@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
ANZAC take Ethiopia from Italians
Combat - ANZAC
Non Combat Move - ANZAC
3 submarines moved from 62 Sea Zone to 33 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from Queensland to Caroline Islands
2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales
1 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Iraq to Northwest Persia
1 fighter moved from United Kingdom to Gibraltar
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
Combat - Germans
Germans creates battle in territory 115 Sea Zone
Non Combat Move - Germans
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 artillery moved from Germany to 113 Sea Zone
1 artillery moved from 113 Sea Zone to Denmark
1 infantry moved from 113 Sea Zone to Denmark
1 artillery moved from Western Germany to Denmark
1 mech_infantry moved from Western Germany to Normandy Bordeaux
2 aaGuns, 1 artillery and 2 infantry moved from Southern France to Normandy Bordeaux
5 armour moved from Eastern Poland to Ukraine
1 aaGun moved from Eastern Poland to Belarus
6 infantry moved from Bessarabia to Western Ukraine
2 armour moved from Bessarabia to Ukraine
1 armour moved from Bessarabia to Ukraine
1 armour moved from Ukraine to Western Ukraine
1 aaGun, 5 artilleries and 18 infantry moved from Bessarabia to Ukraine
7 mech_infantrys moved from Eastern Poland to Ukraine
4 mech_infantrys moved from Slovakia Hungary to Western Ukraine
2 aaGuns, 2 artilleries and 6 infantry moved from Eastern Poland to Western Ukraine
2 armour moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Eastern Poland to Ukraine
3 mech_infantrys moved from Yugoslavia to Bessarabia
1 infantry moved from Bessarabia to Ukraine
2 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 battleship and 1 carrier moved from 115 Sea Zone to 113 Sea Zone
1 fighter moved from 97 Sea Zone to Slovakia Hungary
1 tactical_bomber moved from Southern Italy to Slovakia Hungary
1 fighter moved from Southern Italy to Slovakia Hungary
2 tactical_bombers moved from Southern France to Slovakia Hungary
1 tactical_bomber moved from Western Germany to Slovakia Hungary
3 infantry moved from Finland to Norway
Place Units - Germans
1 destroyer placed in 112 Sea Zone
1 fighter placed in Western Germany
3 infantry placed in Normandy Bordeaux
1 infantry placed in Western Germany
2 armour and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
Germans collect 46 PUs (3 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Archangel to Novgorod
3 fighters and 1 tactical_bomber moved from Russia to Novgorod
Combat - Russians
Battle in Novgorod
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/6 hits, 2.50 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Novgorod to Vologda
2 infantry moved from Volgograd to Tambov
2 artilleries moved from Bryansk to Tambov
2 armour and 1 mech_infantry moved from Kazakhstan to Samara
1 mech_infantry moved from Smolensk to Samara
2 mech_infantrys moved from Bryansk to Samara
1 aaGun and 5 infantry moved from Archangel to Vologda
2 artilleries moved from Russia to Tambov
8 infantry moved from Russia to Tambov
1 aaGun, 1 artillery and 17 infantry moved from Smolensk to Russia
2 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
2 aaGuns and 17 infantry moved from Bryansk to Tambov
2 aaGuns and 18 infantry moved from Amur to Buryatia
1 submarine moved from 125 Sea Zone to 123 Sea Zone
1 submarine moved from 115 Sea Zone to 114 Sea Zone
Place Units - Russians
3 artilleries and 7 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : -0.50
Test summary from TripleA, engine version: 2.6.14700, time: 7:09:30 PM
Savegame
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 54 PUs; 6 SuicideAttackTokens;
Japanese buy 2 fighters, 8 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from Shensi to Kansu
1 artillery moved from Shensi to Sikang
1 artillery moved from Shensi to Tsinghai
1 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Shensi to Sikang
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from French Indo China to Szechwan
1 infantry moved from Shensi to Szechwan
2 fighters and 2 tactical_bombers moved from Anhwe to Kansu
2 bombers moved from Hunan to Kansu
1 fighter and 1 tactical_bomber moved from Anhwe to Tsinghai
