kwaspek(x) v gamerman01 Classic 3rd ed
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Fascinating and suspenseful battle! When I play the Axis there will probably not even be a Moscow battle, so salut!
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In third edition you can put multiple AA guns in one territory.
As for column rolling, yeah it’s kinda tedious doing it manually here. After the bombers died it would have been mostly irrelevant. It matters the most in sea battles methinks. But yeah if you wanna do it moving forward no matter, I’m down.
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Oh, I’LL be doing it! Fine with me if you don’t!
If I remember it. -
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yay I got super subs! Japan is saved!
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Dice have been going my way
I still can’t believe I sunk both Jap fleets, one kind of by accident. It felt like a big mistake to attack India with 3 subs, but I guess they had nothing else to do. Saw the bombers on UK turn, and they were able to finish the job - quite lucky.And now I see it was the all out tech bid, 35, to get the heavy bombers or long range heavy, or just long range, and you are denied
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And a bomber down… and an average 2 dice roll… I guess it gets easy for me finally
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Well, with the loss of the bomber on Karelia, I can build more bombers with USA and the others are free to roam!
This classic experience has been different than any experience I’ve had in decades! Quite the adventure -
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Didn’t see the little green fighter on Rome when the time came
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So if you land a single infantry as an amphibious assault and you also attack with 100 other ground units over land and 25 aircraft, you can’t retreat ANYTHING no matter how the battle goes? But you can if you don’t land the one man.
This is according to the FAQ. In the rulebook itself, it says “once unloaded, assaulting land units can NEVER retreat”
I can’t find that it says anything about aircraft or other land units. Curious. This rule could cost you the game, and there are situations where you should hold back amphibious units. So weird. -
And now I see where I saw that attacking subs can withdraw at different times and to different zones.
It is in the Rules Clarifications from General M. Bradley, Supreme GameMaster, copyright 1991.
It says you can withdraw attacking subs each round. All subs withdrawn in a certain round must go to the same place, and must be a zone a unit came from.
It says if you retreat everything, you withdraw your subs first, and can be to a different sea zone than the rest of the fleetI can scan and show it to you if you aren’t familiar with this addendum. I’ve had it for 30+ years, can’t remember if it came in the box with the instruction manual but I think it did.
I can’t find the timing on SBR. If I build a complex in India this turn, can you walk in and take it and also bomb the snot out of UK’s bank account at the same time?
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I can proceed now, because I’m not attacking Berlin anyway, and I won’t build an IC in India
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@gamerman01 said in kwaspek(x) v gamerman01 Classic 3rd ed:
So if you land a single infantry as an amphibious assault and you also attack with 100 other ground units over land and 25 aircraft, you can’t retreat ANYTHING no matter how the battle goes? But you can if you don’t land the one man.
This is according to the FAQ. In the rulebook itself, it says “once unloaded, assaulting land units can NEVER retreat”
I can’t find that it says anything about aircraft or other land units. Curious. This rule could cost you the game, and there are situations where you should hold back amphibious units. So weird.Correct. In third edition you can retreat airplanes, but this imbalances the game in favor of the Allies because every single original Axis territory is coastal. Also, it makes German territories much more vulnerable to 1-2 punch from UK-US without much fear of losing your aircraft. I tried this strategy against an opponent once and it was definitely in Allie’s favor.
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all right I think I’ll concede this one. I got Industrial Technology with Japan but all that means is I can put 5 million men in Tokyo and the game will take 80 years in-game time to end lol.
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@gamerman01 said in kwaspek(x) v gamerman01 Classic 3rd ed:
And now I see where I saw that attacking subs can withdraw at different times and to different zones.
It is in the Rules Clarifications from General M. Bradley, Supreme GameMaster, copyright 1991.
It says you can withdraw attacking subs each round. All subs withdrawn in a certain round must go to the same place, and must be a zone a unit came from.
It says if you retreat everything, you withdraw your subs first, and can be to a different sea zone than the rest of the fleetI can scan and show it to you if you aren’t familiar with this addendum. I’ve had it for 30+ years, can’t remember if it came in the box with the instruction manual but I think it did.
I can’t find the timing on SBR. If I build a complex in India this turn, can you walk in and take it and also bomb the snot out of UK’s bank account at the same time?
Oh trust me I am well familiar with that document. http://smo63.fatcow.com/pdf/ClassicSuppDoc.pdf
And yes, you can bomb and attack the same territory in one turn.
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Thanks, so you can withdraw subs in each round, and to a different zone each time?
Heavy bombers are the antidote to Japan industrial tech, but yeah. I do remember that is a familiar end to Classic games.
I’m hesitant to start the flip side right away. You know I’m having the game of my life soon, and I’m pretty sure these very different rules will slightly diminish my chances.