L24 OOB Martin X vs cwglee51 L+44


  • @Martin DD first then Fighter


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 bomber moved from Western Australia to Java
    
        Combat - ANZAC
            Battle in Philippines
            Battle in Java
                ANZAC attack with 1 artillery, 1 bomber and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java
                ANZAC win, taking Philippines from Japanese, taking Java from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            1 bomber moved from Java to Western Australia
            1 carrier, 1 cruiser and 2 destroyers moved from 54 Sea Zone to 35 Sea Zone
            2 fighters moved from 54 Sea Zone to 35 Sea Zone
            2 fighters moved from Queensland to Dutch New Guinea
            1 fighter moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.67
    ANZAC regular : 0.67
    

    Savegame

  • 2024 '23 '22 '21

    Do you intercept from Moscow?

    40665 OOB Round 08 Germany - combat.tsvg

    Intercept.jpg


  • @Martin No Intercept

  • 2024 '23 '22 '21

    40665 OOB Round 08 Germany.tsvg

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 3 artilleries, 1 fighter, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 armour and 1 mech_infantry moved from Novosibirsk to Timguska
                  Germans take Timguska from Russians
            1 armour and 1 mech_infantry moved from Timguska to Kansu
            1 mech_infantry moved from Volgograd to Tsinghai
                  Germans take Tsinghai from Chinese
            1 mech_infantry moved from Volgograd to Sikang
                  Germans take Sikang from Chinese
            2 mech_infantrys moved from Caucasus to Persia
            1 armour and 1 mech_infantry moved from Caucasus to Iraq
            1 armour moved from Caucasus to Iraq
            5 infantry moved from Western Germany to Holland Belgium
            1 artillery moved from Western Germany to Holland Belgium
            1 bomber, 3 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
            1 fighter moved from Denmark to Holland Belgium
            1 tactical_bomber moved from Southern Italy to Holland Belgium
            1 tactical_bomber moved from Bryansk to Iraq
            1 fighter and 1 tactical_bomber moved from Bryansk to Persia
            2 fighters moved from Bryansk to Russia
            2 bombers moved from Bryansk to Russia
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 4 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 0/2 hits, 0,33 expected hits
                Bombing raid in Russia rolls: 4,5 and causes: 9 damage to unit: factory_major
                Bombing raid in Russia causes 9 damage total. 
            Battle in Kansu
                Germans attack with 1 armour and 1 mech_infantry
                Chinese defend with 1 infantry
                    Germans roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 1/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                Germans win, taking Kansu from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Iraq
                Germans attack with 2 armour, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Germans roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 2/4 hits, 1,83 expected hits
                    British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Iraq
                Germans win, taking Iraq from British with 2 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Persia
                Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                British defend with 1 mech_infantry
                    Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 0/4 hits, 1,50 expected hits
                    British roll dice for 1 mech_infantry in Persia, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Persia
                    Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Persia, round 3 : 2/3 hits, 1,33 expected hits
                    British roll dice for 1 mech_infantry in Persia, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Persia
                Germans win, taking Persia from British with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 mech_infantry
            Battle in Holland Belgium
                Germans attack with 1 artillery, 1 bomber, 4 fighters, 5 infantry and 2 tactical_bombers
                British defend with 1 aaGun; Americans defend with 1 artillery, 2 infantry and 1 mech_infantry
                    British roll AA dice in Holland Belgium : 1/3 hits, 0,50 expected hits
                    1 fighter owned by the Germans lost in Holland Belgium
                    Germans roll dice for 1 artillery, 1 bomber, 3 fighters, 5 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 6/12 hits, 4,83 expected hits
                    Americans roll dice for 1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                    1 aaGun owned by the British, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 artillery, 1 bomber, 3 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 1 fighter and 1 infantry
                Casualties for British: 1 aaGun
                Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 fighter moved from Holland Belgium to Denmark
            2 fighters moved from Holland Belgium to Western Germany
            1 tactical_bomber moved from Holland Belgium to Southern Italy
            1 bomber and 1 tactical_bomber moved from Holland Belgium to Western Germany
            2 infantry moved from Western Germany to 113 Sea Zone
            2 infantry moved from 113 Sea Zone to Norway
            1 mech_infantry moved from Vyborg to Norway
            1 fighter and 1 tactical_bomber moved from Persia to Northwest Persia
            1 aaGun moved from Caucasus to Northwest Persia
            1 tactical_bomber moved from Iraq to Northwest Persia
            1 infantry moved from Vologda to Samara
            1 infantry moved from Nenetsia to Vologda
            1 infantry moved from Vyborg to Finland
            1 infantry moved from Novgorod to Vyborg
            2 mech_infantrys moved from Novgorod to Bryansk
            1 mech_infantry moved from Volgograd to Caucasus
            1 armour moved from Bryansk to Caucasus
            1 infantry moved from Smolensk to Bryansk
            2 infantry moved from Ukraine to Bryansk
            2 bombers and 2 fighters moved from Russia to Bryansk
            1 mech_infantry moved from Ukraine to Caucasus
            1 mech_infantry moved from Bryansk to Caucasus
    
