L24 BM4 Adam514 (Axis) vs axis-dominion (Allies+21)
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 16 Purchase Units - Americans Americans buy 1 airfield, 1 destroyer, 4 fighters, 6 infantry and 1 transport; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 artillery and 1 infantry moved from Gibraltar to Spain 1 armour moved from Northwest Persia to Saudi Arabia 2 fighters and 1 tactical_bomber moved from Syria to Saudi Arabia 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Spain 5 artilleries moved from France to Southern France 10 infantry moved from France to Southern France 1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece 1 infantry moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Spain 3 armour and 3 mech_infantrys moved from France to Spain 1 armour moved from Normandy Bordeaux to Spain 1 mech_infantry moved from France to Spain 1 mech_infantry moved from France to Spain 1 infantry moved from Normandy Bordeaux to Spain 5 artilleries moved from France to Southern France 1 artillery moved from New Guinea to Dutch New Guinea Americans take Dutch New Guinea from Japanese 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 transport moved from 92 Sea Zone to 89 Sea Zone 2 infantry moved from Central America to 89 Sea Zone 2 infantry moved from 89 Sea Zone to Venezuela 1 bomber moved from France to Venezuela 1 bomber moved from France to Saudi Arabia 2 fighters moved from Western United States to Venezuela Combat - Americans Battle in Greece Battle in Sumatra Battle in Saudi Arabia Americans attack with 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber Neutral_True defend with 2 infantry Americans roll dice for 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber in Saudi Arabia, round 2 : 3/5 hits, 2.83 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Saudi Arabia Americans win, taking Greece from Italians, taking Sumatra from Japanese, taking Saudi Arabia from Neutral_True with 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Battle in Venezuela Americans attack with 1 bomber, 2 fighters and 2 infantry Neutral_True defend with 2 infantry Americans roll dice for 1 bomber, 2 fighters and 2 infantry in Venezuela, round 2 : 1/5 hits, 2.00 expected hits Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Venezuela 1 infantry owned by the Neutral_True lost in Venezuela Americans roll dice for 1 bomber, 2 fighters and 1 infantry in Venezuela, round 3 : 2/4 hits, 1.83 expected hits Neutral_True roll dice for 1 infantry in Venezuela, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Venezuela Americans win, taking Venezuela from Neutral_True with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Neutral_True: 2 infantry Battle in Southern France Americans attack with 10 artilleries and 10 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 10 artilleries and 10 infantry in Southern France, round 2 : 6/20 hits, 6.67 expected hits Germans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 10 artilleries and 10 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Spain Americans attack with 4 armour, 3 artilleries, 2 fighters, 4 infantry, 5 mech_infantrys and 1 tactical_bomber Neutral_True defend with 6 infantry Americans roll dice for 4 armour, 3 artilleries, 2 fighters, 4 infantry, 5 mech_infantrys and 1 tactical_bomber in Spain, round 2 : 7/19 hits, 6.67 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Americans lost in Spain 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 4 armour, 3 artilleries, 2 fighters, 2 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Americans: 2 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 2 transports moved from 91 Sea Zone to 101 Sea Zone 2 carriers moved from 110 Sea Zone to 91 Sea Zone 2 transports moved from 110 Sea Zone to 91 Sea Zone 7 infantry moved from France to Southern France 1 marine moved from New Guinea to 46 Sea Zone 1 battleship, 2 cruisers and 1 marine moved from 46 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 46 Sea Zone to 31 Sea Zone 1 destroyer moved from 46 Sea Zone to 30 Sea Zone 13 fighters and 2 tactical_bombers moved from 46 Sea Zone to Queensland 9 carriers moved from 46 Sea Zone to 26 Sea Zone 1 destroyer moved from 46 Sea Zone to 52 Sea Zone 2 destroyers moved from 46 Sea Zone to 26 Sea Zone 11 submarines moved from 46 Sea Zone to 26 Sea Zone 1 armour moved from Western United States to Central United States 4 fighters moved from Hawaiian Islands to Queensland 3 fighters moved from Hawaiian Islands to Queensland 1 fighter moved from Hawaiian Islands to Queensland 1 fighter moved from Western United States to Central United States 3 fighters moved from Western United States to Central United States 1 transport moved from 64 Sea Zone to 10 Sea Zone 1 mech_infantry moved from Western United States to Central United States 8 fighters moved from Hawaiian Islands to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 bomber moved from Saudi Arabia to Trans-Jordan 2 fighters moved from Venezuela to British Guiana 1 bomber moved from Venezuela to British Guiana 2 fighters moved from Spain to Gibraltar 1 carrier moved from 92 Sea Zone to 98 Sea Zone 2 fighters moved from Saudi Arabia to 98 Sea Zone 1 tactical_bomber moved from Saudi Arabia to Trans-Jordan 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 1 carrier moved from 91 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from Spain to Gibraltar 1 fighter moved from 26 Sea Zone to Queensland Place Units - Americans 1 airfield placed in Central United States 1 destroyer and 1 transport placed in 10 Sea Zone 2 fighters placed in Western United States Americans undo move 2. 1 destroyer placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 4 infantry placed in Central United States 2 infantry placed in Western United States 2 fighters placed in Central United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,3 Americans collect 66 PUs (2 lost to blockades); end with 66 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 71 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs Turning on Edit Mode EDIT: Removing units owned by French from 110 Sea Zone: 1 fighter EDIT: Adding units owned by French to 92 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Anhwe to Jehol 1 fighter moved from Anhwe to Jehol Combat - Chinese Battle in Jehol Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Jehol to Anhwe Place Units - Chinese 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Purchase Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from Trans-Jordan: 1 tactical_bomber EDIT: Adding units owned by Americans to Syria: 1 tactical_bomber EDIT: Turning off Edit Mode British buy 9 infantry and 4 marines; Remaining resources: 0 PUs; Combat Move - British 6 infantry moved from United Kingdom to 110 Sea Zone 6 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone 6 infantry moved from 91 Sea Zone to Portugal 2 fighters moved from 110 Sea Zone to Portugal 4 marines moved from Normandy Bordeaux to 110 Sea Zone 1 battleship, 4 cruisers and 4 marines moved from 110 Sea Zone to 91 Sea Zone 4 marines moved from 91 Sea Zone to Portugal 7 artilleries and 10 infantry moved from France to Southern France 6 infantry moved from Normandy Bordeaux to Southern France 7 fighters and 1 tactical_bomber moved from France to Turkey 2 fighters and 1 