@Karl7 you’re up!
Total World War 3.0 7 players
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Game History
Round: 6 Research Technology - Russia Trigger russianaTAM: Russia gains access to AdvancedMechanization Russia spend 0 on tech rolls Russia removing all Technology Tokens after successful research. Russia discover Production Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger AltayLLRussia1: Russia takes ownership of territory Altay Some non-combat units are destroyed: Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry 1 russianInfantry moved from Orel Kursk to Pskov 1 russianInfantry moved from Novgorod to Eastern Karelia 1 russianInfantry moved from Novgorod to Eastern Karelia 1 russianInfantry moved from Novgorod to Pskov 1 russianFighter moved from Novgorod to Pskov 1 russianNavalFighter moved from Novgorod to Pskov 1 russianFighter moved from Novgorod to Eastern Karelia 1 russianInfantry moved from Voronezh to Kharkov Russia take Kharkov from Germany 1 russianTank moved from Eastern Ukraine to Crimea Russia take Southern Ukraine from Germany Russia take Crimea from Germany 3 russianInfantrys moved from Western Evenki to Eastern Evenki 1 russianInfantry moved from Irkutsk to Lake Baikal 1 russianInfantry moved from Irkutsk to Lake Baikal 1 russianInfantry moved from Lake Baikal to Eastern Evenki 1 russianInfantry moved from Lake Baikal to Eastern Evenki Combat - Russia Battle in Pskov Russia attack with 1 russianFighter, 2 russianInfantrys and 1 russianNavalFighter Germany defend with 1 Flagpole and 2 germanInfantrys Russia win, taking Pskov from Germany with 1 russianFighter, 1 russianInfantry and 1 russianNavalFighter remaining. Battle score for attacker is 3 Casualties for Russia: 1 russianInfantry Casualties for Germany: 2 germanInfantrys Battle in Eastern Evenki Russia attack with 5 russianInfantrys Japan defend with 1 Flagpole and 1 japaneseInfantry Russia win, taking Eastern Evenki from Japan with 5 russianInfantrys remaining. Battle score for attacker is 3 Casualties for Japan: 1 japaneseInfantry Battle in Eastern Karelia Russia attack with 1 russianFighter and 2 russianInfantrys Germany defend with 1 Flagpole and 1 germanInfantry Russia win, taking Eastern Karelia from Germany with 1 russianFighter and 1 russianInfantry remaining. Battle score for attacker is 0 Casualties for Russia: 1 russianInfantry Casualties for Germany: 1 germanInfantry Non Combat Move - Russia Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Trigger AltayLLRussia2: China takes ownership of territory Altay 1 russianNavalFighter moved from Pskov to Novgorod 1 russianFighter moved from Pskov to Novgorod 1 russianTank moved from Archangel to Novgorod 1 russianTank moved from Moscow to Novgorod 1 russianArtillery moved from Moscow to Novgorod 1 russianTank moved from Moscow to Novgorod 1 russianAntiTankGun moved from Moscow to Novgorod 1 russianAntiTankGun moved from Archangel to Vologda 1 russianArtillery moved from Archangel to Vologda 1 russianNavalFighter moved from Urals to Novgorod 1 Truck moved from Novgorod to Moscow 1 Truck and 1 russianAntiAirGun moved from Moscow to Novgorod 1 russianFighter moved from Eastern Karelia to Novgorod 1 russianInfantry moved from Caucasus to Eastern Ukraine 1 russianInfantry moved from Caucasus to Eastern Ukraine 1 russianInfantry moved from Eastern Ukraine to Southern Ukraine 1 Train and 1 russianTank moved from Novosibirsk to Yakut 1 Train moved from Yakut to Novosibirsk 1 russianInfantry moved