I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?avandoo Allies -VS- dawgoneit Axis +12 PTV
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_upgrade; Remaining resources: 50 PUs; Germans buy 2 armour, 1 artillery, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 5 infantry moved from Western Germany to Holland Belgium 2 infantry moved from Northern Italy to Southern France 2 bombers moved from Western Germany to Holland Belgium 3 fighters moved from Western Germany to Holland Belgium 1 destroyer, 2 submarines and 1 transport moved from 118 Sea Zone to 116 Sea Zone 1 artillery moved from Southern Belarus to Eastern Poland 3 artilleries and 17 infantry moved from Eastern Poland to Baltic States 1 infantry moved from Kursk to Tambov Germans take Tambov from Russians 1 infantry moved from Ukraine to Kursk 1 armour moved from Romania to Baltic States 2 artilleries and 4 infantry moved from Romania to Eastern Poland 2 artilleries and 8 infantry moved from Bulgaria to Romania 3 infantry moved from Southern France to France 3 infantry moved from Norway to 116 Sea Zone Combat - Germans Germans creates battle in territory 128 Sea Zone Battle in Baltic States Germans attack with 1 armour, 3 artilleries and 17 infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 3 artilleries and 17 infantry in Baltic States, round 2 : 4/21 hits, 4.83 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 armour, 3 artilleries and 17 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Holland Belgium Germans attack with 2 bombers, 3 fighters and 5 infantry Americans defend with 1 infantry Germans roll dice for 2 bombers, 3 fighters and 5 infantry in Holland Belgium, round 2 : 4/10 hits, 3.33 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 bombers, 3 fighters and 4 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Germans 2 bombers and 3 fighters moved from Holland Belgium to Western Germany 3 infantry moved from 116 Sea Zone to Western Germany Place Units - Germans 2 armour and 2 mech_infantrys placed in Western Germany 4 infantry placed in Germany 1 artillery and 2 infantry placed in Romania 2 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4,4,1,5,2,5,6,6,1 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 6,4 Germans collect 44 PUs (6 lost to blockades); end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Russians regular : -0.33 Germans regular : -0.17 -
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 artilleries, 4 destroyers, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kwangsi to Yunnan Japanese take Yunnan from Chinese 1 infantry moved from Kiangsi to Hopei Japanese take Hopei from Chinese 1 infantry moved from Kwangtung to Kiangsi 1 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 37 Sea Zone 1 artillery moved from Hainan to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to French Indo China 2 tactical_bombers moved from 37 Sea Zone to French Indo China 1 destroyer moved from 37 Sea Zone to 46 Sea Zone 1 destroyer moved from 7 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Shantung to Anhwe 2 fighters moved from Shantung to Anhwe 1 fighter moved from Shantung to Anhwe 1 artillery and 2 infantry moved from Shantung to Jehol 3 fighters moved from Kwangtung to Shantung 4 tactical_bombers moved from 37 Sea Zone to Shantung 1 submarine moved from 7 Sea Zone to 19 Sea Zone 1 destroyer moved from 7 Sea Zone to 37 Sea Zone 1 destroyer moved from 6 Sea Zone to 37 Sea Zone Combat - Japanese Japanese creates battle in territory 22 Sea Zone Battle in Anhwe Japanese attack with 1 artillery, 3 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Anhwe, round 2 : 3/5 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking 22 Sea Zone from Americans, taking Anhwe from Chinese with 1 artillery and 3 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 19 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 19 Sea Zone Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in French Indo China Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in French Indo China, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in French Indo China, round 2 : 2/4 hits, 1.67 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in French Indo China 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 2 tactical_bombers moved from French Indo China to 37 Sea Zone 1 artillery moved from Hainan to 37 Sea Zone 1 artillery moved from 37 Sea Zone to French Indo China 3 fighters moved from Anhwe to Jehol Place Units - Japanese 4 destroyers and 1 submarine placed in 7 Sea Zone 1 artillery and 2 infantry placed in Shantung 1 artillery and 2 infantry placed in Kwangtung Turn Complete - Japanese Japanese collect 46 PUs; end with 46 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : -0.17 Japanese regular : 0.33 UK_Pacific regular : 0.67 -
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@dawgoneit scramble decisions for holland?
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@avandoo 1 Italian
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@avandoo I’m going to give up on this one. G.G.
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D dawgoneit referenced this topic on
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@dawgoneit good playin with you, dawg. goodluck in the future
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@avandoo thank you kindly. good luck to you also.





