None.
L24 PTV MikawaGunichi X+8 vs dawgoneit
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TripleA Manual Gamesave Post: Japanese round 3
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 7 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese 1 marine moved from Solomon Islands to 50 Sea Zone 1 artillery and 1 infantry moved from Celebes to 45 Sea Zone 2 infantry moved from Sumatra to 42 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 2 battleships, 1 destroyer, 3 infantry and 2 transports moved from 42 Sea Zone to 132 Sea Zone Japanese take 132 Sea Zone from UK_Pacific 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 45 Sea Zone to 132 Sea Zone 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from 132 Sea Zone to Malaya 1 infantry moved from Manilla to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Kyushu to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Guam 1 infantry moved from French Indo China to Siam 2 fighters and 3 tactical_bombers moved from French Indo China to Siam Combat - Japanese Battle in Guam Battle in Siam Japanese attack with 2 fighters, 1 infantry and 3 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 3 tactical_bombers in Siam, round 2 : 3/6 hits, 3.00 expected hits UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Siam Japanese win, taking Guam from Americans, taking Siam from UK_Pacific with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Malaya Japanese attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber British defend with 2 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 battleships in Malaya, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Malaya, round 2 : 3/8 hits, 2.83 expected hits UK_Pacific roll dice for 3 infantry in Malaya, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Malaya 1 infantry owned by the ANZAC and 2 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 fighter moved from Malaya to 132 Sea Zone 1 tactical_bomber moved from Malaya to 132 Sea Zone 2 fighters and 3 tactical_bombers moved from Siam to French Indo China 1 armour moved from Kwangtung to French Indo China 1 artillery and 1 infantry moved from Kwangsi to French Indo China 1 transport moved from 21 Sea Zone to 35 Sea Zone 2 carriers, 2 cruisers, 2 fighters, 2 marines and 2 tactical_bombers moved from 50 Sea Zone to 35 Sea Zone 2 marines moved from 35 Sea Zone to Caroline Islands 2 fighters and 2 tactical_bombers moved from Japan to Caroline Islands 1 transport moved from 21 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kiangsu 1 aaGun and 5 infantry moved from Jehol to Anhwe 1 artillery and 1 infantry moved from Kiangsi to Kwangtung 1 infantry moved from Anhwe to Kiangsi 2 fighters moved from Kiangsu to French Indo China 1 submarine moved from 36 Sea Zone to 6 Sea Zone 2 bombers moved from Davao to French Indo China 2 submarines moved from 7 Sea Zone to 5 Sea Zone 1 destroyer moved from 7 Sea Zone to 34 Sea Zone 1 aaGun moved from Japan to Kyushu Place Units - Japanese 2 artilleries and 1 infantry placed in French Indo China 3 infantry placed in Kiangsu 1 artillery and 3 infantry placed in Japan 1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 71 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 7 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Japanese regular : 0.83 UK_Pacific regular : -0.33 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Johnston Island to 31 Sea Zone 1 mech_infantry moved from Johnston Island to 31 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 31 Sea Zone to 50 Sea Zone 1 infantry and 1 mech_infantry moved from 50 Sea Zone to Solomon Islands 3 carriers moved from 31 Sea Zone to 50 Sea Zone 2 submarines moved from 31 Sea Zone to 50 Sea Zone 5 fighters moved from 31 Sea Zone to 50 Sea Zone 1 transport moved from 31 Sea Zone to 27 Sea Zone 1 artillery and 1 infantry moved from Johnston Island to 27 Sea Zone 1 battleship moved from 11 Sea Zone to 27 Sea Zone 1 marine moved from Johnston Island to 27 Sea Zone 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 marine moved from Johnston Island to 31 Sea Zone 1 battleship, 1 cruiser and 1 marine moved from 31 Sea Zone to 50 Sea Zone 1 marine moved from 50 Sea Zone to Solomon Islands 1 tactical_bomber moved from Hawaiian Islands to Queensland 1 bomber moved from Hawaiian Islands to Queensland 1 armour moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 1 armour moved from French Central Africa to French Equatorial Africa 1 infantry moved from Brazil to French Guiana Americans take French Guiana from Neutral_Axis 1 cruiser and 1 transport moved from 85 Sea Zone to 69 Sea Zone 1 mech_infantry moved from Central United States to Eastern United States Combat - Americans Battle in Solomon Islands Non Combat Move - Americans 2 artilleries, 2 infantry and 1 marine moved from 27 Sea Zone to Hawaiian Islands Place Units - Americans 1 cruiser, 1 destroyer, 2 submarines and 1 transport placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 2 fighters placed in 104 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 artillery and 1 infantry moved from Yunnan to Kweichow 1 artillery and 1 infantry moved from Szechwan to Hunan 2 infantry moved from Szechwan to Hopei 1 fighter moved from Szechwan to Hopei 2 infantry moved from Tsinghai to Honan 1 infantry moved from Tsinghai to Inner Mongolia 1 infantry moved from Kansu to Inner Mongolia Combat - Chinese Battle in Honan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Honan, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Honan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Honan 1 infantry owned by the Japanese lost in Honan Chinese win, taking Honan from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Inner Mongolia Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Inner Mongolia, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kweichow Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Yunnan Place Units - Chinese 2 artilleries and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
Chinese regular : 2.17 Japanese regular : 0.33 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Johnston Island to 31 Sea Zone 1 mech_infantry moved from Johnston Island to 31 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 31 Sea Zone to 50 Sea Zone 1 infantry and 1 mech_infantry moved from 50 Sea Zone to Solomon Islands 3 carriers moved from 31 Sea Zone to 50 Sea Zone 2 submarines moved from 31 Sea Zone to 50 Sea Zone 5 fighters moved from 31 Sea Zone to 50 Sea Zone 1 transport moved from 31 Sea Zone to 27 Sea Zone 1 artillery and 1 infantry moved from Johnston Island to 27 Sea Zone 1 battleship moved from 11 Sea Zone to 27 Sea Zone 1 marine moved from Johnston Island to 27 Sea Zone 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 marine moved from Johnston Island to 31 Sea Zone 1 battleship, 1 cruiser and 1 marine moved from 31 Sea Zone to 50 Sea Zone 1 marine moved from 50 Sea Zone to Solomon Islands 1 tactical_bomber moved from Hawaiian Islands to Queensland 1 bomber moved from Hawaiian Islands to Queensland 1 armour moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 1 armour moved from French Central Africa to French Equatorial Africa 1 infantry moved from Brazil to French Guiana Americans take French Guiana from Neutral_Axis 1 cruiser and 1 transport moved from 85 Sea Zone to 69 Sea Zone 1 mech_infantry moved from Central United States to Eastern United States Combat - Americans Battle in Solomon Islands Non Combat Move - Americans 2 artilleries, 2 infantry and 1 marine moved from 27 Sea Zone to Hawaiian Islands Place Units - Americans 1 cruiser, 1 destroyer, 2 submarines and 1 transport placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 2 fighters placed in 104 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 artillery and 1 infantry moved from Yunnan to Kweichow 1 artillery and 1 infantry moved from Szechwan to Hunan 2 infantry moved from Szechwan to Hopei 1 fighter moved from Szechwan to Hopei 2 infantry moved from Tsinghai to Honan 1 infantry moved from Tsinghai to Inner Mongolia 1 infantry moved from Kansu to Inner Mongolia Combat - Chinese Battle in Honan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Honan, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Honan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Honan 1 infantry owned by the Japanese lost in Honan Chinese win, taking Honan from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Inner Mongolia Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Inner Mongolia, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kweichow Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Yunnan Place Units - Chinese 2 artilleries and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs Purchase Units - UK_Pacific UK_Pacific buy 5 infantry; Remaining resources: 0 PUs; Combat Move - British 2 transports moved from 112 Sea Zone to 106 Sea Zone 1 destroyer moved from 112 Sea Zone to 93 Sea Zone 1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan 1 carrier, 3 cruisers, 1 destroyer and 2 transports moved from 83 Sea Zone to 82 Sea Zone 1 carrier, 3 cruisers, 1 destroyer and 2 transports moved from 82 Sea Zone to 81 Sea Zone 1 armour and 1 mech_infantry moved from Tunisia to Tobruk 1 fighter moved from Malta to Egypt 1 bomber moved from Egypt to Eastern India 1 fighter moved from Yunnan to Eastern India 1 mech_infantry moved from Eastern India to Yunnan Non Combat Move - British 1 infantry moved from Baluchistan to Central India Place Units - UK_Pacific 5 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 6,4,4,5,5,1,6,4,3 UK_Pacific collect 7 PUs (1 lost to blockades); end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in Eastern India change ownership: 5 infantryCombat Hit Differential Summary :
Chinese regular : 2.17 Japanese regular : 0.33 -
sorry. i didn’t ralize i didn’t do the rest of my turn.