from Volgarod to Moscow 1 Train moved from Moscow to Omsk 1 Train and 1 russianAntiAirGun moved from Omsk to Volgarod 3 russianInfantrys moved from Stalingrad to Voronezh 1 russianTransport moved from 55 Sea Zone to 56 Sea Zone 1 russianDestroyer moved from 55 Sea Zone to 56 Sea Zone Purchase Units - Russia Russia buy 3 Materials, 1 russianFighter, 1 russianFortification, 5 russianInfantrys, 1 russianTacticalBomber and 2 russianTanks; Remaining resources: 0 PUs; 0 techTokens; Place Units - Russia Units in Novgorod being upgraded or consumed: 1 Material and 1 russianEntrenchment 1 russianFortification placed in Novgorod 2 Materials and 1 russianTank placed in Stalingrad 1 russianFighter and 1 russianTacticalBomber placed in Urals 1 russianInfantry placed in Vologda 2 russianInfantrys placed in Irkutsk 1 Material and 1 russianTank placed in Novosibirsk 2 russianInfantrys placed in Moscow Activate Technology - Russia Russia activating Production Turn Complete - Russia Russia collect 66 PUs; end with 66 PUs Units generate 6 techTokens; Russia end with 6 techTokens
The loss of Cairo is very serious…
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TripleA Turn Summary: Thailand round 6
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 6 Training Troops - Manchuria Manchuria collect 0 PUs; end with 10 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 9 PUs Research Technology - Japan Japan rolls : 2/1 hits, 0.00 expected hits Japan removing all Technology Tokens after successful research. Japan discover Logistics Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 1 japaneseInfantry moved from Khabarovskiy Kray to Yakut 2 japaneseAlpineInfantrys, 3 japaneseArtillerys, 3 japaneseInfantrys, 2 japaneseMech.Infantrys and 2 japaneseTanks moved from Far Eastern Republic to Yakut 3 japaneseArtillerys, 1 japaneseCombatEngineer, 6 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseStrategicBomber, 1 japaneseTacticalBomber and 1 japaneseTank moved from Northern Manchuria to Yakut 1 japaneseTacticalBomber moved from Suiyuan to Yakut 2 japaneseAlpineInfantrys moved from Tsinghai to Singkiang 1 japaneseInfantry moved from Kansu to Ningsia 2 japaneseAlpineInfantrys moved from Northern China to Ningsia 1 japaneseInfantry moved from Burma to Bengal 2 japaneseFighters moved from French Indochina to Bengal 1 japaneseStrategicBomber moved from Hupeh to Bengal 4 japaneseMarines moved from Phillippines to 128 Sea Zone 4 japaneseMarines and 2 japaneseTransports moved from 128 Sea Zone to 148 Sea Zone 4 japaneseMarines moved from 148 Sea Zone to Sumatra 4 japaneseNavalFighters moved from 128 Sea Zone to Sumatra 1 japaneseBattleship and 1 japaneseCruiser moved from 128 Sea Zone to 148 Sea Zone 2 japaneseCarriers and 2 japaneseDestroyers moved from 128 Sea Zone to 148 Sea Zone 2 japaneseMarines and 1 japaneseTransport moved from 102 Sea Zone to 103 Sea Zone 2 japaneseMarines moved from 103 Sea Zone to Aleutian Islands 2 japaneseFighters moved from Hupeh to Ningsia Combat - Japan Battle in Aleutian Islands Battle in Sumatra Japan attack with 4 japaneseMarines and 4 japaneseNavalFighters ExiledAllies defend with 1 Flagpole; Britain defend with 2 britishInfantrys, 1 britishMarine and 1 britishTank Japan roll dice for 1 japaneseBattleship and 1 japaneseCruiser in Sumatra, round 2 : 1/1 hits, 1.08 expected hits Japan roll dice for 4 japaneseMarines and 4 japaneseNavalFighters in Sumatra, round 2 : 3/0 hits, 3.00 expected hits ExiledAllies roll dice for 2 