1 tactical_bomber moved from Hunan to Szechwan
1 tactical_bomber moved from Hunan to Sikang
1 fighter moved from Hunan to Sikang
Combat - Japanese
Battle in Sumatra
Battle in Celebes
Battle in Kansu
Japanese attack with 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 fighter and 3 infantry
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Kansu, round 2 : 6/9 hits, 4.50 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 2 : 2/4 hits, 1.67 expected hits
2 infantry owned by the Japanese lost in Kansu
3 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kansu
Japanese win, taking Sumatra from Dutch, taking Celebes from Dutch, taking Kansu from Chinese with 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 fighter and 3 infantry
Battle in Szechwan
Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Tsinghai, round 2 : 2/4 hits, 1.83 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Tsinghai
2 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Sikang
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sikang, round 2 : 2/4 hits, 1.83 expected hits
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 carrier moved from 42 Sea Zone to 41 Sea Zone
1 marine moved from Java to 42 Sea Zone
1 fighter moved from 42 Sea Zone to 41 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 marine, 2 submarines, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from Hopei to Shensi
1 infantry moved from Hunan to Yunnan
1 aaGun moved from Anhwe to Hunan
1 infantry moved from Chahar to Hopei
1 mech_infantry moved from Manchuria to Chahar
1 armour moved from Manchuria to Anhwe
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Szechwan to Hunan
1 fighter moved from Sikang to Shensi
1 tactical_bomber moved from Sikang to Shensi
1 fighter moved from Tsinghai to Shensi
1 tactical_bomber moved from Tsinghai to Shensi
1 fighter moved from Kansu to Suiyuyan
1 tactical_bomber moved from Kansu to Suiyuyan
1 tactical_bomber moved from Kansu to Suiyuyan
1 fighter moved from Kansu to Shensi
1 fighter moved from Anhwe to 35 Sea Zone
2 bombers moved from Kansu to Kweichow
2 infantry moved from Manchuria to Jehol
1 tactical_bomber moved from Hunan to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
Place Units - Japanese
1 submarine placed in 6 Sea Zone
2 infantry and 1 mech_infantry placed in Manchuria
3 infantry placed in Malaya
2 fighters and 3 infantry placed in Japan
Japanese undo move 2.
1 infantry placed in Japan
1 infantry and 1 mech_infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : 2.50
Are you getting dice from my move?
@Me1945 said in L24 BM4 – Me1945 (Axis) vs. axis-dominion (Allies+19):
Are you getting dice from my move?
looks like i only got one email and that was for the chinese rolling in szech. didn’t get any others it seems.
Me too. Ok. Let me play with TripleA to see if the dice results are coming through. Please disregard all MARTIs emails until I shoot you a notice.
And yes, I will reroll the combats we are missing emails for.
@Me1945 said in L24 BM4 – Me1945 (Axis) vs. axis-dominion (Allies+19):
Me too. Ok. Let me play with TripleA to see if the dice results are coming through. Please disregard all MARTIs emails until I shoot you a notice.
ok no prob
@Me1945 said in L24 BM4 – Me1945 (Axis) vs. axis-dominion (Allies+19):
And yes, I will reroll the combats we are missing emails for.
no need to, i trust you
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Combat Move - British
1 fighter moved from India to Burma
1 armour moved from Tanganyika Territory to Italian Somaliland
British take Italian Somaliland from Italians
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Sicily
1 battleship, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 95 Sea Zone
1 battleship moved from 91 Sea Zone to 95 Sea Zone
2 carriers moved from 98 Sea Zone to 95 Sea Zone
4 submarines moved from 98 Sea Zone to 97 Sea Zone
4 fighters moved from 98 Sea Zone to 97 Sea Zone
2 fighters and 1 tactical_bomber moved from Trans-Jordan to 97 Sea Zone
1 bomber moved from Gibraltar to 97 Sea Zone
2 fighters moved from Gibraltar to 97 Sea Zone
2 cruisers moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from India to Burma
Combat - British
Combat Hit Differential Summary :
scramble in 97 or 95 ?
