L24 BM4 – Me1945 (Axis) vs. axis-dominion (Allies+19)


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                  ANZAC take Ethiopia from Italians
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            3 submarines moved from 62 Sea Zone to 33 Sea Zone
            1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
            3 fighters moved from Queensland to Caroline Islands
            2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales
            1 infantry moved from Trans-Jordan to Iraq
    
        Place Units - ANZAC
            2 fighters placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 infantry moved from Iraq to Northwest Persia
            1 fighter moved from United Kingdom to Gibraltar
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '18 '17 '16 '15 '14 '13

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 destroyer, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            1 infantry moved from Baltic States to Belarus
                  Germans take Belarus from Russians
            1 infantry moved from Vyborg to Novgorod
                  Germans take Novgorod from Russians
    
        Combat - Germans
            Germans creates battle in territory 115 Sea Zone
    
        Non Combat Move - Germans
            1 transport moved from 115 Sea Zone to 113 Sea Zone
            1 infantry moved from Germany to 113 Sea Zone
            1 artillery moved from Germany to 113 Sea Zone
            1 artillery moved from 113 Sea Zone to Denmark
            1 infantry moved from 113 Sea Zone to Denmark
            1 artillery moved from Western Germany to Denmark
            1 mech_infantry moved from Western Germany to Normandy Bordeaux
            2 aaGuns, 1 artillery and 2 infantry moved from Southern France to Normandy Bordeaux
            5 armour moved from Eastern Poland to Ukraine
            1 aaGun moved from Eastern Poland to Belarus
            6 infantry moved from Bessarabia to Western Ukraine
            2 armour moved from Bessarabia to Ukraine
            1 armour moved from Bessarabia to Ukraine
            1 armour moved from Ukraine to Western Ukraine
            1 aaGun, 5 artilleries and 18 infantry moved from Bessarabia to Ukraine
            7 mech_infantrys moved from Eastern Poland to Ukraine
            4 mech_infantrys moved from Slovakia Hungary to Western Ukraine
            2 aaGuns, 2 artilleries and 6 infantry moved from Eastern Poland to Western Ukraine
            2 armour moved from Eastern Poland to Western Ukraine
            1 mech_infantry moved from Eastern Poland to Western Ukraine
            2 mech_infantrys moved from Eastern Poland to Ukraine
            3 mech_infantrys moved from Yugoslavia to Bessarabia
            1 infantry moved from Bessarabia to Ukraine
            2 armour and 4 mech_infantrys moved from Germany to Eastern Poland
            1 cruiser moved from 115 Sea Zone to 113 Sea Zone
            1 battleship and 1 carrier moved from 115 Sea Zone to 113 Sea Zone
            1 fighter moved from 97 Sea Zone to Slovakia Hungary
            1 tactical_bomber moved from Southern Italy to Slovakia Hungary
            1 fighter moved from Southern Italy to Slovakia Hungary
            2 tactical_bombers moved from Southern France to Slovakia Hungary
            1 tactical_bomber moved from Western Germany to Slovakia Hungary
            3 infantry moved from Finland to Norway
    
        Place Units - Germans
            1 destroyer placed in 112 Sea Zone
            1 fighter placed in Western Germany
            3 infantry placed in Normandy Bordeaux
            1 infantry placed in Western Germany
            2 armour and 2 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
            Germans collect 46 PUs (3 lost to blockades); end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Archangel to Novgorod
            3 fighters and 1 tactical_bomber moved from Russia to Novgorod
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/6 hits, 2.50 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            3 fighters and 1 tactical_bomber moved from Novgorod to Vologda
            2 infantry moved from Volgograd to Tambov
            2 artilleries moved from Bryansk to Tambov
            2 armour and 1 mech_infantry moved from Kazakhstan to Samara
            1 mech_infantry moved from Smolensk to Samara
            2 mech_infantrys moved from Bryansk to Samara
            1 aaGun and 5 infantry moved from Archangel to Vologda
            2 artilleries moved from Russia to Tambov
            8 infantry moved from Russia to Tambov
            1 aaGun, 1 artillery and 17 infantry moved from Smolensk to Russia
            2 infantry moved from Bryansk to Russia
            1 infantry moved from Bryansk to Russia
            2 aaGuns and 17 infantry moved from Bryansk to Tambov
            2 aaGuns and 18 infantry moved from Amur to Buryatia
            1 submarine moved from 125 Sea Zone to 123 Sea Zone
            1 submarine moved from 115 Sea Zone to 114 Sea Zone
    
        Place Units - Russians
            3 artilleries and 7 infantry placed in Russia
            3 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    Russians regular : -0.50
    

    Savegame

  • '21 '20 '18 '17 '16 '15 '14 '13

    Testing Forum poster

    Test summary from TripleA, engine version: 2.6.14700, time: 7:09:30 PM
    Savegame