britishInfantrys, 1 britishMarine and 1 britishTank in Sumatra, round 2 : 1/1 hits, 1.75 expected hits 1 japaneseMarine owned by the Japan lost in Sumatra 2 britishInfantrys owned by the Britain, 1 britishMarine owned by the Britain and 1 britishTank owned by the Britain lost in Sumatra Japan win, taking Aleutian Islands from Usa, taking Sumatra from ExiledAllies with 3 japaneseMarines and 4 japaneseNavalFighters remaining. Battle score for attacker is 12 Casualties for Japan: 1 japaneseMarine Casualties for Britain: 2 britishInfantrys, 1 britishMarine and 1 britishTank Battle in Bengal Japan attack with 2 japaneseFighters, 1 japaneseInfantry and 1 japaneseStrategicBomber Britain defend with 1 Flagpole and 1 britishInfantry Japan roll dice for 2 japaneseFighters, 1 japaneseInfantry and 1 japaneseStrategicBomber in Bengal, round 2 : 1/1 hits, 0.83 expected hits Britain roll dice for 1 britishInfantry in Bengal, round 2 : 0/1 hits, 0.33 expected hits 1 britishInfantry owned by the Britain lost in Bengal Japan win, taking Bengal from Britain with 2 japaneseFighters, 1 japaneseInfantry and 1 japaneseStrategicBomber remaining. Battle score for attacker is 3 Casualties for Britain: 1 britishInfantry Battle in Ningsia Japan attack with 2 japaneseAlpineInfantrys, 2 japaneseFighters and 1 japaneseInfantry China defend with 1 Flagpole, 1 Rail and 1 chineseAlpineInfantry Japan roll dice for 2 japaneseAlpineInfantrys, 2 japaneseFighters and 1 japaneseInfantry in Ningsia, round 2 : 1/1 hits, 1.42 expected hits China roll dice for 1 chineseAlpineInfantry in Ningsia, round 2 : 0/1 hits, 0.42 expected hits 1 chineseAlpineInfantry owned by the China lost in Ningsia Japan win, taking Ningsia from China with 2 japaneseAlpineInfantrys, 2 japaneseFighters and 1 japaneseInfantry remaining. Battle score for attacker is 4 Casualties for China: 1 chineseAlpineInfantry Battle in Singkiang Japan attack with 2 japaneseAlpineInfantrys China defend with 1 Flagpole, 1 Rail, 1 ResearchCenter, 1 chineseAirfield, 1 chineseAntiAirGun and 1 chineseBarracks Japan roll dice for 2 japaneseAlpineInfantrys in Singkiang, round 2 : 1/1 hits, 0.83 expected hits China roll dice for 1 chineseAntiAirGun in Singkiang, round 2 : 0/1 hits, 0.25 expected hits 1 chineseAntiAirGun owned by the China lost in Singkiang Japan captures one of China capitals Some non-combat units are destroyed: Japan converts chineseBarracks into different units Japan win, taking Singkiang from China with 2 japaneseAlpineInfantrys remaining. Battle score for attacker is 4 Casualties for China: 1 chineseAntiAirGun Battle in Yakut Japan attack with 2 japaneseAlpineInfantrys, 6 japaneseArtillerys, 1 japaneseCombatEngineer, 10 japaneseInfantrys, 3 japaneseMech.Infantrys, 1 japaneseStrategicBomber, 2 japaneseTacticalBombers and 3 japaneseTanks Russia defend with 1 Flagpole, 1 Rail, 1 Train, 2 Trucks, 1 russianAirfield, 1 russianAlpineInfantry, 2 russianAntiAirGuns, 1 russianAntiTankGun, 2 russianArtillerys, 2 russianCombatEngineers, 1 russianFortification, 3 russianInfantrys, 1 russianMech.Infantry and 4 russianTanks Russia roll AntiAircraftGun dice in Yakut : 0/1 hits, 0.17 expected hits Russia roll AntiTankGun dice in Yakut : 0/1 hits, 0.17 expected hits Japan roll dice for 2 japaneseAlpineInfantrys, 6 japaneseArtillerys, 1 japaneseCombatEngineer, 10 japaneseInfantrys, 3 japaneseMech.Infantrys, 1 japaneseStrategicBomber, 2 japaneseTacticalBombers and 3 japaneseTanks in Yakut, round 2 : 7/1 hits, 6.58 expected hits