L24 BM4 Cwglee51 X vs WindowWasher L+18
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Szechwan 1 fighter moved from Tsinghai to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan 1 infantry owned by the Japanese lost in Szechwan Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Tsinghai 3 infantry moved from Sikang to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 0.67
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 artilleries, 1 battleship, 1 carrier, 3 cruisers, 3 destroyers, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 63 Sea Zone to 33 Sea Zone 2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship, 2 carriers and 2 fighters moved from 26 Sea Zone to 33 Sea Zone 2 carriers moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 33 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from Eastern United States to 26 Sea Zone 1 bomber moved from Hawaiian Islands to Queensland 1 armour, 2 infantry and 1 mech_infantry moved from Western United States to Central United States Combat - Americans Battle in Caroline Islands Americans attack with 2 artilleries and 4 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 2 battleships and 3 cruisers in Caroline Islands, round 2 : 3/5 hits, 2.83 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans Place Units - Americans 2 tactical_bombers placed in Western United States 1 carrier placed in 10 Sea Zone 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Szechwan 1 fighter moved from Tsinghai to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan 1 infantry owned by the Japanese lost in Szechwan Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Tsinghai 3 infantry moved from Sikang to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 1 destroyer, 1 factory_minor, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 6 infantry; Remaining resources: 1 PUs; Combat Move - British 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Morocco 1 destroyer moved from 106 Sea Zone to 88 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 106 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from United Kingdom to Morocco 1 bomber and 1 fighter moved from United Kingdom to 88 Sea Zone 1 battleship moved from 76 Sea Zone to 98 Sea Zone 1 infantry moved from Egypt to Alexandria 2 transports moved from 81 Sea Zone to 76 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry moved from British Somaliland to 76 Sea Zone 1 infantry moved from Italian Somaliland to 76 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 76 Sea Zone to 98 Sea Zone 1 carrier, 2 cruisers, 2 destroyers and 2 submarines moved from 81 Sea Zone to 98 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 98 Sea Zone to Alexandria 1 armour, 2 artilleries and 5 infantry moved from Egypt to Alexandria 1 artillery moved from Iraq to Syria 1 fighter moved from Persia to Syria 1 tactical_bomber moved from Egypt to Syria 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 1 fighter moved from Egypt to 96 Sea Zone 1 tactical_bomber moved from Egypt to Syria Combat - British Battle in 96 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Syria British attack with 1 artillery, 1 fighter and 2 tactical_bombers Neutral_Axis defend with 1 infantry British roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Syria, round 2 : 2/4 hits, 2.00 expected hits Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Syria 1 infantry owned by the Neutral_Axis lost in Syria British win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for British: 1 artillery Casualties for Neutral_Axis: 1 infantry Battle in 88 Sea Zone British attack with 1 bomber, 1 destroyer and 1 fighter Germans defend with 1 submarine British roll dice for 1 bomber, 1 destroyer and 1 fighter in 88 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 submarine in 88 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 88 Sea Zone British win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Morocco British attack with 1 armour, 1 fighter and 1 infantry Neutral_Axis defend with 1 infantry British roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 1/2 hits, 1.17 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Morocco British win, taking Morocco from Neutral_Axis with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in Alexandria British attack with 1 armour, 3 artilleries, 8 infantry and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 battleship and 2 cruisers in Alexandria, round 2 : 3/3 hits, 1.67 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 armour, 3 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 tactical_bomber moved from Syria to Persia 1 fighter moved from Syria to Persia 1 tactical_bomber moved from Syria to 98 Sea Zone 1 fighter moved from 96 Sea Zone to 98 Sea Zone 2 infantry moved from Union of South Africa to Rhodesia 1 fighter moved from Morocco to 91 Sea Zone 1 fighter moved from 88 Sea Zone to 91 Sea Zone 1 bomber moved from 88 Sea Zone to British Guiana 1 infantry moved from Suriname to Brazil British take Brazil from Neutral_Allies 1 infantry moved from Persia to Iraq Place Units - British 1 mech_infantry placed in Egypt 1 factory_minor placed in Iraq 2 submarines placed in 98 Sea Zone 1 destroyer placed in 106 Sea Zone Turn Complete - British British collect 36 PUs; end with 36 PUs Place Units - UK_Pacific 6 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2,2,3,3 UK_Pacific collect 6 PUs (1 lost to blockades); end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 6 infantry
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 0.17 Italians regular : -0.33 Japanese regular : 0.00 Germans regular : -0.17 Neutral_Axis regular : 0.33 British regular : 0.67
