No scrambles
L24 Avner - Guderian1 (+21)
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@Guderian1 said in L24 Avner - Guderian1 (+21):
TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 aaGun, 1 fighter and 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 2 fighters moved from 33 Sea Zone to New South Wales 1 carrier and 1 destroyer moved from 33 Sea Zone to 26 Sea Zone 1 infantry moved from 80 Sea Zone to Iraq Combat - ANZAC Battle in Iraq Non Combat Move - ANZAC 1 aaGun moved from Queensland to New South Wales Place Units - ANZAC 1 aaGun, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
The French turn is missing
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 aaGun, 1 fighter and 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 2 fighters moved from 33 Sea Zone to New South Wales 1 carrier and 1 destroyer moved from 33 Sea Zone to 26 Sea Zone 1 infantry moved from 80 Sea Zone to Iraq Combat - ANZAC Battle in Iraq Non Combat Move - ANZAC 1 aaGun moved from Queensland to New South Wales Place Units - ANZAC 1 aaGun, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan Turn Complete - French
Combat Hit Differential Summary :
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@Avner thats what happens when you take your turn under pressure instead of alone in peace
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Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_major; Remaining resources: 54 PUs; Germans buy 18 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Trans-Jordan to Egypt Germans take Egypt from British 1 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Nenetsia to Archangel 1 infantry moved from Nenetsia to Archangel 1 fighter moved from Novgorod to Ukraine 1 tactical_bomber moved from Novgorod to Ukraine 1 tactical_bomber moved from Novgorod to Archangel 1 infantry moved from Novgorod to Belarus Germans take Belarus from Russians Combat - Germans Battle in Ukraine Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 2 infantry and 1 tactical_bomber Russians defend with 1 mech_infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel 1 mech_infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 1 fighter moved from Novgorod to Western Germany 1 fighter moved from Novgorod to Western Germany 1 artillery and 2 infantry moved from Normandy Bordeaux to France 2 destroyers and 8 transports moved from 127 Sea Zone to 112 Sea Zone 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 10 infantry moved from Western Germany to France 1 mech_infantry moved from Bulgaria to Eastern Poland 1 mech_infantry moved from Albania to Romania 3 aaGuns, 14 artilleries and 17 infantry moved from Western Ukraine to Eastern Poland 1 mech_infantry moved from Baltic States to Eastern Poland 1 mech_infantry moved from Germany to Eastern Poland 9 infantry moved from Germany to Western Germany 1 fighter moved from Ukraine to Eastern Poland 1 tactical_bomber moved from Ukraine to Eastern Poland 1 tactical_bomber moved from Archangel to Eastern Poland 7 artilleries and 11 infantry moved from Novgorod to Baltic States 8 mech_infantrys moved from Poland to Eastern Poland 13 armour and 15 mech_infantrys moved from Trans-Jordan to Egypt Place Units - Germans 3 infantry placed in France 10 infantry placed in Western Germany 5 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,2,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3 Germans collect 49 PUs (5 lost to blockades); end with 49 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Russians regular : 1.33 Germans regular : 0.67
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - Russians Russians buy 4 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 4 infantry moved from Vologda to Archangel 1 infantry moved from Rostov to Ukraine 2 fighters moved from Russia to Ukraine 1 infantry moved from Bryansk to Ukraine 10 artilleries moved from Bryansk to Belarus 20 infantry moved from Bryansk to Belarus 6 mech_infantrys moved from Russia to Belarus 7 mech_infantrys moved from Bryansk to Belarus 6 armour moved from Bryansk to Belarus 2 armour moved from Russia to Belarus 3 infantry moved from Smolensk to Belarus 10 infantry moved from Bryansk to Belarus 9 infantry moved from Bryansk to Belarus 7 artilleries moved from Bryansk to Belarus 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 7 infantry moved from Bryansk to Belarus 10 infantry moved from Bryansk to Belarus 1 fighter and 1 tactical_bomber moved from Samara to Archangel Combat - Russians Battle in Ukraine Russians attack with 2 fighters and 2 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 2 fighters and 2 infantry in Ukraine, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Russians roll dice for 2 fighters and 1 infantry in Ukraine, round 3 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine 1 infantry owned by the Germans lost in Ukraine Russians win with 2 fighters remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Archangel, round 2 : 1/6 hits, 1.83 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 8 armour, 17 artilleries, 59 infantry and 13 mech_infantrys Germans defend with 1 infantry Russians roll dice for 8 armour, 17 artilleries, 59 infantry and 13 mech_infantrys in Belarus, round 2 : 29/97 hits, 24.50 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 8 armour, 17 artilleries, 58 infantry and 13 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Archangel to Russia 2 fighters moved from Ukraine to Russia 1 infantry moved from Russia to Bryansk 1 aaGun moved from Bryansk to Belarus 4 artilleries moved from Russia to Bryansk 1 aaGun moved from Russia to Bryansk 1 aaGun moved from Bryansk to Belarus 1 aaGun moved from Vologda to Russia 1 aaGun moved from Samara to Russia 1 infantry moved from Novosibirsk to Samara 1 infantry moved from Volgograd to Rostov 1 infantry moved from Northwest Persia to Iraq 1 aaGun and 1 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians 4 armour and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans regular : 2.67 Russians regular : 3.17
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Submerge?
