Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUsL24 OOB Mainah X v Cwglee L+48
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Scramble SZ 54?
1 BB 1 DD 1 SS 2 fig 2 tac vs 1 CA 1 DD 1 TT upto 3 figs?
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@mainah Scramble Max
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 destroyer, 6 infantry and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 2 artilleries and 2 infantry moved from 42 Sea Zone to Java 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from 43 Sea Zone to Borneo 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 bomber moved from Kwangsi to 45 Sea Zone 1 battleship, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone 2 fighters and 2 tactical_bombers moved from Kiangsu to Kwangtung 2 infantry moved from Kwangsi to Kwangtung 3 artilleries and 4 infantry moved from Kwangsi to Kiangsi 3 artilleries, 7 infantry and 1 mech_infantry moved from Hunan to Kiangsi Combat - Japanese ANZAC scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone Battle in Borneo Battle in Sumatra Battle in Celebes Battle in 45 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking Sumatra from Dutch, taking Celebes from Dutch with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 2 artilleries and 2 infantry ANZAC defend with 2 infantry Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 : 2/4 hits, 1.33 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Java 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Kwangtung Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 3/6 hits, 2.67 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kiangsi Japanese attack with 6 artilleries, 11 infantry and 1 mech_infantry British defend with 1 infantry Japanese roll dice for 6 artilleries, 11 infantry and 1 mech_infantry in Kiangsi, round 2 : 3/18 hits, 5.00 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 6 artilleries, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 54 Sea Zone Japanese attack with 1 battleship, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 cruiser, 1 destroyer, 3 fighters and 1 transport Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 1 destroyer, 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 6/6 hits, 3.33 expected hits ANZAC roll dice for 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 54 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits Units damaged: 1 battleship owned by the Japanese 1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in 54 Sea Zone 3 fighters owned by the ANZAC, 1 transport owned by the ANZAC, 1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 36 Casualties for Japanese: 1 fighter and 1 tactical_bomber Casualties for ANZAC: 1 cruiser, 1 destroyer, 3 fighters and 1 transport Non Combat Move - Japanese 1 carrier, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 46 Sea Zone 1 battleship and 1 carrier moved from 36 Sea Zone to 42 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 35 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone 1 bomber moved from Kwangsi to Caroline Islands 1 bomber moved from 45 Sea Zone to Caroline Islands 1 carrier and 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 2 fighters moved from Kiangsu to Anhwe 1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsu 2 fighters and 2 tactical_bombers moved from Kwangtung to Kiangsu 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from Soviet Far East to 5 Sea Zone 1 armour moved from Siberia to 5 Sea Zone 1 armour, 1 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone 1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu 1 aaGun and 1 infantry moved from Korea to Manchuria Place Units - Japanese 3 infantry placed in Kiangsu 1 destroyer and 1 transport placed in 6 Sea Zone 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 49 PUs; end with 51 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 2.33 UK_Pacific regular : -0.33 ANZAC regular : 0.50
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Americans Americans buy 3 bombers and 2 transports; Remaining resources: 5 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 1 carrier and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from Hawaiian Islands to 54 Sea Zone 1 carrier and 1 fighter moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Guam to 26 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 3 bombers placed in Western United States 2 transports placed in 101 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Szechwan to Yunnan 1 fighter moved from Tsinghai to Yunnan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 artillery and 3 infantry placed in Yunnan 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs Purchase Units - British British buy 1 factory_minor, 3 mech_infantrys and 1 transport; Remaining resources: 5 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 2 submarines moved from 106 Sea Zone to 91 Sea Zone 2 infantry moved from Persia to Iraq 1 artillery and 2 infantry moved from Kenya to 72 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 72 Sea Zone to 76 Sea Zone 1 artillery moved from Italian Somaliland to 76 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 76 Sea Zone to 80 Sea Zone 2 artilleries and 2 infantry moved from 80 Sea Zone to Iraq 1 armour moved from Egypt to Iraq 2 fighters and 1 tactical_bomber