This topic has been moved to Software.
ABattlemap P40 BETA module
-
Aircraft Carriers cost 16 IPCs in AAP40
attack 0
defense 2
move 2 -
Currently, the “Hit BB” amd “Hit CV” pieces are worth 18 and 20, respectively. I think it would be easier if they were, instead, “BB hit” and “CV hit” pieces, worth 0 IPC each, so that you just add and take away the hits, instead of having to swap them for the pieces that are already on the board. Does that make sense? What would other people prefer?
I would prefer to leave it as it is. Swapping the pieces seems to be easier to me than moving two pieces that represent in fact only one unit.
Also: ICs are currently listed in Infoview as with the land assets, but ABs and NBs aren’t. I prefer that neither are listed, so that the Infoview just shows unit assets. Again, what would other people prefer?
I would prefer that neither are listed, too. In AA50 and AA42 they (the ICs) do not count in the Infoview, either.
:-)
-
Yeah, they are definitely 16 (they used to be 18) I attached a scan of the rulebook just so there is no doubt.
I also would prefer to leave naval bases, airbases, and ICs off the infoview and leave it strictly for actual forces.
-
Yeah, they are definitely 16 (they used to be 18) I attached a scan of the rulebook just so there is no doubt.
I also would prefer to leave naval bases, airbases, and ICs off the infoview and leave it strictly for actual forces.
Wow so sorry I thought for sure I had read 18 but my memory failed me.
Looks like the consensus is to leave hit ships on the infoview, take ICs off, and leave bases off. So that’s what I’ll do, and I let you know as soon as I can get a new module uploaded. Thanks for your input!
-
alright the new module is up you can link to it from the first post. The only matter of incompatibility with the previous version is that save files using the new module will show up on the previous module with blank white pieces in place of the mongolians. I hope you enjoy! As always, feedback/suggestions/criticisms appreciated!
-
Wow, is that ever nice.
Great improvements Stoney229
+1 to you over many days!
-
alright the new module is up you can link to it from the first post. The only matter of incompatibility with the previous version is that save files using the new module will show up on the previous module with blank white pieces in place of the mongolians. I hope you enjoy! As always, feedback/suggestions/criticisms appreciated!
Great! Thank you.
The BigPieces are a great improvement, too!
:-) -
@P@nther:
alright the new module is up you can link to it from the first post. The only matter of incompatibility with the previous version is that save files using the new module will show up on the previous module with blank white pieces in place of the mongolians. I hope you enjoy! As always, feedback/suggestions/criticisms appreciated!
Great! Thank you.
The BigPieces are a great improvement, too!
:-)Thanks a ton- I can’t do those pieces-improvements are superb- thanks for the time doing this for many others to enjoy! :-) +1- cheers to you! :-)
-
Stoney, It seems that if you use the non blurry Bigpieces file the bases and ICs appear in the info view. Also the carrier remains listed at 18. This is small potatoes to me, but I wanted to see if I was correct. I downloaded the module from your last link but the bigpieces tool was the blurry one that you modified from mine…I pasted the clear file over that one…would this make the difference ?
-
Stoney, It seems that if you use the non blurry Bigpieces file the bases and ICs appear in the info view. Also the carrier remains listed at 18. This is small potatoes to me, but I wanted to see if I was correct. I downloaded the module from your last link but the bigpieces tool was the blurry one that you modified from mine…I pasted the clear file over that one…would this make the difference ?
The *.bmp files, such as bigpieces.bmp are just cosmetiacl pieces…they contain only “Color-information” and nothing else. The files that are responsible for information such as unit costs, calculation in the Info-View etc. are those ending with *.txt. See for example the toolpieces.txt.
The unit cost list in the right part of the map on the other hand is only a cosmetical issue that is not related to any txt-information in other files.
In other words: To change the values of unit costs for counting purposes in the info-view needs a modification of the toolpieces.txt.
To change values in the unit cost list you have to edit the map.bmp itself with an image-editor such as Paint.net.So it is not enough to copy the BigPieces.bmp. To make sure to update everything that is necessary you should download and replace the complete module from Stoney’s first post in this thread:
http://www.axisandallies.org/forums/index.php?topic=16253.msg542148#msg542148
Works perfectly at my place.
