NML 1914 game 13
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{dice 2d6] VBs
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[dice 2d6]
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2d6: 2, 3
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@FMErwinRommel Game History
Round: 12 Research Technology - Italy Italy spend 10 on tech rolls Italy roll 6,3 and gets 1 hit Italy removing all Technology Tokens after successful research. Italy discover workingWomen Combat Move - Italy 3 field_guns moved from Latium to Tuscany 2 infantry moved from Rome to Sea Zone 57 Ligurian Sea 2 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany 4 infantry moved from Latium to Tuscany 1 infantry moved from Latium to Tuscany 1 infantry moved from Latium to Tuscany Purchase Units - Italy Italy buy 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat - Italy Battle in Tuscany Italy attack with 3 field_guns and 8 infantry Austria defend with 2 field_guns and 6 infantry Italy roll dice for 2 battlecruisers in Tuscany, round 2 : 0/2 hits, 1,33 expected hits Italy roll dice for 3 field_guns and 8 infantry in Tuscany, round 2 : 2/11 hits, 2,83 expected hits Austria roll dice for 2 field_guns and 6 infantry in Tuscany, round 2 : 3/8 hits, 2,67 expected hits 3 infantry owned by the Italy and 2 infantry owned by the Austria lost in Tuscany Italy roll dice for 3 field_guns and 5 infantry in Tuscany, round 3 : 4/8 hits, 2,33 expected hits Austria roll dice for 2 field_guns and 4 infantry in Tuscany, round 3 : 1/6 hits, 2,00 expected hits 1 infantry owned by the Italy and 4 infantry owned by the Austria lost in Tuscany Italy roll dice for 3 field_guns and 4 infantry in Tuscany, round 4 : 0/7 hits, 2,17 expected hits Austria roll dice for 2 field_guns in Tuscany, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Italy lost in Tuscany Italy roll dice for 3 field_guns and 3 infantry in Tuscany, round 5 : 2/6 hits, 2,00 expected hits Austria roll dice for 2 field_guns in Tuscany, round 5 : 0/2 hits, 0,67 expected hits 2 field_guns owned by the Austria lost in Tuscany Italy win, taking Tuscany from Austria with 3 field_guns and 3 infantry remaining. Battle score for attacker is 11 Casualties for Italy: 5 infantry Casualties for Austria: 2 field_guns and 6 infantry Non Combat Move - Italy 1 transport moved from Sea Zone 56 Gulf of Lyon to Sea Zone 57 Ligurian Sea 2 infantry moved from Rome to Sea Zone 57 Ligurian Sea 2 infantry and 1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 56 Gulf of Lyon 2 infantry moved from Sea Zone 56 Gulf of Lyon to Marseilles 2 field_guns moved from Rome to Latium 2 infantry moved from Rome to Latium Place Units - Italy 6 infantry placed in Rome Activate Technology - Italy Italy activating workingWomen Trigger ItalyT1: buyfield_gun_w added to productionItaly Trigger ItalyT1: buyheavy_gun_w added to productionItaly Trigger ItalyT1: buyfield_gun removed from productionItaly Trigger ItalyT1: buyheavy_gun removed from productionItaly Trigger ItalyT1: buygas_w added to productionItaly Trigger ItalyT1: buyfighter_w added to productionItaly Trigger ItalyT1: buygas removed from productionItaly Trigger ItalyT1: buyfighter removed from productionItaly Trigger ItalyP: Italy has 3 infantry placed in Rome Turn Complete - Italy Italy collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italy regular : -2,67 Austria regular : -1,00
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Round: 12 Research Technology - Turkey Turkey spend 0 on tech rolls Turkey roll 4,4 and gets 0 hits Combat Move - Turkey 1 gas moved from Damascus to Cairo-Suez 11 gass moved from Damascus to Cairo-Suez 5 field_guns, 1 heavy_gun and 12 infantry moved from Sinai to Cairo-Suez 1 fighter moved from Hejaz to Cairo-Suez Purchase Units - Turkey Turkey buy 4 field_guns, 19 infantry, 1 transport and 2 trenchs; Remaining resources: 0 PUs; 2 techTokens; Combat - Turkey Battle in Cairo-Suez Turkey attack with 5 field_guns, 1 fighter, 12 gass, 1 heavy_gun and 12 infantry Britain defend with 1 Factory, 1 cavalry, 4 heavy_guns, 3 infantry and 11 trenchs Turkey roll dice for 12 gass in Cairo-Suez, round 2 : 9/12 hits, 10.00 expected hits 3 infantry owned by the Britain, 1 cavalry owned by the Britain and 4 heavy_guns owned by the Britain lost in Cairo-Suez 12 gass owned by the Turkey lost in Cairo-Suez Turkey roll dice for 5 field_guns, 1 fighter, 1 heavy_gun and 12 infantry in Cairo-Suez, round 2 : 10/19 hits, 6.33 expected hits Units damaged: 10 trenchs owned by the Britain 11 trenchs owned by the