moved from Egypt to Iraq 1 mech_infantry moved from Kenya to Egypt 2 mech_infantrys moved from Yunnan to Kwangtung 2 fighters and 1 tactical_bomber moved from Yunnan to Kwangtung 1 fighter moved from India to 41 Sea Zone 1 bomber moved from United Kingdom to Gibraltar 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from French Indo China to Siam UK_Pacific take Siam from Japanese Combat - British Battle in 41 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Kwangtung British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 harbour and 2 infantry British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 2/5 hits, 2.00 expected hits Japanese roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the British lost in Kwangtung 2 infantry owned by the Japanese lost in Kwangtung British win, taking Kwangtung from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Japanese: 2 infantry Battle in Iraq British attack with 1 armour, 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 armour, 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Iraq, round 2 : 5/10 hits, 3.83 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Iraq 3 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Iraq to Eastern Persia 3 fighters moved from Egypt to Eastern Persia 1 fighter moved from 41 Sea Zone to India 2 fighters and 1 tactical_bomber moved from Kwangtung to Yunnan 1 battleship moved from 80 Sea Zone to 39 Sea Zone 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 mech_infantry moved from India to Yunnan Place Units - British 1 factory_minor placed in Persia 3 mech_infantrys placed in Egypt 1 transport placed in 106 Sea Zone Turn Complete - British British collect 33 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs Place Units - UK_Pacific 1 transport placed in 39 Sea Zone 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 16 PUs; end with 16 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs Units Change Ownership Some Units in India change ownership: 5 infantry Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Japanese regular : 0.33 Neutral_Axis regular : 0.00 British regular : 1.17
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Western Ukraine to Bryansk Italians take Bryansk from Russians 1 armour moved from Bryansk to Rostov Italians take Rostov from Russians Combat - Italians Non Combat Move - Italians 1 fighter moved from Greece to Northern Italy 2 fighters moved from Greece to Southern Italy 1 armour moved from Yugoslavia to Bessarabia Place Units - Italians 1 artillery and 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4 Italians collect 13 PUs (3 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 66 Sea Zone Non Combat Move - ANZAC 1 artillery and 2 infantry moved from Queensland to New South Wales Place Units - ANZAC 2 fighters placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,2,4,4 ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 79 Sea Zone to 39 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 bomber, 2 fighters, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - Germans 1 armour moved from Romania to Ukraine Germans take Ukraine from Russians 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 infantry moved from Novgorod to Belarus Germans take Belarus from Russians Combat - Germans Germans creates battle in territory 125 Sea Zone Non Combat Move - Germans 1 armour and 6 mech_infantrys moved from Western Ukraine to Rostov 2 fighters moved from Eastern Poland to Rostov 6 armour and 13 mech_infantrys moved from Eastern Poland to Bryansk 3 aaGuns, 5 artilleries and 21 infantry moved from Western Ukraine to Bryansk 1 aaGun moved from Eastern Poland to Western Ukraine 2 bombers, 1 fighter and 5 tactical_bombers moved from Eastern Poland to Western Germany 1 cruiser and 1 transport moved from 115 Sea Zone to 113 Sea Zone 7 infantry moved from Novgorod to Belarus 1 infantry moved from Karelia to Finland 1 artillery and 2 infantry moved from France to Western Germany 1 armour moved from Romania to Ukraine 2 mech_infantrys moved from Poland to Romania 1 mech_infantry moved from Western Germany to Slovakia Hungary 1 mech_infantry moved from Poland to Western Ukraine Place Units - Germans 2 armour and 1 mech_infantry placed in Novgorod 1 bomber and 2 fighters placed in Western Germany 1 submarine placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5 Germans collect 49 PUs (3 lost to blockades); end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 infantry moved from Sakha to Siberia Russians take Siberia from Japanese 17 infantry moved from Buryatia to Amur 1 infantry moved from Vologda to Archangel 1 fighter and 1 tactical_bomber moved from Russia to Archangel 2 armour and 2 mech_infantrys moved from Kazakhstan to Russia Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Archangel Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel 1 infantry owned by the Germans lost in Archangel Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Archangel to Russia 6 infantry moved from Vologda to Russia 1 artillery moved from Vologda to Russia 1 infantry and 1 mech_infantry moved from Tambov to Russia 3 fighters moved from Yunnan to Novosibirsk 2 aaGuns moved from Buryatia to Amur Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 Russians regular : 0.67