tactical_bomber moved from Syria to Turkey 2 infantry moved from Persia to Eastern Persia 1 bomber moved from Syria to Eastern Persia 4 fighters and 1 tactical_bomber moved from Novosibirsk to Turkey 1 infantry moved from Caucasus to Rostov British take Rostov from Italians 2 infantry moved from Iraq to Turkey 2 armour and 8 mech_infantrys moved from Persia to Turkey 1 fighter moved from Persia to Turkey 2 infantry moved from Caucasus to Turkey Combat - British Battle in Turkey British attack with 2 armour, 14 fighters, 4 infantry, 8 mech_infantrys and 3 tactical_bombers Neutral_True defend with 8 infantry British roll dice for 2 armour, 14 fighters, 4 infantry, 8 mech_infantrys and 3 tactical_bombers in Turkey, round 2 : 11/31 hits, 12.00 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 5/8 hits, 2.67 expected hits 1 mech_infantry owned by the British and 4 infantry owned by the British lost in Turkey 8 infantry owned by the Neutral_True lost in Turkey British win, taking Turkey from Neutral_True with 2 armour, 14 fighters, 7 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 4 infantry and 1 mech_infantry Casualties for Neutral_True: 8 infantry Battle in Eastern Persia British attack with 1 bomber and 2 infantry Germans defend with 1 mech_infantry British roll dice for 1 bomber and 2 infantry in Eastern Persia, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Eastern Persia 1 mech_infantry owned by the Germans lost in Eastern Persia British win, taking Eastern Persia from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Portugal British attack with 2 fighters, 6 infantry and 4 marines Neutral_True defend with 2 infantry British roll dice for 1 battleship and 4 cruisers in Portugal, round 2 : 1/5 hits, 2.67 expected hits British roll dice for 2 fighters, 6 infantry and 4 marines in Portugal, round 2 : 7/12 hits, 3.33 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Portugal 2 infantry owned by the Neutral_True lost in Portugal British win, taking Portugal from Neutral_True with 2 fighters, 5 infantry and 4 marines remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Neutral_True: 2 infantry Non Combat Move - British 14 fighters and 3 tactical_bombers moved from Turkey to Greece 2 infantry moved from Caucasus to Kazakhstan 1 aaGun, 10 artilleries and 14 infantry moved from Caucasus to Volgograd 1 mech_infantry moved from Iraq to Greece 1 mech_infantry moved from Iraq to Greece 2 armour and 2 mech_infantrys moved from Northwest Persia to Greece 1 bomber moved from Eastern Persia to Volgograd 1 infantry moved from Trans-Jordan to Syria 3 mech_infantrys moved from Egypt to Syria 1 infantry moved from Persia to Northwest Persia 1 submarine moved from 93 Sea Zone to 91 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone 2 carriers and 2 destroyers moved from 110 Sea Zone to 91 Sea Zone 2 fighters moved from Portugal to Southern France 1 aaGun moved from Normandy Bordeaux to Spain 1 aaGun moved from France to Southern France 1 armour and 1 mech_infantry moved from France to Southern France 1 fighter moved from Anhwe to Novosibirsk Place Units - British 6 infantry and 4 marines placed in United Kingdom 3 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,4 British collect 36 PUs (1 lost to blockades); end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 48 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -1.50 Americans regular : -1.00 Japanese regular : -0.33 Germans regular : -0.67 Neutral_True regular : 2.00 British regular : 1.00
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that was a super complicated turn. so much so that i made a glaring error and forgot to leave a land unit in n.africa and lost my bonus :(
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overall the rolls/luck was really good in crushing the neutrals, except for turkey ufff that hurt
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 16 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 fighter moved from Southern Italy to 99 Sea Zone Combat - Italians Battle in 99 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Italians 1 fighter moved from 99 Sea Zone to Southern Italy 1 bomber moved from Southern Italy to Western Germany 1 artillery and 10 infantry moved from Northern Italy to Yugoslavia 1 artillery and 5 infantry moved from Northern Italy to Yugoslavia 1 aaGun moved from Northern Italy to Yugoslavia 10 infantry moved from Northern Italy to Southern Italy 6 infantry moved from Northern Italy to Southern Italy 1 armour and 1 artillery moved from Bryansk to Russia 7 infantry moved from Denmark to Western Germany 1 armour and 2 mech_infantrys moved from Denmark to Western Germany Place Units - Italians 2 infantry placed in Northern Italy Italians undo move 1. 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,3,1,6,5,6,6 Italians collect 4 PUs (6 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Wake Island Combat - ANZAC Battle in Wake Island Non Combat Move - ANZAC 1 marine moved from New Guinea to 46 Sea Zone 1 cruiser, 1 marine and 1 submarine moved from 46 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 3 mech_infantrys moved from Queensland to New South Wales 3 armour moved from Queensland to New South Wales 3 fighters moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Queensland to New South Wales 2 fighters moved from New Guinea to 26 Sea Zone 2 infantry moved from Persia to Northwest Persia 1 fighter and 1 tactical_bomber moved from Kiangsu to Tsinghai Place Units - ANZAC 1 armour and 2 mech_infantrys placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Purchase Units - French French buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - French Non Combat Move - French 2 infantry moved from Persia to Northwest Persia 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 fighter moved from 92 Sea Zone to Greece 1 fighter moved from Normandy Bordeaux to Greece 1 infantry moved from France to Southern France 1 artillery and 3 infantry moved from Normandy Bordeaux to Spain Place Units - French 1 fighter, 1 infantry and 1 mech_infantry placed in Southern France Turn Complete - French French collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 7 infantry, 1 marine and 8 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 2 infantry moved from Western Germany to Holland Belgium 3 fighters and 3 tactical_bombers moved from Western Germany to Holland Belgium 11 artilleries and 11 infantry moved from Western Germany to France 2 infantry moved from Bryansk to Rostov 1 bomber moved from Western Germany to Rostov 2 bombers moved from Western Germany to United Kingdom 9 artilleries and 13 infantry moved from Samara to Novosibirsk Combat - Germans Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in Holland Belgium Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers Americans defend with 1 infantry Germans roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 2/8 hits, 3.83 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Novosibirsk Germans attack with 9 artilleries and 13 infantry British defend with 1 fighter; Russians defend with 1 infantry Germans roll dice for 9 artilleries and 13 infantry in Novosibirsk, round 2 : 6/22 hits, 6.67 expected hits Russians roll dice for 1 fighter and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Novosibirsk 1 infantry owned by the