@simon33 Sorry. Travelling. Will continue on Sunday or Monday.
Re Nornandy. Yes, sorry, I wanted to write a note (that you edit it) with a savegame but forgot.
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New South Wales to New Zealand
Place Units - ANZAC
1 artillery placed in New South Wales
3 infantry placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 2,3,2,4,6,2,1,3
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@ArtofWar1947 max intercept
Allies take 4 hits. OOL?
@ArtofWar1947 us, us, russian, uk
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 8x factory_major; Remaining resources: 46 PUs;
Germans buy 1 armour, 1 fighter, 8 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Poland to Eastern Poland
2 fighters and 2 tactical_bombers moved from Romania to Eastern Poland
4 tactical_bombers moved from Germany to Eastern Poland
1 bomber and 11 fighters moved from Western Germany to Norway
Combat - Germans
Air Battle in Norway
Germans attacks with 12 units heading to Norway
Americans launches 10 interceptors out of Norway
Attackers Fire, : 4/12 hits, 3.83 expected hits
Defenders Fire, : 6/10 hits, 3.33 expected hits
6 fighters owned by the Germans lost in Norway
1 fighter owned by the Russians, 2 fighters owned by the Americans and 1 fighter owned by the British lost in Norway
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Norway
Americans roll AA dice in Norway : 0/1 hits, 0.17 expected hits
Bombing raid in Norway rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Norway causes 4 damage total.
Battle in Eastern Poland
Germans attack with 2 fighters, 1 infantry and 6 tactical_bombers
Russians defend with 1 aaGun and 1 infantry
Russians roll AA dice in Eastern Poland : 1/3 hits, 0.50 expected hits
1 tactical_bomber owned by the Germans lost in Eastern Poland
Germans roll dice for 2 fighters, 1 infantry and 5 tactical_bombers in Eastern Poland, round 2 : 4/8 hits, 4.00 expected hits
Russians roll dice for 1 aaGun and 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Germans: 1 tactical_bomber
Casualties for Russians: 1 aaGun and 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Eastern Poland to Bessarabia
4 tactical_bombers moved from Eastern Poland to Germany
1 bomber and 5 fighters moved from Norway to Western Germany
2 destroyers moved from 96 Sea Zone to 94 Sea Zone
1 submarine moved from 122 Sea Zone to 128 Sea Zone
1 submarine moved from 21 Sea Zone to 5 Sea Zone
1 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 artilleries and 2 infantry moved from France to Western Germany
1 armour moved from France to Germany
1 artillery and 9 infantry moved from Western Germany to Germany
16 infantry moved from Germany to Poland
1 tactical_bomber moved from Iraq to Bessarabia
4 armour, 6 infantry and 4 mech_infantrys moved from Romania to Bessarabia
Place Units - Germans
1 infantry placed in Normandy Bordeaux
1 submarine placed in 115 Sea Zone
1 armour, 1 fighter and 7 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 6,6,2,3
Germans collect 40 PUs (2 lost to blockades); end with 40 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 43 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 51 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 53 PUs
Combat Hit Differential Summary :
Americans AA : -0.17
Defenders Fire, : 2.67
Attackers Fire, : 0.17
Russians regular : -0.33
Germans regular : 0.00
Russians AA : 0.50
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 15
Purchase Units - Russians
Russians buy 4 armour and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
24 infantry moved from Southern Caucasus to Northwest Persia
1 tactical_bomber moved from Leningrad to Eastern Poland
2 fighters moved from Leningrad to Eastern Poland
2 infantry moved from Northern Belarus to Eastern Poland
Combat - Russians
Battle in Northwest Persia
Russians attack with 24 infantry
Italians defend with 1 infantry
Russians roll dice for 24 infantry in Northwest Persia, round 2 : 2/24 hits, 4.00 expected hits
Italians roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Northwest Persia
1 infantry owned by the Italians lost in Northwest Persia
Russians win, taking Northwest Persia from Italians with 23 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Eastern Poland
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Northern Belarus to Eastern Poland
2 fighters and 1 tactical_bomber moved from Eastern Poland to Leningrad
2 infantry moved from Archangel to Leningrad
1 infantry moved from Karelia to Vyborg
3 fighters moved from Russia to Norway
8 armour and 9 mech_infantrys moved from Bryansk to Ukraine
2 armour and 1 mech_infantry moved from Siberia to Buryatia
Place Units - Russians
4 armour and 6 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 2,6
Russians collect 45 PUs (2 lost to blockades); end with 45 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 27 Sea Zone: 3 transports
EDIT: Adding units owned by ANZAC to 65 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 0.67
Germans regular : -0.33
Russians regular : -3.00
@ArtofWar1947 Anzac TTs edited to 65.