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@dawgoneit no problem
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@mikawagunichi not sure if you saw it but i did do my turn. if you did see it and your busy, sorry.
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TripleA Manual Gamesave Post: Italians round 3
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery, 1 cruiser and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Western Germany to 106 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 94 Sea Zone 1 artillery and 1 infantry moved from Morocco to 94 Sea Zone 1 cruiser moved from 94 Sea Zone to 97 Sea Zone 1 marine moved from Southern Italy to 97 Sea Zone 1 cruiser and 1 marine moved from 97 Sea Zone to 98 Sea Zone 1 marine moved from 98 Sea Zone to Malta 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Tunisia 1 battleship, 1 cruiser and 1 destroyer moved from 94 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Tobruk Combat - Italians Battle in Tunisia Battle in 106 Sea Zone Italians attack with 1 bomber British defend with 2 transports 2 transports owned by the British lost in 106 Sea Zone Italians win, taking Tunisia from British with 1 bomber remaining. Battle score for attacker is 12 Casualties for British: 2 transports Battle in Malta Italians attack with 1 marine British defend with 1 aaGun and 1 airfield Italians roll dice for 1 cruiser in Malta, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 aaGun in Malta, round 2 : 0/0 hits, 0.00 expected hits 1 aaGun owned by the British lost in Malta Italians win, taking Malta from British with 1 marine remaining. Battle score for attacker is 5 Casualties for British: 1 aaGun Battle in Tobruk Italians attack with 1 artillery and 1 infantry British defend with 1 armour and 1 mech_infantry Italians roll dice for 1 battleship and 1 cruiser in Tobruk, round 2 : 0/2 hits, 1.17 expected hits Italians roll dice for 1 artillery and 1 infantry in Tobruk, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 armour and 1 mech_infantry in Tobruk, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Italians lost in Tobruk 1 mech_infantry owned by the British lost in Tobruk Italians roll dice for 1 artillery in Tobruk, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour in Tobruk, round 3 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Italians lost in Tobruk British win with 1 armour remaining. Battle score for attacker is -2 Casualties for Italians: 1 artillery and 1 infantry Casualties for British: 1 mech_infantry Non Combat Move - Italians 1 bomber moved from 106 Sea Zone to United Kingdom 1 submarine moved from 101 Sea Zone to 96 Sea Zone 1 infantry moved from Southern France to Northern Italy 1 mech_infantry moved from Northern Italy to Slovakia Hungary 1 aaGun, 2 armour and 5 infantry moved from Romania to Slovakia Hungary Place Units - Italians 1 cruiser and 2 transports placed in 97 Sea Zone 1 artillery placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Morocco: 1 infantry EDIT: Changing ownership of Algeria from Neutral_Axis to Italians EDIT: Adding units owned by Italians to Algeria: 1 infantry EDIT: Changing PUs for Italians from 28 to 29 EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians regular : -0.67 British regular : 0.50 -
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser moved from 31 Sea Zone to 50 Sea Zone 1 fighter moved from New South Wales to 50 Sea Zone 1 artillery, 4 fighters and 4 infantry moved from New South Wales to Queensland 1 destroyer moved from 31 Sea Zone to 55 Sea Zone Non Combat Move - ANZAC 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser moved from 31 Sea Zone to 50 Sea Zone 1 fighter moved from New South Wales to 50 Sea Zone 1 artillery, 4 fighters and 4 infantry moved from New South Wales to Queensland 1 destroyer moved from 31 Sea Zone to 55 Sea Zone Non Combat Move - ANZAC 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French 1 destroyer moved from 78 Sea Zone to 81 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 10 artilleries, 1 fighter, 10 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 113 Sea Zone to 93 Sea Zone 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 93 Sea Zone 1 armour moved from United Kingdom to Scotland Germans take Scotland from British 1 destroyer moved from 113 Sea Zone to 116 Sea Zone 1 fighter and 1 tactical_bomber moved from Holland Belgium to 116 Sea Zone 1 infantry moved from Poland to Baltic States 2 bombers