Russians and 1 fighter owned by the British lost in Novosibirsk Germans win, taking Novosibirsk from Russians with 9 artilleries and 12 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 1 infantry Casualties for British: 1 fighter Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 1 bomber and 2 infantry British defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov 1 infantry owned by the British lost in Rostov Germans win, taking Rostov from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in France Germans attack with 11 artilleries and 11 infantry French defend with 1 airfield and 1 factory_minor; Americans defend with 1 infantry Germans roll dice for 11 artilleries and 11 infantry in France, round 2 : 8/22 hits, 7.33 expected hits French roll dice for 1 infantry in France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in France Germans destroys 17PUs while taking French capital Germans win, taking France from French with 11 artilleries and 11 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Germans 12 artilleries and 9 infantry moved from Western Germany to France 1 artillery and 4 infantry moved from Northern Italy to France 1 infantry moved from Northern Italy to France 1 infantry moved from Finland to Sweden Germans take Sweden from Neutral_True 1 mech_infantry moved from Western Germany to Switzerland Germans take Switzerland from Neutral_True 1 aaGun, 4 artilleries and 10 infantry moved from Samara to Novosibirsk 2 mech_infantrys moved from Samara to Novosibirsk 2 armour moved from Samara to Novosibirsk 1 infantry moved from Tambov to Samara 1 infantry moved from Bryansk to Tambov 1 infantry moved from Vologda to Novosibirsk 1 bomber moved from Rostov to Russia 1 bomber moved from French Indo China to Philippines 1 armour and 6 mech_infantrys moved from Northern Italy to Yugoslavia 11 armour and 21 mech_infantrys moved from Germany to Yugoslavia 2 mech_infantrys moved from Western Germany to France 1 armour and 3 mech_infantrys moved from Western Germany to Yugoslavia 1 aaGun moved from Denmark to Western Germany 3 fighters and 3 tactical_bombers moved from Holland Belgium to Western Germany 2 bombers moved from United Kingdom to Western Germany 2 infantry moved from Finland to 115 Sea Zone 1 cruiser, 2 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Western Germany 1 artillery moved from Finland to Sweden 2 armour and 4 mech_infantrys moved from Samara to Bryansk 5 armour and 17 mech_infantrys moved from Samara to Novosibirsk 1 fighter moved from Western Germany to Southern Italy 10 infantry moved from Finland to Karelia 1 mech_infantry moved from Albania to Yugoslavia 1 mech_infantry moved from Bulgaria to Yugoslavia 1 mech_infantry moved from Romania to Yugoslavia Place Units - Germans 1 destroyer placed in 113 Sea Zone 3 infantry placed in Russia 3 infantry placed in Ukraine 1 infantry and 8 mech_infantrys placed in Western Germany 1 marine placed in Germany Germans undo move 5. Germans undo move 4. 1 infantry placed in Germany 1 marine and 8 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4,4,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,2,1,6,1,3,5 Germans collect 59 PUs (4 lost to blockades); end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 2 mech_infantrys EDIT: Adding units owned by Germans to Germany: 2 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.67 French regular : -0.33 British AA : -0.33 Russians regular : 0.00 Germans regular : -1.83 British regular : 0.67
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 17 Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 2 infantry moved from Kiangsu to Kiangsi 1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi 2 infantry moved from Tsinghai to Sikang 1 fighter moved from Volgograd to Sikang 2 armour and 1 mech_infantry moved from Anhwe to Hopei 1 fighter moved from Kiangsu to Hopei 1 artillery and 5 infantry moved from Tsinghai to Shensi 3 infantry moved from Kansu to Suiyuyan 1 armour moved from Kansu to Suiyuyan Combat - Russians Battle in Suiyuyan Russians attack with 1 armour and 3 infantry Japanese defend with 1 infantry Russians roll dice for 1 armour and 3 infantry in Suiyuyan, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Russians win, taking Suiyuyan from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Russians attack with 2 armour, 1 fighter and 1 mech_infantry Japanese defend with 1 infantry Russians roll dice for 2 armour, 1 fighter and 1 mech_infantry in Hopei, round 2 : 1/4 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Hopei 1 infantry owned by the Japanese lost in Hopei Russians win, taking Hopei from Japanese with 2 armour and 1 fighter remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Kiangsi Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 3/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Russians win, taking Kiangsi from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Sikang Russians attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Sikang Russians roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Sikang 1 fighter owned by the Russians retreated Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Battle in Shensi Russians attack with 1 artillery and 5 infantry Japanese defend with 1 mech_infantry Russians roll dice for 1 artillery and 5 infantry in Shensi, round 2 : 1/6 hits, 1.33 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Shensi 1 mech_infantry owned by the Japanese lost in Shensi Russians win, taking Shensi from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Russians 1 armour and 4 mech_infantrys moved from Kansu to Hopei 2 armour and 3 mech_infantrys moved from Tsinghai to Hopei 1 fighter moved from Sikang to Volgograd 1 aaGun and 6 infantry moved from Kiangsu to Anhwe 1 fighter and 1 tactical_bomber moved from Kiangsi to Anhwe 1 fighter moved from Hopei to Anhwe 1 aaGun moved from Anhwe to Hopei Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : 2.00 Russians regular : 0.00
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 17 Purchase Units - Japanese Japanese buy 5 fighters, 4 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 2 submarines moved from 33 Sea Zone to 31 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Shantung 1 infantry moved from 19 Sea Zone to Kiangsu 2 infantry moved from Manchuria to Jehol 3 fighters and 1 tactical_bomber moved from Manchuria to Jehol 2 infantry moved from Kwangsi to Kiangsi 2 bombers moved from Japan to Kiangsi 1 submarine moved from 39 Sea Zone to 41 Sea Zone 3 artilleries and 19 infantry moved from West India to Eastern Persia Combat - Japanese Battle in Kiangsu Battle in Shantung Battle in 41 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 41 Sea Zone Japanese win, taking Kiangsu from Chinese, taking Shantung from Chinese, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Eastern Persia Japanese attack with 3 artilleries and 19 infantry British defend with 1 infantry Japanese roll dice for 3 artilleries and 19 infantry in Eastern Persia, round 2 : 6/22 hits, 4.67 expected hits British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 3 artilleries and 19 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Jehol Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Jehol, round 2 : 3/6 hits, 2.50 expected hits Chinese roll dice for 2 