No thank you
L24 bm4 axis-dom (axis) vs karl8 (allies+20)
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thought i was gonna lose this one possibly, altho sweeping the middle east gave me some hope
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nooo 25 is too much, you’re playing really well
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LOL, 22?
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i’ll give you 21 as i’m feeling generous lol
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ok, fair
Also, upon reflection I could have mitigated that NG shit by having the US and Anzac switch which side to hit, so, yeah, the dice fucked unimaginably, but there was risk mitigation that I guess I didn’t see
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sounds great, i’ll set it up a bit later
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@Karl7 said in L24 bm4 axis-dom (axis) vs karl8 (allies+20):
ok, fair
Also, upon reflection I could have mitigated that NG shit by having the US and Anzac switch which side to hit, so, yeah, the dice fucked unimaginably, but there was risk mitigation that I guess I didn’t see
yup exactly my thoughts too, for something so critical…
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yeah this is why I have hesitated to come back to the league… with kids, work, wife, blah blah, just don’t have the time to beep bop boop shit down to that level as much…
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playing at AD level takes an hour easy on USA/UK move etc
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yah but you’re only playing one game, you should be able to afford that time. you’re too good a player to completely disappear. the league needs you
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lol, thanks
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@Karl7 Help me understand this:
Combat - ANZAC
Battle in New Guinea
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in New Guinea, round 2 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in New Guinea
ANZAC roll dice for 1 artillery and 1 fighter in New Guinea, round 3 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in New Guinea
1 fighter owned by the ANZAC retreated
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantryIf this was a game deciding battle and taking NG was crucial for the survival of the US fleet, why didn’t you take the fighter down after round 2 and at least try to win a 1-1 arty vs inf battle?
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@JDOW said in L24 bm4 axis-dom (axis) vs karl8 (allies+20):
@Karl7 Help me understand this:
Combat - ANZAC
Battle in New Guinea
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in New Guinea, round 2 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in New Guinea
ANZAC roll dice for 1 artillery and 1 fighter in New Guinea, round 3 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in New Guinea
1 fighter owned by the ANZAC retreated
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantryIf this was a game deciding battle and taking NG was crucial for the survival of the US fleet, why didn’t you take the fighter down after round 2 and at least try to win a 1-1 arty vs inf battle?
LOL, yeah I guess so. The answer to your questions is that (1) I am dumb and didn’t do that (2) I was stupefied by the dice and/or (3) I am rusty and have been too long away from you savages