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 1 bomber, 1 factory_minor, 1 fighter and 8 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 2 artilleries and 1 infantry moved from Java to 42 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 42 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 43 Sea Zone to 35 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 55 Sea Zone 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 35 Sea Zone 3 artilleries and 2 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Kiangsi to Kwangtung 2 fighters and 2 tactical_bombers moved from Kiangsu to Kwangtung 1 infantry moved from 55 Sea Zone to Northern Territory 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone 2 bombers moved from Caroline Islands to 54 Sea Zone Combat - Japanese Battle in Northern Territory Battle in Philippines Japanese attack with 3 artilleries and 2 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 3 artilleries and 2 infantry in Philippines, round 2 : 1/5 hits, 1.67 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 3 artilleries and 2 infantry in Philippines, round 3 : 1/5 hits, 1.67 expected hits Americans roll dice for 1 infantry in Philippines, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Philippines 1 infantry owned by the Americans lost in Philippines Japanese win, taking Northern Territory from ANZAC, taking Philippines from Americans with 3 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 2 infantry Casualties for Japanese: 1 infantry Battle in Kwangtung Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kwangtung, round 2 : 1/5 hits, 2.50 expected hits UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangtung 1 mech_infantry owned by the British lost in Kwangtung Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 mech_infantry Battle in 54 Sea Zone Japanese attack with 2 battleships, 2 bombers, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters, 2 submarines and 4 tactical_bombers Americans defend with 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 infantry, 4 submarines, 1 tactical_bomber and 2 transports Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Units damaged: 2 carriers owned by the Americans Japanese roll dice for 2 battleships, 2 bombers, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters and 4 tactical_bombers in 54 Sea Zone, round 2 : 9/18 hits, 9.67 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 4 submarines in 54 Sea Zone, round 2 : 1/4 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 2 : 3/12 hits, 5.83 expected hits 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 54 Sea Zone 4 submarines owned by the Americans, 3 destroyers owned by the Americans and 1 carrier owned by the Americans lost in 54 Sea Zone Japanese roll dice for 2 battleships, 2 bombers, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters and 4 tactical_bombers in 54 Sea Zone, round 3 : 9/17 hits, 9.33 expected hits Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 3 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 3 : 6/8 hits, 4.50 expected hits 2 bombers owned by the Japanese, 2 destroyers owned by the Japanese and 2 cruisers owned by the Japanese lost in 54 Sea Zone 2 cruisers owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans, 2 infantry owned by the Americans, 3 fighters owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 54 Sea Zone 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 transport owned by the Americans lost in 54 Sea Zone Japanese win with 2 battleships, 4 carriers, 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 108 Casualties for Japanese: 2 bombers, 2 cruisers, 3 destroyers and 2 submarines Casualties for Americans: 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 infantry, 4 submarines, 1 tactical_bomber and 2 transports Non Combat Move - Japanese 2 fighters moved from Anhwe to Manchuria 1 aaGun moved from Anhwe to Kiangsi 2 fighters moved from Kwangtung to Anhwe 2 tactical_bombers moved from Kwangtung to Kiangsu 1 mech_infantry moved from Kiangsi to Anhwe 1 armour moved from Kiangsu to Jehol 2 infantry moved from Jehol to Manchuria 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 3 infantry moved from 19 Sea Zone to Manchuria Place Units - Japanese 1 factory_minor placed in Manchuria 1 armour and 2 infantry placed in Kiangsu 1 bomber, 1 fighter and 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 45 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Americans regular : -1.00 Japanese regular : -2.50 UK_Pacific regular : 0.67
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@cwglee51