        Place Units - Germans
            2 armour and 1 mech_infantry placed in Volgograd
            2 armour and 1 mech_infantry placed in Ukraine
            3 mech_infantrys placed in Novgorod
            3 artilleries, 1 fighter, 5 infantry and 1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 65 PUs; end with 65 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 74 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Americans regular : -0,33
    British AA : 0,50
    Germans regular : 0,83
    British regular : 0,00
    Russians AA : -0,33
    

  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 1 fighter; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Russia to Samara
            2 infantry moved from Russia to Tambov
            2 fighters moved from Russia to Tambov
            1 tactical_bomber moved from Russia to Tambov
            1 fighter and 1 tactical_bomber moved from Russia to Samara
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 0/5 hits, 2.00 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 3 : 2/5 hits, 2.00 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 0/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 3 : 3/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Samara to Russia
            1 fighter and 1 tactical_bomber moved from Tambov to Russia
            1 fighter moved from Tambov to Russia
    
        Turn Complete - Russians
            Russians collect 11 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.67
    Russians regular : -1.83
    

    Savegame

  • 2024 '23 '22 '21

    I believe there must be a bug in TripleA, as Russia should not be able to produce a fighter in the current situation. On page 23 of the rule book (Europe) it is stated:

    “The number of combat (land, air, or sea) units that can be produced by each industrial complex each turn is limited to 10 for major industrial complexes and 3 for minor ones. (If you are upgrading a minor industrial complex to a major one, you may still only mobilize up to 3 combat units from that industrial complex this turn.) For each damage
    marker (plastic gray chip) that is under a given industrial complex, one fewer unit can be mobilized from it.”

    With a damage of 19 and 12 IPC at hand, you could theoretically have invested 10 to bring the damage down to 9, and with the remaining 2 IPC you could not buy anything. No matter if you repair or not, a production should not be possible, this round .

  • 2024 '23 '22 '21

    Ah, I get it. Russia purchased a fighter but could not place it.

  • 2024 '23 '22 '21

    “In the event that you purchased more units than you can actually mobilize due to production limitations, you must return the over-produced units to the box (your choice of units), and the cost of the units is reimbursed to you.”

  • 2024 '23 '22 '21

    Russia should have 10 more IPC and no pending fighter. If you want, I can edit Russia’s cash from 13 to 23 IPC. But the fighter cannot be mobilized.


  • @Martin Yeh that’s fine, I realized I had damage after the combat round and just said oh well my mistake I’ll lose the 10.

  • 2024 '23 '22 '21

    No, you will not use 10. Next round, TripleA will offer again to place that fighter and so on…

    Please let me know your OOL for SZ35

    40665 OOB Round 08 Japan - combat.tsvg

    OOL.jpg

  • 2024 '23 '22 '21

    typo: No, you will not lose 10


  • @Martin Max Defense on the naval combat.
    Damage Carriers and BB, then DD, then Cruiser, then Tacs, then fighters last.


  • @Martin BB Last…after fighters.

  • 2024 '23 '22 '21

    I prefer to ask again. Is the choice OK?

    Sorry, the dice were quite nice for Japan.

    40665 OOB Round 08 Japan - combat 2.tsvg

    OOL.jpg


  • @Martin Yep thats good.