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Jehol 2 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Kiangsi Japanese attack with 2 bombers and 2 infantry Russians defend with 2 infantry Japanese roll dice for 2 bombers and 2 infantry in Kiangsi, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Kiangsi Japanese roll dice for 2 bombers and 2 infantry in Kiangsi, round 3 : 1/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in 31 Sea Zone Japanese attack with 2 submarines Americans defend with 1 destroyer; ANZAC defend with 1 transport Japanese roll dice for 2 submarines in 31 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 1 transport in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 31 Sea Zone 1 transport owned by the ANZAC lost in 31 Sea Zone Japanese win with 2 submarines remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer Casualties for ANZAC: 1 transport Non Combat Move - Japanese 2 marines moved from Caroline Islands to 33 Sea Zone 2 battleships and 2 marines moved from 33 Sea Zone to 42 Sea Zone 1 artillery and 7 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 7 infantry and 4 transports moved from 33 Sea Zone to 42 Sea Zone 1 artillery and 7 infantry moved from 42 Sea Zone to Java 1 transport moved from 33 Sea Zone to 36 Sea Zone 1 carrier and 2 destroyers moved from 6 Sea Zone to 19 Sea Zone 10 fighters and 4 tactical_bombers moved from 33 Sea Zone to 42 Sea Zone 7 carriers moved from 33 Sea Zone to 42 Sea Zone 3 destroyers moved from 33 Sea Zone to 42 Sea Zone 1 submarine moved from 33 Sea Zone to 62 Sea Zone 11 fighters and 4 tactical_bombers moved from 33 Sea Zone to French Indo China 1 destroyer moved from 33 Sea Zone to 20 Sea Zone 1 destroyer moved from 33 Sea Zone to 36 Sea Zone 3 fighters and 1 tactical_bomber moved from Jehol to 19 Sea Zone 2 bombers moved from Kiangsi to French Indo China 3 submarines moved from 33 Sea Zone to 42 Sea Zone 2 fighters moved from Japan to French Indo China 2 fighters and 1 tactical_bomber moved from French Indo China to India 1 aaGun moved from West India to Eastern Persia 2 infantry moved from India to West India 1 mech_infantry moved from Yunnan to India 1 mech_infantry moved from Kwangsi to Burma 1 infantry moved from French Indo China to Yunnan 1 infantry moved from French Indo China to Kwangsi 1 infantry moved from French Indo China to Kwangsi 3 submarines moved from 33 Sea Zone to 42 Sea Zone 12 submarines moved from 33 Sea Zone to 35 Sea Zone 1 carrier moved from 33 Sea Zone to 19 Sea Zone 8 carriers and 8 destroyers moved from 33 Sea Zone to 36 Sea Zone Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 submarine placed in 6 Sea Zone 3 mech_infantrys placed in India 1 infantry and 2 mech_infantrys placed in French Indo China 5 fighters and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 68 PUs; end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -0.33 Japanese regular : 0.83 British regular : -0.33
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TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 17 Purchase Units - Americans Americans buy 1 destroyer, 1 factory_minor, 5 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Spain to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters and 1 tactical_bomber moved from Gibraltar to Holland Belgium 2 infantry moved from Southern France to Northern Italy 1 artillery moved from Southern France to Northern Italy 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 1 battleship moved from 26 Sea Zone to 31 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 cruiser and 1 marine moved from 26 Sea Zone to 25 Sea Zone 1 marine moved from 25 Sea Zone to Midway 1 cruiser moved from 26 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to Midway 4 fighters moved from 26 Sea Zone to Midway 1 destroyer moved from 10 Sea Zone to 1 Sea Zone 2 fighters moved from Western United States to 1 Sea Zone 1 submarine moved from 26 Sea Zone to 1 Sea Zone 2 fighters moved from 26 Sea Zone to Midway 1 destroyer moved from 52 Sea Zone to 62 Sea Zone 2 tactical_bombers moved from Queensland to 62 Sea Zone 2 fighters moved from Queensland to 62 Sea Zone 3 fighters moved from Queensland to 62 Sea Zone 1 fighter moved from Queensland to 62 Sea Zone 2 fighters moved from Queensland to 31 Sea Zone 3 submarines moved from 26 Sea Zone to 31 Sea Zone 1 submarine moved from 26 Sea Zone to 31 Sea Zone 1 fighter moved from 26 Sea Zone to 31 Sea Zone 1 bomber moved from British Guiana to Holland Belgium Combat - Americans Battle in Northern Italy Americans attack with 1 artillery and 2 infantry Germans defend with 1 infantry; Italians defend with 1 aaGun and 1 factory_major Americans roll dice for 1 artillery and 2 infantry in Northern Italy, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 aaGun and 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Northern Italy Americans roll dice for 1 artillery and 1 infantry in Northern Italy, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 aaGun and 1 infantry in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Northern Italy, round 4 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 aaGun and 1 infantry in Northern Italy, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Northern Italy, round 5 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 aaGun and 1 infantry in Northern Italy, round 5 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the Italians lost in Northern Italy Americans roll dice for 1 artillery and 1 infantry in Northern Italy, round 6 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Northern Italy, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Northern Italy Americans converts factory_major into different units Americans win, taking Northern Italy from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 infantry Casualties for Italians: 1 aaGun Casualties for Germans: 1 infantry Battle in Holland Belgium Americans attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Americans roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/6 hits, 2.67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 31 Sea Zone Americans attack with 1 battleship, 1 destroyer, 3 fighters and 4 submarines Japanese defend with 2 submarines Americans roll dice for 4 submarines in 31 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits 2 submarines owned by the Japanese lost in 31 Sea Zone Americans win with 1 battleship, 1 destroyer, 3 fighters and 4 submarines remaining. Battle score for attacker is 12 Casualties for Japanese: 2 submarines Battle in Midway Americans attack with 6 fighters, 2 infantry, 1 marine and 1 tactical_bomber Japanese defend with 1 airfield, 1 harbour and 2 infantry Americans roll dice for 2 cruisers in Midway, round 2 : 0/2 hits, 1.00 expected hits Americans roll dice for 6 fighters, 2 infantry, 1 marine and 1 tactical_bomber in Midway, round 2 : 3/10 hits, 4.33 expected hits Japanese roll dice for 2 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Midway Americans win, taking Midway from Japanese with 6 fighters, 2 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in 1 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 2 fighters in 1 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 1 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 1 Sea Zone Americans win, taking 1 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 