moved from Western Germany to Baltic States 1 fighter and 1 tactical_bomber moved from Holland Belgium to 116 Sea Zone Combat - Germans Battle in 93 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 93 Sea Zone Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 116 Sea Zone Germans attack with 1 destroyer, 2 fighters and 2 tactical_bombers Russians defend with 1 cruiser and 1 submarine Germans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 116 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Russians roll dice for 1 submarine in 116 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 cruiser in 116 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 116 Sea Zone Germans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 17 Casualties for Russians: 1 cruiser and 1 submarine Battle in Baltic States Germans attack with 2 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Baltic States, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States 1 infantry owned by the Russians lost in Baltic States Germans win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 infantry moved from Germany to Poland 2 bombers moved from Baltic States to Western Germany 1 carrier moved from 113 Sea Zone to 116 Sea Zone 1 fighter and 1 tactical_bomber moved from 116 Sea Zone to Western Germany 1 marine moved from United Kingdom to 113 Sea Zone 1 infantry moved from Normandy Bordeaux to 113 Sea Zone 1 armour moved from United Kingdom to 113 Sea Zone 1 armour moved from United Kingdom to 113 Sea Zone 2 armour, 1 cruiser, 1 infantry, 1 marine and 2 transports moved from 113 Sea Zone to 94 Sea Zone 2 armour, 1 infantry and 1 marine moved from 94 Sea Zone to Algeria 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Algeria 1 submarine moved from 113 Sea Zone to 94 Sea Zone 2 artilleries and 6 infantry moved from Germany to Slovakia Hungary 1 fighter and 1 tactical_bomber moved from Holland Belgium to Southern Italy 1 armour and 5 artilleries moved from United Kingdom to 113 Sea Zone 1 armour, 5 artilleries and 8 transports moved from 113 Sea Zone to 116 Sea Zone 1 armour and 5 artilleries moved from 116 Sea Zone to Germany Place Units - Germans 5 artilleries and 5 infantry placed in Germany 5 artilleries and 5 infantry placed in Western Germany 1 fighter and 1 tactical_bomber placed in France 1 submarine placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,6 Germans collect 46 PUs; end with 46 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 49 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Russians regular : 0.00 Germans regular : 0.83 British regular : -0.33 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 4 artilleries and 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Eastern Poland to Romania 2 infantry moved from Eastern Poland to Poland 1 infantry moved from Finland to Norway Russians take Norway from Germans 1 infantry moved from Karelia to Finland 1 infantry moved from Eastern Poland to Romania 1 fighter and 1 tactical_bomber moved from Eastern Poland to Romania 1 fighter moved from Eastern Poland to Poland 2 armour and 2 mech_infantrys moved from Kansu to Inner Mongolia 1 artillery and 3 infantry moved from Northern Sinkiang to Kansu 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 infantry moved from Amur to Northern Manchuria Chinese take Northern Manchuria from Japanese Combat - Russians Battle in Poland Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Poland, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Romania Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Romania 1 infantry owned by the Italians lost in Romania Russians win, taking Romania from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Russians 3 infantry moved from Leningrad to Northern Belarus 3 artilleries moved from Eastern Poland to Northern Belarus 1 armour and 1 mech_infantry moved from Eastern Poland to Northern Belarus 1 fighter moved from Poland to Northern Belarus 1 fighter and 1 tactical_bomber moved from Romania to Northern Belarus 1 artillery and 3 infantry moved from Bryansk to Southern Belarus 3 aaGuns and 20 infantry moved from Eastern Poland to Northern Belarus 1 aaGun and 13 infantry moved from Amur to Korea 9 infantry moved from Russia to Smolensk Place Units - Russians 3 infantry placed in Leningrad 3 infantry placed in Ukraine 1 artillery and 2 infantry placed in Siberia 1 armour, 3 artilleries and 4 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 4,3,1,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,1,1,1,2,1 Russians collect 52 PUs (7 lost to blockades); end with 52 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 55 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 57 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 69 PUsCombat Hit Differential Summary :