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers, 1 fighter, 12 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry and 1 tactical_bomber moved from French Indo China to Kwangsi
3 infantry moved from Yunnan to Kweichow
1 fighter moved from Kwangtung to Kwangsi
2 fighters and 2 tactical_bombers moved from Kwangtung to Kweichow
4 armour, 3 artilleries, 11 infantry and 4 mech_infantrys moved from Kwangtung to Hunan
1 artillery and 1 infantry moved from Fukien to Kiangsi
1 infantry moved from Anhwe to Kiangsi
1 fighter moved from 21 Sea Zone to Kiangsi
1 tactical_bomber moved from 20 Sea Zone to Kiangsi
1 fighter moved from 20 Sea Zone to 7 Sea Zone
1 fighter moved from Japan to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
Combat - Japanese
Battle in Kweichow
Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Kweichow, round 2 : 4/7 hits, 2.83 expected hits
Chinese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits, 1.33 expected hits
4 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Chinese: 4 infantry
Battle in Hunan
Japanese attack with 4 armour, 3 artilleries, 11 infantry and 4 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 4 armour, 3 artilleries, 11 infantry and 4 mech_infantrys in Hunan, round 2 : 8/22 hits, 6.67 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 4 armour, 3 artilleries, 11 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 0/5 hits, 2.00 expected hits
Chinese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 3 : 2/5 hits, 2.00 expected hits
Chinese roll dice for 2 infantry in Kiangsi, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 7 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 7 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese lost in 7 Sea Zone
Americans and Japanese reach a stalemate
. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in Kwangsi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Central India to Western India
3 infantry moved from Eastern India to Western India
1 marine moved from Ceylon to 40 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 marine moved from 40 Sea Zone to 56 Sea Zone
3 infantry moved from Malaya to Shan State
1 infantry moved from French Indo China to Yunnan
3 transports moved from 40 Sea Zone to 132 Sea Zone
1 infantry moved from Shansi to Anhwe
1 infantry moved from Chahar to Shansi
1 aaGun and 1 artillery moved from Shantung to Kiangsu
1 carrier moved from 21 Sea Zone to 56 Sea Zone
1 carrier moved from 20 Sea Zone to 21 Sea Zone
2 fighters and 2 tactical_bombers moved from Kweichow to French Indo China
1 marine moved from 56 Sea Zone to Dutch New Guinea
1 cruiser moved from 35 Sea Zone to 46 Sea Zone
1 marine moved from Dutch New Guinea to 46 Sea Zone
1 cruiser and 1 marine moved from 46 Sea Zone to 55 Sea Zone
1 marine moved from 55 Sea Zone to Solomon Islands
3 infantry moved from Caroline Islands to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 47 Sea Zone
1 artillery moved from New Britain to 47 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 47 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Solomon Islands
3 carriers, 6 destroyers, 2 fighters, 2 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Solomon Islands
1 destroyer moved from 47 Sea Zone to 55 Sea Zone
1 transport moved from 47 Sea Zone to 36 Sea Zone
1 fighter and 2 tactical_bombers moved from Caroline Islands to 55 Sea Zone
1 tactical_bomber moved from Kwangsi to 56 Sea Zone
1 fighter moved from 7 Sea Zone to Caroline Islands
1 fighter moved from 7 Sea Zone to Guam
1 fighter and 1 tactical_bomber moved from Kiangsi to 21 Sea Zone
1 fighter moved from Kwangsi to French Indo China
1 tactical_bomber moved from Caroline Islands to Solomon Islands
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
3 infantry placed in Eastern India
3 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Kwangtung
2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber placed in Japan
2 destroyers and 1 submarine placed in 7 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 1,5
Japanese collect 70 PUs (1 lost to blockades); end with 70 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Chinese regular : -3.33
Americans regular : 0.83
Japanese regular : -0.33
Please put 1 of the Japanese DDs in 47 in 50.