62 Sea Zone Americans attack with 1 destroyer, 6 fighters and 2 tactical_bombers Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 6 fighters and 2 tactical_bombers in 62 Sea Zone, round 2 : 5/9 hits, 4.67 expected hits Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 62 Sea Zone Americans win with 1 destroyer, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 2 fighters and 1 tactical_bomber moved from Holland Belgium to United Kingdom 1 bomber moved from Holland Belgium to Normandy Bordeaux 3 artilleries moved from Spain to Normandy Bordeaux 4 armour and 5 mech_infantrys moved from Spain to Normandy Bordeaux 1 carrier moved from 92 Sea Zone to 110 Sea Zone 1 carrier and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 bomber moved from Trans-Jordan to Normandy Bordeaux 1 infantry moved from Venezuela to 89 Sea Zone 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 armour, 4 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour, 4 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain 4 fighters moved from Central United States to 110 Sea Zone 1 infantry and 1 mech_infantry moved from Greece to Turkey 1 armour moved from Saudi Arabia to Persia 1 mech_infantry moved from Turkey to Northwest Persia 2 fighters moved from Central United States to 91 Sea Zone 2 fighters moved from 1 Sea Zone to Central United States 1 carrier moved from 26 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from Midway to 25 Sea Zone 1 carrier moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from Midway to 25 Sea Zone 2 submarines moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from 26 Sea Zone to Central United States 3 fighters moved from Hawaiian Islands to Central United States 1 tactical_bomber moved from Syria to Persia 1 fighter moved from 98 Sea Zone to Persia 1 fighter moved from 98 Sea Zone to 91 Sea Zone 14 infantry moved from Southern France to Normandy Bordeaux 9 artilleries moved from Southern France to Normandy Bordeaux 6 fighters and 2 tactical_bombers moved from 62 Sea Zone to Queensland 1 destroyer moved from 30 Sea Zone to 50 Sea Zone 1 carrier and 2 fighters moved from 26 Sea Zone to 25 Sea Zone 1 carrier moved from 26 Sea Zone to 31 Sea Zone 1 fighter moved from 31 Sea Zone to Hawaiian Islands 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from British Guiana to Gibraltar 1 fighter moved from British Guiana to 91 Sea Zone 1 artillery moved from Dutch New Guinea to New Guinea 4 fighters moved from Queensland to 26 Sea Zone 1 carrier moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from Midway to 25 Sea Zone 1 carrier moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from Midway to 25 Sea Zone 1 fighter moved from 26 Sea Zone to 25 Sea Zone Place Units - Americans 1 factory_minor placed in Spain 1 transport placed in 101 Sea Zone 1 destroyer and 1 transport placed in 10 Sea Zone 2 infantry placed in Central United States 2 infantry placed in Western United States 5 fighters placed in Central United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,3 Americans collect 69 PUs (3 lost to blockades); end with 69 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Anhwe to Shantung 2 infantry moved from Anhwe to Kiangsu 1 fighter moved from Anhwe to Kiangsu 1 artillery moved from Anhwe to Shantung Combat - Chinese Battle in Kiangsu Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsu 1 infantry owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Shantung Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Shantung, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Shantung, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shantung, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shantung Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 4 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shantung, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shantung Chinese win, taking Shantung from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kiangsu to Anhwe Place Units - Chinese 1 infantry placed in Kansu 2 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Purchase Units - British British repair damage of 4x factory_major; Remaining resources: 44 PUs; British buy 10 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Kazakhstan to Samara 1 bomber moved from Volgograd to Samara 1 fighter and 1 tactical_bomber moved from Greece to Rostov 2 infantry moved from Volgograd to Rostov Combat - British Battle in Rostov British attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 3/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov British win, taking Rostov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara British attack with 1 bomber and 2 infantry Germans defend with 1 infantry British roll dice for 1 bomber and 2 infantry in Samara, round 2 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Samara 1 infantry owned by the Germans lost in Samara British win, taking Samara from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - British 2 infantry moved from Volgograd to Kazakhstan 1 aaGun, 10 artilleries and 10 infantry moved from Volgograd to Caucasus 1 infantry moved from Northwest Persia to Persia 2 armour and 7 mech_infantrys moved from Turkey to Persia 3 mech_infantrys moved from Syria to Persia 5 infantry moved from Portugal to 91 Sea Zone 5 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 6 infantry moved from 110 Sea Zone to Normandy Bordeaux 4 marines moved from Portugal to 91 Sea Zone 1 battleship, 4 cruisers and 4 marines moved from 91 Sea Zone to 110 Sea Zone 4 marines moved from 110 Sea Zone to Normandy Bordeaux 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 105 Sea Zone to 110 Sea Zone 1 submarine moved from 125 Sea Zone to 110 Sea Zone 6 fighters moved from Greece to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Rostov to Caucasus 2 armour and 4 mech_infantrys moved from Greece to Turkey 1 fighter and 1 tactical_bomber moved from Caucasus to Turkey 1 infantry moved from Syria to Iraq 1 bomber moved from Samara to Turkey 15 infantry moved from Southern France to Normandy Bordeaux 7 artilleries moved from Southern France to Normandy Bordeaux 1 armour and 1 mech_infantry moved from Southern France to Normandy Bordeaux 1 aaGun moved from Southern France to Normandy Bordeaux 2 fighters moved from Greece to Normandy Bordeaux 2 tactical_bombers moved from Greece to Normandy Bordeaux 2 fighters moved from Greece to Normandy Bordeaux 1 fighter moved from Greece to Normandy Bordeaux 2 fighters moved from Greece to Normandy Bordeaux 1 fighter moved from Southern France to Normandy Bordeaux 1 fighter moved from Southern France to Normandy Bordeaux 2 carriers and 4 fighters moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from Normandy Bordeaux to United Kingdom Place Units - British 2 transports placed in 110 Sea Zone 1 infantry placed in United Kingdom 3 infantry placed in Persia 3 infantry placed in Egypt 3 infantry placed in Union of South Africa Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -1.00 Americans regular : -3.50 Japanese regular : -0.67 Italians regular : -0.67 Germans regular : 0.00 British regular : 1.50
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let me know if i can make a small adjustment with uk
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Go for it.