Normally I ask OOL for such battles, but Max D in SZ54 seemed a safe bet. -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Americans Americans buy 2 bombers, 1 carrier, 1 fighter, 3 submarines and 1 tactical_bomber; Remaining resources: 3 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 fighters moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Hawaiian Islands to 19 Sea Zone Combat - Americans Battle in 19 Sea Zone Americans attack with 1 bomber Japanese defend with 2 transports 2 transports owned by the Japanese lost in 19 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in 16 Sea Zone Americans attack with 2 fighters Japanese defend with 1 destroyer Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans lost in 16 Sea Zone 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from 16 Sea Zone to 26 Sea Zone 1 bomber moved from 19 Sea Zone to Amur 1 infantry moved from Central United States to 101 Sea Zone 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 armour, 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to Gibraltar 3 bombers moved from Western United States to Hawaiian Islands Place Units - Americans 1 carrier and 3 submarines placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 2 bombers placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Hunan to Yunnan 1 infantry moved from Kwangsi to Yunnan Place Units - Chinese 1 artillery and 1 infantry placed in Shensi Chinese undo move 1. 2 artilleries and 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs Purchase Units - British British buy 2 fighters, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - British Battle in Java Non Combat Move - British 1 infantry moved from Northwest Persia to Caucasus 1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar 2 submarines moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 carrier and 3 cruisers moved from 92 Sea Zone to 91 Sea Zone 1 battleship moved from 92 Sea Zone to 91 Sea Zone 2 destroyers moved from 92 Sea Zone to 91 Sea Zone 1 fighter moved from Gibraltar to Egypt 1 bomber moved from Gibraltar to Persia 4 fighters moved from Eastern Persia to Russia 3 infantry moved from Iraq to Persia 1 armour moved from Iraq to Persia 1 artillery moved from Iraq to 80 Sea Zone 1 artillery and 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 artillery moved from 39 Sea Zone to India 1 artillery moved from Iraq to Persia 4 mech_infantrys moved from Egypt to Iraq 1 artillery moved from Egypt to 81 Sea Zone 1 artillery and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 artillery moved from 80 Sea Zone to Persia 1 infantry moved from Siam to French Indo China 4 infantry moved from India to Burma 1 fighter moved from India to Malaya 2 fighters and 1 tactical_bomber moved from Yunnan to Malaya 1 fighter and 1 tactical_bomber moved from Eastern Persia to Russia 1 transport moved from 80 Sea Zone to 39 Sea Zone Place Units - British 3 infantry placed in Persia 1 submarine placed in 98 Sea Zone 2 mech_infantrys placed in Egypt 2 fighters placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Place Units - UK_Pacific 1 submarine placed in 39 Sea Zone 5 infantry placed in India Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 fighter EDIT: Adding units owned by British to Gibraltar: 1 fighter EDIT: Turning off Edit Mode Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs Units Change Ownership Some Units in India change ownership: 5 infantry Some Units in 39 Sea Zone change ownership: 1 submarine Turning on Edit Mode EDIT: Removing units owned by British from Yunnan: 1 armour and 1 mech_infantry EDIT: Adding units owned by UK_Pacific to Malaya: 1 armour and 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.00 Japanese regular : 0.67
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@mainah Yes max Def was correct.
Whats Japan doing playing around down by Australia? Don’t they have better things to do! =) -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Italians Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 4 infantry moved from Tobruk to Alexandria 2 fighters moved from Southern Italy to Caucasus 1 armour moved from Rostov to Caucasus Combat - Italians Battle in Caucasus Italians attack with 1 armour and 2 fighters British defend with 1 infantry Italians roll dice for 1 armour and 2 fighters in Caucasus, round 2 : 0/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Italians lost in Caucasus Italians roll dice for 1 armour and 1 fighter in Caucasus, round 3 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour and 1 fighter in Caucasus, round 4 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour and 1 fighter in Caucasus, round 5 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Caucasus, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Italians win, taking Caucasus from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -7 Casualties for Italians: 1 fighter Casualties for British: 1 infantry Battle in Alexandria Italians attack with 4 infantry ANZAC defend with 1 infantry Italians roll dice for 4 infantry in Alexandria, round 2 : 0/4 hits, 0.67 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 4 infantry in Alexandria, round 3 : 1/4 hits, 0.67 expected hits British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Alexandria Italians win, taking Alexandria from British with 4 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Italians 1 fighter moved from Caucasus to Rostov 1 armour moved from Bessarabia to Rostov 1 fighter moved from Northern Italy to Southern Italy 2 aaGuns and 4 infantry moved from Northern Italy to Southern Italy 2 infantry moved from Northern Italy to Southern Italy 2 aaGuns, 4 artilleries and 6 infantry moved from Northern Italy to France Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1,5,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,2,5 Italians collect 13 PUs (5 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
Italians regular : -3.83 Russians regular : -0.33 British regular : -0.67
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@cwglee51 said in L24 OOB Mainah X v Cwglee L+48:
@mainah Yes max Def was correct.