Britain lost in Cairo-Suez Turkey win, taking Cairo-Suez from Britain with 5 field_guns, 1 fighter, 1 heavy_gun and 12 infantry remaining. Battle score for attacker is 18 Casualties for Britain: 1 cavalry, 4 heavy_guns, 3 infantry and 11 trenchs Casualties for Turkey: 12 gass Non Combat Move - Turkey 1 heavy_gun moved from Caucasus to Volgograd 1 field_gun and 1 heavy_gun moved from Georgia to Caucasus 1 field_gun and 1 infantry moved from Constantinople to Sea Zone 67 Black Sea 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 67 Black Sea to Sea Zone 64 Sea of Azov 1 field_gun and 1 infantry moved from Sea Zone 64 Sea of Azov to Caucasus 2 infantry moved from Smyrna to Dardanelles 1 heavy_gun moved from Armenia to Georgia 2 heavy_guns moved from Fars to Sistan 1 field_gun and 2 infantry moved from Palestine to Sinai 6 gass moved from Mecca to Cairo-Suez 1 gas moved from Damascus to Cairo-Suez 1 field_gun moved from Hejaz to Arabia 1 infantry moved from Hejaz to Sinai 1 fighter moved from Cairo-Suez to Sinai 1 fighter moved from Mesopotamia to Sinai 1 cavalry moved from Fars to Palestine 1 infantry moved from Lebanon to Palestine 1 infantry moved from Syria to Lebanon 1 cavalry moved from Basra to Palestine 3 field_guns and 2 infantry moved from Baghdad to Fars 1 heavy_gun moved from Syria to Mesopotamia 1 infantry moved from Mesopotamia to Syria 1 cavalry moved from Sistan to Syria 1 cavalry moved from Sistan to Georgia 1 cavalry moved from Sistan to Georgia Place Units - Turkey 2 trenchs placed in Volgograd 5 infantry placed in Baghdad 1 field_gun and 4 infantry placed in Damascus 2 field_guns and 4 infantry placed in Mecca 1 transport placed in Sea Zone 67 Black Sea 1 field_gun and 6 infantry placed in Constantinople Turn Complete - Turkey Turkey collect 88 PUs; end with 88 PUs
Combat Hit Differential Summary :
Turkey regular : 2.67
4 turns without getting tech. But 12 gas killed all defenders in Cairo and the 11 trenches didn’t put up a fight without bunker tech, so I can’t complain too much.
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@FMErwinRommel Curious how Africa will develop now.
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@Elrood said in NML 1914 game 13:
@FMErwinRommel Curious how Africa will develop now.
Yeah, poor dice in GEA and UK’s sudden willingness to buy figs in Africa, vs Turks big army in Cairo. And I see the beginnings of an infidel crusader cav corps in Morocco led by young Patton. But the Turks will regain all N Africa for Islam.
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@FMErwinRommel You know it! Is also nice that US is of some consequence here. Usually game was decided before they made any serious landfall in Europe or Africa. Usually the were more concerned woth Sibiria if anything.
But I feel the direction of the game hard to predict currently, since I never sew US in such a position, I daresay.
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@Elrood I hate that I cannot edit my posts in this forum to fix typos
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@Elrood yes, not being able to edit is frustrating, but that’s how it should be, otherwise problems.
When you said uncertain of direction, did you mean USA might have to do more against Communists or who would win Africa or who is gaining in the game as a whole? -
@Elrood USA has dallied a long time in Spain instead of confronting CP early. Maybe it wasn’t needed. You will be a 600 pound guerilla.
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@FMErwinRommel I meant which side has the upper hand now or how will the map look like in 5 turns,
Ofc Witt is preaching our doom ever since the game started, but we are used to that.Spain is such a nice income boost for US and provides “on site” manufacturing, that I could not let it pass. Like in a normal strategy game, I opted for early focus on economy with a later strong pivot to military. Let us see if my plan works out.
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@Elrood CP has to start out researching offense for quick capture of key targets. But, that’s expensive. Sometime I’d like to try economics first. CP hasn’t been lucky lately with tech and it hurts.
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@FMErwinRommel to be fair… US spent a lot of money on tech dice… to force my “luck”
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@Elrood I remember some of our tram games where small powers like Commies got lots of tech with single die rolls. Tech luck can be a big factor.
