Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Malta: 2 infantry EDIT: Turning off Edit Mode Germans buy nothing; Remaining resources: 49 PUs; Combat Move - Germans 1 submarine moved from South Atlantic Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Mid-Atlantic Sea Zone to Davis Strait Sea Zone 1 submarine moved from Halifax Sea Sea Zone to British Convoy 4 Sea Zone Germans take British Convoy 4 Sea Zone from British 1 submarine moved from British Convoy 4 Sea Zone to Davis Strait Sea Zone 1 transport moved from Danish Sea Sea Zone to North Sea Sea Zone 2 submarines moved from Danish Sea Sea Zone to North Sea Sea Zone 1 fighter moved from Poland to North Sea Sea Zone 1 fighter moved from Norway to North Sea Sea Zone 1 fighter moved from Germany to North Sea Sea Zone 1 fighter moved from Germany to English Channel Sea Zone 1 submarine moved from Azores Sea Sea Zone to British Convoy 3 Sea Zone Germans take British Convoy 3 Sea Zone from British 1 submarine moved from British Convoy 3 Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to English Channel Sea Zone 1 submarine moved from Denmark Strait Sea Zone to Davis Strait Sea Zone 1 submarine moved from Barents Sea Sea Zone to Soviet Convoy Sea Zone Germans take Soviet Convoy Sea Zone from Russians 1 submarine moved from Soviet Convoy Sea Zone to Barents Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to Celtic Sea Sea Zone 1 fighter moved from France to English Channel Sea Zone 1 infantry moved from Northern Italy to Tyrrhenian Sea Sea Zone 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from Tyrrhenian Sea Sea Zone to Strait of Gibraltar Sea Zone 1 infantry moved from Strait of Gibraltar Sea Zone to Gibraltar 1 fighter moved from English Channel Sea Zone to Celtic Sea Sea Zone 1 fighter moved from Northern Italy to English Channel Sea Zone 1 bomber moved from Germany to Celtic Sea Sea Zone 4 infantry moved from Poland to Baltic States 1 armour and 1 artillery moved from Poland to Baltic States 3 infantry moved from Rumania to Bessarabia 1 armour moved from Rumania to Bessarabia 3 infantry moved from Hungary to East Poland 2 infantry moved from Poland to East Poland 1 armour and 1 artillery moved from Hungary to East Poland 3 infantry moved from Finland to Vyborg Combat - Germans Battle in North Sea Sea Zone Germans attack with 3 fighters, 2 submarines and 1 transport British defend with 1 battleship, 1 destroyer and 1 transport Units damaged: 1 battleship owned by the British Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 28 Casualties for Germans: 1 submarine and 1 transport Casualties for British: 1 battleship, 1 destroyer and 1 transport Battle in Celtic Sea Sea Zone Germans attack with 1 bomber, 1 fighter and 3 submarines British defend with 1 destroyer and 2 transports Germans win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 20 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 2 transports Turning on Edit Mode EDIT: Adding units owned by Germans to France: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Trans-Jordan: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Battle in English Channel Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Davis Strait Sea Zone Germans attack with 3 submarines British defend with 1 destroyer and 1 transport Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Battle in Vyborg Germans attack with 3 infantry Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Strait of Gibraltar Sea Zone Germans attack with 1 battleship, 1 destroyer and 1 transport British defend with 1 destroyer Germans win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Bessarabia Germans attack with 1 armour and 3 infantry Russians defend with 1 armour and 1 infantry Germans win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 3 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Gibraltar Battle in East Poland Germans attack with 1 armour, 1 artillery and 5 infantry Russians defend with 4 infantry 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 1 armour, 1 artillery and 4 infantry Russians defend with 3 infantry 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 infantry moved from Yugoslavia to Hungary 1 artillery and 1 infantry moved from Austria to Hungary 2 armour moved from Northern Italy to Hungary 1 infantry moved from Rumania to Hungary 1 artillery and 1 infantry moved from Czechoslovakia to Poland 2 armour moved from Germany to Poland 1 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Bulgaria to Rumania 1 artillery and 2 infantry moved from Greece to Yugoslavia 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy 2 armour moved from France to Germany 2 armour moved from Netherlands-Belgium to Poland 1 infantry moved from Denmark to Germany 2 infantry moved from Norway to Finland 2 fighters moved from North Sea Sea Zone to Norway 3 infantry moved from Netherlands-Belgium to Germany 4 infantry moved from Eastern France to Germany 2 infantry moved from France to Netherlands-Belgium 2 infantry moved from France to Netherlands-Belgium 1 artillery moved from France to Netherlands-Belgium 1 fighter moved from North Sea Sea Zone to Norway 2 fighters moved from English Channel Sea Zone to Netherlands-Belgium 1 fighter moved from Celtic Sea Sea Zone to Netherlands-Belgium 1 bomber moved from Celtic Sea Sea Zone to Germany 1 fighter moved from Netherlands-Belgium to Germany 1 armour, 1 artillery and 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 4 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland Turn Complete - Germans Germans collect 40 PUs; end with 89 PUsTotal World War Mainah X v Dawg L
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Let’s have some fun while we figure this board out
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Testing Forum poster
Test summary from TripleA, engine version: 2.6.14319, time: 9:43:39 PM
Savegame -
TripleA Manual Gamesave Post: Germany round 1
TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0
Game History
Round: 1 Research Technology - Germany Note to players Germany: <body><img src="winterstart.png"/></body> Note to players Germany: <body><img src="startgermany.png"/></body>Combat Hit Differential Summary :
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@dawgoneit
So germany stars with no money? the engine gives it, and then immediately takes it away prior to research. I cant find anything in the rule book about this.Your thoughts? I tried different Triple A versions, and both the Total War 2.8 and 3.0

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@mainah did you do your combat move? i think purchase is after that.
not sure if its the version either.
i tried and it didn’t take the money from me.
you probably did but i’ll ask anyways. did you use
the 2.6+14526 version? -
@dawgoneit
No - that is not the version I used.I’ll try that.