@ArtofWar1947 I just finished about 5 tests attacking 47 lol. Honestly wasn’t sure if it was bait or not, because if I play it out to completion you easily annihilate the remaining fleet. Tried a strategy of retreating to 50 after a couple rounds, but that throws an illegal state error that would have forced me to edit the entire turn after the fact. Your blocker makes things much easier.
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 15
Purchase Units - Americans
Americans repair damage of 4x factory_minor; Remaining resources: 71 PUs;
Americans buy 4 artilleries, 2 destroyers, 5 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 47 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 50 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 submarine moved from 7 Sea Zone to 21 Sea Zone
Americans take 20 Sea Zone from Japanese
1 fighter moved from Hawaiian Islands to 55 Sea Zone
3 fighters and 3 tactical_bombers moved from 65 Sea Zone to 55 Sea Zone
1 destroyer moved from 65 Sea Zone to 55 Sea Zone
1 destroyer moved from 65 Sea Zone to 55 Sea Zone
Combat Hit Differential Summary :
@ArtofWar1947 scramble to 55?
Tempting, but with the way the dice have been running, NO thanks.
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 15
Purchase Units - Americans
Americans repair damage of 4x factory_minor; Remaining resources: 71 PUs;
Americans buy 4 artilleries, 2 destroyers, 5 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 47 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 50 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 submarine moved from 7 Sea Zone to 21 Sea Zone
Americans take 20 Sea Zone from Japanese
1 fighter moved from Hawaiian Islands to 55 Sea Zone
3 fighters and 3 tactical_bombers moved from 65 Sea Zone to 55 Sea Zone
1 destroyer moved from 65 Sea Zone to 55 Sea Zone
1 destroyer moved from 65 Sea Zone to 55 Sea Zone
Combat - Americans
Battle in 21 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 carrier and 3 transports in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 carrier and 3 transports in 21 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 carrier and 3 transports in 21 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 carrier and 3 transports in 21 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 carrier and 3 transports in 21 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 carrier and 3 transports in 21 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 carrier and 3 transports in 21 Sea Zone, round 8 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 9 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier and 3 transports in 21 Sea Zone, round 9 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 21 Sea Zone
Japanese win with 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 55 Sea Zone
Americans attack with 2 destroyers, 4 fighters and 3 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 2 destroyers, 4 fighters and 3 tactical_bombers in 55 Sea Zone, round 2 : 3/9 hits, 4.67 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 55 Sea Zone
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win, taking 55 Sea Zone from Neutral with 1 destroyer, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Fukien
Non Combat Move - Americans
1 battleship, 5 carriers, 1 cruiser and 16 destroyers moved from 65 Sea Zone to 64 Sea Zone
4 fighters and 3 tactical_bombers moved from 55 Sea Zone to 64 Sea Zone
1 submarine moved from 31 Sea Zone to 27 Sea Zone
2 battleships and 1 transport moved from 28 Sea Zone to 91 Sea Zone
6 infantry moved from Western United States to 11 Sea Zone
6 infantry and 3 transports moved from 11 Sea Zone to 28 Sea Zone
6 infantry moved from 28 Sea Zone to Hawaiian Islands
1 fighter and 2 tactical_bombers moved from Western United States to Hawaiian Islands
2 destroyers moved from 111 Sea Zone to 93 Sea Zone
1 submarine moved from 108 Sea Zone to 93 Sea Zone
1 battleship moved from 104 Sea Zone to 93 Sea Zone
Place Units - Americans
4 transports placed in 104 Sea Zone
4 artilleries and 4 infantry placed in Eastern United States
2 destroyers placed in 128 Sea Zone
1 infantry placed in Norway
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 1,3
Americans collect 52 PUs (3 lost to blockades); end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 4 infantry moved from Hopei to Kiangsi