Germans regular : 0.33 Russians regular : -0.33 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 4 artilleries and 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Eastern Poland to Romania 2 infantry moved from Eastern Poland to Poland 1 infantry moved from Finland to Norway Russians take Norway from Germans 1 infantry moved from Karelia to Finland 1 infantry moved from Eastern Poland to Romania 1 fighter and 1 tactical_bomber moved from Eastern Poland to Romania 1 fighter moved from Eastern Poland to Poland 2 armour and 2 mech_infantrys moved from Kansu to Inner Mongolia 1 artillery and 3 infantry moved from Northern Sinkiang to Kansu 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 infantry moved from Amur to Northern Manchuria Chinese take Northern Manchuria from Japanese Combat - Russians Battle in Poland Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Poland, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Romania Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Romania 1 infantry owned by the Italians lost in Romania Russians win, taking Romania from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Russians 3 infantry moved from Leningrad to Northern Belarus 3 artilleries moved from Eastern Poland to Northern Belarus 1 armour and 1 mech_infantry moved from Eastern Poland to Northern Belarus 1 fighter moved from Poland to Northern Belarus 1 fighter and 1 tactical_bomber moved from Romania to Northern Belarus 1 artillery and 3 infantry moved from Bryansk to Southern Belarus 3 aaGuns and 20 infantry moved from Eastern Poland to Northern Belarus 1 aaGun and 13 infantry moved from Amur to Korea 9 infantry moved from Russia to Smolensk Place Units - Russians 3 infantry placed in Leningrad 3 infantry placed in Ukraine 1 artillery and 2 infantry placed in Siberia 1 armour, 3 artilleries and 4 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 4,3,1,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,1,1,1,2,1 Russians collect 52 PUs (7 lost to blockades); end with 52 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 55 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 57 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 69 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from 128 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 122 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans regular : 0.33 Russians regular : -0.33 -
TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 2 infantry EDIT: Adding units owned by Japanese to Kyushu: 2 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 2 infantry EDIT: Adding units owned by Japanese to Kyushu: 2 infantry EDIT: Turning off Edit Mode Americans buy 3 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Solomon Islands to 50 Sea Zone 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 infantry moved from Hawaiian Islands to 27 Sea Zone 2 infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 55 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 50 Sea Zone to 55 Sea Zone 2 carriers, 1 fighter and 2 submarines moved from 50 Sea Zone to 27 Sea Zone 1 destroyer moved from 27 Sea Zone to 26 Sea Zone 1 marine moved from Hawaiian Islands to 27 Sea Zone 1 battleship and 1 marine moved from 27 Sea Zone to 55 Sea Zone 1 battleship moved from 50 Sea Zone to 27 Sea Zone 1 marine moved from Solomon Islands to 50 Sea Zone 1 carrier, 1 cruiser and 1 marine moved from 50 Sea Zone to 55 Sea Zone 1 armour moved from French Equatorial Africa to Egypt 1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 104 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco 1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Gibraltar 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines moved from 104 Sea Zone to 93 Sea Zone 2 infantry moved from Brazil to French Guiana 1 tactical_bomber moved from Queensland to 55 Sea Zone 1 fighter moved from 50 Sea Zone to 55 Sea Zone 4 fighters moved from 50 Sea Zone to 27 Sea Zone 2 fighters moved from 27 Sea Zone to Hawaiian Islands 1 fighter moved from 27 Sea Zone to Hawaiian Islands Combat - Americans Battle in Caroline Islands Americans attack with 2 infantry Japanese defend