No scramble
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Combat Move - British
1 fighter moved from India to Burma
1 armour moved from Tanganyika Territory to Italian Somaliland
British take Italian Somaliland from Italians
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Sicily
1 battleship, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 95 Sea Zone
1 battleship moved from 91 Sea Zone to 95 Sea Zone
2 carriers moved from 98 Sea Zone to 95 Sea Zone
4 submarines moved from 98 Sea Zone to 97 Sea Zone
4 fighters moved from 98 Sea Zone to 97 Sea Zone
2 fighters and 1 tactical_bomber moved from Trans-Jordan to 97 Sea Zone
1 bomber moved from Gibraltar to 97 Sea Zone
2 fighters moved from Gibraltar to 97 Sea Zone
2 cruisers moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from India to Burma
Combat - British
Battle in Sicily
Battle in Burma
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Burma, round 2 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery, 1 fighter and 1 infantry in Burma, round 3 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
1 infantry owned by the Japanese lost in Burma
British win, taking Sicily from Italians, taking Burma from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 97 Sea Zone
British attack with 1 bomber, 2 destroyers, 8 fighters, 4 submarines and 1 tactical_bomber
Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 submarine
British roll dice for 4 submarines in 97 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Units damaged: 1 battleship owned by the Italians
British roll dice for 1 bomber, 2 destroyers, 8 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 6/12 hits, 6.00 expected hits
Combat Hit Differential Summary :
Japanese regular : 0.33
British regular : -0.67
casualties? (in case you prefer to keep your DD instead of BB due to subs)
Yes, kill BB and keep DD.
Are you getting rolls for your move now?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 60 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Manchuria to Buryatia
Japanese take Amur from Russians
Combat - Japanese
Battle in Buryatia
Japanese attack with 1 armour
Americans defend with 1 bomber; Russians defend with 2 aaGuns and 18 infantry
Japanese roll dice for 1 armour in Buryatia, round 2 : 1/1 hits, 0.50 expected hits
Russians roll dice for 2 aaGuns, 1 bomber and 18 infantry in Buryatia, round 2 : 3/19 hits, 6.17 expected hits
1 armour owned by the Japanese lost in Buryatia
1 aaGun owned by the Russians lost in Buryatia
Russians win with 1 aaGun, 1 bomber and 18 infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 armour
Casualties for Russians: 1 aaGun
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
Turn Complete - Japanese
Japanese collect 54 PUs; end with 114 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 117 PUs
Combat Hit Differential Summary :
Japanese regular : 0.50
Russians regular : -3.17
@Me1945 said in L24 BM4 – Me1945 (Axis) vs. axis-dominion (Allies+19):
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Japanese Japanese buy nothing; Remaining resources: 60 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Manchuria to Buryatia Japanese take Amur from Russians Combat - Japanese Battle in Buryatia Japanese attack with 1 armour Americans defend with 1 bomber; Russians defend with 2 aaGuns and 18 infantry Japanese roll dice for 1 armour in Buryatia, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 2 aaGuns, 1 bomber and 18 infantry in Buryatia, round 2 : 3/19 hits, 6.17 expected hits 1 armour owned by the Japanese lost in Buryatia 1 aaGun owned by the Russians lost in Buryatia Russians win with 1 aaGun, 1 bomber and 18 infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 1 armour Casualties for Russians: 1 aaGun Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese Turn Complete - Japanese Japanese collect 54 PUs; end with 114 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 117 PUsCombat Hit Differential Summary :
Japanese regular : 0.50 Russians regular : -3.17
Disregard