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TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 17 Purchase Units - Americans Americans buy 1 destroyer, 1 factory_minor, 5 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Spain to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters and 1 tactical_bomber moved from Gibraltar to Holland Belgium 2 infantry moved from Southern France to Northern Italy 1 artillery moved from Southern France to Northern Italy 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 1 battleship moved from 26 Sea Zone to 31 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 cruiser and 1 marine moved from 26 Sea Zone to 25 Sea Zone 1 marine moved from 25 Sea Zone to Midway 1 cruiser moved from 26 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to Midway 4 fighters moved from 26 Sea Zone to Midway 1 destroyer moved from 10 Sea Zone to 1 Sea Zone 2 fighters moved from Western United States to 1 Sea Zone 1 submarine moved from 26 Sea Zone to 1 Sea Zone 2 fighters moved from 26 Sea Zone to Midway 1 destroyer moved from 52 Sea Zone to 62 Sea Zone 2 tactical_bombers moved from Queensland to 62 Sea Zone 2 fighters moved from Queensland to 62 Sea Zone 3 fighters moved from Queensland to 62 Sea Zone 1 fighter moved from Queensland to 62 Sea Zone 2 fighters moved from Queensland to 31 Sea Zone 3 submarines moved from 26 Sea Zone to 31 Sea Zone 1 submarine moved from 26 Sea Zone to 31 Sea Zone 1 fighter moved from 26 Sea Zone to 31 Sea Zone 1 bomber moved from British Guiana to Holland Belgium Combat - Americans Battle in Northern Italy Americans attack with 1 artillery and 2 infantry Germans defend with 1 infantry; Italians defend with 1 aaGun and 1 factory_major Americans roll dice for 1 artillery and 2 infantry in Northern Italy, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 aaGun and 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Northern Italy Americans roll dice for 1 artillery and 1 infantry in Northern Italy, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 aaGun and 1 infantry in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Northern Italy, round 4 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 aaGun and 1 infantry in Northern Italy, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Northern Italy, round 5 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 aaGun and 1 infantry in Northern Italy, round 5 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the Italians lost in Northern Italy Americans roll dice for 1 artillery and 1 infantry in Northern Italy, round 6 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Northern Italy, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Northern Italy Americans converts factory_major into different units Americans win, taking Northern Italy from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 infantry Casualties for Italians: 1 aaGun Casualties for Germans: 1 infantry Battle in Holland Belgium Americans attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Americans roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/6 hits, 2.67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 31 Sea Zone Americans attack with 1 battleship, 1 destroyer, 3 fighters and 4 submarines Japanese defend with 2 submarines Americans roll dice for 4 submarines in 31 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits 2 submarines owned by the Japanese lost in 31 Sea Zone Americans win with 1 battleship, 1 destroyer, 3 fighters and 4 submarines remaining. Battle score for attacker is 12 Casualties for Japanese: 2 submarines Battle in Midway Americans attack with 6 fighters, 2 infantry, 1 marine and 1 tactical_bomber Japanese defend with 1 airfield, 1 harbour and 2 infantry Americans roll dice for 2 cruisers in Midway, round 2 : 0/2 hits, 1.00 expected hits Americans roll dice for 6 fighters, 2 infantry, 1 marine and 1 tactical_bomber in Midway, round 2 : 3/10 hits, 4.33 expected hits Japanese roll dice for 2 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Midway Americans win, taking Midway from Japanese with 6 fighters, 2 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in 1 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 2 fighters in 1 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 1 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 1 Sea Zone Americans win, taking 1 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 62 Sea Zone Americans attack with 1 destroyer, 6 fighters and 2 tactical_bombers Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 6 fighters and 2 tactical_bombers in 62 Sea Zone, round 2 : 5/9 hits, 4.67 expected hits Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 62 Sea Zone Americans win with 1 destroyer, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 2 fighters and 1 tactical_bomber moved from Holland Belgium to United Kingdom 1 bomber moved from Holland Belgium to Normandy Bordeaux 3 artilleries moved from Spain to Normandy Bordeaux 4 armour and 5 mech_infantrys moved from Spain to Normandy Bordeaux 1 carrier moved from 92 Sea Zone to 110 Sea Zone 1 carrier and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 bomber moved from Trans-Jordan to Normandy Bordeaux 1 infantry moved from Venezuela to 89 Sea Zone 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 armour, 4 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour, 4 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain 4 fighters moved from Central United States to 110 Sea Zone 1 infantry and 1 mech_infantry moved from Greece to Turkey 1 armour moved from Saudi Arabia to Persia 1 mech_infantry moved from Turkey to Northwest Persia 2 fighters moved from Central United States to 91 Sea Zone 2 fighters moved from 1 Sea Zone to Central United States 1 carrier moved from 26 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from Midway to 25 Sea Zone 1 carrier moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from Midway to 25 Sea Zone 2 submarines moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from 26 Sea Zone to Central United States 3 fighters moved from Hawaiian Islands to Central United States 1 tactical_bomber moved from Syria to Persia 1 fighter moved from 98 Sea Zone to Persia 1 fighter moved from 98 Sea Zone to 91 Sea Zone 14 infantry moved from Southern France to Normandy Bordeaux 9 artilleries moved from Southern France to Normandy Bordeaux 6 fighters and 2 tactical_bombers moved from 62 Sea Zone to Queensland 1 destroyer moved from 30 Sea Zone to 50 Sea Zone 1 carrier and 2 fighters moved from 26 Sea Zone to 25 Sea Zone 1 carrier moved from 26 Sea Zone to 31 Sea Zone 1 fighter moved from 31 Sea Zone to Hawaiian Islands 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from British Guiana to Gibraltar 1 fighter moved from British Guiana to 91 Sea Zone 1 artillery moved from Dutch New Guinea to New Guinea 4 fighters moved from Queensland to 26 Sea Zone 1 carrier moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from Midway to 25 Sea Zone 1 carrier moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from Midway to 25 Sea Zone 1 fighter moved from 26 Sea Zone to 25 Sea Zone Place Units - Americans 1 factory_minor placed in Spain 1 transport placed in 101 Sea Zone 1 destroyer and 1 transport placed in 10 Sea Zone 2 infantry placed in Central United States 2 infantry placed in Western United States 5 fighters placed in Central United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,3 Americans collect 69 PUs (3 lost to blockades); end with 69 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Anhwe to Shantung 2 infantry moved from Anhwe to