Anybody care to forecast what the game situation will be like in 5 turns? -
@FMErwinRommel 1e35f0cb-da11-47d2-adc9-b9025b74f51a-Russia 12.tsvg
Game History
Round: 12 Research Technology - Russia Russia spend 5 on tech rolls Russia rolls : 0/1 hits, 0.00 expected hits Combat Move - Russia 3 conscripts, 1 field_gun and 1 infantry moved from Don to Volgograd 2 conscripts and 2 heavy_guns moved from Ryazan to Volgograd 1 conscript moved from Odessa to Moldavia Russia take Moldavia from Austria 1 conscript moved from Odessa to Bessarabia Russia take Bessarabia from Austria Purchase Units - Russia Russia buy 8 conscripts, 4 field_guns, 2 heavy_guns, 2 infantry and 3 trenchs; Remaining resources: 0 PUs; 1 techTokens; Combat - Russia Battle in Volgograd Russia attack with 5 conscripts, 1 field_gun, 2 heavy_guns and 1 infantry Turkey defend with 3 field_guns, 1 heavy_gun, 1 infantry and 2 trenchs Russia roll dice for 5 conscripts, 1 field_gun, 2 heavy_guns and 1 infantry in Volgograd, round 2 : 1/7 hits, 1.67 expected hits Units damaged: 1 trench owned by the Turkey Turkey roll dice for 3 field_guns, 1 heavy_gun, 1 infantry and 2 trenchs in Volgograd, round 2 : 2/5 hits, 2.00 expected hits 2 conscripts owned by the Russia lost in Volgograd Russia roll dice for 3 conscripts, 1 field_gun, 2 heavy_guns and 1 infantry in Volgograd, round 3 : 3/7 hits, 1.67 expected hits Turkey roll dice for 3 field_guns, 1 heavy_gun, 1 infantry and 2 trenchs in Volgograd, round 3 : 3/5 hits, 2.00 expected hits 3 conscripts owned by the Russia and 2 trenchs owned by the Turkey lost in Volgograd 1 field_gun owned by the Russia, 1 infantry owned by the Russia and 2 heavy_guns owned by the Russia retreated to Ryazan Turkey win with 3 field_guns, 1 heavy_gun and 1 infantry remaining. Battle score for attacker is -4 Casualties for Russia: 5 conscripts Casualties for Turkey: 2 trenchs Non Combat Move - Russia 3 conscripts moved from Moscow to Ryazan 1 conscript and 1 infantry moved from Smolensk to Don 2 conscripts moved from Smolensk to Belarus 3 conscripts and 2 infantry moved from Latvia to Lithuania 3 conscripts and 3 infantry moved from Pskov to Smolensk 3 conscripts moved from Pskov to Latvia 6 conscripts and 3 infantry moved from St. Petersburg to Pskov 3 conscripts moved from Vladivostok to Primorsky 1 infantry moved from Kiev to Dnieper 1 heavy_gun moved from Kiev to Odessa 1 field_gun moved from Kiev to Odessa 2 conscripts moved from Belarus to Odessa 1 conscript moved from Belarus to Odessa 1 heavy_gun moved from Odessa to Dnieper Place Units - Russia 1 trench placed in Archangelsk 1 trench placed in Dnieper 1 trench placed in Odessa 1 conscript, 1 field_gun and 1 infantry placed in Moscow 1 field_gun, 1 heavy_gun and 1 infantry placed in Kiev 1 conscript, 1 field_gun and 1 heavy_gun placed in Minsk 3 conscripts and 1 field_gun placed in St. Petersburg 3 conscripts placed in Vladivostok Russia undo move 8. Russia undo move 7. 2 conscripts and 1 field_gun placed in Vladivostok 4 conscripts placed in St. Petersburg Activate Technology - Russia Trigger RussiaP: Russia has 3 infantry placed in St. Petersburg Turn Complete - Russia Russia collect 59 PUs; end with 59 PUs
Combat Hit Differential Summary :
Russia rolls : 0.00 Russia regular : 0.67 Turkey regular : 1.00
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Round: 12 Research Technology - Communists Communists spend 5 on tech rolls Communists roll 3,5,6 and gets 1 hit Communists removing all Technology Tokens after successful research. Communists discover lateFighter Combat Move - Communists 1 tank moved from Yakutsk to Norilsk 1 infantry moved from Evenkia to Norilsk 1 conscript moved from Krasnoyarsk to Norilsk 1 gas moved from Omsk to Norilsk 1 conscript moved from Western Siberian Lowlands to Naryan-Mar 2 field_guns moved from Vologda to Naryan-Mar 1 conscript moved from Vologda to Kazan 2 field_guns moved from Nizhni-Novgorod to Vladimir 1 cavalry moved from Vologda to Vladimir 1 field_gun and 1 heavy_gun moved from Kazan to Vladimir 2 cavalrys moved from Novosibirsk