  • '21 '20 '18 '17 '16 '15 '14 '13

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 54 PUs; 6 SuicideAttackTokens; 
            Japanese buy 2 fighters, 8 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 infantry moved from Borneo to 43 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 artillery moved from Shensi to Kansu
            1 artillery moved from Shensi to Sikang
            1 artillery moved from Shensi to Tsinghai
            1 infantry moved from Shensi to Kansu
            1 infantry moved from Shensi to Kansu
            1 infantry moved from Shensi to Tsinghai
            1 infantry moved from Shensi to Sikang
            1 infantry moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            1 armour moved from French Indo China to Szechwan
            1 infantry moved from Shensi to Szechwan
            2 fighters and 2 tactical_bombers moved from Anhwe to Kansu
            2 bombers moved from Hunan to Kansu
            1 fighter and 1 tactical_bomber moved from Anhwe to Tsinghai
            1 tactical_bomber moved from Hunan to Szechwan
            1 tactical_bomber moved from Hunan to Sikang
            1 fighter moved from Hunan to Sikang
    
        Combat - Japanese
            Battle in Sumatra
            Battle in Celebes
            Battle in Kansu
                Japanese attack with 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
                Chinese defend with 1 fighter and 3 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Kansu, round 2 : 6/9 hits, 4.50 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 2 : 2/4 hits, 1.67 expected hits
                    2 infantry owned by the Japanese lost in Kansu
                    3 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kansu
                Japanese win, taking Sumatra from Dutch, taking Celebes from Dutch, taking Kansu from Chinese with 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 13
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 fighter and 3 infantry
            Battle in Szechwan
                Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Tsinghai
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Tsinghai, round 2 : 2/4 hits, 1.83 expected hits
                    Chinese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                    2 infantry owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Sikang
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sikang, round 2 : 2/4 hits, 1.83 expected hits
                    Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            1 carrier moved from 42 Sea Zone to 41 Sea Zone
            1 marine moved from Java to 42 Sea Zone
            1 fighter moved from 42 Sea Zone to 41 Sea Zone
            2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 marine, 2 submarines, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 35 Sea Zone
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Hunan to Yunnan
            1 aaGun moved from Anhwe to Hunan
            1 infantry moved from Chahar to Hopei
            1 mech_infantry moved from Manchuria to Chahar
            1 armour moved from Manchuria to Anhwe
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 1 carrier, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from Szechwan to Hunan
            1 fighter moved from Sikang to Shensi
            1 tactical_bomber moved from Sikang to Shensi
            1 fighter moved from Tsinghai to Shensi
            1 tactical_bomber moved from Tsinghai to Shensi
            1 fighter moved from Kansu to Suiyuyan
            1 tactical_bomber moved from Kansu to Suiyuyan
            1 tactical_bomber moved from Kansu to Suiyuyan
            1 fighter moved from Kansu to Shensi
            1 fighter moved from Anhwe to 35 Sea Zone
            2 bombers moved from Kansu to Kweichow
            2 infantry moved from Manchuria to Jehol
            1 tactical_bomber moved from Hunan to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Philippines
    
        Place Units - Japanese
            1 submarine placed in 6 Sea Zone
            2 infantry and 1 mech_infantry placed in Manchuria
            3 infantry placed in Malaya
            2 fighters and 3 infantry placed in Japan
            Japanese undo move 2.
            1 infantry placed in Japan
            1 infantry and 1 mech_infantry placed in Manchuria
    
        Turn Complete - Japanese
            Japanese collect 65 PUs; end with 65 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : 2.50
    

    Savegame

  • '21 '20 '18 '17 '16 '15 '14 '13

    Are you getting dice from my move?


  • @Me1945 said in L24 BM4 – Me1945 (Axis) vs. axis-dominion (Allies+19):

    Are you getting dice from my move?

    looks like i only got one email and that was for the chinese rolling in szech. didn’t get any others it seems.

  • '21 '20 '18 '17 '16 '15 '14 '13

    Me too. Ok. Let me play with TripleA to see if the dice results are coming through. Please disregard all MARTIs emails until I shoot you a notice.

  • '21 '20 '18 '17 '16 '15 '14 '13

    And yes, I will reroll the combats we are missing emails for.


  • @Me1945 said in L24 BM4 – Me1945 (Axis) vs. axis-dominion (Allies+19):

    Me too. Ok. Let me play with TripleA to see if the dice results are coming through. Please disregard all MARTIs emails until I shoot you a notice.

    ok no prob


  • @Me1945 said in L24 BM4 – Me1945 (Axis) vs. axis-dominion (Allies+19):

    And yes, I will reroll the combats we are missing emails for.

    no need to, i trust you


  • TripleA Manual Gamesave Post: British round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 4
    
        Combat Move - British
            1 fighter moved from India to Burma
            1 armour moved from Tanganyika Territory to Italian Somaliland
                  British take Italian Somaliland from Italians
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            2 infantry moved from 95 Sea Zone to Sicily
            1 battleship, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 95 Sea Zone
            1 battleship moved from 91 Sea Zone to 95 Sea Zone
            2 carriers moved from 98 Sea Zone to 95 Sea Zone
            4 submarines moved from 98 Sea Zone to 97 Sea Zone
            4 fighters moved from 98 Sea Zone to 97 Sea Zone
            2 fighters and 1 tactical_bomber moved from Trans-Jordan to 97 Sea Zone
            1 bomber moved from Gibraltar to 97 Sea Zone
            2 fighters moved from Gibraltar to 97 Sea Zone
            2 cruisers moved from 98 Sea Zone to 95 Sea Zone
            1 destroyer moved from 98 Sea Zone to 97 Sea Zone
            1 destroyer moved from 98 Sea Zone to 97 Sea Zone
            1 destroyer moved from 98 Sea Zone to 95 Sea Zone
            1 artillery and 1 infantry moved from India to Burma
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame


  • scramble in 97 or 95 ?