Kiangsu 1 fighter moved from Anhwe to Kiangsu 1 artillery moved from Anhwe to Shantung Combat - Chinese Battle in Kiangsu Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsu 1 infantry owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Shantung Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Shantung, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Shantung, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shantung, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shantung Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 4 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shantung, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shantung Chinese win, taking Shantung from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kiangsu to Anhwe Place Units - Chinese 1 infantry placed in Kansu 2 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Purchase Units - British British repair damage of 4x factory_major; Remaining resources: 44 PUs; British buy 10 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Kazakhstan to Samara 1 bomber moved from Volgograd to Samara 1 fighter and 1 tactical_bomber moved from Greece to Rostov 2 infantry moved from Volgograd to Rostov Combat - British Battle in Rostov British attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 3/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov British win, taking Rostov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara British attack with 1 bomber and 2 infantry Germans defend with 1 infantry British roll dice for 1 bomber and 2 infantry in Samara, round 2 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Samara 1 infantry owned by the Germans lost in Samara British win, taking Samara from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - British 2 infantry moved from Volgograd to Kazakhstan 1 aaGun, 10 artilleries and 10 infantry moved from Volgograd to Caucasus 1 infantry moved from Northwest Persia to Persia 2 armour and 7 mech_infantrys moved from Turkey to Persia 3 mech_infantrys moved from Syria to Persia 5 infantry moved from Portugal to 91 Sea Zone 5 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 6 infantry moved from 110 Sea Zone to Normandy Bordeaux 4 marines moved from Portugal to 91 Sea Zone 1 battleship, 4 cruisers and 4 marines moved from 91 Sea Zone to 110 Sea Zone 4 marines moved from 110 Sea Zone to Normandy Bordeaux 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 105 Sea Zone to 110 Sea Zone 1 submarine moved from 125 Sea Zone to 110 Sea Zone 6 fighters moved from Greece to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Rostov to Caucasus 2 armour and 4 mech_infantrys moved from Greece to Turkey 1 fighter and 1 tactical_bomber moved from Caucasus to Turkey 1 infantry moved from Syria to Iraq 1 bomber moved from Samara to Turkey 15 infantry moved from Southern France to Normandy Bordeaux 7 artilleries moved from Southern France to Normandy Bordeaux 1 armour and 1 mech_infantry moved from Southern France to Normandy Bordeaux 1 aaGun moved from Southern France to Normandy Bordeaux 2 fighters moved from Greece to Normandy Bordeaux 2 tactical_bombers moved from Greece to Normandy Bordeaux 2 fighters moved from Greece to Normandy Bordeaux 1 fighter moved from Greece to Normandy Bordeaux 2 fighters moved from Greece to Normandy Bordeaux 1 fighter moved from Southern France to Normandy Bordeaux 1 fighter moved from Southern France to Normandy Bordeaux 2 carriers and 4 fighters moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from Normandy Bordeaux to United Kingdom Place Units - British 2 transports placed in 110 Sea Zone 1 infantry placed in United Kingdom 3 infantry placed in Persia 3 infantry placed in Egypt 3 infantry placed in Union of South Africa Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Normandy Bordeaux: 1 fighter EDIT: Adding units owned by British to Gibraltar: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1.00 Americans regular : -3.50 Japanese regular : -0.67 Italians regular : -0.67 Germans regular : 0.00 British regular : 1.50
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thanks. it was really late and the turn was complicated. was so tired i almost decided to not finish the uk turn
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good to go now i think. go for it
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TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 17 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 bomber and 2 infantry moved from Western Germany to Holland Belgium 1 fighter and 4 infantry moved from Southern Italy to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 1 fighter and 4 infantry Americans defend with 1 artillery, 1 factory_minor and 1 infantry Italians roll dice for 1 fighter and 4 infantry in Northern Italy, round 2 : 1/5 hits, 1.17 expected hits Americans roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Northern Italy 1 infantry owned by the Americans lost in Northern Italy Italians roll dice for 1 fighter and 2 infantry in Northern Italy, round 3 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 artillery in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Northern Italy Italians win, taking Northern Italy from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 2 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Holland Belgium Italians attack with 1 bomber and 2 infantry Americans defend with 2 infantry Italians roll dice for 1 bomber and 2 infantry in Holland Belgium, round 2 : 2/3 hits, 1.00 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Holland Belgium 2 infantry owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Italians 1 bomber moved from Holland Belgium to Southern Italy 1 fighter moved from Northern Italy to Southern Italy 1 aaGun, 2 artilleries and 8 infantry moved from Yugoslavia to Bulgaria 5 infantry moved from Southern Italy to Northern Italy 4 infantry and 1 mech_infantry moved from Western Germany to Germany 1 infantry moved from Denmark to Western Germany 1 infantry moved from Yugoslavia to Romania 6 infantry moved from Yugoslavia to Northern Italy 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,1,1,2,2,3,2 Italians collect 2 PUs (8 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
Americans regular : 1.33 Italians regular : 1.00
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TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter and 1 tactical_bomber moved from Tsinghai to Persia 1 submarine moved from 10 Sea Zone to 89 Sea Zone Place Units - ANZAC 1 fighter, 1 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 artillery and 3 infantry moved from Spain to Normandy Bordeaux 2 infantry and 1 mech_infantry moved from Southern France to Normandy Bordeaux 2 fighters moved from Greece to Normandy Bordeaux 1 fighter moved from Southern France to Normandy Bordeaux Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 18
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries and 22 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Yugoslavia to Greece Germans take Greece from Americans 5 fighters moved from Southern Italy to Normandy Bordeaux 1 bomber, 8 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 bomber moved from Western Germany to Rostov 1 infantry moved from Novosibirsk to Timguska Germans take Timguska from Russians 13 artilleries and 21 infantry moved from Novosibirsk to Kazakhstan 2 infantry moved from Russia to Samara 1 bomber moved from Russia to Samara 3 infantry moved from Ukraine to Rostov 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
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Intercept in Normandy?
