Scramble Normandy and 114. Not 113.
L24 PTV ArtofWar (Ax+10) v Mainah (Al)
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Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 bomber moved from Kwangsi to Eastern India 1 bomber and 2 fighters moved from Yunnan to Eastern India 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 9 Sea Zone 2 infantry moved from 9 Sea Zone to Aleutian Islands Combat - Japanese Air Battle in Eastern India Japanese attacks with 4 units heading to Eastern India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Eastern India Bombing raid in Eastern India rolls: 3,5 and causes: 8 damage to unit: factory_major Bombing raid in Eastern India causes 8 damage total. Battle in Aleutian Islands Cleaning up after air battles Non Combat Move - Japanese 2 infantry moved from Kyushu to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Jehol 1 infantry moved from Kiangsi to Hopei 1 infantry moved from Fukien to Kiangsi 1 mech_infantry moved from French Indo China to Malaya 2 infantry moved from Japan to Kyushu 1 transport moved from 21 Sea Zone to 7 Sea Zone 2 transports moved from 36 Sea Zone to 7 Sea Zone 1 cruiser and 2 transports moved from 37 Sea Zone to 36 Sea Zone 1 destroyer moved from 36 Sea Zone to 47 Sea Zone 1 destroyer moved from 43 Sea Zone to 56 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 38 Sea Zone to 36 Sea Zone 2 fighters moved from Eastern India to Yunnan 2 bombers moved from Eastern India to Yunnan 2 infantry moved from French Indo China to Shan State 1 fighter moved from Kwangsi to Malaya 1 tactical_bomber moved from Hainan to Malaya 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Hunan to Kweichow 1 infantry moved from Kwangtung to Hunan 2 artilleries and 1 infantry moved from Kwangtung to Kwangsi 1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya 1 fighter and 1 tactical_bomber moved from Japan to Kiangsu 1 cruiser moved from 22 Sea Zone to 36 Sea Zone 1 fighter moved from Kiangsu to Davao 1 tactical_bomber moved from Kwangsi to Davao 1 submarine moved from 6 Sea Zone to 7 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone Place Units - Japanese 1 factory_minor placed in Malaya 1 carrier and 1 destroyer placed in 7 Sea Zone 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber placed in Japan Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 2 fighters, 1 infantry, 3 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 27 Sea Zone to 47 Sea Zone 3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 47 Sea Zone 1 bomber moved from Queensland to 47 Sea Zone 1 artillery, 2 infantry and 1 marine moved from Queensland to 55 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 2 infantry, 3 marines and 2 transports moved from 55 Sea Zone to 34 Sea Zone 1 artillery, 2 infantry and 3 marines moved from 34 Sea Zone to Caroline Islands 1 bomber moved from Hawaiian Islands to 9 Sea Zone Combat - Americans Battle in 9 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 9 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Caroline Islands Americans attack with 1 artillery, 2 infantry and 3 marines Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 artillery, 2 infantry and 3 marines in Caroline Islands, round 2 : 2/6 hits, 1.83 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Caroline Islands 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 3 marines remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in 47 Sea Zone Americans attack with 1 bomber, 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 47 Sea Zone Americans win with 1 bomber, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 carriers, 4 destroyers and 2 fighters moved from 55 Sea Zone to 34 Sea Zone 3 fighters and 1 tactical_bomber moved from 47 Sea Zone to 34 Sea Zone 1 bomber moved from 47 Sea Zone to Hawaiian Islands 2 carriers, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 11 Sea Zone to 27 Sea Zone 1 bomber moved from 9 Sea Zone to Western United States 1 artillery and 3 infantry moved from Brazil to British Guiana 1 submarine moved from 79 Sea Zone to 40 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 7 submarines and 1 transport moved from 88 Sea Zone to 90 Sea Zone Place Units - Americans 1 artillery and 1 infantry placed in Western United States 1 transport placed in 11 Sea Zone 3 submarines placed in 104 Sea Zone 2 fighters and 2 tactical_bombers placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Inner Mongolia to Shansi 1 fighter moved from Tsinghai to Shansi 6 infantry moved from Inner Mongolia to Honan 2 infantry moved from Tsinghai to Honan Combat - Chinese Battle in Shansi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shansi, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shansi Chinese win, taking Shansi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Honan Chinese attack with 8 infantry Japanese defend with 1 infantry Chinese roll dice for 8 infantry in Honan, round 2 : 1/8 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Honan Chinese win, taking Honan from Japanese with 8 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shansi to Tsinghai Place Units - Chinese 2 infantry placed in Honan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 airfield, 1 armour and 3 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Egypt to Alexandria British take Alexandria from Italians 1 armour