  • '21 '20 '18 '17 '16 '15 '14 '13

    No scramble


  • TripleA Manual Gamesave Post: British round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 4
    
        Combat Move - British
            1 fighter moved from India to Burma
            1 armour moved from Tanganyika Territory to Italian Somaliland
                  British take Italian Somaliland from Italians
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            2 infantry moved from 95 Sea Zone to Sicily
            1 battleship, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 95 Sea Zone
            1 battleship moved from 91 Sea Zone to 95 Sea Zone
            2 carriers moved from 98 Sea Zone to 95 Sea Zone
            4 submarines moved from 98 Sea Zone to 97 Sea Zone
            4 fighters moved from 98 Sea Zone to 97 Sea Zone
            2 fighters and 1 tactical_bomber moved from Trans-Jordan to 97 Sea Zone
            1 bomber moved from Gibraltar to 97 Sea Zone
            2 fighters moved from Gibraltar to 97 Sea Zone
            2 cruisers moved from 98 Sea Zone to 95 Sea Zone
            1 destroyer moved from 98 Sea Zone to 97 Sea Zone
            1 destroyer moved from 98 Sea Zone to 97 Sea Zone
            1 destroyer moved from 98 Sea Zone to 95 Sea Zone
            1 artillery and 1 infantry moved from India to Burma
    
        Combat - British
            Battle in Sicily
            Battle in Burma
                British attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery, 1 fighter and 1 infantry in Burma, round 2 : 0/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery, 1 fighter and 1 infantry in Burma, round 3 : 2/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Sicily from Italians, taking Burma from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 97 Sea Zone
                British attack with 1 bomber, 2 destroyers, 8 fighters, 4 submarines and 1 tactical_bomber
                Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 submarine
                    British roll dice for 4 submarines in 97 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                Units damaged: 1 battleship owned by the Italians
                    British roll dice for 1 bomber, 2 destroyers, 8 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 6/12 hits, 6.00 expected hits
    

    Combat Hit Differential Summary :

    Japanese regular : 0.33
    British regular : -0.67
    

    Savegame


  • casualties? (in case you prefer to keep your DD instead of BB due to subs)

  • '21 '20 '18 '17 '16 '15 '14 '13

    Yes, kill BB and keep DD.

  • '21 '20 '18 '17 '16 '15 '14 '13

    Are you getting rolls for your move now?

  • '21 '20 '18 '17 '16 '15 '14 '13

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy nothing; Remaining resources: 60 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Manchuria to Buryatia
                  Japanese take Amur from Russians
    
        Combat - Japanese
            Battle in Buryatia
                Japanese attack with 1 armour
                Americans defend with 1 bomber; Russians defend with 2 aaGuns and 18 infantry
                    Japanese roll dice for 1 armour in Buryatia, round 2 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 2 aaGuns, 1 bomber and 18 infantry in Buryatia, round 2 : 3/19 hits, 6.17 expected hits
                    1 armour owned by the Japanese lost in Buryatia
                    1 aaGun owned by the Russians lost in Buryatia
                Russians win with 1 aaGun, 1 bomber and 18 infantry remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 armour
                Casualties for Russians: 1 aaGun
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
    
        Turn Complete - Japanese
            Japanese collect 54 PUs; end with 114 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 117 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.50
    Russians regular : -3.17
    

    Savegame


  • @Me1945 said in L24 BM4 – Me1945 (Axis) vs. axis-dominion (Allies+19):

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy nothing; Remaining resources: 60 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Manchuria to Buryatia
                  Japanese take Amur from Russians
    
        Combat - Japanese
            Battle in Buryatia
                Japanese attack with 1 armour
                Americans defend with 1 bomber; Russians defend with 2 aaGuns and 18 infantry
                    Japanese roll dice for 1 armour in Buryatia, round 2 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 2 aaGuns, 1 bomber and 18 infantry in Buryatia, round 2 : 3/19 hits, 6.17 expected hits
                    1 armour owned by the Japanese lost in Buryatia
                    1 aaGun owned by the Russians lost in Buryatia
                Russians win with 1 aaGun, 1 bomber and 18 infantry remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 armour
                Casualties for Russians: 1 aaGun
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
    
        Turn Complete - Japanese
            Japanese collect 54 PUs; end with 114 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 117 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.50
    Russians regular : -3.17
    

    Savegame

    Disregard

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