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Italians Italians buy 1 airfield; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Romania to Bessarabia Italians take Bessarabia from Russians 1 armour moved from Bessarabia to Eastern Poland 2 armour and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland Combat - Italians Non Combat Move - Italians 1 mech_infantry moved from Tobruk to Tunisia Italians take Tunisia from Neutral_Axis 1 armour moved from Tobruk to Tunisia 2 artilleries and 3 infantry moved from Tobruk to Libya 1 mech_infantry moved from Northern Italy to Romania Place Units - Italians 1 airfield placed in Northern Italy Turn Complete - Italians Italians collect 12 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 destroyer moved from 62 Sea Zone to 46 Sea Zone 2 fighters moved from Queensland to 46 Sea Zone 2 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 infantry moved from French Equatorial Africa to French Central Africa ANZAC take French Central Africa from Neutral_Axis Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 46 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the ANZAC lost in 46 Sea Zone 1 submarine owned by the Japanese lost in 46 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 2 fighters moved from 46 Sea Zone to 33 Sea Zone 1 carrier and 1 cruiser moved from 62 Sea Zone to 33 Sea Zone 1 fighter moved from Queensland to Caroline Islands 1 artillery and 1 infantry moved from Queensland to South Australia Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French 1 destroyer moved from 98 Sea Zone to 92 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : -0.67
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 4 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 4 armour and 4 mech_infantrys moved from Eastern Poland to Archangel Germans take Belarus from Russians Germans take Archangel from Russians 2 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 fighter moved from Western Germany to Southern Italy 3 fighters moved from Western Germany to Northern Italy 1 cruiser, 1 destroyer and 1 submarine moved from 114 Sea Zone to 112 Sea Zone 1 transport moved from 113 Sea Zone to 112 Sea Zone 35 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 4 mech_infantrys moved from Poland to Western Ukraine 8 artilleries moved from Eastern Poland to Western Ukraine 10 mech_infantrys moved from Germany to Eastern Poland 1 armour and 1 mech_infantry moved from Eastern Poland to Archangel 4 armour moved from Eastern Poland to Western Ukraine 8 mech_infantrys moved from Eastern Poland to Western Ukraine Combat - Germans Non Combat Move - Germans 3 aaGuns moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Western Germany to Poland Place Units - Germans 4 fighters and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Bryansk to Ukraine 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Belarus Russians take Belarus from Germans Combat - Russians Battle in Ukraine Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Russia to Vologda 9 artilleries moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk 1 fighter moved from Russia to Bryansk 6 infantry moved from Timguska to Novosibirsk 2 aaGuns and 12 infantry moved from Yenisey to Timguska Place Units - Russians 1 armour, 1 infantry and 1 mech_infantry placed in Volgograd 10 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 Russians regular : -0.50
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 airfield, 1 destroyer, 2 factory_minors, 1 harbour and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Soviet Far East 1 infantry moved from Suiyuyan to Shensi Japanese take Shensi from Chinese 1 mech_infantry moved from Suiyuyan to Kweichow 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Hunan to Yunnan 3 infantry moved from Anhwe to Kweichow 1 bomber moved from Anhwe to Kwangsi 1 destroyer moved from 41 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone 1 armour moved from Malaya to Yunnan Japanese take Shan State from UK_Pacific 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific Combat - Japanese Battle in Soviet Far East Battle in 42 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Soviet Far East from Russians, taking 42 Sea Zone from ANZAC with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 1 marine moved from Celebes to 44 Sea Zone 1 cruiser and 1 marine moved from 44 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to French Indo China 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 battleship moved from 41 Sea Zone to 36 Sea Zone 3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 36 Sea Zone 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone 2 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 2 infantry moved from Guam to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone 1 aaGun moved from Hunan to Yunnan 1 carrier and 1 destroyer moved from 37 Sea Zone to 36 Sea Zone 4 carriers moved from 35 Sea Zone to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone 1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 35 Sea Zone to 36 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone 2 artilleries and 6 infantry moved from 36 Sea Zone to French Indo China 1 tactical_bomber moved from Japan to Kwangsi 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 artillery moved from Yunnan to French Indo China 1 artillery moved from Yunnan to French Indo China 1 artillery moved from Kwangtung to Kwangsi Place Units - Japanese 2 infantry placed in Japan 1 destroyer placed in 6 Sea Zone 1 factory_minor placed in French Indo China 1 airfield placed in Kwangsi 1 harbour placed in Hainan 1 factory_minor placed in Malaya Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Japanese regular : 0.17 ANZAC regular : -0.17