moved from Alexandria to Egypt 1 infantry moved from Trans-Jordan to Syria British take Syria from Neutral_Axis 6 artilleries, 1 fighter and 21 infantry moved from Eastern India to Burma Combat - British Battle in Burma British attack with 6 artilleries, 1 fighter and 21 infantry Japanese defend with 1 infantry British roll dice for 6 artilleries, 1 fighter and 21 infantry in Burma, round 2 : 8/28 hits, 7.00 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 6 artilleries, 1 fighter and 21 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 3 aaGuns moved from Eastern India to Burma 1 fighter moved from Burma to Eastern India 1 fighter moved from Tsinghai to Honan 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 transport moved from 83 Sea Zone to 100 Sea Zone 1 tactical_bomber moved from Egypt to 100 Sea Zone 1 bomber moved from French Equatorial Africa to Egypt 1 artillery and 1 infantry moved from French Madagascar to 74 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 74 Sea Zone to 78 Sea Zone 1 artillery and 1 infantry moved from 78 Sea Zone to Ethiopia 1 infantry moved from Northwest Persia to Iraq 1 mech_infantry moved from Belgian Congo to Egypt 1 armour and 1 infantry moved from Brazil to British Guiana 1 cruiser, 1 destroyer and 1 transport moved from 88 Sea Zone to 90 Sea Zone 3 fighters moved from United Kingdom to British Guiana 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies 1 battleship moved from 55 Sea Zone to 34 Sea Zone Place Units - British 1 airfield placed in British Guiana 3 submarines placed in 100 Sea Zone 1 armour placed in Southern Persia Turn Complete - British British collect 35 PUs; end with 35 PUs Place Units - UK_Pacific 1 fighter placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in Eastern India change ownership: 1 fighter
Combat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : 0.17 Japanese regular : -1.00 British regular : 1.00
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Game History
Round: 5 Purchase Units - Italians Italians buy 1 fighter, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 2 armour and 1 mech_infantry moved from Bessarabia to Ukraine Italians take Ukraine from Russians 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British Combat - Italians Trigger Italians Destroy Factories Ukraine: has removed 1 factory_minor owned by Italians in Ukraine Non Combat Move - Italians Trigger Ukraine Has Fallen to Italians Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed_Italians attached to Italians 1 marine moved from Malta to 98 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 marine, 1 submarine and 2 transports moved from 98 Sea Zone to 94 Sea Zone 1 marine moved from 94 Sea Zone to Gibraltar 3 infantry moved from Northern Italy to Southern France 1 armour, 4 artilleries, 5 infantry and 1 mech_infantry moved from Tobruk to Libya 2 fighters moved from Southern Italy to Gibraltar 1 fighter moved from Tobruk to Southern Italy 1 fighter moved from Bessarabia to Southern Italy 1 aaGun moved from Southern Italy to Northern Italy 1 artillery and 3 infantry moved from Morocco to Algeria Place Units - Italians 1 fighter and 1 tactical_bomber placed in Southern Italy 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
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I see now that I forgot to move that last american DD to SZ 35.
Mind the edit?
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That’s fine.
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 4 PUs; Combat Move - ANZAC 1 infantry moved from French Equatorial Africa to French Central Africa ANZAC take French Central Africa from Neutral_Axis 2 infantry moved from New Guinea to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Marshall Islands 2 fighters moved from 34 Sea Zone to Marshall Islands 1 destroyer and 1 submarine moved from 55 Sea Zone to 56 Sea Zone 1 fighter moved from Queensland to 56 Sea Zone Combat - ANZAC Battle in 56 Sea Zone ANZAC attack with 1 destroyer, 1 fighter and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 56 Sea Zone ANZAC win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Marshall Islands ANZAC attack with 2 fighters and 2 infantry Japanese defend with 1 infantry ANZAC roll dice for 2 fighters and 2 infantry in Marshall Islands, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Marshall Islands ANZAC roll dice for 2 fighters and 1 infantry in Marshall Islands, round 3 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Marshall Islands, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Marshall Islands ANZAC win, taking Marshall Islands from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 fighters moved from Marshall Islands to 34 Sea Zone 1 cruiser moved from 55 Sea Zone to 23 Sea Zone 2 submarines moved from 55 Sea Zone to 34 Sea Zone 1 fighter moved from 56 Sea Zone to Queensland 1 tactical_bomber moved from New South Wales to Queensland 1 armour moved from New South Wales to Queensland 1 submarine moved from 64 Sea Zone to 55 Sea Zone 1 infantry moved from Ethiopia to Anglo-Egyptian Sudan Place Units - ANZAC 2 destroyers placed in 64 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 55 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 35 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 12 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.00 ANZAC regular : 0.17