Whats Japan doing playing around down by Australia? Don’t they have better things to do! =)It was not a decision taken lightly. We will see how this plays out.
I am running 4 games and realizing my cap should be 2, so making too many small errors which are adding up. The bad dice compounds the challenges I am facing, so it’s time for some bold and risky moves.
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 8 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland 1 infantry moved from New South Wales to South Australia Non Combat Move - ANZAC Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,6,2,6,5,1,6,3,2,4,2,3,5,3,4,4,6,5,6 ANZAC collect 7 PUs (2 lost to blockades); end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French 1 destroyer moved from 39 Sea Zone to 55 Sea Zone 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 2 infantry moved from Libya to Tobruk French take Tobruk from Italians 1 infantry moved from Algeria to Tunisia Combat - French Battle in 55 Sea Zone French attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 55 Sea Zone French win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - French 1 fighter moved from United Kingdom to Gibraltar Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 2 fighters, 4 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 mech_infantry moved from Novgorod to Vologda Germans take Vologda from Russians 2 armour moved from Novgorod to Nenetsia Germans take Nenetsia from Russians 1 mech_infantry moved from Rostov to Northwest Persia Germans take Northwest Persia from British 1 mech_infantry moved from Rostov to Volgograd Germans take Volgograd from Russians 1 infantry moved from Bryansk to Tambov Germans take Tambov from Russians Combat - Germans Germans creates battle in territory 125 Sea Zone Non Combat Move - Germans 1 artillery moved from Western Germany to 113 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Finland 7 infantry moved from Belarus to Bryansk 1 armour, 2 fighters and 4 mech_infantrys moved from Rostov to Bryansk 1 aaGun and 1 mech_infantry moved from Western Ukraine to Bryansk 2 armour moved from Ukraine to Bryansk 1 armour and 2 mech_infantrys moved from Romania to Ukraine 1 mech_infantry moved from Slovakia Hungary to Western Ukraine 2 fighters moved from Western Germany to Bryansk 1 infantry moved from Western Germany to France Place Units - Germans 2 submarines placed in 113 Sea Zone 1 destroyer placed in 110 Sea Zone 2 fighters, 4 infantry and 2 mech_infantrys placed in Western Germany Germans undo move 3. 1 fighter, 3 infantry and 2 mech_infantrys placed in Western Germany 1 infantry placed in France 1 fighter placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,1,3 Germans collect 53 PUs (4 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Siberia to Amur 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Tambov 2 mech_infantrys moved from Russia to Volgograd 1 fighter moved from Novosibirsk to Volgograd 1 tactical_bomber moved from Russia to Volgograd 1 fighter moved from Novosibirsk to Vologda 1 fighter moved from Novosibirsk to Smolensk 1 fighter moved from Russia to Tambov Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Tambov Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov 1 infantry owned by the Germans lost in Tambov Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk 1 fighter owned by the Russians retreated Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Vologda Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Tambov to Russia 1 fighter moved from Smolensk to Russia 1 fighter moved from Vologda to Russia 1 fighter moved from Volgograd to Russia 1 tactical_bomber moved from Volgograd to Russia Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : -1.17