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Caroline Islands to 33 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 bomber moved from Queensland to 42 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 2 carriers and 1 fighter moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from Hawaiian Islands to 33 Sea Zone 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 mech_infantrys moved from Western United States to Central United States Combat - Americans Battle in Guam Battle in Philippines Battle in 42 Sea Zone Americans attack with 1 bomber, 1 submarine and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking Guam from Japanese, taking Philippines from Japanese, taking 42 Sea Zone from Japanese with 1 bomber, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Java Non Combat Move - Americans 1 bomber moved from 42 Sea Zone to India Place Units - Americans 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 2 fighters and 1 infantry placed in Western United States 1 transport placed in 101 Sea Zone 1 infantry placed in Central United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi 1 fighter moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 13 infantry moved from Tsinghai to Kansu 1 fighter moved from Shensi to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British buy 2 fighters, 1 infantry and 2 submarines; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 101 Sea Zone: 2 transports EDIT: Removing units owned by Americans from Central United States: 1 armour, 2 infantry and 1 mech_infantry EDIT: Adding units owned by Americans to 106 Sea Zone: 1 armour, 2 infantry, 1 mech_infantry and 2 transports EDIT: Turning off Edit Mode 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 fighter moved from India to Burma 1 armour, 1 artillery and 2 infantry moved from Alexandria to 98 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 94 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 94 Sea Zone to Tunisia 2 fighters moved from 91 Sea Zone to Tunisia 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 battleship, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone 1 armour and 1 infantry moved from 94 Sea Zone to Algeria 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Bryansk 1 fighter and 1 tactical_bomber moved from Persia to Bryansk 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 4 submarines moved from 98 Sea Zone to 94 Sea Zone 1 destroyer moved from 81 Sea Zone to 94 Sea Zone 1 infantry moved from Iraq to Syria British take Syria from Neutral_Axis 4 infantry moved from Alexandria to Egypt 1 mech_infantry moved from Alexandria to Egypt 2 artilleries and 2 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 2 infantry moved from Rhodesia to Belgian Congo 1 bomber moved from British Guiana to Algeria 2 fighters moved from United Kingdom to 94 Sea Zone 1 destroyer moved from 88 Sea Zone to 101 Sea Zone Combat - British Battle in Algeria British attack with 1 armour, 1 bomber and 1 infantry Neutral_Axis defend with 1 infantry British roll dice for 2 battleships in Algeria, round 2 : 2/2 hits, 1.33 expected hits Neutral_Axis roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Algeria British win, taking Algeria from Neutral_Axis with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in Tunisia British attack with 1 armour, 1 artillery, 2 fighters and 2 infantry Italians defend with 1 armour, 1 infantry and 1 mech_infantry British roll dice for 3 cruisers in Tunisia, round 2 : 0/3 hits, 1.50 expected hits British roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Tunisia, round 2 : 3/6 hits, 2.33 expected hits Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 0/3 hits, 1.17 expected hits 1 mech_infantry owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Tunisia British win, taking Tunisia from Italians with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 13 Casualties for Italians: 1 armour, 1 infantry and 1 mech_infantry Battle in Burma British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Burma to India 2 fighters moved from Tunisia to 94 Sea Zone 1 bomber moved from Algeria to Gibraltar Place Units - British 2 submarines placed in 81 Sea Zone 2 fighters placed in Iraq 1 infantry placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 40 PUs Place Units - UK_Pacific 2 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : 0.00 Italians regular : -1.17 Japanese regular : 0.00 Neutral_Axis regular : -0.33 British regular : 1.00
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Italians Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Greece to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 submarine moved from 97 Sea Zone to 92 Sea Zone 1 bomber moved from Southern Italy to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar 2 artilleries and 3 infantry moved from Libya to Tunisia 1 armour and 1 mech_infantry moved from Eastern Poland to Belarus Combat - Italians Battle in 92 Sea Zone Italians attack with 1 bomber, 1 submarine and 1 transport French defend with 1 destroyer Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits French roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 92 Sea Zone Italians win with 1 bomber, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in Gibraltar Italians attack with 1 artillery and 1 infantry British defend with 1 bomber and 1 harbour Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 bomber in Gibraltar, round 2 : 0/1 hits, 0.17 expected hits 1 bomber owned by the British lost in Gibraltar Italians win, taking Gibraltar from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 14 Casualties for British: 1 bomber Battle in Belarus Italians attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Italians win, taking Belarus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tunisia Italians attack with 2 artilleries and 3 infantry British defend with 1 armour, 1 artillery and 2 infantry Italians roll dice for 2 