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So i played it to the end of turn, you are right - Germany starts with money. 35.
Still working on the G1. Really appreciate Ceaser1’s predicament - a lot to think about. Even more so with the eastern front troops frozen. You’d think that would give you less to think about, but really, it gives you more - you cant attack, cant retreat, cant reenforce, so you have to decide how you can deter an attack with the potential counter attack.
I think Avner is right in that you have to have a plan and accept that you are not going to make any big adjustments to your plan mid game - its sink or swim.
Would you like to have the option of having US/UK and Ger/Italy share technologies?
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@mainah its something i haven’t had to consider before. i wish i new more about the game so i could make that choice.
do you have an opinion on that? -
@dawgoneit take your time. i’ll have to study my moves also.
it took me over an hour to do my uk turn with our team game. -
@dawgoneit said in Total World War Mainah X v Dawg L:
@mainah its something i haven’t had to consider before. i wish i new more about the game so i could make that choice.
do you have an opinion on that?I think it would be an interesting addition. Or scary, depending. Unsure. It was an option when I was setting it up. Seems more advantageous to the allies due to Japan being left out. On the flip side, it would help Italy a lot in the med.
Overall, the game seems to have integrated tech as a true part of the game rather than a fun make it different side option.
I can see why uk took an hour. Not being familiar with the game either, and just looking at the whole board instead of just Italy, I see uk, followed by us, and then Japan have a lot of thinking to do. So many more complications vs A&A. Got quickly overwhelmed. The whole train, truck, and material stuff is hard to wrap my head around. But I am starting to think that stuff is key.
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@mainah I have to keep looking on the directions so see what i need to buy and build things. the fighter and bombers moving 2 is hard to figure out also. there’s a lot to figure out. I do think its very interesting though.
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@dawgoneit
The air movement underlies the importance of using trucks, material, and engineers, as they can build airfields to increase that to 4 -
@mainah so how do you want to do tech?
what i started doing in our team game is saving the game when i’m happy with what i’ve done in each sinarieo. uk buys like 5 or so times. i’ll save each time so if i buy something i cant deploy i can go back and start the purchase over. -
@dawgoneit I guess this game will only run properly on the 2.6+14526 version
If at any time you have a problem don’t worry about restarting your turn. I no we’re just starting out. -
@dawgoneit
Let’s leave it as default, no sharing. Upon reflection, I figure its best to keep the same as the team game so you and I don’t get confused.I was pondering G1 last night, which got me debating about whether we should consider allowing edits for the train pick up and drop off due to the TripleA issues mention on the team game, and that’s when I realized that the more we make it different, being both new at the board, from a simultaneous game, the harder it’s going to be.
I’m going to go to work today to print a set of the rules. Having to toggle between that PDF screen and the game screen is really gumming up the brain cells. Used to have a printer here at home but printed so rarely that the $60 ink cartridge always dried out before I got a dozen pages out of it.
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@mainah I’m not 100% sure but i don’t think we can edit in this game.
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we still on.
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Yes sir - sorry. I have to let go of the league game mentality in this one, and just have fun.
Played around a bit with it this weekend, should have just committed.
Will be up today or tomorrow -
@mainah all good.
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TripleA Manual Gamesave Post: Germany round 1
TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0
Game History
Round: 1 Research Technology - Germany Note to players Germany: <body><img src="winterstart.png"/></body> Note to players Germany: <body><img src="startgermany.png"/></body> Germany spend 0 on tech rolls Germany rolls : 0/1 hits, 0.00 expected hits Combat Move - Germany Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry Trigger GermanProduction: Germany has their production frontier changed to: germanProduction Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank 1 germanNavalFighter moved from Norway to 24 Sea Zone 1 germanSubmarine moved from 25 Sea Zone to 24 Sea Zone 1 germanSubmarine moved from 8 Sea Zone to 24 Sea Zone 1 germanFighter moved from Denmark to 24 Sea Zone 1 germanFighter moved from Northern Germany to 24 Sea Zone 1 germanSubmarine moved from 27 Sea Zone to 28 Sea Zone 1 germanFighter moved from Finland to 28 Sea Zone 1 germanTacticalBomber moved from Poland to 28 Sea Zone 1 germanStrategicBomber moved from Eastern Germany to 28 Sea Zone 1 germanDestroyer moved from 26 Sea Zone to 24 Sea Zone 1 germanSubmarine moved from 3 Sea Zone to 7 Sea Zone 1 germanSubmarine moved from 20 Sea Zone to 7 Sea Zone 1 germanSubmarine moved from 32 Sea Zone to 21 Sea Zone 1 germanSubmarine moved from 34 Sea Zone to 21 Sea Zone 1 germanFighter moved from Northern France to 21 Sea Zone 1 germanSubmarine moved from 11 Sea Zone to 37 Sea Zone 1 germanSubmarine moved from 37 Sea Zone to 35 Sea Zone 1 germanFighter moved from Tripolitania to Tobruk 1 germanMech.Infantry moved from Tripolitania to Tobruk 1 germanTank moved from Tripolitania to Tobruk 1 germanArtillery and 1 germanInfantry moved from Cyrenaica to Tobruk 1 germanMech.Infantry moved from Cyrenaica to Tobruk 1 germanAntiTankGun, 2 germanInfantrys and 1 germanTank moved from Al Kufrah to Tobruk 1 germanNavalFighter moved from Western France to 21 Sea Zone Combat - GermanyCombat Hit Differential Summary :
Germany rolls : 0.00





