Sea Zone to 61 Sea Zone
1 submarine moved from 36 Sea Zone to 56 Sea Zone
1 fighter and 2 tactical_bombers moved from Kweichow to Kwangsi
2 infantry moved from French Indo China to Yunnan
1 armour and 1 mech_infantry moved from India to Yunnan
3 mech_infantrys moved from Malaya to Yunnan
1 fighter moved from 17 Sea Zone to Japan
1 fighter moved from Japan to Kwangsi
Place Units - Japanese
1 airfield placed in French Indo China
3 fighters placed in French Indo China
2 destroyers placed in 37 Sea Zone
1 armour and 2 mech_infantrys placed in Manchuria
3 infantry placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,6
Japanese collect 65 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
Japanese regular : -3.50
ANZAC regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 fighter, 1 infantry, 5 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 destroyer, 4 fighters, 4 infantry, 1 mech_infantry, 1 submarine and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 33 Sea Zone to 44 Sea Zone
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 2 carriers, 1 destroyer, 4 fighters, 1 submarine and 4 transports
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 carriers, 1 destroyer, 4 fighters and 4 transports in 110 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 110 Sea Zone
1 submarine owned by the Germans lost in 110 Sea Zone
Americans win with 2 carriers, 1 destroyer, 4 fighters and 4 transports remaining. Battle score for attacker is 0
Casualties for Americans: 1 submarine
Casualties for Germans: 1 submarine
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 44 Sea Zone
Japanese win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Non Combat Move - Americans
3 submarines moved from 26 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 artillery and 1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 carrier and 5 submarines placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
Americans regular : -1.00
Japanese regular : 0.67
Germans regular : 0.83