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 fighters, 4 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery, 2 fighters and 10 infantry moved from Manchuria to Amur 1 bomber and 1 fighter moved from Japan to Amur 1 armour moved from Jehol to Amur 2 fighters moved from Anhwe to Amur 1 fighter and 3 tactical_bombers moved from Kiangsu to Amur 2 infantry and 1 mech_infantry moved from Anhwe to Chahar 1 armour moved from Kiangsu to Chahar 1 infantry moved from Kiangsi to Kwangtung Japanese take Kwangtung from UK_Pacific 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 55 Sea Zone to 42 Sea Zone 3 fighters and 4 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone 1 infantry moved from Northern Territory to Western Australia Japanese take Western Australia from ANZAC 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 infantry moved from Kiangsi to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 fighter and 2 transports British defend with 1 transport 1 transport owned by the British lost in 42 Sea Zone Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Java Japanese attack with 2 artilleries and 2 infantry British defend with 2 infantry Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 : 2/4 hits, 1.33 expected hits UK_Pacific roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Java 2 infantry owned by the British lost in Java Japanese win, taking Java from UK_Pacific with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Dutch New Guinea Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 55 Sea Zone Japanese attack with 3 fighters and 4 tactical_bombers French defend with 1 destroyer Japanese roll dice for 3 fighters and 4 tactical_bombers in 55 Sea Zone, round 2 : 5/7 hits, 4.00 expected hits French roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 55 Sea Zone Japanese win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in Chahar Japanese attack with 1 armour, 2 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Chahar, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Amur Japanese attack with 1 armour, 1 artillery, 1 bomber, 6 fighters, 10 infantry and 3 tactical_bombers Americans defend with 1 bomber; Russians defend with 2 aaGuns and 18 infantry Russians roll AA dice in Amur : 1/6 hits, 1.00 expected hits 1 fighter owned by the Japanese lost in Amur Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 5 fighters, 10 infantry and 3 tactical_bombers in Amur, round 2 : 6/21 hits, 7.83 expected hits Russians roll dice for 2 aaGuns, 1 bomber and 18 infantry in Amur, round 2 : 9/19 hits, 6.17 expected hits 9 infantry owned by the Japanese lost in Amur 4 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 5 fighters, 1 infantry and 3 tactical_bombers in Amur, round 3 : 5/12 hits, 6.33 expected hits Russians roll dice for 1 bomber and 14 infantry in Amur, round 3 : 5/15 hits, 4.83 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Amur 5 infantry owned by the Russians lost in Amur Japanese roll dice for 1 armour, 1 bomber, 3 fighters and 2 tactical_bombers in Amur, round 4 : 4/7 hits, 4.00 expected hits Russians roll dice for 1 bomber and 9 infantry in Amur, round 4 : 1/10 hits, 3.17 expected hits 1 fighter owned by the Japanese lost in Amur 4 infantry owned by the Russians lost in Amur Japanese roll dice for 1 armour, 1 bomber, 2 fighters and 2 tactical_bombers in Amur, round 5 : 4/6 hits, 3.50 expected hits Russians roll dice for 1 bomber and 5 infantry in Amur, round 5 : 1/6 hits, 1.83 expected hits 1 fighter owned by the Japanese lost in Amur 3 infantry owned by the Russians and 1 bomber owned by the Americans lost in Amur Japanese roll dice for 1 armour, 1 bomber, 1 fighter and 2 tactical_bombers in Amur, round 6 : 3/5 hits, 3.00 expected hits Russians roll dice for 2 infantry in Amur, round 6 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 armour, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -19 Casualties for Japanese: 1 artillery, 5 fighters, 10 infantry and 1 tactical_bomber Casualties for Russians: 2 aaGuns and 18 infantry Casualties for Americans: 1 bomber Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 bomber moved from Amur to Japan 1 fighter moved from Amur to Japan 2 tactical_bombers moved from Amur to Manchuria 3 fighters and 4 tactical_bombers moved from 55 Sea Zone to 42 Sea Zone 2 battleships, 4 carriers and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone Place Units - Japanese 1 infantry and 2 mech_infantrys placed in Manchuria 3 infantry placed in Kiangsu 2 fighters placed in Japan 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 50 PUs; end with 50 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 French regular : -0.33 Japanese regular : -0.67 ANZAC regular : -0.33 UK_Pacific regular : 0.33 Russians regular : -0.67 Russians AA : 0.00