with 1 aaGun, 1 airfield and 1 harbour 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in 93 Sea Zone Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 submarines and 2 transports Germans defend with 1 submarine Americans roll dice for 3 submarines in 93 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports in 93 Sea Zone, round 2 : 1/5 hits, 2.17 expected hits Germans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 93 Sea Zone Americans win with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 submarines and 2 transports remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Morocco Battle in Gibraltar Non Combat Move - Americans Place Units - Americans 3 artilleries and 3 infantry placed in Eastern United States 3 transports placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 cruiser and 1 destroyer placed in 11 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Americans regular : -2.17 Germans regular : -0.17 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 2 infantry moved from Yunnan to Kwangsi 1 artillery and 1 infantry moved from Kweichow to Hunan 1 fighter moved from Yunnan to Hunan Combat - Chinese Battle in Kwangsi Chinese attack with 1 artillery and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Hunan Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hunan 2 infantry owned by the Japanese lost in Hunan Chinese win with 1 fighter remaining. Battle score for attacker is -1 Casualties for Chinese: 1 artillery and 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan Place Units - Chinese 4 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUsCombat Hit Differential Summary :
Chinese regular : 2.00 Japanese regular : 0.67 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 2 infantry EDIT: Adding units owned by Japanese to Kyushu: 2 infantry EDIT: Turning off Edit Mode Americans buy 3 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Solomon Islands to 50 Sea Zone 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 infantry moved from Hawaiian Islands to 27 Sea Zone 2 infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 55 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 50 Sea Zone to 55 Sea Zone 2 carriers, 1 fighter and 2 submarines moved from 50 Sea Zone to 27 Sea Zone 1 destroyer moved from 27 Sea Zone to 26 Sea Zone 1 marine moved from Hawaiian Islands to 27 Sea Zone 1 battleship and 1 marine moved from 27 Sea Zone to 55 Sea Zone 1 battleship moved from 50 Sea Zone to 27 Sea Zone 1 marine moved from Solomon Islands to 50 Sea Zone 1 carrier, 1 cruiser and 1 marine moved from 50 Sea Zone to 55 Sea Zone 1 armour moved from French Equatorial Africa to Egypt 1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 104 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco 1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Gibraltar 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines moved from 104 Sea Zone to 93 Sea Zone 2 infantry moved from Brazil to French Guiana 1 tactical_bomber moved from Queensland to 55 Sea Zone 1 fighter moved from 50 Sea Zone to 55 Sea Zone 4 fighters moved from 50 Sea Zone to 27 Sea Zone 2 fighters moved from 27 Sea Zone to Hawaiian Islands 1 fighter moved from 27 Sea Zone to Hawaiian Islands Combat - Americans Battle in Caroline Islands Americans attack with 2 infantry Japanese defend with 1 aaGun, 1 airfield and 1 harbour 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in 93 Sea Zone Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 submarines and 2 transports Germans defend with 1 submarine Americans roll dice for 3 submarines in 93 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports in 93 Sea Zone, round 2 : 1/5 hits, 2.17 expected hits Germans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 93 Sea Zone Americans win with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 submarines and 2 transports remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Morocco Battle in Gibraltar Non Combat Move - Americans Place Units - Americans 3 artilleries and 3 infantry placed in Eastern United States 3 transports placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 cruiser and 1 destroyer placed in 11 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 2 infantry moved from Yunnan to Kwangsi 1 artillery and 1 infantry moved from Kweichow to Hunan 1 fighter moved from Yunnan to Hunan Combat - Chinese Battle in Kwangsi Chinese attack with 1 artillery