Russia roll dice for 1 russianAlpineInfantry, 2 russianAntiAirGuns, 1 russianAntiTankGun, 2 russianArtillerys, 2 russianCombatEngineers, 1 russianFortification, 3 russianInfantrys, 1 russianMech.Infantry and 4 russianTanks in Yakut, round 2 : 6/1 hits, 5.92 expected hits 6 japaneseInfantrys owned by the Japan lost in Yakut 4 russianTanks owned by the Russia, 1 russianAntiTankGun owned by the Russia and 2 russianAntiAirGuns owned by the Russia lost in Yakut Japan roll dice for 2 japaneseAlpineInfantrys, 6 japaneseArtillerys, 1 japaneseCombatEngineer, 4 japaneseInfantrys, 3 japaneseMech.Infantrys, 1 japaneseStrategicBomber, 2 japaneseTacticalBombers and 3 japaneseTanks in Yakut, round 3 : 5/1 hits, 5.58 expected hits Russia roll dice for 1 russianAlpineInfantry, 2 russianArtillerys, 2 russianCombatEngineers, 1 russianFortification, 3 russianInfantrys and 1 russianMech.Infantry in Yakut, round 3 : 5/1 hits, 4.92 expected hits 1 japaneseArtillery owned by the Japan, 3 japaneseInfantrys owned by the Japan and 1 japaneseStrategicBomber owned by the Japan lost in Yakut 2 russianInfantrys owned by the Russia, 2 russianArtillerys owned by the Russia and 1 russianMech.Infantry owned by the Russia lost in Yakut Japan roll dice for 2 japaneseAlpineInfantrys, 5 japaneseArtillerys, 1 japaneseCombatEngineer, 1 japaneseInfantry, 3 japaneseMech.Infantrys, 2 japaneseTacticalBombers and 3 japaneseTanks in Yakut, round 4 : 5/1 hits, 4.58 expected hits Russia roll dice for 1 russianAlpineInfantry, 2 russianCombatEngineers, 1 russianFortification and 1 russianInfantry in Yakut, round 4 : 3/1 hits, 3.08 expected hits 2 japaneseArtillerys owned by the Japan and 1 japaneseInfantry owned by the Japan lost in Yakut 1 russianInfantry owned by the Russia, 2 russianCombatEngineers owned by the Russia, 1 russianAlpineInfantry owned by the Russia and 1 russianFortification owned by the Russia lost in Yakut Some non-combat units are destroyed: Japan win, taking Yakut from Russia with 2 japaneseAlpineInfantrys, 3 japaneseArtillerys, 1 japaneseCombatEngineer, 3 japaneseMech.Infantrys, 2 japaneseTacticalBombers and 3 japaneseTanks remaining. Battle score for attacker is 27 Casualties for Japan: 3 japaneseArtillerys, 10 japaneseInfantrys and 1 japaneseStrategicBomber Casualties for Russia: 1 russianAlpineInfantry, 2 russianAntiAirGuns, 1 russianAntiTankGun, 2 russianArtillerys, 2 russianCombatEngineers, 1 russianFortification, 3 russianInfantrys, 1 russianMech.Infantry and 4 russianTanks Non Combat Move - Japan Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry 1 japaneseTacticalBomber moved from Yakut to Suiyuan 1 japaneseTacticalBomber moved from Yakut to Northern Manchuria 1 japaneseBattleship-damaged moved from 102 Sea Zone to 100 Sea Zone 1 japaneseAntiAirGun moved from Japan to 98 Sea Zone 1 Material moved from Japan to 98 Sea Zone 1 japaneseCombatEngineer moved from Tokyo to 99 Sea Zone 3 japaneseMarines moved from Tokyo to 99 Sea Zone 1 Material, 1 japaneseAntiAirGun and 1 japaneseTransport moved from 98 Sea Zone to 127 Sea Zone 1 japaneseCombatEngineer, 3 japaneseMarines and 2 japaneseTransports moved from 99 Sea Zone to 127 Sea Zone 1 japaneseTransport moved from 103 Sea Zone to 101 Sea Zone 2 japaneseInfantrys moved from Kamchatka to 101 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 101 Sea Zone to 103 Sea Zone 2 japaneseInfantrys moved from 103 Sea Zone to Alaska 1 japaneseNavalFighter moved from 103 Sea Zone to Alaska 2 japaneseTransports moved from 