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yes full intercept. thanks
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TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries and 22 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Yugoslavia to Greece Germans take Greece from Americans 5 fighters moved from Southern Italy to Normandy Bordeaux 1 bomber, 8 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 bomber moved from Western Germany to Rostov 1 infantry moved from Novosibirsk to Timguska Germans take Timguska from Russians 13 artilleries and 21 infantry moved from Novosibirsk to Kazakhstan 2 infantry moved from Russia to Samara 1 bomber moved from Russia to Samara 3 infantry moved from Ukraine to Rostov 1 tactical_bomber moved from Western Germany to Normandy Bordeaux Combat - Germans Air Battle in Normandy Bordeaux Germans attacks with 16 units heading to Normandy Bordeaux French launches 16 interceptors out of Normandy Bordeaux Attackers Fire, : 7/16 hits, 4.83 expected hits Defenders Fire, : 7/16 hits, 5.33 expected hits 6 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in Normandy Bordeaux 3 fighters owned by the French and 4 fighters owned by the British lost in Normandy Bordeaux Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Normandy Bordeaux French roll AA dice in Normandy Bordeaux : 1/2 hits, 0.33 expected hits 1 tactical_bomber owned by the Germans killed by AA in Normandy Bordeaux Bombing raid in Normandy Bordeaux rolls: 7 and causes: 6 damage to unit: airfield Bombing raid in Normandy Bordeaux causes 6 damage total. Battle in Samara Germans attack with 1 bomber and 2 infantry British defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Samara, round 2 : 0/3 hits, 1.00 expected hits British roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Samara Germans roll dice for 1 bomber and 1 infantry in Samara, round 3 : 1/2 hits, 0.83 expected hits British roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Samara Germans win, taking Samara from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Rostov Germans attack with 1 bomber and 3 infantry British defend with 2 infantry Germans roll dice for 1 bomber and 3 infantry in Rostov, round 2 : 1/4 hits, 1.17 expected hits British roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Rostov Germans roll dice for 1 bomber and 3 infantry in Rostov, round 3 : 0/4 hits, 1.17 expected hits British roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov Germans roll dice for 1 bomber and 2 infantry in Rostov, round 4 : 0/3 hits, 1.00 expected hits British roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 2 infantry in Rostov, round 5 : 2/3 hits, 1.00 expected hits British roll dice for 1 infantry in Rostov, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov 1 infantry owned by the British lost in Rostov Germans win, taking Rostov from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Germans: 2 infantry Battle in Kazakhstan Germans attack with 13 artilleries and 21 infantry British defend with 2 infantry Germans roll dice for 13 artilleries and 21 infantry in Kazakhstan, round 2 : 13/34 hits, 10.00 expected hits Russians roll dice for 2 infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Kazakhstan 2 infantry owned by the British lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 13 artilleries and 20 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Cleaning up after air battles Non Combat Move - Germans 1 cruiser, 1 destroyer and 1 transport moved from 113 Sea Zone to 115 Sea Zone 6 infantry moved from Karelia to Finland 1 aaGun, 7 armour and 19 mech_infantrys moved from Novosibirsk to Kazakhstan 1 bomber moved from Samara to Novgorod 1 bomber moved from Rostov to Russia 1 infantry moved from Russia to Samara 1 infantry moved from Bryansk to Tambov 1 infantry moved from Bryansk to Rostov 2 armour and 3 mech_infantrys moved from Kazakhstan to Turkmenistan 1 mech_infantry moved from Kazakhstan to Turkmenistan 1 bomber moved from Philippines to India 2 armour and 4 mech_infantrys moved from Bryansk to Russia 1 tactical_bomber moved from Western Germany to Novgorod 2 tactical_bombers moved from Southern Italy to Western Germany 1 bomber moved from Normandy Bordeaux to Southern Italy 7 fighters moved from Normandy Bordeaux to Western Germany 2 infantry moved from Western Germany to France 1 armour moved from Yugoslavia to France 2 infantry moved from Switzerland to Western Germany 1 mech_infantry moved from Switzerland to Western Germany 10 mech_infantrys moved from Yugoslavia to Germany 3 mech_infantrys moved from Yugoslavia to Germany 3 mech_infantrys moved from Western Germany to Germany 12 armour and 20 mech_infantrys moved from Yugoslavia to Greece 4 infantry moved from Karelia to Finland 1 artillery and 7 infantry moved from Sweden to Finland Place Units - Germans 3 infantry placed in France 1 artillery and 9 infantry placed in Western Germany Germans undo move 2. 2 artilleries and 8 infantry placed in Western Germany 5 infantry placed in Germany 3 infantry placed in Ukraine 3 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Germans from Novgorod: 1 tactical_bomber EDIT: Adding units owned by Germans to Southern Italy: 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Greece: 1 mech_infantry EDIT: Adding units owned by Germans to France: 1 mech_infantry EDIT: Removing units owned by Germans from Western Germany: 1 mech_infantry EDIT: Adding units owned by Germans to France: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,5,2,5,3,3,5 Germans collect 61 PUs (6 lost to blockades); end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Defenders Fire, : 1.67 Attackers Fire, : 2.17 Russians regular : 0.33 Germans regular : 0.83 British regular : 0.67 French AA : 0.67