and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Hunan Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hunan 2 infantry owned by the Japanese lost in Hunan Chinese win with 1 fighter remaining. Battle score for attacker is -1 Casualties for Chinese: 1 artillery and 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan Place Units - Chinese 4 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 artillery; Remaining resources: 0 PUs; Combat Move - British 1 artillery moved from Anglo-Egyptian Sudan to Kenya 1 infantry moved from Tanganyika Territory to Kenya 1 fighter moved from Eastern India to Yunnan 12 infantry moved from Eastern India to Burma 1 infantry moved from Central India to Eastern India 1 bomber moved from Eastern India to Kenya Combat - British Battle in Kenya British attack with 1 artillery, 1 bomber and 1 infantry Italians defend with 1 infantry British roll dice for 1 artillery, 1 bomber and 1 infantry in Kenya, round 2 : 2/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 bomber moved from Kenya to Egypt 1 infantry moved from Anglo-Egyptian Sudan to Egypt 2 mech_infantrys moved from Belgian Congo to Egypt 1 mech_infantry moved from Tanganyika Territory to Anglo-Egyptian Sudan 1 fighter moved from Yunnan to Eastern India Place Units - UK_Pacific 1 armour and 1 artillery placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in Eastern India change ownership: 1 armour and 1 artilleryCombat Hit Differential Summary :
Chinese regular : 2.00 Americans regular : -2.17 Italians regular : -0.33 Japanese regular : 0.67 Germans regular : -0.17 British regular : 0.83 -
TripleA Manual Gamesave Post: Italians round 4
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - Italians Italians buy 2 artilleries, 5 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 2 armour, 5 infantry and 1 mech_infantry moved from Slovakia Hungary to Romania 1 mech_infantry moved from Northern Italy to Romania 1 marine moved from Malta to 98 Sea Zone 1 infantry moved from Algeria to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone 1 battleship, 2 cruisers, 1 destroyer, 1 marine and 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from Tunisia to 96 Sea Zone 1 artillery moved from Tunisia to 96 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 96 Sea Zone to 94 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery and 2 infantry moved from Northern Italy to 97 Sea Zone 1 artillery, 1 cruiser, 3 infantry and 2 transports moved from 97 Sea Zone to 94 Sea Zone 2 artilleries, 5 infantry and 1 marine moved from 94 Sea Zone to Gibraltar 1 bomber moved from United Kingdom to Gibraltar Combat - Italians Battle in Romania Italians attack with 2 armour, 5 infantry and 2 mech_infantrys Russians defend with 1 infantry Italians roll dice for 2 armour, 5 infantry and 2 mech_infantrys in Romania, round 2 : 1/9 hits, 2.50 expected hits Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Romania Italians win, taking Romania from Russians with 2 armour, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Gibraltar Italians attack with 2 artilleries, 1 bomber, 5 infantry and 1 marine Americans defend with 1 artillery, 1 harbour and 1 infantry Italians roll dice for 1 battleship and 3 cruisers in Gibraltar, round 2 : 2/4 hits, 2.17 expected hits Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Gibraltar 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Gibraltar Italians win, taking Gibraltar from Americans with 2 artilleries, 1 bomber, 4 infantry and 1 marine remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Italians 1 bomber moved from Gibraltar to Algeria 1 aaGun moved from Slovakia Hungary to Romania Place Units - Italians 1 transport placed in 97 Sea Zone 2 artilleries and 5 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
Americans regular : 0.33 Italians regular : -1.67 Russians regular : -0.33 -
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 2 fighters moved from Queensland to 27 Sea Zone 1 fighter moved from New South Wales to Queensland 1 cruiser moved from 50 Sea Zone to 55 Sea Zone 1 infantry moved from Egypt to Anglo-Egyptian Sudan 1 destroyer moved from 55 Sea Zone to 56 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 2 fighters moved from Queensland to 27 Sea Zone 1 fighter moved from New South Wales to Queensland 1 cruiser moved from 50 Sea Zone to 55 Sea Zone 1 infantry moved from Egypt to Anglo-Egyptian Sudan 1 destroyer moved from 55 Sea Zone to 56 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :