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 1 fighter, 3 infantry and 2 transports; Remaining resources: 2 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 submarine moved from 91 Sea Zone to 110 Sea Zone 2 fighters moved from Gibraltar to 110 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 86 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 1 armour and 1 mech_infantry moved from Morocco to Tunisia 2 bombers moved from Western United States to Wake Island 3 bombers moved from Hawaiian Islands to Wake Island 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone Combat - Americans Battle in 110 Sea Zone Americans attack with 2 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 110 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 110 Sea Zone Americans roll dice for 2 fighters in 110 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans lost in 110 Sea Zone 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is -8 Casualties for Americans: 1 fighter and 1 submarine Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 fighter moved from 110 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 2 infantry moved from 87 Sea Zone to French West Africa Place Units - Americans 1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone 2 destroyers placed in 10 Sea Zone 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 6 artilleries and 24 infantry moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Kwangsi 1 infantry moved from Shensi to Suiyuyan Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Hopei 3 artilleries and 1 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs Purchase Units - British British buy 2 artilleries, 1 factory_minor and 4 infantry; Remaining resources: 6 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 infantry moved from French Indo China to Kwangsi 2 infantry moved from Persia to Northwest Persia 1 infantry moved from Persia to Northwest Persia 1 submarine moved from 98 Sea Zone to 99 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 fighter moved from Gibraltar to Egypt 2 fighters moved from United Kingdom to Gibraltar 1 bomber moved from Persia to Northwest Persia 1 fighter moved from Egypt to Northwest Persia Combat - British Battle in Borneo Battle in Northwest Persia British attack with 1 bomber, 1 fighter and 3 infantry Germans defend with 1 mech_infantry British roll dice for 1 bomber, 1 fighter and 3 infantry in Northwest Persia, round 2 : 2/5 hits, 1.67 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Northwest Persia British win, taking Borneo from Japanese, taking Northwest Persia from Germans with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 2 artilleries and 3 infantry moved from Persia to Northwest Persia 1 armour moved from Persia to Northwest Persia 4 mech_infantrys moved from Iraq to Northwest Persia 1 bomber and 1 fighter moved from Northwest Persia to Persia 1 mech_infantry moved from Egypt to Iraq 2 fighters moved from Malaya to India 1 fighter and 1 tactical_bomber moved from Malaya to Kwangsi 1 aaGun moved from Yunnan to Kwangsi 4 infantry moved from Yunnan to Shan State 1 infantry moved from Yunnan to Shan State 4 infantry moved from Burma to Yunnan 3 infantry moved from India to Burma 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 battleship and 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 armour moved from Gibraltar to 91 Sea Zone 1 armour moved from 91 Sea Zone to Morocco Place Units - British Turning on Edit Mode EDIT: Removing units owned by UK_Pacific from Malaya: 1 armour and 1 mech_infantry EDIT: Adding units owned by UK_Pacific to Yunnan: 1 armour and 1 mech_infantry EDIT: Removing units owned by British from Yunnan: 3 infantry EDIT: Adding units owned by UK_Pacific to Kwangsi: 3 infantry EDIT: Turning off Edit Mode 1 artillery and 2 infantry placed in Persia 1 artillery and 2 infantry placed in Egypt 1 factory_minor placed in Iraq Turn Complete - British British collect 33 PUs; end with 39 PUs Place Units - UK_Pacific 1 fighter, 1 infantry and 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Units Change Ownership Some Units in Kwangsi change ownership: 3 infantry Some Units in Yunnan change ownership: 1 armour and 1 mech_infantry Some Units in India change ownership: 1 fighter, 1 infantry and 3 mech_infantrys
Combat Hit Differential Summary :
Americans regular : -0.33 Germans regular : 1.00 British regular : 0.33
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@mainah - 1 Small amendment if you don’t mind…
Move sub from 80 back to 39. Didn’t want that moved with the BB.