127 Sea Zone to 99 Sea Zone 1 japaneseCombatEngineer moved from 127 Sea Zone to Luzon 1 Material moved from 127 Sea Zone to Luzon 3 japaneseMarines moved from 127 Sea Zone to Luzon 1 japaneseAntiAirGun moved from 127 Sea Zone to Luzon 2 japaneseFighters moved from Ningsia to Hupeh 2 japaneseFighters moved from Bengal to French Indochina 1 japaneseStrategicBomber moved from Bengal to French Indochina 1 Material and 1 Truck moved from Northern China to Singkiang 1 Material and 1 Truck moved from Shensi to Hupeh 3 japaneseAlpineInfantrys moved from Shensi to Hupeh 1 japaneseArtillery moved from Shensi to Hupeh 2 Trains, 3 japaneseAlpineInfantrys and 1 japaneseArtillery moved from Shantung to Eastern Szechwan 1 Truck moved from Shantung to Inner Mongolia 1 japaneseCombatEngineer moved from Hupeh to Inner Mongolia 1 Material and 1 japaneseMech.Infantry moved from Korea to Northern Manchuria 1 japaneseTank moved from Korea to Northern Manchuria 2 japaneseAlpineInfantrys moved from Manchuria to Northern Manchuria 1 japaneseInfantry moved from Manchuria to Northern Manchuria 2 japaneseTransports moved from 97 Sea Zone to 98 Sea Zone 3 japaneseAlpineInfantrys moved from Kyushu Shikoku to 98 Sea Zone 1 japaneseArtillery moved from Japan to 98 Sea Zone 3 japaneseAlpineInfantrys, 1 japaneseArtillery and 2 japaneseTransports moved from 98 Sea Zone to 100 Sea Zone 3 japaneseAlpineInfantrys moved from 100 Sea Zone to Far Eastern Republic 1 japaneseArtillery moved from 100 Sea Zone to Far Eastern Republic 1 japaneseCruiser moved from 99 Sea Zone to 102 Sea Zone 1 japaneseInfantry moved from Western Szechwan to Kansu 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 2 japaneseCombatEngineers, 4 japaneseInfantrys and 1 japaneseParatrooper moved from Burma to Eastern Szechwan 3 japaneseInfantrys moved from Thailand to Burma 1 Material and 1 Truck moved from Peking to Inner Mongolia 1 Truck moved from Shantung to Hupeh 4 japaneseNavalFighters moved from Sumatra to 148 Sea Zone Purchase Units - Japan Japan buy 4 japaneseAlpineInfantrys, 1 japaneseArtillery, 1 japaneseBarracks, 1 japaneseDestroyer, 1 japaneseHull, 3 japaneseInfantrys, 2 japaneseMarines, 2 japaneseMech.Infantrys, 1 japaneseStrategicBomber and 1 japaneseTank; Remaining resources: 1 PUs; 0 techTokens; Place Units - Japan Units in Hupeh being upgraded or consumed: 1 Material 1 Rail placed in Hupeh 2 japaneseAlpineInfantrys placed in Hupeh 2 japaneseMech.Infantrys and 1 japaneseTank placed in Korea 1 japaneseArtillery and 1 japaneseStrategicBomber placed in Japan 1 japaneseDestroyer placed in 99 Sea Zone placed in 99 Sea Zone 1 japaneseHull placed in 99 Sea Zone Units in Luzon being upgraded or consumed: 2 Materials 1 japaneseBarracks placed in Luzon 2 japaneseAlpineInfantrys and 1 japaneseInfantry placed in Kyushu Shikoku 2 japaneseInfantrys and 1 japaneseMarine placed in Tokyo Japan undo move 5. 1 japaneseMarine placed in Tokyo 1 japaneseDestroyer placed in 99 Sea Zone Activate Technology - Japan Japan activating Logistics Trigger japaneseL1: Setting isAirBase to true for unitAttachment attached to japaneseCarrier Trigger japaneseL1: Setting maxScrambleCount to 2 for unitAttachment attached to japaneseCarrier Turn Complete - Japan Japan collect 91 PUs; end with 92 PUs Units generate 12 techTokens; Japan end with 12 techTokens Units Change Ownership Some Units in Northern Manchuria change ownership: 1 Material Some Units in Yakut change ownership: 1 japaneseCombatEngineer Purchase Units - Manchuria Manchuria repair damage of 2x Train; Remaining resources: 8 PUs; Manchuria buy 2 japaneseInfantrys; Remaining resources: 2 PUs; Place Units - Manchuria 2 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 11 PUs; end with 13 PUs Units Change Ownership Some Units in Manchuria change ownership: 2 japaneseInfantrys Some Units in Northern Manchuria change ownership: 1 Material Some Units in Yakut change ownership: 1 Train, 2 Trucks and 1 japaneseCombatEngineer Purchase Units - Thailand Thailand buy 3 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Thailand 3 japaneseInfantrys placed in Thailand Turn Complete - Thailand Thailand collect 9 PUs; end with 9 PUs Some Units in Thailand change ownership: 3 japaneseInfantrys
Combat Hit Differential Summary :
Japan regular : 0.08 China regular : -0.67 ExiledAllies regular : -0.75 Russia AntiAircraftGun : -0.17 Japan rolls : 2.00 Russia AntiTankGun : -0.17 Russia regular : 0.08 Britain regular : -0.33
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I think we can identify Cairo as being a very important place on the map.
theres something strange about the battle calculator. When it calculates average TUV swing, I think it doesnt add the surviving planes, which leads you to believe it is very non beneficial to attack with planes.
protip:
you can only build 3 research centers, but they can be captured. This way you can have 4 -
I’m honest, I would have preferred to play without the LL
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@Avner Lend&Lease?
why? does it make much of a difference? -
@Guderian1 said in Total World War 3.0 7 players:
@Avner Lend&Lease?
why? does it make much of a difference?Low Luck :)
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@mainah it would be nice if the file name was something more specific than savegame
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who is playing the USA?
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@Grinchveld How is this my turn? The last turn that completed is Japan6. The posted turn here is for USA 5, i.e., old turn.
It should be China’s turn 6, right? -
We need to publish the right shift… china6…
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So who is playing now?
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i thought my turn was done. the latest save i had went to the USA but honestly if It is china, I am just turtling building mountain infantry until all my troops are dead
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@Grinchveld said in Total World War 3.0 7 players:
i thought my turn was done. the latest save i had went to the USA but honestly if It is china, I am just turtling building mountain infantry until all my troops are dead
Looks like you loaded China5 instead of China6…
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I would like to continue
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@dawgoneit I agree
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@Caesar1 sorry i lost the file, this thread is not easy for me to find the most current saves, naming them better would help
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@Grinchveld said in Total World War 3.0 7 players:
@Caesar1 sorry i lost the file, this thread is not easy for me to find the most current saves, naming them better would help
you could take the turn again
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Are we still playing this game? If not, I would like to start another.