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@Avner You cant attack without a destroyer. Your entire fleet (and planes) are automatically lost because you can’t hit the sub.
I had the chance to kill your carriers the last round, but I took my turn quickly and didnt notice it until afterwards. Do the turn over
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@Guderian1 wait, I just tried. You can kill my sub?
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@Guderian1 dont submerge then
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No, I was wrong… I wanted to avoid combat so I didn’t use the destroyer. I can decide not to attack him and try to bomb. So the request made no sense.
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Il do my turn later. ;)
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Game History
Round: 11 Purchase Units - Japanese Japanese buy 3 fighters and 2 tactical_bombers; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Anhwe to Hunan 1 infantry moved from Anhwe to Hunan 1 armour moved from Yunnan to Hunan 1 infantry moved from Western Australia to 56 Sea Zone 1 infantry and 1 transport moved from 56 Sea Zone to 62 Sea Zone 1 fighter moved from 56 Sea Zone to New South Wales 1 fighter moved from 56 Sea Zone to New South Wales 1 fighter moved from 56 Sea Zone to New South Wales 1 tactical_bomber moved from 56 Sea Zone to New South Wales 1 fighter moved from 56 Sea Zone to New South Wales 1 tactical_bomber moved from 56 Sea Zone to New South Wales 1 tactical_bomber moved from 56 Sea Zone to New South Wales 1 fighter moved from 56 Sea Zone to New South Wales 1 tactical_bomber moved from 56 Sea Zone to New South Wales 1 tactical_bomber moved from 56 Sea Zone to New South Wales 1 cruiser moved from 42 Sea Zone to 62 Sea Zone 1 battleship moved from 42 Sea Zone to 62 Sea Zone 1 cruiser moved from 42 Sea Zone to 62 Sea Zone 1 battleship moved from 42 Sea Zone to 62 Sea Zone 1 submarine moved from 42 Sea Zone to 62 Sea Zone 1 submarine moved from 42 Sea Zone to 62 Sea Zone 1 bomber moved from Java to New South Wales 1 bomber moved from Java to New South Wales 1 infantry moved from Java to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 62 Sea Zone 1 artillery and 2 infantry moved from 62 Sea Zone to New South Wales 5 carriers moved from 56 Sea Zone to 62 Sea Zone 1 armour moved from India to Eastern Persia Japanese take West India from UK_Pacific Japanese take Eastern Persia from British Combat - Japanese Battle in Hunan Japanese attack with 1 armour and 2 infantry Chinese defend with 1 infantry Japanese win, taking Hunan from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in New South Wales Japanese attack with 1 artillery, 2 bombers, 5 fighters, 2 infantry and 5 tactical_bombers ANZAC defend with 3 aaGuns, 1 factory_minor, 4 fighters, 1 harbour and 5 infantry Japanese captures 19PUs while taking ANZAC capital Japanese win, taking New South Wales from ANZAC with 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -10 Casualties for Japanese: 1 artillery, 4 fighters, 1 infantry and 3 tactical_bombers Casualties for ANZAC: 3 aaGuns, 4 fighters and 5 infantry triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC Non Combat Move - Japanese 1 destroyer moved from 42 Sea Zone to 62 Sea Zone 1 tactical_bomber moved from Java to 62 Sea Zone 1 tactical_bomber moved from Java to 62 Sea Zone 1 tactical_bomber moved from Java to 62 Sea Zone 1 bomber moved from New South Wales to Western Australia 1 bomber moved from New South Wales to Western Australia 1 fighter moved from New South Wales to 62 Sea Zone 1 tactical_bomber moved from New South Wales to 62 Sea Zone 1 tactical_bomber moved from New South Wales to 62 Sea Zone 1 submarine moved from 34 Sea Zone to 54 Sea Zone 1 infantry moved from Kwangsi to Kwangtung 1 infantry moved from Kwangsi to Kwangtung 4 armour and 3 mech_infantrys moved from Yunnan to Kwangtung 1 infantry moved from Anhwe to Kiangsu 1 infantry moved from Hopei to Anhwe 1 tactical_bomber moved from Iwo Jima to Kiangsu Place Units - Japanese 3 fighters placed in Kiangsu 2 tactical_bombers placed in India Turn Complete - Japanese Total Cost from Convoy Blockades: 30 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,3 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,4,6,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,1,4,2,1,1,3,4,2,6,4,1,1 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,2 Japanese collect 32 PUs (30 lost to blockades); end with 51 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 69 PUs
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Japan has 6 VC. It doesn’t seem to me that the Allies can recover.
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@Avner Yes, I concur. Good game. I saw your potential only after you aborted the sealion attack. I will notify the admin
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