to Vladimir 1 cavalry moved from Kazakhstan to Vladimir Purchase Units - Communists Communists buy 3 conscripts, 2 field_guns, 2 infantry, 3 tanks and 2 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Communists Battle in Norilsk Communists attack with 1 conscript, 1 gas, 1 infantry and 1 tank Russia defend with 1 conscript and 1 trench Communists roll dice for 1 gas in Norilsk, round 2 : 1/1 hits, 0.83 expected hits 1 conscript owned by the Russia lost in Norilsk 1 gas owned by the Communists lost in Norilsk Communists roll dice for 1 conscript, 1 infantry and 1 tank in Norilsk, round 2 : 0/3 hits, 1.00 expected hits Russia roll dice for 1 trench in Norilsk, round 2 : 0/1 hits, 0.17 expected hits Communists roll dice for 1 conscript, 1 infantry and 1 tank in Norilsk, round 3 : 1/3 hits, 1.00 expected hits Units damaged: 1 trench owned by the Russia Russia roll dice for 1 trench in Norilsk, round 3 : 0/1 hits, 0.17 expected hits Communists roll dice for 1 conscript, 1 infantry and 1 tank in Norilsk, round 4 : 1/3 hits, 1.00 expected hits Russia roll dice for 1 trench in Norilsk, round 4 : 0/1 hits, 0.17 expected hits 1 trench owned by the Russia lost in Norilsk Communists win, taking Norilsk from Russia with 1 conscript, 1 infantry and 1 tank remaining. Battle score for attacker is 1 Casualties for Russia: 1 conscript and 1 trench Casualties for Communists: 1 gas Battle in Naryan-Mar Communists attack with 1 conscript and 2 field_guns Russia defend with 1 trench Communists roll dice for 1 conscript and 2 field_guns in Naryan-Mar, round 2 : 0/3 hits, 1.17 expected hits Russia roll dice for 1 trench in Naryan-Mar, round 2 : 0/1 hits, 0.17 expected hits Communists roll dice for 1 conscript and 2 field_guns in Naryan-Mar, round 3 : 0/3 hits, 1.17 expected hits Russia roll dice for 1 trench in Naryan-Mar, round 3 : 0/1 hits, 0.17 expected hits Communists roll dice for 1 conscript and 2 field_guns in Naryan-Mar, round 4 : 0/3 hits, 1.17 expected hits Russia roll dice for 1 trench in Naryan-Mar, round 4 : 0/1 hits, 0.17 expected hits Communists roll dice for 1 conscript and 2 field_guns in Naryan-Mar, round 5 : 2/3 hits, 1.17 expected hits Russia roll dice for 1 trench in Naryan-Mar, round 5 : 0/1 hits, 0.17 expected hits 1 trench owned by the Russia lost in Naryan-Mar Communists win, taking Naryan-Mar from Russia with 1 conscript and 2 field_guns remaining. Battle score for attacker is 3 Casualties for Russia: 1 trench Battle in Vladimir Communists attack with 4 cavalrys, 3 field_guns and 1 heavy_gun Russia defend with 1 trench Communists roll dice for 4 cavalrys, 3 field_guns and 1 heavy_gun in Vladimir, round 2 : 4/8 hits, 3.17 expected hits Russia roll dice for 1 trench in Vladimir, round 2 : 0/1 hits, 0.17 expected hits 1 trench owned by the Russia lost in Vladimir Communists win, taking Vladimir from Russia with 4 cavalrys, 3 field_guns and 1 heavy_gun remaining. Battle score for attacker is 3 Casualties for Russia: 1 trench Non Combat Move - Communists 2 cavalrys moved from Khabarovsk to Koryak 1 conscript moved from Sakhe to Magadan 2 conscripts and 1 field_gun moved from Khabarovsk to Magadan 8 conscripts moved from Aldan to Khabarovsk 5 conscripts and 3 field_guns moved from Yakutsk to Aldan 3 conscripts moved from Irkutsk to Bratsk 2 infantry moved from Omsk to Kazakhstan Place Units - Communists 1 trench placed in Kazakhstan 1 trench placed in Koryak 2 infantry placed in Omsk 3 tanks placed in Irkutsk 3 conscripts and 2 field_guns placed in Yakutsk Activate Technology - Communists Communists activating lateFighter Trigger CommunistsT3: buylate_fighter added to productionCommunists Turn Complete - Communists Communists collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
Communists regular : -2.67 Russia regular : -1.33
I decided to go with the guaranteed, rather than risk low odds on Ryazan. C has almost caught up with R in income.
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Victory bonds for US: <dice 2d6>
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[dice 2d6]