artilleries and 3 infantry in Tunisia, round 2 : 1/5 hits, 1.50 expected hits British roll dice for 1 armour, 1 artillery and 2 infantry in Tunisia, round 2 : 0/4 hits, 1.50 expected hits 1 infantry owned by the British lost in Tunisia Italians roll dice for 2 artilleries and 3 infantry in Tunisia, round 3 : 1/5 hits, 1.50 expected hits British roll dice for 1 armour, 1 artillery and 1 infantry in Tunisia, round 3 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Italians lost in Tunisia 1 infantry owned by the British lost in Tunisia Italians roll dice for 2 artilleries and 2 infantry in Tunisia, round 4 : 1/4 hits, 1.33 expected hits British roll dice for 1 armour and 1 artillery in Tunisia, round 4 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Italians lost in Tunisia 1 artillery owned by the British lost in Tunisia Italians roll dice for 2 artilleries and 1 infantry in Tunisia, round 5 : 0/3 hits, 1.00 expected hits British roll dice for 1 armour in Tunisia, round 5 : 0/1 hits, 0.50 expected hits Italians roll dice for 2 artilleries and 1 infantry in Tunisia, round 6 : 1/3 hits, 1.00 expected hits British roll dice for 1 armour in Tunisia, round 6 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Tunisia Italians win, taking Tunisia from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 10 Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Italians: 2 infantry Non Combat Move - Italians 1 bomber moved from 92 Sea Zone to Northern Italy 1 mech_infantry moved from Romania to Eastern Poland 1 mech_infantry moved from Eastern Poland to Western Ukraine 2 armour moved from Eastern Poland to Western Ukraine Place Units - Italians 3 infantry placed in Southern Italy 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
French regular : -0.33 Italians regular : -1.00 Russians regular : -0.33 British regular : -2.67
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from New South Wales to Queensland 1 artillery and 1 infantry moved from South Australia to New South Wales 1 infantry moved from New South Wales to South Australia 1 infantry moved from Queensland to South Australia 2 infantry moved from French Central Africa to French West Africa Combat - ANZAC Battle in French West Africa ANZAC attack with 2 infantry Neutral_Axis defend with 1 infantry ANZAC roll dice for 2 infantry in French West Africa, round 2 : 1/2 hits, 0.33 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in French West Africa ANZAC win, taking French West Africa from Neutral_Axis with 2 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Non Combat Move - ANZAC Place Units - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 2 transports placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
ANZAC regular : 0.67 Neutral_Axis regular : -0.33
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from New South Wales to Queensland 1 artillery and 1 infantry moved from South Australia to New South Wales 1 infantry moved from New South Wales to South Australia 1 infantry moved from Queensland to South Australia 2 infantry moved from French Central Africa to French West Africa Combat - ANZAC Battle in French West Africa ANZAC attack with 2 infantry Neutral_Axis defend with 1 infantry ANZAC roll dice for 2 infantry in French West Africa, round 2 : 1/2 hits, 0.33 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in French West Africa ANZAC win, taking French West Africa from Neutral_Axis with 2 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Non Combat Move - ANZAC Place Units - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 2 transports placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC regular : 0.67 Neutral_Axis regular : -0.33
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 2 infantry and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 112 Sea Zone to 118 Sea Zone 1 cruiser moved from 112 Sea Zone to 108 Sea Zone 2 bombers moved from Western Germany to United Kingdom 5 fighters moved from Western Germany to United Kingdom 1 infantry moved from Novgorod to Vyborg Germans take Vyborg from Russians 1 infantry moved from Novgorod to Belarus 35 infantry moved from Western Ukraine to Ukraine 8 artilleries moved from Western Ukraine to Ukraine 12 mech_infantrys moved from Western Ukraine to Ukraine 4 armour moved from Western Ukraine to Ukraine 10 mech_infantrys moved from Eastern Poland to Ukraine 1 transport moved from 112 Sea Zone to 113 Sea Zone Combat - Germans Air Battle in United Kingdom Germans attacks with 7 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits Bombing raid in United Kingdom rolls: 4,5 and causes: 9 damage to unit: factory_major Bombing raid in United Kingdom causes 9 damage total. Battle in Ukraine Germans attack with 4 armour, 8 artilleries, 35 infantry and 22 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 4 armour, 8 artilleries, 35 infantry and 22 mech_infantrys in Ukraine, round 2 : 24/69 hits, 15.50 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 4 armour, 8 artilleries, 34 infantry and 22 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 2 bombers moved from United Kingdom to Western Germany 5 fighters moved from United Kingdom to Normandy Bordeaux 3 fighters moved from Northern Italy to Western Germany 1 fighter moved from Southern Italy to Western Germany 1 mech_infantry moved from Poland to Bessarabia 5 armour and 5 mech_infantrys moved from Archangel to Eastern Poland 2 aaGuns moved from Western Ukraine to Ukraine Place Units - Germans 6 transports placed in 113 Sea Zone 4 artilleries and 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
British AA : -0.33 Russians regular : 0.67 Germans regular : 8.50
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@WindowWasher - Well lets take this game off the rails and see why this will be a horrible idea for Germany.