HTH :-)
-
I did download as you directed but simply pasted over the existing folder. It seems that you must delete the previous module then paste the new one. Thanks
-
I did download as you directed but simply pasted over the existing folder. It seems that you must delete the previous module then paste the new one. Thanks
Yes, you have to delete the old module.
-
I’ve noticed that some of the SZ labels are the wrong color. Idk how that happened, but it should be fixed next time I make an update.
Also, it has been suggested that an easier way of keeping track of cash in hand would be a chart like the VC chart in A50. I wanted to know what you think - would it be easier/harder? would it look better/worse? What would you prefer?
-
Also, it has been suggested that an easier way of keeping track of cash in hand would be a chart like the VC chart in A50. I wanted to know what you think - would it be easier/harder? would it look better/worse? What would you prefer?
Well that means the need to implement quite a huge chart with the figures from 0 to 100 (or more) and enough space to place one or more nation markers - too much space for too little of information, I think.
I think it is easier to manage cash as it is done in the AA50/AA42 and P4B-Modules.
BTW - my opponents and me almost never used the VC-Chart in AA50.
Just my opinion on this issue…
:-)
-
I prefer the cash the way is it, simply a number.
-
Thank you all for offering your opinions. I have yet one more important question for everyone. There is going to be another update of the module, which will include a few additional feature that people will want. From what I can think of, these new features will not break compatibility with older versions of the module, but since people will probably be upgrading to the new module anyway (for the new features), I am considering whether or not to include a minor feature which WILL break compatibility - and that is why I want your input.
Here’s the idea (suggested by Func):
I would add a row of toolpieces for the non-nation-specific toolpieces (see first attachment), just like in the A42 module. The disadvantage of keeping the toolpieces the way they are, is that it makes China’s assets in the InfoView window innaccurate. Adding the row fixes this issue. Also, in case anyone got a wild hair and decided they wanted to make China a full-fledged power, the new toolpieces offers China a full range of units. The disadvantage is that your save files would not be accurate when viewed by someone with an older version of the module, but since I am thinking everyone is going to want get the new updated module (for the other features it will include), I don’t imagine this being much of an issue.
Secondly, if I do include this new toolpieces palette, I will have 8 unnoccupied spots which I can use for any other toolpieces you might want me to include. Any ideas? The only things I could think of were pieces that could be used to highlight something on the map (see second attachment). But since players are always communicating by text anyway, I don’t know if anyone would ever use these, so I wonder if I should include them at all (since they’re not the prettiest things to look at :roll: ).
So here are my questions:
1. Should I include the new row of toolpieces?
2. If so, should I add new toolpieces? Do you prefer attachment 1 or attachment 2?
Thanks for your help!
-
Yes, I understand- I like Attachment 2 because it gives you more options. :-)
-
So here are my questions:
1. Should I include the new row of toolpieces?
2. If so, should I add new toolpieces? Do you prefer attachment 1 or attachment 2?
Thanks for your help!
I would prefer attachment 2, too.
Thank you :-) -
Doesnt matter to me either way, only thing is give it a different name if it breaks compatibility so that I can keep playing my current games with the old, and slowly phase into the new version.
-
Doesnt matter to me either way, only thing is give it a different name if it breaks compatibility so that I can keep playing my current games with the old, and slowly phase into the new version.
I did think about this. Even if all players in a game upgrade at the same time, the old save file will still work but a few of the units will have to be changed out (sorry I forgot to mention that issue). Is anybody still using the old P40 [non-beta] module? Perhaps I can graduate this BETA module to a [formerly beta] regular module, giving it the same name as the original. I was hesitating to remove the BETA label, since some of these new features may have a few kinks that will need ironed out as time goes by, but I think removing the label is the best bet. So as of right now, I will be releasing the new module (when it comes) with the new toolpieces including the 4 red ones, will be naming the module “Axis & Allies: Pacific 1940”, and the directory “P40.gim”. Let me know if anyone has different opinions or suggestions (…questions, concerns, comments, etc…!). Thanks all for your input!