  • 2024 '23 '22 '21

    40665 OOB Round 08 Japan.tsvg

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 4 destroyers, 2 fighters and 3 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 armour moved from French Indo China to Shan State
            1 transport moved from 36 Sea Zone to 41 Sea Zone
            1 submarine moved from 39 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines moved from 36 Sea Zone to 35 Sea Zone
            5 fighters and 5 tactical_bombers moved from French Indo China to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kiangsi to 35 Sea Zone
            3 fighters and 2 tactical_bombers moved from Manchuria to 35 Sea Zone
            1 bomber moved from Japan to 35 Sea Zone
            2 fighters moved from Japan to 20 Sea Zone
            2 fighters moved from Borneo to 35 Sea Zone
            1 bomber moved from Borneo to Java
            1 fighter moved from 20 Sea Zone to 35 Sea Zone
            1 armour and 1 mech_infantry moved from Kiangsu to Hunan
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 submarine and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from ANZAC with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 35 Sea Zone
                Japanese attack with 2 battleships, 1 bomber, 3 carriers, 1 cruiser, 2 destroyers, 14 fighters, 2 submarines, 8 tactical_bombers and 1 transport
                Americans defend with 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 6 fighters and 2 tactical_bombers; ANZAC defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
                    Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Japanese roll dice for 2 battleships, 1 bomber, 3 carriers, 1 cruiser, 2 destroyers, 14 fighters, 8 tactical_bombers and 1 transport in 35 Sea Zone, round 2 : 11/28 hits, 15,50 expected hits
                Units damaged: 1 carrier owned by the ANZAC and 4 carriers owned by the Americans
                    Americans roll dice for 1 battleship, 5 carriers, 3 cruisers, 7 destroyers, 8 fighters, 2 tactical_bombers and 1 transport in 35 Sea Zone, round 2 : 10/26 hits, 12,50 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    2 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 2 submarines owned by the Japanese lost in 35 Sea Zone
                    2 destroyers owned by the ANZAC and 4 destroyers owned by the Americans lost in 35 Sea Zone
                    Japanese roll dice for 2 battleships, 1 bomber, 1 carrier, 1 cruiser, 14 fighters, 8 tactical_bombers and 1 transport in 35 Sea Zone, round 3 : 18/26 hits, 14,83 expected hits
                    Americans roll dice for 1 battleship, 5 carriers, 3 cruisers, 1 destroyer, 8 fighters, 2 tactical_bombers and 1 transport in 35 Sea Zone, round 3 : 9/20 hits, 10,50 expected hits
                    6 fighters owned by the Japanese, 2 tactical_bombers owned by the Japanese and 1 cruiser owned by the Japanese lost in 35 Sea Zone
                    1 carrier owned by the ANZAC, 2 fighters owned by the ANZAC, 1 cruiser owned by the ANZAC, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 2 tactical_bombers owned by the Americans, 4 carriers owned by the Americans and 5 fighters owned by the Americans lost in 35 Sea Zone
                    Japanese roll dice for 2 battleships, 1 bomber, 1 carrier, 8 fighters, 6 tactical_bombers and 1 transport in 35 Sea Zone, round 4 : 7/17 hits, 10,00 expected hits
                    Americans roll dice for 1 battleship, 1 fighter and 1 transport in 35 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits
                    2 tactical_bombers owned by the Japanese lost in 35 Sea Zone
                    1 transport owned by the ANZAC, 1 fighter owned by the Americans and 1 battleship owned by the Americans lost in 35 Sea Zone
                Japanese win with 2 battleships, 1 bomber, 1 carrier, 8 fighters, 4 tactical_bombers and 1 transport remaining. Battle score for attacker is 125
                Casualties for Japanese: 2 carriers, 1 cruiser, 2 destroyers, 6 fighters, 2 submarines and 4 tactical_bombers
                Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 6 fighters and 2 tactical_bombers
                Casualties for ANZAC: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
            Battle in Philippines
                Japanese attack with 1 artillery and 1 infantry
                Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits
                    Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Philippines
                Japanese win, taking Philippines from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Java
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 0/3 hits, 1,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java
                1 bomber owned by the Japanese retreated
                ANZAC win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Hunan
                Japanese attack with 1 armour and 1 mech_infantry
                Chinese defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 3 : 1/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Japanese lost in Hunan
                    1 infantry owned by the Chinese lost in Hunan
                    Japanese roll dice for 1 armour in Hunan, round 4 : 0/1 hits, 0,50 expected hits
                    Chinese roll dice for 1 artillery in Hunan, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 armour in Hunan, round 5 : 1/1 hits, 0,50 expected hits
                    Chinese roll dice for 1 artillery in Hunan, round 5 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 armour remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 artillery and 1 infantry
            Battle in Shan State
                Japanese attack with 1 armour
                British defend with 1 infantry
                    Japanese roll dice for 1 armour in Shan State, round 2 : 0/1 hits, 0,50 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 armour in Shan State, round 3 : 1/1 hits, 0,50 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 armour remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 20 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 fighter in 20 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 20 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            1 bomber moved from 35 Sea Zone to French Indo China
            1 bomber moved from Java to Borneo
            6 fighters and 4 tactical_bombers moved from 35 Sea Zone to French Indo China
            1 fighter moved from 20 Sea Zone to French Indo China
            1 aaGun moved from Kiangsi to Kiangsu
            1 mech_infantry moved from Jehol to Korea
            1 armour moved from Jehol to Amur
    
        Place Units - Japanese
            4 destroyers placed in 6 Sea Zone
            2 fighters placed in Japan
            1 artillery and 2 infantry placed in French Indo China
            1 infantry placed in Kiangsu
            Japanese undo move 4.
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,4,5
            Japanese collect 50 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1,00
    Americans regular : -4,00
    Japanese regular : -4,83
    UK_Pacific regular : -0,67
    ANZAC regular : 1,33
    
  • 2024 '23 '22 '21

    In case Russia never places the fighter and Germany manages to take Moscow, we must pay attention that Germany does not get 10 IPCs too little :-)


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