1 infantry moved from Hopei to Kiangsi
12 infantry moved from Hopei to Anhwe
Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 5 infantry in Kiangsi, round 2 : 1/6 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Chinese lost in Kiangsi
1 infantry owned by the Japanese lost in Kiangsi
Chinese roll dice for 1 fighter and 4 infantry in Kiangsi, round 3 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 fighter and 4 infantry in Kiangsi, round 4 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese roll dice for 1 fighter and 4 infantry in Kiangsi, round 5 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Kiangsi, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Anhwe
Chinese attack with 12 infantry
Japanese defend with 1 infantry
Chinese roll dice for 12 infantry in Anhwe, round 2 : 4/12 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
2 artilleries and 9 infantry moved from Szechwan to Tsinghai
1 infantry moved from Tsinghai to Hopei
1 infantry moved from Tsinghai to Honan
1 fighter moved from Kiangsi to Tsinghai
Place Units - Chinese
4 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
Combat - British
Non Combat Move - British
2 fighters moved from Southern Persia to Northwest Persia
3 bombers and 6 fighters moved from Norway to Gibraltar
1 artillery and 1 infantry moved from Quebec to 109 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Gibraltar
Place Units - British
1 artillery and 2 infantry placed in Southern Persia
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,4,6
British collect 19 PUs; end with 19 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 1.17
Americans regular : -3.33
Japanese regular : -1.67
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 artillery, 2 fighters, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
3 armour and 2 mech_infantrys moved from Bessarabia to Eastern Poland
1 armour moved from Germany to Eastern Poland
Combat - Italians
Battle in Eastern Poland
Italians attack with 4 armour and 2 mech_infantrys
Russians defend with 1 aaGun and 2 infantry
Italians roll dice for 4 armour and 2 mech_infantrys in Eastern Poland, round 2 : 1/6 hits, 2.67 expected hits
Russians roll dice for 1 aaGun and 2 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Italians lost in Eastern Poland
1 aaGun owned by the Russians lost in Eastern Poland
Italians roll dice for 4 armour and 1 mech_infantry in Eastern Poland, round 3 : 2/5 hits, 2.33 expected hits
Russians roll dice for 2 infantry in Eastern Poland, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 aaGun and 2 infantry
Non Combat Move - Italians
1 infantry moved from Romania to Bessarabia
1 aaGun and 2 infantry moved from Romania to Eastern Poland
1 armour moved from Western Germany to Germany
3 artilleries and 3 infantry moved from Morocco to Algeria
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 2 transports moved from 94 Sea Zone to 97 Sea Zone
1 fighter moved from 94 Sea Zone to Algeria
1 fighter moved from Southern Italy to Northern Italy
1 tactical_bomber moved from Egypt to Southern Italy
1 fighter moved from Iraq to Southern Italy
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Anglo-Egyptian Sudan to French Central Africa
Place Units - Italians
1 artillery placed in Southern Italy
1 tactical_bomber placed in 97 Sea Zone
2 fighters placed in Northern Italy
2 submarines placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 27 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 40 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Italians regular : -2.00
Russians regular : -0.33
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 transports moved from 65 Sea Zone to 64 Sea Zone
1 fighter moved from New Zealand to Queensland
1 aaGun, 2 artilleries and 22 infantry moved from New South Wales to Queensland
3 artilleries and 1 infantry moved from South Australia to New South Wales
1 infantry moved from Northern Australia to Western Australia
1 infantry moved from Queensland to Northern Australia
Place Units - ANZAC
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@ArtofWar1947 I forgot to note earlier, when I damaged your sub in 21 I landed your planes on Fukien, but you can edit to any legal territory of course.
Fukien was a good choice, thanks.