kwaspek(x) v gamerman01 Classic 3rd ed


  • I can proceed now, because I’m not attacking Berlin anyway, and I won’t build an IC in India



  • @gamerman01 said in kwaspek(x) v gamerman01 Classic 3rd ed:

    So if you land a single infantry as an amphibious assault and you also attack with 100 other ground units over land and 25 aircraft, you can’t retreat ANYTHING no matter how the battle goes? But you can if you don’t land the one man.

    This is according to the FAQ. In the rulebook itself, it says “once unloaded, assaulting land units can NEVER retreat”
    I can’t find that it says anything about aircraft or other land units. Curious. This rule could cost you the game, and there are situations where you should hold back amphibious units. So weird.

    Correct. In third edition you can retreat airplanes, but this imbalances the game in favor of the Allies because every single original Axis territory is coastal. Also, it makes German territories much more vulnerable to 1-2 punch from UK-US without much fear of losing your aircraft. I tried this strategy against an opponent once and it was definitely in Allie’s favor.


  • all right I think I’ll concede this one. I got Industrial Technology with Japan but all that means is I can put 5 million men in Tokyo and the game will take 80 years in-game time to end lol.


  • @gamerman01 said in kwaspek(x) v gamerman01 Classic 3rd ed:

    And now I see where I saw that attacking subs can withdraw at different times and to different zones.
    It is in the Rules Clarifications from General M. Bradley, Supreme GameMaster, copyright 1991.
    It says you can withdraw attacking subs each round. All subs withdrawn in a certain round must go to the same place, and must be a zone a unit came from.
    It says if you retreat everything, you withdraw your subs first, and can be to a different sea zone than the rest of the fleet

    I can scan and show it to you if you aren’t familiar with this addendum. I’ve had it for 30+ years, can’t remember if it came in the box with the instruction manual but I think it did.

    I can’t find the timing on SBR. If I build a complex in India this turn, can you walk in and take it and also bomb the snot out of UK’s bank account at the same time?

    Oh trust me I am well familiar with that document. http://smo63.fatcow.com/pdf/ClassicSuppDoc.pdf

    And yes, you can bomb and attack the same territory in one turn.


  • Thanks, so you can withdraw subs in each round, and to a different zone each time?

    Heavy bombers are the antidote to Japan industrial tech, but yeah. I do remember that is a familiar end to Classic games.

    I’m hesitant to start the flip side right away. You know I’m having the game of my life soon, and I’m pretty sure these very different rules will slightly diminish my chances.


  • 10 rounds and 15 days, that’s a good Classic game!


  • @gamerman01 said in kwaspek(x) v gamerman01 Classic 3rd ed:

    Thanks, so you can withdraw subs in each round, and to a different zone each time?

    Heavy bombers are the antidote to Japan industrial tech, but yeah. I do remember that is a familiar end to Classic games.

    I’m hesitant to start the flip side right away. You know I’m having the game of my life soon, and I’m pretty sure these very different rules will slightly diminish my chances.

    Yeah according to the rules clarifications, I suppose you can. I never used that ability though lol. Maybe I’ll try to use it in my game against you lol

    Game of your life? What do you mean?


  • I thought you’d know from the interview, that’s OK,

    I’m playing the top rated (by a couple lengths) league player in the playoffs. I’m trying for my 3rd championship, but he stands in the way. We’ve never played before, after all, we don’t like to lose.
    I’ll be scouting out a player before the game for the first time in my A&A career.

    I may be wrong, but I feel like the “strange” rules of Classic will make it harder. I really wanna play more classic though.


  • No worries, just let me know when you’re down!

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