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1d6<=1: 4; Hits: 0
1d6+2: 1; Sum: 3 -
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 1 carrier, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians Combat - Germans Non Combat Move - Germans 1 artillery and 1 mech_infantry moved from Baltic States to Leningrad 1 infantry moved from Vyborg to Leningrad 1 artillery and 3 infantry moved from Germany to 117 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 117 Sea Zone to 118 Sea Zone 1 artillery and 3 infantry moved from 118 Sea Zone to Leningrad 1 aaGun, 3 armour, 2 artilleries, 1 bomber, 11 infantry and 2 mech_infantrys moved from Bessarabia to Ukraine 1 armour and 1 mech_infantry moved from Romania to Ukraine 1 artillery moved from Slovakia Hungary to Romania 2 transports moved from 93 Sea Zone to 95 Sea Zone 3 infantry moved from Southern France to 95 Sea Zone 1 carrier, 3 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone 3 infantry moved from 94 Sea Zone to Gibraltar 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 1 tactical_bomber moved from 93 Sea Zone to 94 Sea Zone 1 destroyer and 1 submarine moved from 98 Sea Zone to 94 Sea Zone 1 tactical_bomber moved from Tobruk to Ukraine 1 fighter moved from Malta to Ukraine 1 fighter moved from Malta to Southern Italy 1 fighter moved from Malta to Gibraltar 2 tactical_bombers moved from Gibraltar to 94 Sea Zone 1 bomber moved from Leningrad to Southern Italy 1 submarine moved from 115 Sea Zone to 112 Sea Zone Place Units - Germans 2 artilleries and 2 infantry placed in Germany 1 carrier placed in 118 Sea Zone 1 fighter placed in 118 Sea Zone 1 armour placed in Leningrad 1 artillery and 2 infantry placed in Southern France 1 submarine placed in 115 Sea Zone Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6 Purchase Units - Russians Russians buy 6 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Non Combat Move - Russians 1 artillery and 5 infantry moved from Amur to Siberia 1 aaGun, 2 artilleries and 3 infantry moved from Amur to Siberia 2 aaGuns, 2 artilleries and 32 infantry moved from Novgorod to Smolensk 2 fighters moved from Novgorod to Rostov 8 armour and 7 mech_infantrys moved from Russia to Tula 2 armour and 2 mech_infantrys moved from Novgorod to Russia 2 tactical_bombers moved from Novgorod to Russia Place Units - Russians 6 armour and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6 Purchase Units - Russians Russians buy 6 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Non Combat Move - Russians 1 artillery and 5 infantry moved from Amur to Siberia 1 aaGun, 2 artilleries and 3 infantry moved from Amur to Siberia 2 aaGuns, 2 artilleries and 32 infantry moved from Novgorod to Smolensk 2 fighters moved from Novgorod to Rostov 8 armour and 7 mech_infantrys moved from Russia to Tula 2 armour and 2 mech_infantrys moved from Novgorod to Russia 2 tactical_bombers moved from Novgorod to Russia Place Units - Russians 6 armour and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Turning on Edit Mode EDIT: Changing unit bombing damage for these Russians owned units to: factory_minor = 3 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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@ArtofWar1947 said in L24 PTV ArtofWar (Ax+10) v Mainah (Al):
Scramble to SZ 35 or the Carolines?
Damn. Not sure what I was thinking - other than I have been mentally over-whelmed in this game since J2. When you posted J3, I knew I would lose, but thought I’d play out a few rounds so I could learn. Somehow in my head I thought I would prep for a hail-mary next round, but instead made a colossal mistake, plain and simple, and I don’t see the point in continuing. From here, I just lose, with no true lessons to be learned.
I thank you for the game. I have already spent some time analyzing it and have more to do. Much to learn. This map is soo much different from OOB/BM4, and each time I play it, my opponent shows some other angle that I didn’t know existed. I think I will need to clear my game schedule, and play just 1-2 PTV games very carefully and slowly, when I do decide to play this map again. Later in the season.
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Strong opening in the Atlantic theater and Russia; much stronger than most novices to PTV. Made me think hard there. Still, the Axis can hold its own there. Planned to reinforce the Shan State during the NCM with everything available. Would not be able to take E. India next round (Round 7) but with minor IC in Malaysia and FIC, the prospects for E. India are gloomy.
I agree that PTV is a different beast. I try not to play more than two games at time, because it requires so much planning.
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@ArtofWar1947
I appreciate the compliment on the Europe side - it’s my stronger side in all versions. Both for axis and the allies.The pac side is my biggest weak point, and the force projection is so much different than the normal map, I had no idea what to do. I understand you point on the planning - I was putting a solid 2 hours into this game each turn, and my head would spin looking at Japan.
I appreciate your input. Happy hunting. Look forward to another game with you in the future.
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I look forward to our next challenging and interesting game (not without some unease).