If i incorrectly guessed no intercept I’m happy to re-roll it but I’m pretty sure that was the standard call. -
@cwglee51 no intercept, correct. This is going to be an interesting game
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@WindowWasher haha I will 100% F this up in some stupid way. I wasn’t going well in the East anyway. Let’s pivot to the Island.
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i planned on attacking the destroyer out in the atlantic with my russian sub, but redid my purchase and forgot to do it the second time around, can I attack it with dice on the forum or is that too much.
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Russians Russians buy 9 artilleries; Remaining resources: 0 PUs; Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 2 artilleries and 2 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 armour and 1 mech_infantry moved from Volgograd to Bryansk 1 infantry moved from Volgograd to Rostov 1 infantry moved from Bryansk to Western Ukraine 2 infantry moved from Bryansk to Belarus 2 fighters and 1 tactical_bomber moved from Bryansk to Belarus 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 infantry moved from Smolensk to Belarus Combat - Russians Battle in Belarus Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 infantry; Italians defend with 1 armour and 1 mech_infantry Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 2/6 hits, 2.17 expected hits Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Belarus, round 2 : 0/3 hits, 1.17 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Germans lost in Belarus Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 3 : 2/6 hits, 2.17 expected hits Italians roll dice for 1 armour in Belarus, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Belarus 1 armour owned by the Italians lost in Belarus Russians win, taking Belarus from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Italians: 1 armour and 1 mech_infantry Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Russians attack with 2 artilleries and 4 infantry Germans defend with 1 aaGun; Italians defend with 2 armour and 1 mech_infantry Russians roll dice for 2 artilleries and 4 infantry in Western Ukraine, round 2 : 0/6 hits, 1.67 expected hits Germans roll dice for 1 aaGun, 2 armour and 1 mech_infantry in Western Ukraine, round 2 : 2/3 hits, 1.33 expected hits 2 infantry owned by the Russians lost in Western Ukraine Russians roll dice for 2 artilleries and 2 infantry in Western Ukraine, round 3 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 aaGun, 2 armour and 1 mech_infantry in Western Ukraine, round 3 : 3/3 hits, 1.33 expected hits 2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Western Ukraine 1 aaGun owned by the Germans lost in Western Ukraine Russians roll dice for 1 artillery in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 armour and 1 mech_infantry in Western Ukraine, round 4 : 1/3 hits, 1.33 expected hits 1 artillery owned by the Russians lost in Western Ukraine Germans win with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -15 Casualties for Russians: 2 artilleries and 4 infantry Casualties for Germans: 1 aaGun Non Combat Move - Russians 10 infantry moved from Russia to Bryansk 2 fighters and 1 tactical_bomber moved from Belarus to Bryansk 2 aaGuns and 12 infantry moved from Timguska to Novosibirsk 6 infantry moved from Novosibirsk to Kazakhstan Place Units - Russians 9 artilleries placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Italians regular : -0.67 Germans regular : 2.00 Russians regular : -2.67
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If you say no i understand that very game changing
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@WindowWasher GO ahead and do it.
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@cwglee51 testing [dice 1d6]